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author | Patric Stout <truebrain@openttd.org> | 2021-03-01 13:35:39 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-03-01 23:17:47 +0100 |
commit | d7a70c67bacef7453ae56e9136c9c16e4b19c314 (patch) | |
tree | 9a8ceea9acaa6b3585a15c46bcf01d415f5abb75 /src | |
parent | a0c298a539d9a5ffed2c82b94c04b362c2763465 (diff) | |
download | openttd-d7a70c67bacef7453ae56e9136c9c16e4b19c314.tar.xz |
Fix: old snow_line_height had a higher maximum value than could be stored
So any old game made with this setting was overflowing anyway;
not really a lot we can do about that now.
Diffstat (limited to 'src')
-rw-r--r-- | src/table/gameopt_settings.ini | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/table/gameopt_settings.ini b/src/table/gameopt_settings.ini index 32691c289..b85e11d9c 100644 --- a/src/table/gameopt_settings.ini +++ b/src/table/gameopt_settings.ini @@ -149,7 +149,8 @@ var = game_creation.snow_line_height type = SLE_UINT8 def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT -max = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT +# "max" used to be MAX_SNOWLINE_HEIGHT * TILE_HEIGHT, but this would overflow the storage. +max = UINT8_MAX to = SLV_22 [SDT_NULL] |