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authorrubidium <rubidium@openttd.org>2008-01-07 00:19:09 +0000
committerrubidium <rubidium@openttd.org>2008-01-07 00:19:09 +0000
commitacc7c9eb01b24b31334860594bbb00c85ccd8546 (patch)
treee2d571e7a2bcd64e4935d2f2df1811bb45953f7e /src
parent7be2160cfb8d7c21e0e8df134af4d012b9295873 (diff)
downloadopenttd-acc7c9eb01b24b31334860594bbb00c85ccd8546.tar.xz
(svn r11771) -Codechange: split settings.h into better separated headers.
Diffstat (limited to 'src')
-rw-r--r--src/console_cmds.cpp2
-rw-r--r--src/genworld.cpp2
-rw-r--r--src/genworld_gui.cpp2
-rw-r--r--src/intro_gui.cpp1
-rw-r--r--src/main_gui.cpp1
-rw-r--r--src/misc_gui.cpp1
-rw-r--r--src/network/network_gui.cpp1
-rw-r--r--src/openttd.cpp2
-rw-r--r--src/players.cpp1
-rw-r--r--src/settings.cpp7
-rw-r--r--src/settings_func.h17
-rw-r--r--src/settings_gui.cpp2
-rw-r--r--src/settings_internal.h (renamed from src/settings.h)17
-rw-r--r--src/settings_type.h210
-rw-r--r--src/variables.h205
15 files changed, 241 insertions, 230 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index c9065f347..0576233e8 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -16,7 +16,7 @@
#include "network/network_server.h"
#include "network/network_udp.h"
#include "command_func.h"
-#include "settings.h"
+#include "settings_func.h"
#include "fios.h"
#include "fileio.h"
#include "station.h"
diff --git a/src/genworld.cpp b/src/genworld.cpp
index 7fc1cfd92..67aec8187 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -15,7 +15,7 @@
#include "window_func.h"
#include "network/network.h"
#include "debug.h"
-#include "settings.h"
+#include "settings_func.h"
#include "heightmap.h"
#include "viewport.h"
#include "map_func.h"
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index bc2d7350b..20e577104 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -15,7 +15,7 @@
#include "command_func.h"
#include "variables.h"
#include "string.h"
-#include "settings.h"
+#include "settings_func.h"
#include "debug.h"
#include "genworld.h"
#include "network/network.h"
diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp
index 15d1a7c5e..dd5b61261 100644
--- a/src/intro_gui.cpp
+++ b/src/intro_gui.cpp
@@ -12,7 +12,6 @@
#include "player.h"
#include "network/network.h"
#include "variables.h"
-#include "settings.h"
#include "heightmap.h"
#include "genworld.h"
#include "network/network_gui.h"
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index ed1e46403..ca13135d2 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -29,7 +29,6 @@
#include "string.h"
#include "screenshot.h"
#include "genworld.h"
-#include "settings.h"
#include "vehicle_gui.h"
#include "transparency_gui.h"
#include "newgrf_config.h"
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index c97c225fb..7385b2ade 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -28,7 +28,6 @@
#include "variables.h"
#include "train.h"
#include "tgp.h"
-#include "settings.h"
#include "cargotype.h"
#include "player_face.h"
#include "strings_func.h"
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 869ae876a..b0e286cfd 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -21,7 +21,6 @@
#include "../variables.h"
#include "network_server.h"
#include "network_udp.h"
-#include "../settings.h"
#include "../string.h"
#include "../town.h"
#include "../newgrf.h"
diff --git a/src/openttd.cpp b/src/openttd.cpp
index b4f64e10c..4871b035f 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -43,7 +43,7 @@
#include "ai/ai.h"
#include "train.h"
#include "yapf/yapf.h"
-#include "settings.h"
+#include "settings_func.h"
#include "genworld.h"
#include "clear_map.h"
#include "fontcache.h"
diff --git a/src/players.cpp b/src/players.cpp
index 5fd0c2276..46ce0aa4d 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -20,7 +20,6 @@
#include "ai/ai.h"
#include "player_face.h"
#include "group.h"
-#include "settings.h"
#include "window_func.h"
#include "tile_map.h"
#include "strings_func.h"
diff --git a/src/settings.cpp b/src/settings.cpp
index 5fc0b2221..71b626aa4 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -26,7 +26,7 @@
#include "string.h"
#include "variables.h"
#include "network/network.h"
-#include "settings.h"
+#include "settings_internal.h"
#include "command_func.h"
#include "console.h"
#include "saveload.h"
@@ -48,7 +48,10 @@
#include "spritecache.h"
#include "transparency.h"
-/** The patch values that are used for new games and/or modified in config file */
+GameOptions _opt;
+GameOptions _opt_newgame;
