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authorrubidium <rubidium@openttd.org>2009-05-23 12:13:42 +0000
committerrubidium <rubidium@openttd.org>2009-05-23 12:13:42 +0000
commitf490394aa8d78f4118e73beccc724cbad3b44854 (patch)
tree066d0254c6624bdb2646e30d9b43076fc7de6726 /src
parentb270ca84ba0002ae23aed3bb614e06b19c7197f5 (diff)
downloadopenttd-f490394aa8d78f4118e73beccc724cbad3b44854.tar.xz
(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
Diffstat (limited to 'src')
-rw-r--r--src/newgrf.cpp171
-rw-r--r--src/newgrf_canal.cpp10
-rw-r--r--src/newgrf_cargo.cpp14
-rw-r--r--src/newgrf_engine.cpp28
-rw-r--r--src/newgrf_generic.cpp10
-rw-r--r--src/newgrf_house.cpp15
-rw-r--r--src/newgrf_industries.cpp27
-rw-r--r--src/newgrf_industrytiles.cpp13
-rw-r--r--src/newgrf_spritegroup.cpp103
-rw-r--r--src/newgrf_spritegroup.h130
-rw-r--r--src/newgrf_station.cpp26
11 files changed, 274 insertions, 273 deletions
diff --git a/src/newgrf.cpp b/src/newgrf.cpp
index 71cfdd10a..530df31b6 100644
--- a/src/newgrf.cpp
+++ b/src/newgrf.cpp
@@ -2588,42 +2588,6 @@ static void ReserveChangeInfo(byte *buf, size_t len)
}
}
-/**
- * Creates a spritegroup representing a callback result
- * @param value The value that was used to represent this callback result
- * @return A spritegroup representing that callback result
- */
-static const SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
-{
- SpriteGroup *group = new SpriteGroup(SGT_CALLBACK);
-
- /* Old style callback results have the highest byte 0xFF so signify it is a callback result
- * New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
- if ((value >> 8) == 0xFF) {
- value &= ~0xFF00;
- } else {
- value &= ~0x8000;
- }
-
- group->g.callback.result = value;
-
- return group;
-}
-
-/**
- * Creates a spritegroup representing a sprite number result.
- * @param sprite The sprite number.
- * @param num_sprites The number of sprites per set.
- * @return A spritegroup representing the sprite number result.
- */
-static const SpriteGroup *NewResultSpriteGroup(SpriteID sprite, byte num_sprites)
-{
- SpriteGroup *group = new SpriteGroup(SGT_RESULT);
- group->g.result.sprite = sprite;
- group->g.result.num_sprites = num_sprites;
- return group;
-}
-
/* Action 0x01 */
static void NewSpriteSet(byte *buf, size_t len)
{
@@ -2678,7 +2642,7 @@ static void SkipAct1(byte *buf, size_t len)
* defined spritegroup. */
static const SpriteGroup *GetGroupFromGroupID(byte setid, byte type, uint16 groupid)
{
- if (HasBit(groupid, 15)) return NewCallBackResultSpriteGroup(groupid);
+ if (HasBit(groupid, 15)) return new CallbackResultSpriteGroup(groupid);
if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
grfmsg(1, "GetGroupFromGroupID(0x%02X:0x%02X): Groupid 0x%04X does not exist, leaving empty", setid, type, groupid);
@@ -2691,7 +2655,7 @@ static const SpriteGroup *GetGroupFromGroupID(byte setid, byte type, uint16 grou
/* Helper function to either create a callback or a result sprite group. */
static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte type, uint16 spriteid, uint16 num_sprites)
{
- if (HasBit(spriteid, 15)) return NewCallBackResultSpriteGroup(spriteid);
+ if (HasBit(spriteid, 15)) return new CallbackResultSpriteGroup(spriteid);
if (spriteid >= _cur_grffile->spriteset_numsets) {
grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Sprite set %u invalid, max %u", setid, type, spriteid, _cur_grffile->spriteset_numsets);
@@ -2716,7 +2680,7 @@ static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte
return NULL;
}
- return NewResultSpriteGroup(_cur_grffile->spriteset_start + spriteid * num_sprites, num_sprites);
+ return new ResultSpriteGroup(_cur_grffile->spriteset_start + spriteid * num_sprites, num_sprites);
}
/* Action 0x02 */
@@ -2732,7 +2696,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
* otherwise it specifies a number of entries, the exact
* meaning depends on the feature
* V feature-specific-data (huge mess, don't even look it up --pasky) */
- SpriteGroup *group = NULL;
+ SpriteGroup *act_group = NULL;
byte *bufend = buf + len;
if (!check_length(len, 5, "NewSpriteGroup")) return;
@@ -2765,14 +2729,15 @@ static void NewSpriteGroup(byte *buf, size_t len)
/* Check we can load the var size parameter */
if (!check_length(bufend - buf, 1, "NewSpriteGroup (Deterministic) (1)")) return;
- group = new SpriteGroup(SGT_DETERMINISTIC);
- group->g.determ.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
+ DeterministicSpriteGroup *group = new DeterministicSpriteGroup();
+ act_group = group;
+ group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
switch (GB(type, 2, 2)) {
default: NOT_REACHED();
- case 0: group->g.determ.size = DSG_SIZE_BYTE; varsize = 1; break;
- case 1: group->g.determ.size = DSG_SIZE_WORD; varsize = 2; break;
- case 2: group->g.determ.size = DSG_SIZE_DWORD; varsize = 4; break;
+ case 0: group->size = DSG_SIZE_BYTE; varsize = 1; break;
+ case 1: group->size = DSG_SIZE_WORD; varsize = 2; break;
+ case 2: group->size = DSG_SIZE_DWORD; varsize = 4; break;
}
if (!check_length(bufend - buf, 5 + varsize, "NewSpriteGroup (Deterministic) (2)")) return;
@@ -2782,17 +2747,17 @@ static void NewSpriteGroup(byte *buf, size_t len)
do {
DeterministicSpriteGroupAdjust *adjust;
- if (group->g.determ.num_adjusts > 0) {
+ if (group->num_adjusts > 0) {
if (!check_length(bufend - buf, 2 + varsize + 3, "NewSpriteGroup (Deterministic) (3)")) return;
}
