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author | smatz <smatz@openttd.org> | 2011-01-15 00:10:16 +0000 |
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committer | smatz <smatz@openttd.org> | 2011-01-15 00:10:16 +0000 |
commit | 1b3e2309df848675adad2176db46c5136fb27c30 (patch) | |
tree | 50febef43bcfe0a929c98ccff0f63a76ef7365aa /src | |
parent | 804542b3f37c62debf9ee03d48cf8ccaf9e2a569 (diff) | |
download | openttd-1b3e2309df848675adad2176db46c5136fb27c30.tar.xz |
(svn r21799) -Fix: further variables need to be reset when we loaded a TTDPatch savegame in the past
Diffstat (limited to 'src')
-rw-r--r-- | src/saveload/oldloader_sl.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index 83630d956..cdb1fff6f 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -34,7 +34,9 @@ #include "../table/engines.h" #include "../table/townname.h" -static bool _read_ttdpatch_flags; +static bool _read_ttdpatch_flags; ///< Have we (tried to) read TTDPatch extra flags? +static uint16 _old_extra_chunk_nums; ///< Number of extra TTDPatch chunks +static byte _old_vehicle_multiplier; ///< TTDPatch vehicle multiplier static uint8 *_old_map3; @@ -483,24 +485,24 @@ extern TileIndex *_animated_tile_list; extern uint _animated_tile_count; extern char *_old_name_array; -static byte _old_vehicle_multiplier; static uint32 _old_town_index; static uint16 _old_string_id; static uint16 _old_string_id_2; -static uint16 _old_extra_chunk_nums; static void ReadTTDPatchFlags() { - if (_savegame_type == SGT_TTO) { - _old_vehicle_multiplier = 1; - _bump_assert_value = 0; - return; - } - if (_read_ttdpatch_flags) return; _read_ttdpatch_flags = true; + /* Set default values */ + _old_vehicle_multiplier = 1; + _ttdp_version = 0; + _old_extra_chunk_nums = 0; + _bump_assert_value = 0; + + if (_savegame_type == SGT_TTO) return; + /* TTDPatch misuses _old_map3 for flags.. read them! */ _old_vehicle_multiplier = _old_map3[0]; /* Somehow.... there was an error in some savegames, so 0 becomes 1 @@ -1729,10 +1731,10 @@ static const OldChunks main_chunk[] = { bool LoadTTDMain(LoadgameState *ls) { + DEBUG(oldloader, 3, "Reading main chunk..."); + _read_ttdpatch_flags = false; - _ttdp_version = 0; - DEBUG(oldloader, 3, "Reading main chunk..."); /* Load the biggest chunk */ SmallStackSafeStackAlloc<byte, OLD_MAP_SIZE * 2> map3; _old_map3 = map3.data; @@ -1775,6 +1777,8 @@ bool LoadTTOMain(LoadgameState *ls) { DEBUG(oldloader, 3, "Reading main chunk..."); + _read_ttdpatch_flags = false; + SmallStackSafeStackAlloc<byte, 103 * sizeof(Engine)> engines; // we don't want to call Engine constructor here _old_engines = (Engine *)engines.data; SmallStackSafeStackAlloc<StringID, 800> vehnames; |