+GameOptions *_opt_ptr;
+Patches _patches;
Patches _patches_newgame;
struct IniFile;
diff --git a/src/settings_func.h b/src/settings_func.h
new file mode 100644
index 000000000..ef23f7479
--- /dev/null
+++ b/src/settings_func.h
@@ -0,0 +1,17 @@
+/* $Id$ */
+
+/** @file settings_func.h Functions related to setting/changing the settings. */
+
+#ifndef SETTINGS_FUNC_H
+#define SETTINGS_FUNC_H
+
+bool IConsoleSetPatchSetting(const char *name, int32 value);
+void IConsoleGetPatchSetting(const char *name);
+void IConsoleListPatches();
+
+void LoadFromConfig();
+void SaveToConfig();
+void CheckConfig();
+void UpdatePatches();
+
+#endif /* SETTINGS_FUNC_H */
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index d75ebb12b..a8fc6d24b 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -18,7 +18,7 @@
#include "network/network.h"
#include "town.h"
#include "variables.h"
-#include "settings.h"
+#include "settings_internal.h"
#include "newgrf_townname.h"
#include "strings_func.h"
#include "functions.h"
diff --git a/src/settings.h b/src/settings_internal.h
index 9ede73404..23a805001 100644
--- a/src/settings.h
+++ b/src/settings_internal.h
@@ -1,9 +1,9 @@
/* $Id$ */
-/** @file settings.h */
+/** @file settings_internal.h Functions and types used internally for the settings configurations. */
-#ifndef SETTINGS_H
-#define SETTINGS_H
+#ifndef SETTINGS_INTERNAL_H
+#define SETTINGS_INTERNAL_H
#include "saveload.h"
@@ -82,18 +82,7 @@ enum IniGroupType {
IGT_LIST = 1, ///< a list of values, seperated by \n and terminated by the next group block
};
-/** The patch values that are used for new games and/or modified in config file */
-extern Patches _patches_newgame;
-
-bool IConsoleSetPatchSetting(const char *name, int32 value);
-void IConsoleGetPatchSetting(const char *name);
-void IConsoleListPatches();
const SettingDesc *GetPatchFromName(const char *name, uint *i);
bool SetPatchValue(uint index, const Patches *object, int32 value);
-void LoadFromConfig();
-void SaveToConfig();
-void CheckConfig();
-void UpdatePatches();
-
#endif /* SETTINGS_H */
diff --git a/src/settings_type.h b/src/settings_type.h
new file mode 100644
index 000000000..862c6316d
--- /dev/null
+++ b/src/settings_type.h
@@ -0,0 +1,210 @@
+/* $Id$ */
+
+/** @file settings_type.h Types related to global configuration settings. */
+
+#ifndef SETTINGS_TYPE_H
+#define SETTINGS_TYPE_H
+
+#include "yapf/yapf_settings.h"
+#include "date_type.h"
+
+struct GameOptions {
+ GameDifficulty diff;
+ byte diff_level;
+ byte currency;
+ byte units;
+ byte town_name;
+ byte landscape;
+ byte snow_line;
+ byte autosave;
+ byte road_side;
+};
+
+/* These are the options for the current game
+ * either ingame, or loaded. Also used for networking games */
+extern GameOptions _opt;
+
+/* These are the default options for a new game */
+extern GameOptions _opt_newgame;
+
+/* Pointer to one of the two _opt OR _opt_newgame structs */
+extern GameOptions *_opt_ptr;
+
+struct Patches {
+ bool modified_catchment; // different-size catchment areas
+ bool vehicle_speed; // show vehicle speed
+ bool build_on_slopes; // allow building on slopes
+ bool mammoth_trains; // allow very long trains
+ bool join_stations; // allow joining of train stations
+ bool full_load_any; // new full load calculation, any cargo must be full
+ bool improved_load; // improved loading algorithm
+ bool gradual_loading; // load vehicles gradually
+ byte station_spread; // amount a station may spread
+ bool inflation; // disable inflation
+ bool selectgoods; // only send the goods to station if a train has been there
+ bool longbridges; // allow 100 tile long bridges
+ bool gotodepot; // allow goto depot in orders
+ uint8 raw_industry_construction; ///< Type of (raw) industry construction (none, "normal", prospecting)
+ bool multiple_industry_per_town; // allow many industries of the same type per town
+ bool same_industry_close; // allow same type industries to be built close to each other
+ bool lost_train_warn; // if a train can't find its destination, show a warning
+ uint8 order_review_system;
+ bool train_income_warn; // if train is generating little income, show a warning
+ bool status_long_date; // always show long date in status bar
+ bool signal_side; // show signals on right side
+ bool show_finances; // show finances at end of year
+ bool new_nonstop; // ttdpatch compatible nonstop handling
+ bool roadveh_queue; // buggy road vehicle queueing
+ bool autoscroll; // scroll when moving mouse to the edge.