- group->g.determ.num_adjusts++;
- group->g.determ.adjusts = ReallocT(group->g.determ.adjusts, group->g.determ.num_adjusts);
+ group->num_adjusts++;
+ group->adjusts = ReallocT(group->adjusts, group->num_adjusts);
- adjust = &group->g.determ.adjusts[group->g.determ.num_adjusts - 1];
+ adjust = &group->adjusts[group->num_adjusts - 1];
/* The first var adjust doesn't have an operation specified, so we set it to add. */
- adjust->operation = group->g.determ.num_adjusts == 1 ? DSGA_OP_ADD : (DeterministicSpriteGroupAdjustOperation)grf_load_byte(&buf);
+ adjust->operation = group->num_adjusts == 1 ? DSGA_OP_ADD : (DeterministicSpriteGroupAdjustOperation)grf_load_byte(&buf);
adjust->variable = grf_load_byte(&buf);
if (adjust->variable == 0x7E) {
/* Link subroutine group */
@@ -2817,18 +2782,18 @@ static void NewSpriteGroup(byte *buf, size_t len)
/* Continue reading var adjusts while bit 5 is set. */
} while (HasBit(varadjust, 5));
- group->g.determ.num_ranges = grf_load_byte(&buf);
- if (group->g.determ.num_ranges > 0) group->g.determ.ranges = CallocT<DeterministicSpriteGroupRange>(group->g.determ.num_ranges);
+ group->num_ranges = grf_load_byte(&buf);
+ if (group->num_ranges > 0) group->ranges = CallocT<DeterministicSpriteGroupRange>(group->num_ranges);
- if (!check_length(bufend - buf, 2 + (2 + 2 * varsize) * group->g.determ.num_ranges, "NewSpriteGroup (Deterministic)")) return;
+ if (!check_length(bufend - buf, 2 + (2 + 2 * varsize) * group->num_ranges, "NewSpriteGroup (Deterministic)")) return;
- for (uint i = 0; i < group->g.determ.num_ranges; i++) {
- group->g.determ.ranges[i].group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
- group->g.determ.ranges[i].low = grf_load_var(varsize, &buf);
- group->g.determ.ranges[i].high = grf_load_var(varsize, &buf);
+ for (uint i = 0; i < group->num_ranges; i++) {
+ group->ranges[i].group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
+ group->ranges[i].low = grf_load_var(varsize, &buf);
+ group->ranges[i].high = grf_load_var(varsize, &buf);
}
- group->g.determ.default_group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
+ group->default_group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
break;
}
@@ -2839,25 +2804,26 @@ static void NewSpriteGroup(byte *buf, size_t len)
{
if (!check_length(bufend - buf, HasBit(type, 2) ? 8 : 7, "NewSpriteGroup (Randomized) (1)")) return;
- group = new SpriteGroup(SGT_RANDOMIZED);
- group->g.random.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
+ RandomizedSpriteGroup *group = new RandomizedSpriteGroup();
+ act_group = group;
+ group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
if (HasBit(type, 2)) {
- if (feature <= GSF_AIRCRAFT) group->g.random.var_scope = VSG_SCOPE_RELATIVE;
- group->g.random.count = grf_load_byte(&buf);
+ if (feature <= GSF_AIRCRAFT) group->var_scope = VSG_SCOPE_RELATIVE;
+ group->count = grf_load_byte(&buf);
}
uint8 triggers = grf_load_byte(&buf);
- group->g.random.triggers = GB(triggers, 0, 7);
- group->g.random.cmp_mode = HasBit(triggers, 7) ? RSG_CMP_ALL : RSG_CMP_ANY;
- group->g.random.lowest_randbit = grf_load_byte(&buf);
- group->g.random.num_groups = grf_load_byte(&buf);
- group->g.random.groups = CallocT<const SpriteGroup*>(group->g.random.num_groups);
+ group->triggers = GB(triggers, 0, 7);
+ group->cmp_mode = HasBit(triggers, 7) ? RSG_CMP_ALL : RSG_CMP_ANY;
+ group->lowest_randbit = grf_load_byte(&buf);
+ group->num_groups = grf_load_byte(&buf);
+ group->groups = CallocT<const SpriteGroup*>(group->num_groups);
- if (!check_length(bufend - buf, 2 * group->g.random.num_groups, "NewSpriteGroup (Randomized) (2)")) return;
+ if (!check_length(bufend - buf, 2 * group->num_groups, "NewSpriteGroup (Randomized) (2)")) return;
- for (uint i = 0; i < group->g.random.num_groups; i++) {
- group->g.random.groups[i] = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
+ for (uint i = 0; i < group->num_groups; i++) {
+ group->groups[i] = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
}
break;
@@ -2866,8 +2832,6 @@ static void NewSpriteGroup(byte *buf, size_t len)
/* Neither a variable or randomized sprite group... must be a real group */
default:
{
-
-
switch (feature) {
case GSF_TRAIN:
case GSF_ROAD:
@@ -2888,25 +2852,26 @@ static void NewSpriteGroup(byte *buf, size_t len)
if (!check_length(bufend - buf, 2 * num_loaded + 2 * num_loading, "NewSpriteGroup (Real) (1)")) return;
- group = new SpriteGroup(SGT_REAL);
+ RealSpriteGroup *group = new RealSpriteGroup();
+ act_group = group;
- group->g.real.num_loaded = num_loaded;
- group->g.real.num_loading = num_loading;
- if (num_loaded > 0) group->g.real.loaded = CallocT<const SpriteGroup*>(num_loaded);
- if (num_loading > 0) group->g.real.loading = CallocT<const SpriteGroup*>(num_loading);
+ group->num_loaded = num_loaded;
+ group->num_loading = num_loading;
+ if (num_loaded > 0) group->loaded = CallocT<const SpriteGroup*>(num_loaded);
+ if (num_loading > 0) group->loading = CallocT<const SpriteGroup*>(num_loading);
grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u views, %u loaded, %u loading",
setid, sprites, num_loaded, num_loading);
for (uint i = 0; i < num_loaded; i++) {
uint16 spriteid = grf_load_word(&buf);
- group->g.real.loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
+ group->loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
grfmsg(8, "NewSpriteGroup: + rg->loaded[%i] = subset %u", i, spriteid);
