diff options
author | rubidium <rubidium@openttd.org> | 2009-07-12 09:39:30 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2009-07-12 09:39:30 +0000 |
commit | b5b743bcba3c90e3e9756d5975cc2432ba7d6d4d (patch) | |
tree | 77f74c1217c9a7d01688a97bf8d068c76a5d5377 /src | |
parent | fff3bae83d95b2238bc371829ef50ade385f3081 (diff) | |
download | openttd-b5b743bcba3c90e3e9756d5975cc2432ba7d6d4d.tar.xz |
(svn r16795) -Fix [FS#3025]: houses wouldn't get build on the map edge.
Diffstat (limited to 'src')
-rw-r--r-- | src/road_map.cpp | 11 | ||||
-rw-r--r-- | src/road_map.h | 10 | ||||
-rw-r--r-- | src/town_cmd.cpp | 30 |
3 files changed, 16 insertions, 35 deletions
diff --git a/src/road_map.cpp b/src/road_map.cpp index 83a247c48..34028e467 100644 --- a/src/road_map.cpp +++ b/src/road_map.cpp @@ -34,14 +34,3 @@ RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge default: return ROAD_NONE; } } - - -TrackBits GetAnyRoadTrackBits(TileIndex tile, RoadType rt) -{ - /* Don't allow local authorities to build roads through road depots or road stops. */ - if (IsRoadDepotTile(tile) || (IsTileType(tile, MP_STATION) && !IsDriveThroughStopTile(tile)) || !HasTileRoadType(tile, rt)) { - return TRACK_BIT_NONE; - } - - return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, RoadTypeToRoadTypes(rt))); -} diff --git a/src/road_map.h b/src/road_map.h index adc644f03..0bd6d54a4 100644 --- a/src/road_map.h +++ b/src/road_map.h @@ -362,16 +362,6 @@ static inline DiagDirection GetRoadDepotDirection(TileIndex t) RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance = false); /** - * Get the accessible track bits for the given tile. - * Special behaviour: - * - road depots: no track bits - * - non-drive-through stations: no track bits - * @param tile the tile to get the track bits for - * @return the track bits for the given tile - */ -TrackBits GetAnyRoadTrackBits(TileIndex tile, RoadType rt); - -/** * Return if the tile is a valid tile for a crossing. * * @note function is overloaded diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 529f7dbca..2b5b3afd6 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -698,17 +698,9 @@ void OnTick_Town() */ static RoadBits GetTownRoadBits(TileIndex tile) { - TrackBits b = GetAnyRoadTrackBits(tile, ROADTYPE_ROAD); - RoadBits r = ROAD_NONE; + if (IsRoadDepotTile(tile) || IsStandardRoadStopTile(tile)) return ROAD_NONE; - if (b == TRACK_BIT_NONE) return r; - if (b & TRACK_BIT_X) r |= ROAD_X; - if (b & TRACK_BIT_Y) r |= ROAD_Y; - if (b & TRACK_BIT_UPPER) r |= ROAD_NE | ROAD_NW; - if (b & TRACK_BIT_LOWER) r |= ROAD_SE | ROAD_SW; - if (b & TRACK_BIT_LEFT) r |= ROAD_NW | ROAD_SW; - if (b & TRACK_BIT_RIGHT) r |= ROAD_NE | ROAD_SE; - return r; + return GetAnyRoadBits(tile, ROADTYPE_ROAD, true); } /** @@ -757,7 +749,7 @@ static bool IsNeighborRoadTile(TileIndex tile, const DiagDirection dir, uint dis */ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir) { - if (TileX(tile) < 2 || TileX(tile) >= MapMaxX() || TileY(tile) < 2 || TileY(tile) >= MapMaxY()) return false; + if (DistanceFromEdge(tile) == 0) return false; Slope cur_slope, desired_slope; @@ -905,14 +897,24 @@ static RoadBits GetTownRoadGridElement(Town *t, TileIndex tile, DiagDirection di static bool GrowTownWithExtraHouse(Town *t, TileIndex tile) { /* We can't look further than that. */ - if (TileX(tile) < 2 || TileY(tile) < 2 || MapMaxX() <= TileX(tile) || MapMaxY() <= TileY(tile)) return false; + if (DistanceFromEdge(tile) == 0) return false; uint counter = 0; // counts the house neighbor tiles /* Check the tiles E,N,W and S of the current tile for houses */ for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) { + /* Count both void and house tiles for checking whether there + * are enough houses in the area. This to make it likely that + * houses get build up to the edge of the map. */ + switch (GetTileType(TileAddByDiagDir(tile, dir))) { + case MP_HOUSE: + case MP_VOID: + counter++; + break; - if (IsTileType(TileAddByDiagDir(tile, dir), MP_HOUSE)) counter++; + default: + break; + } /* If there are enough neighbors stop here */ if (counter >= 3) { @@ -1115,7 +1117,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t /* Don't walk into water. */ if (IsWaterTile(house_tile)) return; - if (!IsValidTile(house_tile) || !IsValidTile(house_tile + TileOffsByDiagDir(target_dir))) return; + if (!IsValidTile(house_tile)) return; if (_settings_game.economy.allow_town_roads || _generating_world) { switch (t1->layout) { |