diff options
author | rubidium <rubidium@openttd.org> | 2009-11-20 14:52:55 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-20 14:52:55 +0000 |
commit | e170c14cfd9184fa56057c599c796adf8992a582 (patch) | |
tree | 8d7084b15cd5e1967e163ffab288ac965ccd36d6 /src | |
parent | d786f42427e4802e8b91fa196b9b53c7f4f1ac6f (diff) | |
download | openttd-e170c14cfd9184fa56057c599c796adf8992a582.tar.xz |
(svn r18197) -Codechange: make the advanced settings window RTL aware and more big font aware
Diffstat (limited to 'src')
-rw-r--r-- | src/settings_gui.cpp | 69 |
1 files changed, 40 insertions, 29 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index b2b63b743..2669addf2 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -992,20 +992,24 @@ SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row) * appropiate bit in the \a parent_last parameter. * * @param settings_ptr Pointer to current values of all settings - * @param base_x Left-most position in window/panel to start drawing \a first_row + * @param left Left-most position in window/panel to start drawing \a first_row + * @param right Right-most x position to draw strings at. * @param base_y Upper-most position in window/panel to start drawing \a first_row - * @param max_x The maximum x position to draw strings add. * @param first_row First row number to draw * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw) * @param cur_row Current row number (internal variable) * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field) * @return Row number of the next row to draw */ -uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last) +uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) { if (cur_row >= max_row) return cur_row; - int x = base_x; + bool rtl = _dynlang.text_dir == TD_RTL; + int offset = rtl ? -4 : 4; + int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH; + + int x = rtl ? right : left; int y = base_y; if (cur_row >= first_row) { int colour = _colour_gradient[COLOUR_ORANGE][4]; @@ -1013,29 +1017,29 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int /* Draw vertical for parent nesting levels */ for (uint lvl = 0; lvl < this->level; lvl++) { - if (!HasBit(parent_last, lvl)) GfxDrawLine(x + 4, y, x + 4, y + SETTING_HEIGHT - 1, colour); - x += LEVEL_WIDTH; + if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour); + x += level_width; } /* draw own |- prefix */ int halfway_y = y + SETTING_HEIGHT / 2; int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1; - GfxDrawLine(x + 4, y, x + 4, bottom_y, colour); + GfxDrawLine(x + offset, y, x + offset, bottom_y, colour); /* Small horizontal line from the last vertical line */ - GfxDrawLine(x + 4, halfway_y, x + LEVEL_WIDTH - 4, halfway_y, colour); - x += LEVEL_WIDTH; + GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour); + x += level_width; } switch (this->flags & SEF_KIND_MASK) { case SEF_SETTING_KIND: if (cur_row >= first_row) { - DrawSetting(settings_ptr, this->d.entry.setting, x, y, max_x, this->flags & SEF_BUTTONS_MASK); + DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK); } cur_row++; break; case SEF_SUBTREE_KIND: if (cur_row >= first_row) { - DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, x, y); - DrawString(x + 12, max_x, y, this->d.sub.title); + DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? x - 8 : x, y + (SETTING_HEIGHT - 11) / 2); + DrawString(rtl ? left : x + 12, rtl ? x - 12 : right, y, this->d.sub.title); } cur_row++; if (!this->d.sub.folded) { @@ -1044,7 +1048,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int SetBit(parent_last, this->level); // Add own last-field state } - cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last); + cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last); } break; default: NOT_REACHED(); @@ -1069,18 +1073,24 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons * Private function to draw setting value (button + text + current value) * @param settings_ptr Pointer to current values of all settings * @param sd Pointer to value description of setting to draw - * @param x Left-most position in window/panel to start drawing + * @param left Left-most position in window/panel to start drawing + * @param right Right-most position in window/panel to draw * @param y Upper-most position in window/panel to start drawing - * @param max_x The maximum x position to draw strings add. * @param state State of the left + right arrow buttons to draw for the setting */ -void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state) +void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state) { const SettingDescBase *sdb = &sd->desc; const void *var = ResolveVariableAddress(settings_ptr, sd); bool editable = true; bool disabled = false; + bool rtl = _dynlang.text_dir == TD_RTL; + uint buttons_left = rtl ? right - 19 : left; + uint text_left = left + (rtl ? 0 : 25); + uint text_right = right - (rtl ? 25 : 0); + uint button_y = y + (SETTING_HEIGHT - 11) / 2; + /* We do not allow changes of some items when we are a client in a networkgame */ if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false; if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; @@ -1091,7 +1101,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd /* Draw checkbox for boolean-value either on/off */ bool on = (*(bool*)var); - DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); + DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF); } else { int32 value; @@ -1099,7 +1109,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd value = (int32)ReadValue(var, sd->save.conv); /* Draw [<][>] boxes for settings of an integer-type */ - DrawArrowButtons(x, y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max); + DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max); disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED); if (disabled) { @@ -1115,7 +1125,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd SetDParam(1, value); } } - DrawString(x + 25, max_x, y, (sdb->str) + disabled); + DrawString(text_left, text_right, y, (sdb->str) + disabled); } @@ -1177,21 +1187,21 @@ SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated. * * @param settings_ptr Pointer to current values of all settings - * @param base_x Left-most position in window/panel to start drawing of each setting row + * @param left Left-most position in window/panel to start drawing of each setting row + * @param right Right-most position in window/panel to draw at * @param base_y Upper-most position in window/panel to start drawing of row number \a first_row - * @param max_x The maximum x position to draw strings add. * @param first_row Number of first row to draw * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw) * @param cur_row Current row number (internal variable) * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field) * @return Row number of the next row to draw */ -uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last) const +uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const { if (cur_row >= max_row) return cur_row; for (uint i = 0; i < this->num; i++) { - cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last); + cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last); if (cur_row >= max_row) { break; } @@ -1481,8 +1491,8 @@ struct GameSettingsWindow : Window { { if (widget != SETTINGSEL_OPTIONSPANEL) return; - _settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET, - r.right - SETTINGTREE_RIGHT_OFFSET, this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity()); + _settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET, + this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity()); } virtual void OnPaint() @@ -1505,7 +1515,7 @@ struct GameSettingsWindow : Window { if (pe == NULL) return; // Clicked below the last setting of the page - int x = pt.x - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate + int x = (_dynlang.text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate if (x < 0) return; // Clicked left of the entry if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) { @@ -1570,7 +1580,7 @@ struct GameSettingsWindow : Window { this->clicked_entry->SetButtons(0); } this->clicked_entry = pe; - this->clicked_entry->SetButtons((x >= 10) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED); + this->clicked_entry->SetButtons((x >= 10) != (_dynlang.text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED); this->flags4 |= WF_TIMEOUT_BEGIN; _left_button_clicked = false; } @@ -1684,10 +1694,11 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + 10, y + WD_IMGBTN_TOP); /* Grey out the buttons that aren't clickable */ - if (!clickable_left) { + bool rtl = _dynlang.text_dir == TD_RTL; + if (rtl ? !clickable_right : !clickable_left) { GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER); } - if (!clickable_right) { + if (rtl ? !clickable_left : !clickable_right) { GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER); } } |