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author | alberth <alberth@openttd.org> | 2011-02-06 17:21:49 +0000 |
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committer | alberth <alberth@openttd.org> | 2011-02-06 17:21:49 +0000 |
commit | a5921c0514bbed9152a1656af33235920d26c54e (patch) | |
tree | 41f5f79a3f3bae2f3d6d18846e4706a9dcf8279e /src | |
parent | 870d2eafbf87a2b4cddd7a73779f14697ac6677a (diff) | |
download | openttd-a5921c0514bbed9152a1656af33235920d26c54e.tar.xz |
(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE.
Diffstat (limited to 'src')
-rw-r--r-- | src/industry_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 5dc79dbb6..30aee8909 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1903,7 +1903,7 @@ static uint GetNumberOfIndustries() }; assert(_settings_game.difficulty.number_industries < lengthof(numof_industry_table)); - uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 1; + uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 2; return ScaleByMapSize(numof_industry_table[difficulty]); } |