+ byte errmsg_duration; // duration of error message
+ byte land_generator; // the landscape generator
+ byte oil_refinery_limit; // distance oil refineries allowed from map edge
+ byte snow_line_height; // a number 0-15 that configured snow line height
+ byte tgen_smoothness; // how rough is the terrain from 0-3
+ uint32 generation_seed; // noise seed for world generation
+ byte tree_placer; // the tree placer algorithm
+ byte heightmap_rotation; // rotation director for the heightmap
+ byte se_flat_world_height; // land height a flat world gets in SE
+ bool bribe; // enable bribing the local authority
+ bool nonuniform_stations; // allow nonuniform train stations
+ bool adjacent_stations; // allow stations to be built directly adjacent to other stations
+ bool always_small_airport; // always allow small airports
+ bool realistic_acceleration; // realistic acceleration for trains
+ bool wagon_speed_limits; // enable wagon speed limits
+ bool forbid_90_deg; // forbid trains to make 90 deg turns
+ bool invisible_trees; // don't show trees when buildings are transparent
+ bool no_servicing_if_no_breakdowns; // dont send vehicles to depot when breakdowns are disabled
+ bool link_terraform_toolbar; // display terraform toolbar when displaying rail, road, water and airport toolbars
+ bool reverse_scroll; // Right-Click-Scrolling scrolls in the opposite direction
+ bool smooth_scroll; ///< Smooth scroll viewports
+ bool disable_elrails; // when true, the elrails are disabled
+ bool measure_tooltip; // Show a permanent tooltip when dragging tools
+ byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all
+ bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team
+ uint8 advanced_vehicle_list; // Use the "advanced" vehicle list
+ uint8 loading_indicators; // Show loading indicators
+ uint8 default_rail_type; ///< The default rail type for the rail GUI
+
+ uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
+ uint8 window_snap_radius; // Windows snap at each other if closer than this
+
+ bool always_build_infrastructure; ///< Always allow building of infrastructure, even when you do not have the vehicles for it
+ UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
+ UnitID max_roadveh; // max trucks in game per player
+ UnitID max_aircraft; // max planes in game per player
+ UnitID max_ships; // max ships in game per player
+
+ bool servint_ispercent; // service intervals are in percents
+ uint16 servint_trains; // service interval for trains
+ uint16 servint_roadveh; // service interval for road vehicles
+ uint16 servint_aircraft; // service interval for aircraft
+ uint16 servint_ships; // service interval for ships
+
+ bool autorenew;
+ int16 autorenew_months;
+ int32 autorenew_money;
+
+ byte pf_maxdepth; // maximum recursion depth when searching for a train route for new pathfinder
+ uint16 pf_maxlength; // maximum length when searching for a train route for new pathfinder
+
+ bool bridge_pillars; // show bridge pillars for high bridges
+
+ bool ai_disable_veh_train; // disable types for AI
+ bool ai_disable_veh_roadveh; // disable types for AI
+ bool ai_disable_veh_aircraft; // disable types for AI
+ bool ai_disable_veh_ship; // disable types for AI
+ Year starting_year; // starting date
+ Year ending_year; // end of the game (just show highscore)
+ Year colored_news_year; // when does newspaper become colored?
+
+ bool keep_all_autosave; // name the autosave in a different way.
+ bool autosave_on_exit; // save an autosave when you quit the game, but do not ask "Do you really want to quit?"
