diff options
author | frosch <frosch@openttd.org> | 2012-07-29 16:45:56 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-07-29 16:45:56 +0000 |
commit | fcbe53d204ae2f66054c2f93ada1eda46e2ef6b9 (patch) | |
tree | 0d4ca9e241c5839850682bed2903ecb74e18e064 /src | |
parent | 5ce197158896918605baeeeae915445c4ad17634 (diff) | |
download | openttd-fcbe53d204ae2f66054c2f93ada1eda46e2ef6b9.tar.xz |
(svn r24445) -Fix: Do not load order backups when loading a server-saved game in single player.
Diffstat (limited to 'src')
-rw-r--r-- | src/saveload/order_sl.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp index ce3582ed8..4637d4a80 100644 --- a/src/saveload/order_sl.cpp +++ b/src/saveload/order_sl.cpp @@ -282,10 +282,11 @@ void Load_BKOR() SlObject(ob, GetOrderBackupDescription()); } - /* If we are a network server, then we just loaded + /* Only load order-backups for network clients. + * If we are a network server or not networking, then we just loaded * a previously saved-by-server savegame. There are * no clients with a backup anymore, so clear it. */ - if (_networking && _network_server) { + if (!_networking || _network_server) { _order_backup_pool.CleanPool(); } } |