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authortruebrain <truebrain@openttd.org>2011-11-23 19:36:11 +0000
committertruebrain <truebrain@openttd.org>2011-11-23 19:36:11 +0000
commitecbe29ecb7940a50c631acbae58934537b302e48 (patch)
tree1ded5d52c95b9c5ab06d3c02f2ffea7a70cf08cd /src
parentb9192bdc4cc56f9d5e046766ca3d589d7cb6ad4d (diff)
downloadopenttd-ecbe29ecb7940a50c631acbae58934537b302e48.tar.xz
(svn r23311) -Remove: removed the silly blitter called 8bpp-debug. You can find him at the same place as you can find CTRL+D. Sorry for those who liked to trip while playing OpenTTD; I truly am sorry :D
Diffstat (limited to 'src')
-rw-r--r--src/blitter/8bpp_debug.cpp62
-rw-r--r--src/blitter/8bpp_debug.hpp35
2 files changed, 0 insertions, 97 deletions
diff --git a/src/blitter/8bpp_debug.cpp b/src/blitter/8bpp_debug.cpp
deleted file mode 100644
index a79eccbd9..000000000
--- a/src/blitter/8bpp_debug.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file 8bpp_debug.cpp Implementation of 8 bpp debug blitter. */
-
-#include "../stdafx.h"
-#include "../zoom_func.h"
-#include "../core/random_func.hpp"
-#include "8bpp_debug.hpp"
-
-/** Instantiation of the 8bpp debug blitter factory. */
-static FBlitter_8bppDebug iFBlitter_8bppDebug;
-
-void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
-{
- const uint8 *src, *src_line;
- uint8 *dst, *dst_line;
-
- /* Find where to start reading in the source sprite */
- src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
- dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
-
- for (int y = 0; y < bp->height; y++) {
- dst = dst_line;
- dst_line += bp->pitch;
-
- src = src_line;
- src_line += bp->sprite_width * ScaleByZoom(1, zoom);
-
- for (int x = 0; x < bp->width; x++) {
- if (*src != 0) *dst = *src;
- dst++;
- src += ScaleByZoom(1, zoom);
- }
- assert(src <= src_line);
- }
-}
-
-Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
-{
- Sprite *dest_sprite;
- dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);
-
- dest_sprite->height = sprite->height;
- dest_sprite->width = sprite->width;
- dest_sprite->x_offs = sprite->x_offs;
- dest_sprite->y_offs = sprite->y_offs;
-
- /* Write a random colour as sprite; this makes debugging really easy */
- uint colour = InteractiveRandom() % 150 + 2;
- for (int i = 0; i < sprite->height * sprite->width; i++) {
- dest_sprite->data[i] = (sprite->data[i].m == 0) ? 0 : colour;
- }
-
- return dest_sprite;
-}
diff --git a/src/blitter/8bpp_debug.hpp b/src/blitter/8bpp_debug.hpp
deleted file mode 100644
index b020d3b00..000000000
--- a/src/blitter/8bpp_debug.hpp
+++ /dev/null
@@ -1,35 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file 8bpp_debug.hpp A 8 bpp blitter that uses random colours to show the drawn sprites. */
-
-#ifndef BLITTER_8BPP_DEBUG_HPP
-#define BLITTER_8BPP_DEBUG_HPP
-
-#include "8bpp_base.hpp"
-#include "factory.hpp"
-
-/** 8bpp debug blitter; colours each sprite differently. */
-class Blitter_8bppDebug : public Blitter_8bppBase {
-public:
- /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
- /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
-
- /* virtual */ const char *GetName() { return "8bpp-debug"; }
-};
-
-/** Factory for the 8bpp debug blitter. */
-class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
-public:
- /* virtual */ const char *GetName() { return "8bpp-debug"; }
- /* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; }
- /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); }
-};
-
-#endif /* BLITTER_8BPP_DEBUG_HPP */