+ byte max_num_autosaves; // controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
+ bool extra_dynamite; // extra dynamite
+ bool road_stop_on_town_road; // allow building of drive-through road stops on town owned roads
+
+ bool never_expire_vehicles; // never expire vehicles
+ byte extend_vehicle_life; // extend vehicle life by this many years
+
+ bool auto_euro; // automatically switch to euro in 2002
+ bool serviceathelipad; // service helicopters at helipads automatically (no need to send to depot)
+ bool smooth_economy; // smooth economy
+ bool allow_shares; // allow the buying/selling of shares
+ byte dist_local_authority; // distance for town local authority, default 20
+
+ byte wait_oneway_signal; // waitingtime in days before a oneway signal
+ byte wait_twoway_signal; // waitingtime in days before a twoway signal
+
+ uint8 map_x; // Size of map
+ uint8 map_y;
+
+ byte drag_signals_density; // many signals density
+ Year semaphore_build_before; // Build semaphore signals automatically before this year
+ bool ainew_active; // Is the new AI active?
+ bool ai_in_multiplayer; // Do we allow AIs in multiplayer
+
+ /*
+ * New Path Finding
+ */
+ bool new_pathfinding_all; /* Use the newest pathfinding algorithm for all */
+
+ /**
+ * The maximum amount of search nodes a single NPF run should take. This
+ * limit should make sure performance stays at acceptable levels at the cost
+ * of not being perfect anymore. This will probably be fixed in a more
+ * sophisticated way sometime soon
+ */
+ uint32 npf_max_search_nodes;
+
+ uint32 npf_rail_firstred_penalty; // The penalty for when the first signal is red (and it is not an exit or combo signal)
+ uint32 npf_rail_firstred_exit_penalty; // The penalty for when the first signal is red (and it is an exit or combo signal)
+ uint32 npf_rail_lastred_penalty; // The penalty for when the last signal is red
+ uint32 npf_rail_station_penalty; // The penalty for station tiles
+ uint32 npf_rail_slope_penalty; // The penalty for sloping upwards
+ uint32 npf_rail_curve_penalty; // The penalty for curves
+ uint32 npf_rail_depot_reverse_penalty; // The penalty for reversing in depots
+ uint32 npf_buoy_penalty; // The penalty for going over (through) a buoy
+ uint32 npf_water_curve_penalty; // The penalty for curves
+ uint32 npf_road_curve_penalty; // The penalty for curves
+ uint32 npf_crossing_penalty; // The penalty for level crossings
+ uint32 npf_road_drive_through_penalty; // The penalty for going through a drive-through road stop
+
+ bool population_in_label; // Show the population of a town in his label?
+
+ uint8 freight_trains; // Value to multiply the weight of cargo by
+
+ /** YAPF settings */
+ YapfSettings yapf;
+
+ uint8 right_mouse_btn_emulation;
+
+ uint8 scrollwheel_scrolling;
+ uint8 scrollwheel_multiplier;
+
+ uint8 town_growth_rate; ///< Town growth rate
+ uint8 larger_towns; ///< The number of cities to build. These start off larger and grow twice as fast
+ uint8 initial_city_size; ///< Multiplier for the initial size of the cities compared to towns
+
+ bool pause_on_newgame; ///< Whether to start new games paused or not.
+
+ TownLayoutByte town_layout; ///< Select town layout
+
+ bool timetabling; ///< Whether to allow timetabling.
+ bool timetable_in_ticks; ///< Whether to show the timetable in ticks rather than days.
+
+ bool autoslope; ///< Allow terraforming under things.