}
for (uint i = 0; i < num_loading; i++) {
uint16 spriteid = grf_load_word(&buf);
- group->g.real.loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
+ group->loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
grfmsg(8, "NewSpriteGroup: + rg->loading[%i] = subset %u", i, spriteid);
}
@@ -2919,32 +2884,33 @@ static void NewSpriteGroup(byte *buf, size_t len)
byte num_sprites = max((uint8)1, type);
uint i;
- group = new SpriteGroup(SGT_TILELAYOUT);
- group->g.layout.num_sprites = sprites;
- group->g.layout.dts = CallocT<DrawTileSprites>(1);
+ TileLayoutSpriteGroup *group = new TileLayoutSpriteGroup();
+ act_group = group;
+ group->num_sprites = sprites;
+ group->dts = CallocT<DrawTileSprites>(1);
/* Groundsprite */
- group->g.layout.dts->ground.sprite = grf_load_word(&buf);
- group->g.layout.dts->ground.pal = grf_load_word(&buf);
+ group->dts->ground.sprite = grf_load_word(&buf);
+ group->dts->ground.pal = grf_load_word(&buf);
/* Remap transparent/colour modifier bits */
- MapSpriteMappingRecolour(&group->g.layout.dts->ground);
+ MapSpriteMappingRecolour(&group->dts->ground);
- if (HasBit(group->g.layout.dts->ground.pal, 15)) {
+ if (HasBit(group->dts->ground.pal, 15)) {
/* Bit 31 set means this is a custom sprite, so rewrite it to the
* last spriteset defined. */
- SpriteID sprite = _cur_grffile->spriteset_start + GB(group->g.layout.dts->ground.sprite, 0, 14) * sprites;
- SB(group->g.layout.dts->ground.sprite, 0, SPRITE_WIDTH, sprite);
- ClrBit(group->g.layout.dts->ground.pal, 15);
+ SpriteID sprite = _cur_grffile->spriteset_start + GB(group->dts->ground.sprite, 0, 14) * sprites;
+ SB(group->dts->ground.sprite, 0, SPRITE_WIDTH, sprite);
+ ClrBit(group->dts->ground.pal, 15);
}
- group->g.layout.dts->seq = CallocT<DrawTileSeqStruct>(num_sprites + 1);
+ group->dts->seq = CallocT<DrawTileSeqStruct>(num_sprites + 1);
for (i = 0; i < num_sprites; i++) {
- DrawTileSeqStruct *seq = (DrawTileSeqStruct*)&group->g.layout.dts->seq[i];
+ DrawTileSeqStruct *seq = (DrawTileSeqStruct*)&group->dts->seq[i];
seq->image.sprite = grf_load_word(&buf);
- seq->image.pal = grf_load_word(&buf);
+ seq->image.pal = grf_load_word(&buf);
seq->delta_x = grf_load_byte(&buf);
seq->delta_y = grf_load_byte(&buf);
@@ -2969,7 +2935,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
}
/* Set the terminator value. */
- ((DrawTileSeqStruct*)group->g.layout.dts->seq)[i].delta_x = (int8)0x80;
+ ((DrawTileSeqStruct*)group->dts->seq)[i].delta_x = (int8)0x80;
break;
}
@@ -2980,24 +2946,25 @@ static void NewSpriteGroup(byte *buf, size_t len)
break;
}
- group = new SpriteGroup(SGT_INDUSTRY_PRODUCTION);
- group->g.indprod.version = type;
+ IndustryProductionSpriteGroup *group = new IndustryProductionSpriteGroup();
+ act_group = group;
+ group->version = type;
if (type == 0) {
for (uint i = 0; i < 3; i++) {
- group->g.indprod.substract_input[i] = grf_load_word(&buf);
+ group->substract_input[i] = grf_load_word(&buf);
}
for (uint i = 0; i < 2; i++) {
- group->g.indprod.add_output[i] = grf_load_word(&buf);
+ group->add_output[i] = grf_load_word(&buf);
}
- group->g.indprod.again = grf_load_byte(&buf);
+ group->again = grf_load_byte(&buf);
} else {
for (uint i = 0; i < 3; i++) {
- group->g.indprod.substract_input[i] = grf_load_byte(&buf);
+ group->substract_input[i] = grf_load_byte(&buf);
}
for (uint i = 0; i < 2; i++) {
- group->g.indprod.add_output[i] = grf_load_byte(&buf);
+ group->add_output[i] = grf_load_byte(&buf);
}
- group->g.indprod.again = grf_load_byte(&buf);
+ group->again = grf_load_byte(&buf);
}
break;
}
@@ -3008,7 +2975,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
}
}
- _cur_grffile->spritegroups[setid] = group;
+ _cur_grffile->spritegroups[setid] = act_group;
}
static CargoID TranslateCargo(uint8 feature, uint8 ctype)
diff --git a/src/newgrf_canal.cpp b/src/newgrf_canal.cpp
index eab55e7f9..20355c899 100644
--- a/src/newgrf_canal.cpp
+++ b/src/newgrf_canal.cpp
@@ -60,11 +60,11 @@ static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte
}
-static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const SpriteGroup *group)
+static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
- if (group->g.real.num_loaded == 0) return NULL;
+ if (group->num_loaded == 0) return NULL;
- return group->g.real.loaded[0];
+ return group->loaded[0];
}
@@ -97,7 +97,7 @@ SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
NewCanalResolver(&object, tile, _water_feature[feature].grffile);
group = Resolve(_water_feature[feature].group, &object);
- if (group == NULL || group->type != SGT_RESULT) return 0;
+ if (group == NULL) return 0;
- return group->g.result.sprite;
+ return group->GetResult();
}
diff --git a/src/newgrf_cargo.cpp b/src/newgrf_cargo.cpp
index b0f262098..95f560edc 100644
--- a/src/newgrf_cargo.cpp
+++ b/src/newgrf_cargo.cpp
@@ -35,12 +35,12 @@ static uint32 CargoGetVariable(const ResolverObject *object, byte variable, byte
}
-static const SpriteGroup *CargoResolveReal(const ResolverObject *object, const SpriteGroup *group)
+static const SpriteGroup *CargoResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* Cargo action 2s should always have only 1 "loaded" state, but some
* times things don't follow the spec... */
- if (group->g.real.num_loaded > 0) return group->g.real.loaded[0];
- if (group->g.real.num_loading > 0) return group->g.real.loading[0];
+ if (group->num_loaded > 0) return group->loaded[0];
