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authorrubidium42 <rubidium@openttd.org>2021-05-29 16:16:51 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-29 19:02:18 +0200
commitef991b1772f5f8b4874f76ea715a9a95811ad979 (patch)
tree1eec8f86826d2865bceb31612843dba05f237d86 /src
parent2e136285e1dfb4435c11769bf7cabb1ec2057e08 (diff)
downloadopenttd-ef991b1772f5f8b4874f76ea715a9a95811ad979.tar.xz
Codechange: [Network] Use std::string in CommandPacket
Diffstat (limited to 'src')
-rw-r--r--src/command_type.h2
-rw-r--r--src/network/network.cpp11
-rw-r--r--src/network/network_client.cpp2
-rw-r--r--src/network/network_command.cpp13
-rw-r--r--src/network/network_gui.cpp2
-rw-r--r--src/network/network_server.cpp2
-rw-r--r--src/settings.cpp2
7 files changed, 17 insertions, 17 deletions
diff --git a/src/command_type.h b/src/command_type.h
index a8e16e6d7..61154ea04 100644
--- a/src/command_type.h
+++ b/src/command_type.h
@@ -482,7 +482,7 @@ struct CommandContainer {
uint32 p2; ///< parameter p2.
uint32 cmd; ///< command being executed.
CommandCallback *callback; ///< any callback function executed upon successful completion of the command.
- char text[32 * MAX_CHAR_LENGTH]; ///< possible text sent for name changes etc, in bytes including '\0'.
+ std::string text; ///< possible text sent for name changes etc.
};
#endif /* COMMAND_TYPE_H */
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 94a5539f0..2bc358944 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -1071,7 +1071,7 @@ void NetworkGameLoop()
if (_date == next_date && _date_fract == next_date_fract) {
if (cp != nullptr) {
NetworkSendCommand(cp->tile, cp->p1, cp->p2, cp->cmd & ~CMD_FLAGS_MASK, nullptr, cp->text, cp->company);
- DEBUG(desync, 0, "Injecting: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text, GetCommandName(cp->cmd));
+ DEBUG(desync, 0, "Injecting: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text.c_str(), GetCommandName(cp->cmd));
free(cp);
cp = nullptr;
}
@@ -1107,10 +1107,11 @@ void NetworkGameLoop()
) {
p += 5;
if (*p == ' ') p++;
- cp = CallocT<CommandPacket>(1);
+ cp = new CommandPacket();
int company;
- static_assert(sizeof(cp->text) == 128);
- int ret = sscanf(p, "%x; %x; %x; %x; %x; %x; %x; \"%127[^\"]\"", &next_date, &next_date_fract, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text);
+ char buffer[128];
+ int ret = sscanf(p, "%x; %x; %x; %x; %x; %x; %x; \"%127[^\"]\"", &next_date, &next_date_fract, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, buffer);
+ cp->text = buffer;
/* There are 8 pieces of data to read, however the last is a
* string that might or might not exist. Ignore it if that
* string misses because in 99% of the time it's not used. */
@@ -1121,7 +1122,7 @@ void NetworkGameLoop()
int ret = sscanf(p + 6, "%x; %x", &next_date, &next_date_fract);
assert(ret == 2);
DEBUG(desync, 0, "Injecting pause for join at %08x:%02x; please join when paused", next_date, next_date_fract);
- cp = CallocT<CommandPacket>(1);
+ cp = new CommandPacket();
cp->company = COMPANY_SPECTATOR;
cp->cmd = CMD_PAUSE;
cp->p1 = PM_PAUSED_NORMAL;
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 1a729e34f..44359941a 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -944,7 +944,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
* the server will give us a client-id and let us in */
_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
ShowJoinStatusWindow();
- NetworkSendCommand(0, CCA_NEW, 0, CMD_COMPANY_CTRL, nullptr, nullptr, _local_company);
+ NetworkSendCommand(0, CCA_NEW, 0, CMD_COMPANY_CTRL, nullptr, {}, _local_company);
}
} else {
/* take control over an existing company */
diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp
index d41c89272..d43e971ff 100644
--- a/src/network/network_command.cpp
+++ b/src/network/network_command.cpp
@@ -56,7 +56,7 @@ static CommandCallback * const _callback_table[] = {
*/
void CommandQueue::Append(CommandPacket *p)
{
- CommandPacket *add = MallocT<CommandPacket>(1);
+ CommandPacket *add = new CommandPacket();
*add = *p;
add->next = nullptr;
if (this->first == nullptr) {
@@ -113,7 +113,7 @@ void CommandQueue::Free()
{
CommandPacket *cp;
while ((cp = this->Pop()) != nullptr) {
- free(cp);
+ delete cp;
}
assert(this->count == 0);
}
@@ -144,8 +144,7 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
c.p2 = p2;
c.cmd = cmd;
c.callback = callback;
-
- strecpy(c.text, text.c_str(), lastof(c.text));
+ c.text = text;
if (_network_server) {
/* If we are the server, we queue the command in our 'special' queue.
