diff options
author | planetmaker <planetmaker@openttd.org> | 2014-09-12 20:30:23 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2014-09-12 20:30:23 +0000 |
commit | db06971ded17cba0b29801925103cd0f4ffe772e (patch) | |
tree | 8f69e459ea16e111b475ff68b46deb7d6d0c674c /src | |
parent | 425dc5912e495384a6c332962510929f3392e732 (diff) | |
download | openttd-db06971ded17cba0b29801925103cd0f4ffe772e.tar.xz |
(svn r26814) -Fix [FS#6098]: Wording of tooltip in sprite alignment tool
Diffstat (limited to 'src')
-rw-r--r-- | src/lang/english.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 03795a935..6998276fa 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -2853,11 +2853,11 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF v # Sprite aligner window STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({RAW_STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite -STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the last sprite to the first STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite -STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} |