+ if (group->num_loading > 0) return group->loading[0];
return NULL;
}
@@ -75,9 +75,9 @@ SpriteID GetCustomCargoSprite(const CargoSpec *cs)
NewCargoResolver(&object, cs);
group = Resolve(cs->group, &object);
- if (group == NULL || group->type != SGT_RESULT) return 0;
+ if (group == NULL) return 0;
- return group->g.result.sprite;
+ return group->GetResult();
}
@@ -92,9 +92,9 @@ uint16 GetCargoCallback(CallbackID callback, uint32 param1, uint32 param2, const
object.callback_param2 = param2;
group = Resolve(cs->group, &object);
- if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
+ if (group == NULL) return CALLBACK_FAILED;
- return group->g.callback.result;
+ return group->GetCallbackResult();
}
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index 550e03277..4643488b1 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -815,24 +815,24 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
}
-static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group)
+static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
const Vehicle *v = object->u.vehicle.self;
if (v == NULL) {
- if (group->g.real.num_loading > 0) return group->g.real.loading[0];
- if (group->g.real.num_loaded > 0) return group->g.real.loaded[0];
+ if (group->num_loading > 0) return group->loading[0];
+ if (group->num_loaded > 0) return group->loaded[0];
return NULL;
}
bool in_motion = !v->First()->current_order.IsType(OT_LOADING);
- uint totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading;
+ uint totalsets = in_motion ? group->num_loaded : group->num_loading;
uint set = (v->cargo.Count() * totalsets) / max((uint16)1, v->cargo_cap);
set = min(set, totalsets - 1);
- return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set];
+ return in_motion ? group->loaded[set] : group->loading[set];
}
@@ -913,9 +913,9 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
NewVehicleResolver(&object, engine, v);
group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
- if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
+ if (group == NULL || group->GetNumResults() == 0) return 0;
- return group->g.result.sprite + (direction % group->g.result.num_sprites);
+ return group->GetResult() + (direction % group->GetNumResults());
}
@@ -936,11 +936,11 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
group = Resolve(group, &object);
- if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
+ if (group == NULL || group->GetNumResults() == 0) return 0;
- if (v == NULL) return group->g.result.sprite;
+ if (v == NULL) return group->GetResult();
- return group->g.result.sprite + (info_view ? 0 : (v->Next()->Next()->state % group->g.result.num_sprites));
+ return group->GetResult() + (info_view ? 0 : (v->Next()->Next()->state % group->GetNumResults()));
}
@@ -976,9 +976,9 @@ uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, Eng
object.callback_param2 = param2;
group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
- if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
+ if (group == NULL) return CALLBACK_FAILED;
- return group->g.callback.result;
+ return group->GetCallbackResult();
}
/**
@@ -1005,9 +1005,9 @@ uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param
object.u.vehicle.parent = parent;
group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
- if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
+ if (group == NULL) return CALLBACK_FAILED;
- return group->g.callback.result;
+ return group->GetCallbackResult();
}
diff --git a/src/newgrf_generic.cpp b/src/newgrf_generic.cpp
index 6ce92b7af..0ca9fba77 100644
--- a/src/newgrf_generic.cpp
+++ b/src/newgrf_generic.cpp
@@ -98,11 +98,11 @@ static uint32 GenericCallbackGetVariable(const ResolverObject *object, byte vari
}
-static const SpriteGroup *GenericCallbackResolveReal(const ResolverObject *object, const SpriteGroup *group)
+static const SpriteGroup *GenericCallbackResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
- if (group->g.real.num_loaded == 0) return NULL;
+ if (group->num_loaded == 0) return NULL;
- return group->g.real.loaded[0];
+ return group->loaded[0];
}
@@ -140,12 +140,12 @@ static uint16 GetGenericCallbackResult(uint8 feature, ResolverObject *object, co
for (GenericCallbackList::const_iterator it = _gcl[feature].begin(); it != _gcl[feature].end(); ++it) {
const SpriteGroup *group = it->group;
group = Resolve(group, object);
- if (group == NULL || group->type != SGT_CALLBACK) continue;
+ if (group == NULL) continue;
/* Return NewGRF file if necessary */
if (file != NULL) *file = it->file;
- return group->g.callback.result;
+ return group->GetCallbackResult();
}
/* No callback returned a valid result, so we've failed. */
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index 15052c7b5..f49da4603 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -309,7 +309,7 @@ static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte
return UINT_MAX;
}
-static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const SpriteGroup *group)
+static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* Houses do not have 'real' groups */
return NULL;
@@ -355,14 +355,14 @@ uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, House
object.callback_param2 = param2;
group = Resolve(GetHouseSpecs(house_id)->spritegroup, &object);
- if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
+ if (group == NULL) return CALLBACK_FAILED;
- return group->g.callback.result;
