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authorzuu <zuu@openttd.org>2012-08-21 17:07:17 +0000
committerzuu <zuu@openttd.org>2012-08-21 17:07:17 +0000
commita97387011dfb6ea3b20d30738480072042ba80d1 (patch)
tree1a20df7eb3ec1e34a841c05c68905b7a35d1ea64 /src
parent053770d4a6827e73aea5074015dc2764f5099f12 (diff)
downloadopenttd-a97387011dfb6ea3b20d30738480072042ba80d1.tar.xz
(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.
Diffstat (limited to 'src')
-rw-r--r--src/ai/ai_gui.cpp36
1 files changed, 30 insertions, 6 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 3f75f7d90..e1abe49e5 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -957,6 +957,23 @@ void ShowAIConfigWindow()
}
/**
+ * Set the widget colour of a button based on the
+ * state of the script. (dead or alive)
+ * @param button the button to update.
+ * @param dead true if the script is dead, otherwise false.
+ * @return true if the colour was changed and the window need to be marked as dirty.
+ */
+static bool SetScriptButtonColour(NWidgetCore &button, bool dead)
+{
+ Colours colour = dead ? COLOUR_RED : COLOUR_GREY;
+ if (button.colour != colour) {
+ button.colour = colour;
+ return true;
+ }
+ return false;
+}
+
+/**
* Window with everything an AI prints via ScriptLog.
*/
struct AIDebugWindow : public QueryStringBaseWindow {
@@ -1082,13 +1099,11 @@ struct AIDebugWindow : public QueryStringBaseWindow {
dirty = true;
}
+ /* Mark dead AIs by red background. */
bool dead = valid && Company::Get(i)->ai_instance->IsDead();
- Colours colour = dead ? COLOUR_RED : COLOUR_GREY;
- if (button->colour != colour) {
- /* Mark dead AIs by red background */
- button->colour = colour;
- dirty = true;
- }
+ /* Re-paint if the button was updated.
+ * (note that it is intentional that SetScriptButtonColour is always called) */
+ dirty = SetScriptButtonColour(*button, dead) || dirty;
/* Do we need a repaint? */
if (dirty) this->SetDirty();
@@ -1099,6 +1114,15 @@ struct AIDebugWindow : public QueryStringBaseWindow {
DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(WID_AID_COMPANY_BUTTON_START + i)->pos_y + 2 + offset);
}
+ /* Set button colour for Game Script. */
+ GameInstance *game = Game::GetInstance();
+ bool dead = game != NULL && game->IsDead();
+ NWidgetCore *button = this->GetWidget<NWidgetCore>(WID_AID_SCRIPT_GAME);
+ if (SetScriptButtonColour(*button, dead)) {
+ /* Re-paint if the button was updated. */
+ this->SetWidgetDirty(WID_AID_SCRIPT_GAME);
+ }
+
/* If there are no active companies, don't display anything else. */
if (ai_debug_company == INVALID_COMPANY) return;