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author | Charles Pigott <charlespigott@googlemail.com> | 2020-12-28 10:26:57 +0000 |
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committer | Patric Stout <github@truebrain.nl> | 2021-01-05 11:42:51 +0100 |
commit | e21302f4811ec62a6d6abfa89ad34afba4a3ab4a (patch) | |
tree | 2a84c28b57f8f87b37a7677f4b5286e8afec064d /src | |
parent | 619d714923b0f8119afc9d3e1402fb1feeecb586 (diff) | |
download | openttd-e21302f4811ec62a6d6abfa89ad34afba4a3ab4a.tar.xz |
Fix #8437: Crash when using certain heliports with rotated airports
Diffstat (limited to 'src')
-rw-r--r-- | src/aircraft_cmd.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 10bdeddf4..e03bf1bdf 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -949,7 +949,14 @@ static bool AircraftController(Aircraft *v) return false; } - /* Vehicle is now at the airport. */ + /* Vehicle is now at the airport. + * Helicopter has arrived at the target landing pad, so the current position is also where it should land. + * Except for Oilrigs which are special due to being a 1x1 station, and helicopters land outside it. */ + if (st->airport.type != AT_OILRIG) { + x = v->x_pos; + y = v->y_pos; + tile = TileVirtXY(x, y); + } v->tile = tile; /* Find altitude of landing position. */ |