+
+ bool mod_road_rebuild; ///< Roadworks remove unneccesary RoadBits
+
+ bool exclusive_rights; ///< allow buying exclusive rights
+ bool give_money; ///< allow giving other players money
+
+ bool enable_signal_gui; ///< Show the signal GUI when the signal button is pressed
+};
+
+extern Patches _patches;
+
+/** The patch values that are used for new games and/or modified in config file */
+extern Patches _patches_newgame;
+
+#endif /* SETTINGS_TYPE_H */
diff --git a/src/variables.h b/src/variables.h
index cf85b901d..6532ad453 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -5,34 +5,9 @@
#ifndef VARIABLES_H
#define VARIABLES_H
-#include "yapf/yapf_settings.h"
+#include "settings_type.h"
#include "tile_type.h"
#include "strings_type.h"
-#include "date_type.h"
-
-/* ********* START OF SAVE REGION */
-
-struct GameOptions {
- GameDifficulty diff;
- byte diff_level;
- byte currency;
- byte units;
- byte town_name;
- byte landscape;
- byte snow_line;
- byte autosave;
- byte road_side;
-};
-
-/* These are the options for the current game
- * either ingame, or loaded. Also used for networking games */
-VARDEF GameOptions _opt;
-
-/* These are the default options for a new game */
-VARDEF GameOptions _opt_newgame;
-
-/* Pointer to one of the two _opt OR _opt_newgame structs */
-VARDEF GameOptions *_opt_ptr;
/* Amount of game ticks */
VARDEF uint16 _tick_counter;
@@ -65,184 +40,6 @@ VARDEF byte _trees_tick_ctr;
VARDEF int _saved_scrollpos_x;
VARDEF int _saved_scrollpos_y;
-/* ********* END OF SAVE REGION */
-
-struct Patches {
- bool modified_catchment; // different-size catchment areas
- bool vehicle_speed; // show vehicle speed
- bool build_on_slopes; // allow building on slopes
- bool mammoth_trains; // allow very long trains
- bool join_stations; // allow joining of train stations
- bool full_load_any; // new full load calculation, any cargo must be full
- bool improved_load; // improved loading algorithm
- bool gradual_loading; // load vehicles gradually
- byte station_spread; // amount a station may spread
- bool inflation; // disable inflation
- bool selectgoods; // only send the goods to station if a train has been there
- bool longbridges; // allow 100 tile long bridges
- bool gotodepot; // allow goto depot in orders
- uint8 raw_industry_construction; ///< Type of (raw) industry construction (none, "normal", prospecting)
- bool multiple_industry_per_town; // allow many industries of the same type per town
- bool same_industry_close; // allow same type industries to be built close to each other
- bool lost_train_warn; // if a train can't find its destination, show a warning
- uint8 order_review_system;
- bool train_income_warn; // if train is generating little income, show a warning
- bool status_long_date; // always show long date in status bar
- bool signal_side; // show signals on right side
- bool show_finances; // show finances at end of year
- bool new_nonstop; // ttdpatch compatible nonstop handling
- bool roadveh_queue; // buggy road vehicle queueing
- bool autoscroll; // scroll when moving mouse to the edge.
- byte errmsg_duration; // duration of error message
- byte land_generator; // the landscape generator
- byte oil_refinery_limit; // distance oil refineries allowed from map edge
- byte snow_line_height; // a number 0-15 that configured snow line height
- byte tgen_smoothness; // how rough is the terrain from 0-3
- uint32 generation_seed; // noise seed for world generation
- byte tree_placer; // the tree placer algorithm
- byte heightmap_rotation; // rotation director for the heightmap
- byte se_flat_world_height; // land height a flat world gets in SE
- bool bribe; // enable bribing the local authority
- bool nonuniform_stations; // allow nonuniform train stations
- bool adjacent_stations; // allow stations to be built directly adjacent to other stations
- bool always_small_airport; // always allow small airports
- bool realistic_acceleration; // realistic acceleration for trains
- bool wagon_speed_limits; // enable wagon speed limits
- bool forbid_90_deg; // forbid trains to make 90 deg turns
- bool invisible_trees; // don't show trees when buildings are transparent
- bool no_servicing_if_no_breakdowns; // dont send vehicles to depot when breakdowns are disabled
- bool link_terraform_toolbar; // display terraform toolbar when displaying rail, road, water and airport toolbars
- bool reverse_scroll; // Right-Click-Scrolling scrolls in the opposite direction
- bool smooth_scroll; ///< Smooth scroll viewports
- bool disable_elrails; // when true, the elrails are disabled
- bool measure_tooltip; // Show a permanent tooltip when dragging tools
- byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all
- bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team
- uint8 advanced_vehicle_list; // Use the "advanced" vehicle list
- uint8 loading_indicators; // Show loading indicators
- uint8 default_rail_type; ///< The default rail type for the rail GUI
-
- uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
- uint8 window_snap_radius; // Windows snap at each other if closer than this
-
- bool always_build_infrastructure; ///< Always allow building of infrastructure, even when you do not have the vehicles for it
- UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
- UnitID max_roadveh; // max trucks in game per player
- UnitID max_aircraft; // max planes in game per player
- UnitID max_ships; // max ships in game per player
-
- bool servint_ispercent; // service intervals are in percents
- uint16 servint_trains; // service interval for trains
- uint16 servint_roadveh; // service interval for road vehicles
- uint16 servint_aircraft; // service interval for aircraft
- uint16 servint_ships; // service interval for ships
-
- bool autorenew;
- int16 autorenew_months;
- int32 autorenew_money;
-
- byte pf_maxdepth; // maximum recursion depth when searching for a train route for new pathfinder
- uint16 pf_maxlength; // maximum length when searching for a train route for new pathfinder
-
-
- bool bridge_pillars; // show bridge pillars for high bridges
-
- bool ai_disable_veh_train; // disable types for AI
- bool ai_disable_veh_roadveh; // disable types for AI
- bool ai_disable_veh_aircraft; // disable types for AI
- bool ai_disable_veh_ship; // disable types for AI
- Year starting_year; // starting date
- Year ending_year; // end of the game (just show highscore)
- Year colored_news_year; // when does newspaper become colored?