@@ -212,7 +211,7 @@ void NetworkExecuteLocalCommandQueue()
DoCommandP(cp, cp->my_cmd);
queue.Pop();
- free(cp);
+ delete cp;
}
/* Local company may have changed, so we should not restore the old value */
@@ -271,7 +270,7 @@ static void DistributeQueue(CommandQueue *queue, const NetworkClientSocket *owne
while (--to_go >= 0 && (cp = queue->Pop(true)) != nullptr) {
DistributeCommandPacket(*cp, owner);
NetworkAdminCmdLogging(owner, cp);
- free(cp);
+ delete cp;
}
}
@@ -304,7 +303,7 @@ const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *c
cp->p1 = p->Recv_uint32();
cp->p2 = p->Recv_uint32();
cp->tile = p->Recv_uint32();
- p->Recv_string(cp->text, lengthof(cp->text), (!_network_server && GetCommandFlags(cp->cmd) & CMD_STR_CTRL) != 0 ? SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK : SVS_REPLACE_WITH_QUESTION_MARK);
+ cp->text = p->Recv_string(NETWORK_COMPANY_NAME_LENGTH, (!_network_server && GetCommandFlags(cp->cmd) & CMD_STR_CTRL) != 0 ? SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK : SVS_REPLACE_WITH_QUESTION_MARK);
byte callback = p->Recv_uint8();
if (callback >= lengthof(_callback_table)) return "invalid callback";
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index d06ff27be..322e128cf 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -1825,7 +1825,7 @@ private:
if (_network_server) {
DoCommandP(0, CCA_NEW, _network_own_client_id, CMD_COMPANY_CTRL);
} else {
- NetworkSendCommand(0, CCA_NEW, 0, CMD_COMPANY_CTRL, nullptr, nullptr, _local_company);
+ NetworkSendCommand(0, CCA_NEW, 0, CMD_COMPANY_CTRL, nullptr, {}, _local_company);
}
}
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 3a9128427..fe585c03c 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -2182,7 +2182,7 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci)
/* ci is nullptr when replaying, or for AIs. In neither case there is a client. */
ci->client_playas = c->index;
NetworkUpdateClientInfo(ci->client_id);
- NetworkSendCommand(0, 0, 0, CMD_RENAME_PRESIDENT, nullptr, ci->client_name.c_str(), c->index);
+ NetworkSendCommand(0, 0, 0, CMD_RENAME_PRESIDENT, nullptr, ci->client_name, c->index);
}
/* Announce new company on network. */
diff --git a/src/settings.cpp b/src/settings.cpp
index 158c15fc3..11dff7143 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1864,7 +1864,7 @@ void SyncCompanySettings()
for (auto &sd : _company_settings) {
uint32 old_value = (uint32)sd->AsIntSetting()->Read(new_object);
uint32 new_value = (uint32)sd->AsIntSetting()->Read(old_object);
- if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, nullptr, _local_company);
+ if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, {}, _local_company);
i++;
}
}