+ return group->GetCallbackResult();
}
-static void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, HouseID house_id)
+static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
{
- const DrawTileSprites *dts = group->g.layout.dts;
+ const DrawTileSprites *dts = group->dts;
const DrawTileSeqStruct *dtss;
const HouseSpec *hs = GetHouseSpecs(house_id);
@@ -427,10 +427,11 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
/* XXX: This is for debugging purposes really, and shouldn't stay. */
DrawGroundSprite(SPR_SHADOW_CELL, PAL_NONE);
} else {
+ const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
/* Limit the building stage to the number of stages supplied. */
byte stage = GetHouseBuildingStage(ti->tile);
- stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
- DrawTileLayout(ti, group, stage, house_id);
+ stage = Clamp(stage - 4 + tlgroup->num_sprites, 0, tlgroup->num_sprites - 1);
+ DrawTileLayout(ti, tlgroup, stage, house_id);
}
}
diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp
index 46cd2c105..a17f004de 100644
--- a/src/newgrf_industries.cpp
+++ b/src/newgrf_industries.cpp
@@ -329,7 +329,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
return UINT_MAX;
}
-static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
+static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* IndustryTile do not have 'real' groups */
return NULL;
@@ -388,9 +388,9 @@ uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, In
object.callback_param2 = param2;
group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
- if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
+ if (group == NULL) return CALLBACK_FAILED;
- return group->g.callback.result;
+ return group->GetCallbackResult();
}
uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
@@ -465,18 +465,20 @@ bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspe
/* Unlike the "normal" cases, not having a valid result means we allow
* the building of the industry, as that's how it's done in TTDP. */
- if (group == NULL || group->type != SGT_CALLBACK || group->g.callback.result == 0x400) return true;
+ if (group == NULL) return true;
+ uint16 result = group->GetCallbackResult();
+ if (result == 0x400 || result == CALLBACK_FAILED) return true;
/* Copy some parameters from the registers to the error message text ref. stack */
SwitchToErrorRefStack();
PrepareTextRefStackUsage(4);
SwitchToNormalRefStack();
- switch (group->g.callback.result) {
+ switch (result) {
case 0x401: _error_message = STR_ERROR_SITE_UNSUITABLE; break;
case 0x402: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break;
case 0x403: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT; break;
- default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result); break;
+ default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + result); break;
}
return false;
@@ -529,19 +531,20 @@ void IndustryProductionCallback(Industry *ind, int reason)
}
SB(object.callback_param2, 8, 16, loop);
- const SpriteGroup *group = Resolve(spec->grf_prop.spritegroup, &object);
- if (group == NULL || group->type != SGT_INDUSTRY_PRODUCTION) break;
+ const SpriteGroup *tgroup = Resolve(spec->grf_prop.spritegroup, &object);
+ if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
+ const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
- bool deref = (group->g.indprod.version == 1);
+ bool deref = (group->version == 1);
for (uint i = 0; i < 3; i++) {
- ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->g.indprod.substract_input[i], deref) * multiplier, 0, 0xFFFF);
+ ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->substract_input[i], deref) * multiplier, 0, 0xFFFF);
}
for (uint i = 0; i < 2; i++) {
- ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->g.indprod.add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
+ ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
}
- int32 again = DerefIndProd(group->g.indprod.again, deref);
+ int32 again = DerefIndProd(group->again, deref);
if (again == 0) break;
SB(object.callback_param2, 24, 8, again);
diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp
index 34d41667c..86a6a8222 100644
--- a/src/newgrf_industrytiles.cpp
+++ b/src/newgrf_industrytiles.cpp
@@ -105,7 +105,7 @@ static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variabl
return UINT_MAX;
}
-static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group)
+static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* IndustryTile do not have 'real' groups. Or do they?? */
return NULL;
@@ -163,9 +163,9 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
res->grffile = (its != NULL ? its->grf_prop.grffile : NULL);
}
-static void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
+static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
{
- const DrawTileSprites *dts = group->g.layout.dts;
+ const DrawTileSprites *dts = group->dts;
const DrawTileSeqStruct *dtss;
SpriteID image = dts->ground.sprite;
@@ -224,7 +224,7 @@ uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2
group = Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup, &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
- return group->g.callback.result;
+ return group->GetCallbackResult();
}
bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
@@ -249,10 +249,11 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus
if (group == NULL || group->type != SGT_TILELAYOUT) {