-
- bool keep_all_autosave; // name the autosave in a different way.
- bool autosave_on_exit; // save an autosave when you quit the game, but do not ask "Do you really want to quit?"
- byte max_num_autosaves; // controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
- bool extra_dynamite; // extra dynamite
- bool road_stop_on_town_road; // allow building of drive-through road stops on town owned roads
-
- bool never_expire_vehicles; // never expire vehicles
- byte extend_vehicle_life; // extend vehicle life by this many years
-
- bool auto_euro; // automatically switch to euro in 2002
- bool serviceathelipad; // service helicopters at helipads automatically (no need to send to depot)
- bool smooth_economy; // smooth economy
- bool allow_shares; // allow the buying/selling of shares
- byte dist_local_authority; // distance for town local authority, default 20
-
- byte wait_oneway_signal; // waitingtime in days before a oneway signal
- byte wait_twoway_signal; // waitingtime in days before a twoway signal
-
- uint8 map_x; // Size of map
- uint8 map_y;
-
- byte drag_signals_density; // many signals density
- Year semaphore_build_before; // Build semaphore signals automatically before this year
- bool ainew_active; // Is the new AI active?
- bool ai_in_multiplayer; // Do we allow AIs in multiplayer
-
- /*
- * New Path Finding
- */
- bool new_pathfinding_all; /* Use the newest pathfinding algorithm for all */
-
- /**
- * The maximum amount of search nodes a single NPF run should take. This
- * limit should make sure performance stays at acceptable levels at the cost
- * of not being perfect anymore. This will probably be fixed in a more
- * sophisticated way sometime soon
- */
- uint32 npf_max_search_nodes;
-
- uint32 npf_rail_firstred_penalty; // The penalty for when the first signal is red (and it is not an exit or combo signal)
- uint32 npf_rail_firstred_exit_penalty; // The penalty for when the first signal is red (and it is an exit or combo signal)
- uint32 npf_rail_lastred_penalty; // The penalty for when the last signal is red
- uint32 npf_rail_station_penalty; // The penalty for station tiles
- uint32 npf_rail_slope_penalty; // The penalty for sloping upwards
- uint32 npf_rail_curve_penalty; // The penalty for curves
- uint32 npf_rail_depot_reverse_penalty; // The penalty for reversing in depots
- uint32 npf_buoy_penalty; // The penalty for going over (through) a buoy
- uint32 npf_water_curve_penalty; // The penalty for curves
- uint32 npf_road_curve_penalty; // The penalty for curves
- uint32 npf_crossing_penalty; // The penalty for level crossings
- uint32 npf_road_drive_through_penalty; // The penalty for going through a drive-through road stop
-
- bool population_in_label; // Show the population of a town in his label?
-
- uint8 freight_trains; // Value to multiply the weight of cargo by
-
- /** YAPF settings */
- YapfSettings yapf;
-
- uint8 right_mouse_btn_emulation;
-
- uint8 scrollwheel_scrolling;
- uint8 scrollwheel_multiplier;
-
- uint8 town_growth_rate; ///< Town growth rate
- uint8 larger_towns; ///< The number of cities to build. These start off larger and grow twice as fast
- uint8 initial_city_size; ///< Multiplier for the initial size of the cities compared to towns
-
- bool pause_on_newgame; ///< Whether to start new games paused or not.
-
- TownLayoutByte town_layout; ///< Select town layout
-
- bool timetabling; ///< Whether to allow timetabling.
- bool timetable_in_ticks; ///< Whether to show the timetable in ticks rather than days.
-
- bool autoslope; ///< Allow terraforming under things.
-
- bool mod_road_rebuild; ///< Roadworks remove unneccesary RoadBits
-
- bool exclusive_rights; ///< allow buying exclusive rights
- bool give_money; ///< allow giving other players money
-
- bool enable_signal_gui; ///< Show the signal GUI when the signal button is pressed
-};
-
-VARDEF Patches _patches;
-
-
struct Cheat {
bool been_used; // has this cheat been used before?
bool value; // tells if the bool cheat is active or not