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authorfrosch <frosch@openttd.org>2011-02-24 21:48:06 +0000
committerfrosch <frosch@openttd.org>2011-02-24 21:48:06 +0000
commitf34e9ff0748ef4c5ccadfc3b672501a929850445 (patch)
tree7f8e83e50d413a7e77a95ed44b555e44616359a1 /src
parent6621a8fb2135eadd2cb9306e2368abd36eea3982 (diff)
downloadopenttd-f34e9ff0748ef4c5ccadfc3b672501a929850445.tar.xz
(svn r22140) -Fix (r22135): I like the letter 'l' nevertheless. (Alberth)
Diffstat (limited to 'src')
-rw-r--r--src/newgrf_debug_gui.cpp2
-rw-r--r--src/train_cmd.cpp4
-rw-r--r--src/vehicle_gui.cpp2
-rw-r--r--src/window.cpp16
-rw-r--r--src/window_func.h4
5 files changed, 14 insertions, 14 deletions
diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp
index 3359f796f..b96ecbd7f 100644
--- a/src/newgrf_debug_gui.cpp
+++ b/src/newgrf_debug_gui.cpp
@@ -520,7 +520,7 @@ void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
/* Reinitialise the land information window to remove the "debug" sprite if needed.
* Note: Since we might be called from a command here, it is important to not execute
- * the invalidation immediatelly. The landinfo window tests commands itself. */
+ * the invalidation immediately. The landinfo window tests commands itself. */
InvalidateWindowData(WC_LAND_INFO, 0, 1);
}
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index e8beb46a6..e234c9d28 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -264,7 +264,7 @@ void Train::ConsistChanged(bool same_length)
if (this->IsFrontEngine()) {
this->UpdateAcceleration();
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
- InvalidateWindowData(WC_VEHICLE_REFIT, this->index); // Important, do not invalidate immediatelly. The refit window tests commands.
+ InvalidateWindowData(WC_VEHICLE_REFIT, this->index); // Important, do not invalidate immediately. The refit window tests commands.
}
}
@@ -1089,7 +1089,7 @@ static void NormaliseTrainHead(Train *head)
if (!head->IsFrontEngine()) return;
/* Update the refit button and window */
- InvalidateWindowData(WC_VEHICLE_REFIT, head->index); // Important, do not invalidate immediatelly. The refit window tests commands.
+ InvalidateWindowData(WC_VEHICLE_REFIT, head->index); // Important, do not invalidate immediately. The refit window tests commands.
SetWindowWidgetDirty(WC_VEHICLE_VIEW, head->index, VVW_WIDGET_REFIT_VEH);
/* If we don't have a unit number yet, set one. */
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 61ef82ef5..6efbecf53 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1120,7 +1120,7 @@ static inline void ChangeVehicleWindow(WindowClass window_class, VehicleID from_
_thd.window_number = to_index;
}
- /* Notify the window immediatelly, without scheduling. */
+ /* Notify the window immediately, without scheduling. */
w->InvalidateData();
}
}
diff --git a/src/window.cpp b/src/window.cpp
index ac4c76b3b..57c753c52 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -2477,19 +2477,19 @@ void SetWindowClassesDirty(WindowClass cls)
/**
* Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
- * Note that by default the invalidation is not executed immediatelly but is scheduled till the next redraw.
+ * Note that by default the invalidation is not executed immediately but is scheduled till the next redraw.
* The asynchronous execution is important to prevent GUI code being executed from command scope.
* @param cls Window class
* @param number Window number within the class
* @param data The data to invalidate with
- * @param immediatelly If true then do not schedule the event, but execute immediatelly.
+ * @param immediately If true then do not schedule the event, but execute immediately.
*/
-void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool immediatelly)
+void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool immediately)
{
Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == cls && w->window_number == number) {
- if (immediatelly) {
+ if (immediately) {
w->InvalidateData(data);
} else {
w->ScheduleInvalidateData(data);
@@ -2500,19 +2500,19 @@ void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool i
/**
* Mark window data of all windows of a given class as invalid (in need of re-computing)
- * Note that by default the invalidation is not executed immediatelly but is scheduled till the next redraw.
+ * Note that by default the invalidation is not executed immediately but is scheduled till the next redraw.
* The asynchronous execution is important to prevent GUI code being executed from command scope.
* @param cls Window class
* @param data The data to invalidate with
- * @param immediatelly If true then do not schedule the event, but execute immediatelly.
+ * @param immediately If true then do not schedule the event, but execute immediately.
*/
-void InvalidateWindowClassesData(WindowClass cls, int data, bool immediatelly)
+void InvalidateWindowClassesData(WindowClass cls, int data, bool immediately)
{
Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->window_class == cls) {
- if (immediatelly) {
+ if (immediately) {
w->InvalidateData(data);
} else {
w->ScheduleInvalidateData(data);
diff --git a/src/window_func.h b/src/window_func.h
index 933d19877..43f50111d 100644
--- a/src/window_func.h
+++ b/src/window_func.h
@@ -34,8 +34,8 @@ void ResetWindowSystem();
void SetupColoursAndInitialWindow();
void InputLoop();
-void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool immediatelly = false);
-void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool immediatelly = false);
+void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool immediately = false);
+void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool immediately = false);
void DeleteNonVitalWindows();
void DeleteAllNonVitalWindows();