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authorrubidium <rubidium@openttd.org>2009-03-07 18:19:53 +0000
committerrubidium <rubidium@openttd.org>2009-03-07 18:19:53 +0000
commitaccb79049e386df44bbdb360df5450a01fd3370e (patch)
tree212e6face18faed611eadf98deae9104b9c6fd73 /src
parent0d2d5565a60e6d5d67e0ab5ba5af17477b92a321 (diff)
downloadopenttd-accb79049e386df44bbdb360df5450a01fd3370e.tar.xz
(svn r15635) -Fix [FS#2707]: don't allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the roadstop would be able to handle within the slot timeout time.
Diffstat (limited to 'src')
-rw-r--r--src/roadveh_cmd.cpp6
-rw-r--r--src/station_base.h1
2 files changed, 6 insertions, 1 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index f025e46ba..649c54312 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -1691,7 +1691,7 @@ again:
if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type) && GetStationIndex(v->tile) == GetStationIndex(next_tile)) {
RoadStop *rs_n = GetRoadStopByTile(next_tile, type);
- if (rs_n->IsFreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY))) {
+ if (rs_n->IsFreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY)) && rs_n->num_vehicles < RoadStop::MAX_VEHICLES) {
/* Bay in next stop along is free - use it */
ClearSlot(v);
rs_n->num_vehicles++;
@@ -1927,6 +1927,10 @@ void RoadVehicle::OnNewDay()
);
/* Now we find the nearest road stop that has a free slot */
for (; rs != NULL; rs = rs->GetNextRoadStop(this)) {
+ if (rs->num_vehicles >= RoadStop::MAX_VEHICLES) {
+ DEBUG(ms, 4, " stop 0x%X's queue is full, not treating further", rs->xy);
+ continue;
+ }
dist = RoadFindPathToStop(this, rs->xy);
if (dist == UINT_MAX) {
DEBUG(ms, 4, " stop 0x%X is unreachable, not treating further", rs->xy);
diff --git a/src/station_base.h b/src/station_base.h
index 2859096da..97477324d 100644
--- a/src/station_base.h
+++ b/src/station_base.h
@@ -52,6 +52,7 @@ struct RoadStop : PoolItem<RoadStop, RoadStopID, &_RoadStop_pool> {
static const int cDebugCtorLevel = 5; ///< Debug level on which Contructor / Destructor messages are printed
static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
static const uint MAX_BAY_COUNT = 2; ///< The maximum number of loading bays
+ static const uint MAX_VEHICLES = 64; ///< The maximum number of vehicles that can allocate a slot to this roadstop
TileIndex xy; ///< Position on the map
byte status; ///< Current status of the Stop. Like which spot is taken. Access using *Bay and *Busy functions.