return false;
} else {
+ const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
/* Limit the building stage to the number of stages supplied. */
byte stage = GetIndustryConstructionStage(ti->tile);
- stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
- IndustryDrawTileLayout(ti, group, i->random_colour, stage, gfx);
+ stage = Clamp(stage - 4 + tlgroup->num_sprites, 0, tlgroup->num_sprites - 1);
+ IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
return true;
}
}
diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp
index d29c193e3..03fa75f90 100644
--- a/src/newgrf_spritegroup.cpp
+++ b/src/newgrf_spritegroup.cpp
@@ -11,32 +11,27 @@
SpriteGroupPool _spritegroup_pool("SpriteGroup");
INSTANTIATE_POOL_METHODS(SpriteGroup)
-SpriteGroup::~SpriteGroup()
+RealSpriteGroup::~RealSpriteGroup()
{
- /* Free dynamically allocated memory */
- switch (this->type) {
- case SGT_REAL:
- free((SpriteGroup**)this->g.real.loaded);
- free((SpriteGroup**)this->g.real.loading);
- break;
-
- case SGT_DETERMINISTIC:
- free(this->g.determ.adjusts);
- free(this->g.determ.ranges);
- break;
-
- case SGT_RANDOMIZED:
- free((SpriteGroup**)this->g.random.groups);
- break;
-
- case SGT_TILELAYOUT:
- free((void*)this->g.layout.dts->seq);
- free(this->g.layout.dts);
- break;
-
- default:
- break;
- }
+ free((SpriteGroup**)this->loaded);
+ free((SpriteGroup**)this->loading);
+}
+
+DeterministicSpriteGroup::~DeterministicSpriteGroup()
+{
+ free(this->adjusts);
+ free(this->ranges);
+}
+
+RandomizedSpriteGroup::~RandomizedSpriteGroup()
+{
+ free((SpriteGroup**)this->groups);
+}
+
+TileLayoutSpriteGroup::~TileLayoutSpriteGroup()
+{
+ free((void*)this->dts->seq);
+ free(this->dts);
}
TemporaryStorageArray<uint32, 0x110> _temp_store;
@@ -126,17 +121,16 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ResolverObjec
}
-static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object)
+static inline const SpriteGroup *ResolveVariable(const DeterministicSpriteGroup *group, ResolverObject *object)
{
- static SpriteGroup nvarzero;
uint32 last_value = 0;
uint32 value = 0;
uint i;
- object->scope = group->g.determ.var_scope;
+ object->scope = group->var_scope;
- for (i = 0; i < group->g.determ.num_adjusts; i++) {
- DeterministicSpriteGroupAdjust *adjust = &group->g.determ.adjusts[i];
+ for (i = 0; i < group->num_adjusts; i++) {
+ DeterministicSpriteGroupAdjust *adjust = &group->adjusts[i];
/* Try to get the variable. We shall assume it is available, unless told otherwise. */
bool available = true;
@@ -144,10 +138,10 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
ResolverObject subobject = *object;
subobject.procedure_call = true;
const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject);
- if (subgroup == NULL || subgroup->type != SGT_CALLBACK) {
+ if (subgroup == NULL) {
value = CALLBACK_FAILED;
} else {
- value = subgroup->g.callback.result;
+ value = subgroup->GetCallbackResult();
}
} else {
value = GetVariable(object, adjust->variable, adjust->parameter, &available);
@@ -156,10 +150,10 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
if (!available) {
/* Unsupported property: skip further processing and return either
* the group from the first range or the default group. */
- return Resolve(group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group, object);
+ return Resolve(group->num_ranges > 0 ? group->ranges[0].group : group->default_group, object);
}
- switch (group->g.determ.size) {
+ switch (group->size) {
case DSG_SIZE_BYTE: value = EvalAdjustT<uint8, int8> (adjust, object, last_value, value); break;
case DSG_SIZE_WORD: value = EvalAdjustT<uint16, int16>(adjust, object, last_value, value); break;
case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, object, last_value, value); break;
@@ -170,45 +164,42 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
object->last_value = last_value;
- if (group->g.determ.num_ranges == 0) {
+ if (group->num_ranges == 0) {
/* nvar == 0 is a special case -- we turn our value into a callback result */
if (value != CALLBACK_FAILED) value = GB(value, 0, 15);
- nvarzero.type = SGT_CALLBACK;
- nvarzero.g.callback.result = value;
+ static CallbackResultSpriteGroup nvarzero(0);
+ nvarzero.result = value;
return &nvarzero;
}
- for (i = 0; i < group->g.determ.num_ranges; i++) {
- if (group->g.determ.ranges[i].low <= value && value <= group->g.determ.ranges[i].high) {
- return Resolve(group->g.determ.ranges[i].group, object);
+ for (i = 0; i < group->num_ranges; i++) {
+ if (group->ranges[i].low <= value && value <= group->ranges[i].high) {
+ return Resolve(group->ranges[i].group, object);
}
}
- return Resolve(group->g.determ.default_group, object);
+ return Resolve(group->default_group, object);
}
-static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object)
+static inline const SpriteGroup *ResolveRandom(const RandomizedSpriteGroup *group, ResolverObject *object)
{
uint32 mask;
byte index;
- object->scope = group->g.random.var_scope;
- object->count = group->g.random.count;
+ object->scope = group->var_scope;
+ object->count = group->count;
if (object->trigger != 0) {
/* Handle triggers */
/* Magic code that may or may not do the right things... */
byte waiting_triggers = object->GetTriggers(object);
- byte match = group->g.random.triggers & (waiting_triggers | object->trigger);
- bool res;
-
- res = (group->g.random.cmp_mode == RSG_CMP_ANY) ?
