diff options
author | alberth <alberth@openttd.org> | 2010-08-29 13:47:15 +0000 |
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committer | alberth <alberth@openttd.org> | 2010-08-29 13:47:15 +0000 |
commit | 219ad6e0032efd16afa177e6b6e09c7e7a7b4141 (patch) | |
tree | 4644cdec6234c7004b2a9eb8bf7a59542c34121b /src | |
parent | ed723385133413160d56694f17165a216123f958 (diff) | |
download | openttd-219ad6e0032efd16afa177e6b6e09c7e7a7b4141.tar.xz |
(svn r20688) -Codechange: Rename Queue struct to BinaryHeap.
Diffstat (limited to 'src')
-rw-r--r-- | src/pathfinder/npf/aystar.h | 2 | ||||
-rw-r--r-- | src/pathfinder/npf/queue.cpp | 20 | ||||
-rw-r--r-- | src/pathfinder/npf/queue.h | 11 |
3 files changed, 16 insertions, 17 deletions
diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h index 864cdd486..a71fef299 100644 --- a/src/pathfinder/npf/aystar.h +++ b/src/pathfinder/npf/aystar.h @@ -161,7 +161,7 @@ struct AyStar { /* The actual closed list */ Hash ClosedListHash; /* The open queue */ - Queue OpenListQueue; + BinaryHeap OpenListQueue; /* An extra hash to speed up the process of looking up an element in * the open list */ Hash OpenListHash; diff --git a/src/pathfinder/npf/queue.cpp b/src/pathfinder/npf/queue.cpp index 047d54192..0edac387f 100644 --- a/src/pathfinder/npf/queue.cpp +++ b/src/pathfinder/npf/queue.cpp @@ -7,7 +7,7 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file queue.cpp Implementation of the Queue/Hash. */ +/** @file queue.cpp Implementation of the #BinaryHeap/#Hash. */ #include "../../stdafx.h" #include "../../core/alloc_func.hpp" @@ -19,16 +19,16 @@ * For information, see: http://www.policyalmanac.org/games/binaryHeaps.htm */ -const int Queue::BINARY_HEAP_BLOCKSIZE_BITS = 10; ///< The number of elements that will be malloc'd at a time. -const int Queue::BINARY_HEAP_BLOCKSIZE = 1 << Queue::BINARY_HEAP_BLOCKSIZE_BITS; -const int Queue::BINARY_HEAP_BLOCKSIZE_MASK = Queue::BINARY_HEAP_BLOCKSIZE - 1; +const int BinaryHeap::BINARY_HEAP_BLOCKSIZE_BITS = 10; ///< The number of elements that will be malloc'd at a time. +const int BinaryHeap::BINARY_HEAP_BLOCKSIZE = 1 << BinaryHeap::BINARY_HEAP_BLOCKSIZE_BITS; +const int BinaryHeap::BINARY_HEAP_BLOCKSIZE_MASK = BinaryHeap::BINARY_HEAP_BLOCKSIZE - 1; /** * Clears the queue, by removing all values from it. Its state is * effectively reset. If free_items is true, each of the items cleared * in this way are free()'d. */ -void Queue::Clear(bool free_values) +void BinaryHeap::Clear(bool free_values) { /* Free all items if needed and free all but the first blocks of memory */ uint i; @@ -65,7 +65,7 @@ void Queue::Clear(bool free_values) * this it is no longer usable. If free_items is true, any remaining * items are free()'d too. */ -void Queue::Free(bool free_values) +void BinaryHeap::Free(bool free_values) { uint i; @@ -81,7 +81,7 @@ void Queue::Free(bool free_values) * Pushes an element into the queue, at the appropriate place for the queue. * Requires the queue pointer to be of an appropriate type, of course. */ -bool Queue::Push(void *item, int priority) +bool BinaryHeap::Push(void *item, int priority) { #ifdef QUEUE_DEBUG printf("[BinaryHeap] Pushing an element. There are %d elements left\n", this->size); @@ -137,7 +137,7 @@ bool Queue::Push(void *item, int priority) * known, which speeds up the deleting for some queue's. Should be -1 * if not known. */ -bool Queue::Delete(void *item, int priority) +bool BinaryHeap::Delete(void *item, int priority) { uint i = 0; @@ -200,7 +200,7 @@ bool Queue::Delete(void *item, int priority) * Pops the first element from the queue. What exactly is the first element, * is defined by the exact type of queue. */ -void *Queue::Pop() +void *BinaryHeap::Pop() { void *result; @@ -222,7 +222,7 @@ void *Queue::Pop() * Initializes a binary heap and allocates internal memory for maximum of * max_size elements */ -void Queue::Init(uint max_size) +void BinaryHeap::Init(uint max_size) { this->max_size = max_size; this->size = 0; diff --git a/src/pathfinder/npf/queue.h b/src/pathfinder/npf/queue.h index 2dc075b93..897351ae6 100644 --- a/src/pathfinder/npf/queue.h +++ b/src/pathfinder/npf/queue.h @@ -7,7 +7,7 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file queue.h Simple Queue/Hash implementations. */ +/** @file queue.h Binary heap implementation, hash implementation. */ #ifndef QUEUE_H #define QUEUE_H @@ -24,12 +24,11 @@ struct BinaryHeapNode { }; -/* - * Binary Heap - * For information, see: - * http://www.policyalmanac.org/games/binaryHeaps.htm +/** + * Binary Heap. + * For information, see: http://www.policyalmanac.org/games/binaryHeaps.htm */ -struct Queue { +struct BinaryHeap { static const int BINARY_HEAP_BLOCKSIZE; static const int BINARY_HEAP_BLOCKSIZE_BITS; static const int BINARY_HEAP_BLOCKSIZE_MASK; |