diff options
author | rubidium42 <rubidium@openttd.org> | 2021-06-21 18:29:21 +0200 |
---|---|---|
committer | Patric Stout <github@truebrain.nl> | 2021-06-26 20:28:34 +0200 |
commit | cdf9caf8eae152d81ef17ed6c7f56e52d07dbe3f (patch) | |
tree | 70530c706f83b652b47ca061f6a31e70b3e9b237 /src | |
parent | 0013673fafc74034df77ce0588ea6d568f120b45 (diff) | |
download | openttd-cdf9caf8eae152d81ef17ed6c7f56e52d07dbe3f.tar.xz |
Codechange: [Network] Remove overload on NetworkValidateClientName
Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
Diffstat (limited to 'src')
-rw-r--r-- | src/network/network.cpp | 2 | ||||
-rw-r--r-- | src/network/network_client.cpp | 2 | ||||
-rw-r--r-- | src/network/network_func.h | 2 | ||||
-rw-r--r-- | src/network/network_gui.cpp | 4 |
4 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index a407d0d83..930404872 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -795,7 +795,7 @@ bool NetworkClientConnectGame(const std::string &connection_string, CompanyID de std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false); if (!_network_available) return false; - if (!NetworkValidateClientName()) return false; + if (!NetworkValidateOurClientName()) return false; _network_join.connection_string = resolved_connection_string; _network_join.company = join_as; diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index e4b60873f..779ffe6fd 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -1338,7 +1338,7 @@ bool NetworkValidateClientName(std::string &client_name) * See \c NetworkValidateClientName(char*) for details about the functionality. * @return True iff the client name is valid. */ -bool NetworkValidateClientName() +bool NetworkValidateOurClientName() { return NetworkValidateClientName(_settings_client.network.client_name); } diff --git a/src/network/network_func.h b/src/network/network_func.h index ec27d4b78..0dd9328eb 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -36,7 +36,7 @@ extern StringList _network_ban_list; byte NetworkSpectatorCount(); bool NetworkIsValidClientName(const std::string_view client_name); -bool NetworkValidateClientName(); +bool NetworkValidateOurClientName(); bool NetworkValidateClientName(std::string &client_name); bool NetworkValidateServerName(std::string &server_name); void NetworkUpdateClientName(const std::string &client_name); diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 04303e7ac..52819660d 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1263,7 +1263,7 @@ static WindowDesc _network_start_server_window_desc( static void ShowNetworkStartServerWindow() { - if (!NetworkValidateClientName()) return; + if (!NetworkValidateOurClientName()) return; CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY); @@ -1557,7 +1557,7 @@ static WindowDesc _network_lobby_window_desc( */ static void ShowNetworkLobbyWindow(NetworkGameList *ngl) { - if (!NetworkValidateClientName()) return; + if (!NetworkValidateOurClientName()) return; CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START); CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); |