- (match != 0) : (match == group->g.random.triggers);
+ byte match = group->triggers & (waiting_triggers | object->trigger);
+ bool res = (group->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == group->triggers);
if (res) {
waiting_triggers &= ~match;
- object->reseed |= (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
+ object->reseed |= (group->num_groups - 1) << group->lowest_randbit;
} else {
waiting_triggers |= object->trigger;
}
@@ -216,10 +207,10 @@ static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, Resolve
object->SetTriggers(object, waiting_triggers);
}
- mask = (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
- index = (object->GetRandomBits(object) & mask) >> group->g.random.lowest_randbit;
+ mask = (group->num_groups - 1) << group->lowest_randbit;
+ index = (object->GetRandomBits(object) & mask) >> group->lowest_randbit;
- return Resolve(group->g.random.groups[index], object);
+ return Resolve(group->groups[index], object);
}
@@ -230,9 +221,9 @@ const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
if (group == NULL) return NULL;
switch (group->type) {
- case SGT_REAL: return object->ResolveReal(object, group);
- case SGT_DETERMINISTIC: return ResolveVariable(group, object);
- case SGT_RANDOMIZED: return ResolveRandom(group, object);
+ case SGT_REAL: return object->ResolveReal(object, (RealSpriteGroup *)group);
+ case SGT_DETERMINISTIC: return ResolveVariable((DeterministicSpriteGroup *)group, object);
+ case SGT_RANDOMIZED: return ResolveRandom((RandomizedSpriteGroup *)group, object);
default: return group;
}
}
diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h
index b8dd5f151..3598d1409 100644
--- a/src/newgrf_spritegroup.h
+++ b/src/newgrf_spritegroup.h
@@ -30,12 +30,44 @@ static inline uint32 GetRegister(uint i)
return _temp_store.Get(i);
}
+/* List of different sprite group types */
+enum SpriteGroupType {
+ SGT_REAL,
+ SGT_DETERMINISTIC,
+ SGT_RANDOMIZED,
+ SGT_CALLBACK,
+ SGT_RESULT,
+ SGT_TILELAYOUT,
+ SGT_INDUSTRY_PRODUCTION,
+};
+
struct SpriteGroup;
+typedef uint32 SpriteGroupID;
+typedef Pool<SpriteGroup, SpriteGroupID, 512, 64000> SpriteGroupPool;
+extern SpriteGroupPool _spritegroup_pool;
+
+/* Common wrapper for all the different sprite group types */
+struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
+protected:
+ SpriteGroup(SpriteGroupType type) : type(type) {}
+
+public:
+ virtual ~SpriteGroup() {}
+
+ SpriteGroupType type;
+
+ virtual SpriteID GetResult() const { return 0; }
+ virtual byte GetNumResults() const { return 0; }
+ virtual uint16 GetCallbackResult() const { return CALLBACK_FAILED; }
+};
/* 'Real' sprite groups contain a list of other result or callback sprite
* groups. */
-struct RealSpriteGroup {
+struct RealSpriteGroup : SpriteGroup {
+ RealSpriteGroup() : SpriteGroup(SGT_REAL) {}
+ ~RealSpriteGroup();
+
/* Loaded = in motion, loading = not moving
* Each group contains several spritesets, for various loading stages */
@@ -114,7 +146,10 @@ struct DeterministicSpriteGroupRange {
};
-struct DeterministicSpriteGroup {
+struct DeterministicSpriteGroup : SpriteGroup {
+ DeterministicSpriteGroup() : SpriteGroup(SGT_DETERMINISTIC) {}
+ ~DeterministicSpriteGroup();
+
VarSpriteGroupScope var_scope;
DeterministicSpriteGroupSize size;
byte num_adjusts;
@@ -131,7 +166,10 @@ enum RandomizedSpriteGroupCompareMode {
RSG_CMP_ALL,
};
-struct RandomizedSpriteGroup {
+struct RandomizedSpriteGroup : SpriteGroup {
+ RandomizedSpriteGroup() : SpriteGroup(SGT_RANDOMIZED) {}
+ ~RandomizedSpriteGroup();
+
VarSpriteGroupScope var_scope; ///< Take this object:
RandomizedSpriteGroupCompareMode cmp_mode; ///< Check for these triggers:
@@ -147,68 +185,68 @@ struct RandomizedSpriteGroup {
/* This contains a callback result. A failed callback has a value of
* CALLBACK_FAILED */
-struct CallbackResultSpriteGroup {
+struct CallbackResultSpriteGroup : SpriteGroup {
+ /**
+ * Creates a spritegroup representing a callback result
+ * @param result The value that was used to represent this callback result
+ */
+ CallbackResultSpriteGroup(uint16 value) :
+ SpriteGroup(SGT_CALLBACK),
+ result(result)
+ {
+ /* Old style callback results have the highest byte 0xFF so signify it is a callback result
+ * New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
+ if ((this->result >> 8) == 0xFF) {
+ this->result &= ~0xFF00;
+ } else {
+ this->result &= ~0x8000;
+ }
+ }
+
uint16 result;
+ uint16 GetCallbackResult() const { return this->result; }
};
/* A result sprite group returns the first SpriteID and the number of
* sprites in the set */
-struct ResultSpriteGroup {
+struct ResultSpriteGroup : SpriteGroup {
+ /**
+ * Creates a spritegroup representing a sprite number result.
