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authorPatric Stout <truebrain@openttd.org>2021-08-23 12:41:20 +0200
committerGitHub <noreply@github.com>2021-08-23 12:41:20 +0200
commit0d26359b5b18d2dd4202c28c898955339d7bcc5a (patch)
treec32300cd66f9b76dc203e9ff88ed3339dcc1a2f9 /src
parent93fd42b0c3a26eb02d3c3dd4ae273b5e546baf14 (diff)
downloadopenttd-0d26359b5b18d2dd4202c28c898955339d7bcc5a.tar.xz
Fix: [Network] don't show GameScript " (v0)" for old servers (#9507)
Old servers don't tell the GameScript they are running, so nothing should be shown. All values in NetworkGameInfo initialize as 0/empty, except for GS version. Someone has to be different from the rest, I guess.
Diffstat (limited to 'src')
-rw-r--r--src/network/network_gamelist.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index ef5405dd2..693b1fdc7 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -43,6 +43,7 @@ NetworkGameList *NetworkGameListAddItem(const std::string &connection_string)
}
item = new NetworkGameList(resolved_connection_string);
+ item->info.gamescript_version = -1;
item->version = _network_game_list_version;
if (prev_item == nullptr) {