+ * @param sprite The sprite number.
+ * @param num_sprites The number of sprites per set.
+ * @return A spritegroup representing the sprite number result.
+ */
+ ResultSpriteGroup(SpriteID sprite, byte num_sprites) :
+ SpriteGroup(SGT_RESULT),
+ sprite(sprite),
+ num_sprites(num_sprites)
+ {
+ }
+
SpriteID sprite;
byte num_sprites;
+ SpriteID GetResult() const { return this->sprite; }
+ byte GetNumResults() const { return this->num_sprites; }
};
-struct TileLayoutSpriteGroup {
+struct TileLayoutSpriteGroup : SpriteGroup {
+ TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
+ ~TileLayoutSpriteGroup();
+
byte num_sprites; ///< Number of sprites in the spriteset, used for loading stages
struct DrawTileSprites *dts;
};
-struct IndustryProductionSpriteGroup {
+struct IndustryProductionSpriteGroup : SpriteGroup {
+ IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION) {}
+
uint8 version;
uint16 substract_input[3];
uint16 add_output[2];
uint8 again;
};
-/* List of different sprite group types */
-enum SpriteGroupType {
- SGT_INVALID,
- SGT_REAL,
- SGT_DETERMINISTIC,
- SGT_RANDOMIZED,
- SGT_CALLBACK,
- SGT_RESULT,
- SGT_TILELAYOUT,
- SGT_INDUSTRY_PRODUCTION,
-};
-
-typedef uint32 SpriteGroupID;
-typedef Pool<SpriteGroup, SpriteGroupID, 512, 64000> SpriteGroupPool;
-extern SpriteGroupPool _spritegroup_pool;
-
-/* Common wrapper for all the different sprite group types */
-struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
- SpriteGroup(SpriteGroupType type = SGT_INVALID) :
- type(type)
- {
- }
-
- ~SpriteGroup();
-
- SpriteGroupType type;
-
- union {
- RealSpriteGroup real;
- DeterministicSpriteGroup determ;
- RandomizedSpriteGroup random;
- CallbackResultSpriteGroup callback;
- ResultSpriteGroup result;
- TileLayoutSpriteGroup layout;
- IndustryProductionSpriteGroup indprod;
- } g;
-};
-
struct ResolverObject {
CallbackID callback;
@@ -273,7 +311,7 @@ struct ResolverObject {
uint32 (*GetTriggers)(const struct ResolverObject*);
void (*SetTriggers)(const struct ResolverObject*, int);
uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
- const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const SpriteGroup*);
+ const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*);
ResolverObject() : procedure_call(false) { }
};
diff --git a/src/newgrf_station.cpp b/src/newgrf_station.cpp
index 57384b102..81ce36c2e 100644
--- a/src/newgrf_station.cpp
+++ b/src/newgrf_station.cpp
@@ -527,7 +527,7 @@ static uint32 StationGetVariable(const ResolverObject *object, byte variable, by
}
-static const SpriteGroup *StationResolveReal(const ResolverObject *object, const SpriteGroup *group)
+static const SpriteGroup *StationResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
const Station *st = object->u.station.st;
const StationSpec *statspec = object->u.station.statspec;
@@ -537,7 +537,7 @@ static const SpriteGroup *StationResolveReal(const ResolverObject *object, const
CargoID cargo_type = object->u.station.cargo_type;
if (st == NULL || statspec->sclass == STAT_CLASS_WAYP) {
- return group->g.real.loading[0];
+ return group->loading[0];
}
switch (cargo_type) {
@@ -562,18 +562,18 @@ static const SpriteGroup *StationResolveReal(const ResolverObject *object, const
cargo = min(0xfff, cargo);
if (cargo > statspec->cargo_threshold) {
- if (group->g.real.num_loading > 0) {
- set = ((cargo - statspec->cargo_threshold) * group->g.real.num_loading) / (4096 - statspec->cargo_threshold);
- return group->g.real.loading[set];
+ if (group->num_loading > 0) {
+ set = ((cargo - statspec->cargo_threshold) * group->num_loading) / (4096 - statspec->cargo_threshold);
+ return group->loading[set];
}
} else {
- if (group->g.real.num_loaded > 0) {
- set = (cargo * group->g.real.num_loaded) / (statspec->cargo_threshold + 1);
- return group->g.real.loaded[set];
+ if (group->num_loaded > 0) {
+ set = (cargo * group->num_loaded) / (statspec->cargo_threshold + 1);
+ return group->loaded[set];
}
}
- return group->g.real.loading[0];
+ return group->loading[0];
}
@@ -645,7 +645,7 @@ SpriteID GetCustomStationRelocation(const StationSpec *statspec, const Station *
group = ResolveStation(&object);
if (group == NULL || group->type != SGT_RESULT) return 0;
- return group->g.result.sprite - 0x42D;
+ return group->GetResult() - 0x42D;
}
@@ -661,7 +661,7 @@ SpriteID GetCustomStationGroundRelocation(const StationSpec *statspec, const Sta
group = ResolveStation(&object);
if (group == NULL || group->type != SGT_RESULT) return 0;
- return group->g.result.sprite - 0x42D;
+ return group->GetResult() - 0x42D;
}
@@ -677,8 +677,8 @@ uint16 GetStationCallback(CallbackID callback, uint32 param1, uint32 param2, con
object.callback_param2 = param2;
group = ResolveStation(&object);
- if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
- return group->g.callback.result;
+ if (group == NULL) return CALLBACK_FAILED;
+ return group->GetCallbackResult();
}