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authoralberth <alberth@openttd.org>2015-03-01 08:17:14 +0000
committeralberth <alberth@openttd.org>2015-03-01 08:17:14 +0000
commita5843149b5c134c5712f98c2c25ee994d2739243 (patch)
tree4cf328a695a0e006b0cc5c5b550a3bf13d65022a /src
parenta4756c477d5203bf898cd6509af8b3cdb325e4f0 (diff)
downloadopenttd-a5843149b5c134c5712f98c2c25ee994d2739243.tar.xz
(svn r27174) -Feature[FS#6236]: Display relative offset changes in the sprite aligner (juzza1).
Diffstat (limited to 'src')
-rw-r--r--src/lang/english.txt5
-rw-r--r--src/newgrf_debug_gui.cpp40
-rw-r--r--src/script/api/game/game_window.hpp.sq4
-rw-r--r--src/script/api/script_window.hpp4
-rw-r--r--src/widgets/newgrf_debug_widget.h28
5 files changed, 61 insertions, 20 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 059c791d7..11ae31c4c 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2879,7 +2879,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
-STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
+STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
+STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets
+STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute)
+STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp
index e757379c1..0074af218 100644
--- a/src/newgrf_debug_gui.cpp
+++ b/src/newgrf_debug_gui.cpp
@@ -806,8 +806,11 @@ GrfSpecFeature GetGrfSpecFeature(VehicleType type)
/** Window used for aligning sprites. */
struct SpriteAlignerWindow : Window {
- SpriteID current_sprite; ///< The currently shown sprite
+ typedef SmallPair<int16, int16> XyOffs; ///< Pair for x and y offsets of the sprite before alignment. First value contains the x offset, second value y offset.
+
+ SpriteID current_sprite; ///< The currently shown sprite.
Scrollbar *vscroll;
+ SmallMap<SpriteID, XyOffs> offs_start_map; ///< Mapping of starting offsets for the sprites which have been aligned in the sprite aligner window.
SpriteAlignerWindow(WindowDesc *desc, WindowNumber wno) : Window(desc)
{
@@ -821,17 +824,31 @@ struct SpriteAlignerWindow : Window {
virtual void SetStringParameters(int widget) const
{
+ const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
switch (widget) {
case WID_SA_CAPTION:
SetDParam(0, this->current_sprite);
SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite)));
break;
- case WID_SA_OFFSETS: {
- const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
+ case WID_SA_OFFSETS_ABS:
SetDParam(0, spr->x_offs);
SetDParam(1, spr->y_offs);
break;
+
+ case WID_SA_OFFSETS_REL: {
+ /* Relative offset is new absolute offset - starting absolute offset.
+ * Show 0, 0 as the relative offsets if entry is not in the map (meaning they have not been changed yet).
+ */
+ const SmallPair<SpriteID, XyOffs> *key_offs_pair = this->offs_start_map.Find(this->current_sprite);
+ if (key_offs_pair != this->offs_start_map.End()) {
+ SetDParam(0, spr->x_offs - key_offs_pair->second.first);
+ SetDParam(1, spr->y_offs - key_offs_pair->second.second);
+ } else {
+ SetDParam(0, 0);
+ SetDParam(1, 0);
+ }
+ break;
}
default:
@@ -949,6 +966,11 @@ struct SpriteAlignerWindow : Window {
* particular NewGRF developer.
*/
Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, ST_NORMAL));
+
+ /* Remember the original offsets of the current sprite, if not already in mapping. */
+ if (!(this->offs_start_map.Contains(this->current_sprite))) {
+ this->offs_start_map.Insert(this->current_sprite, XyOffs(spr->x_offs, spr->y_offs));
+ }
switch (widget) {
case WID_SA_UP: spr->y_offs--; break;
case WID_SA_DOWN: spr->y_offs++; break;
@@ -960,6 +982,12 @@ struct SpriteAlignerWindow : Window {
MarkWholeScreenDirty();
break;
}
+
+ case WID_SA_RESET_REL:
+ /* Reset the starting offsets for the current sprite. */
+ this->offs_start_map.Erase(this->current_sprite);
+ this->SetDirty();
+ break;
}
}
@@ -1035,8 +1063,12 @@ static const NWidgetPart _nested_sprite_aligner_widgets[] = {
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
+ NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS_ABS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS_ABS, STR_NULL), SetFill(1, 0), SetPadding(0, 10, 0, 10),
+ NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS_REL), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS_REL, STR_NULL), SetFill(1, 0), SetPadding(0, 10, 0, 10),
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
- NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS, STR_NULL), SetFill(1, 0),
+ NWidget(NWID_SPACER), SetFill(1, 1),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_RESET_REL), SetDataTip(STR_SPRITE_ALIGNER_RESET_BUTTON, STR_SPRITE_ALIGNER_RESET_TOOLTIP), SetFill(0, 0),
+ NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
diff --git a/src/script/api/game/game_window.hpp.sq b/src/script/api/game/game_window.hpp.sq
index 8fb5377a1..23627ca66 100644
--- a/src/script/api/game/game_window.hpp.sq
+++ b/src/script/api/game/game_window.hpp.sq
@@ -774,10 +774,12 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RIGHT, "WID_SA_RIGHT");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_DOWN, "WID_SA_DOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SPRITE, "WID_SA_SPRITE");
- SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS, "WID_SA_OFFSETS");
+ SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_ABS, "WID_SA_OFFSETS_ABS");
+ SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_REL, "WID_SA_OFFSETS_REL");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_PICKER, "WID_SA_PICKER");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_LIST, "WID_SA_LIST");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SCROLLBAR, "WID_SA_SCROLLBAR");
+ SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RESET_REL, "WID_SA_RESET_REL");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SHOW_NUMPAR, "WID_NP_SHOW_NUMPAR");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_DEC, "WID_NP_NUMPAR_DEC");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_INC, "WID_NP_NUMPAR_INC");
diff --git a/src/script/api/script_window.hpp b/src/script/api/script_window.hpp
index 300b38d60..f1d2c5b19 100644
--- a/src/script/api/script_window.hpp
+++ b/src/script/api/script_window.hpp
@@ -1800,10 +1800,12 @@ public:
WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right.
WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down.
WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite.
- WID_SA_OFFSETS = ::WID_SA_OFFSETS, ///< The sprite offsets.
+ WID_SA_OFFSETS_ABS = ::WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute).
+ WID_SA_OFFSETS_REL = ::WID_SA_OFFSETS_REL, ///< The sprite offsets (relative).
WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker.
WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list.
WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
+ WID_SA_RESET_REL = ::WID_SA_RESET_REL, ///< Reset relative sprite offset
};
/* automatically generated from ../../widgets/newgrf_widget.h */
diff --git a/src/widgets/newgrf_debug_widget.h b/src/widgets/newgrf_debug_widget.h
index b719bcfc5..22a5cda40 100644
--- a/src/widgets/newgrf_debug_widget.h
+++ b/src/widgets/newgrf_debug_widget.h
@@ -25,19 +25,21 @@ enum NewGRFInspectWidgets {
/** Widgets of the #SpriteAlignerWindow class. */
enum SpriteAlignerWidgets {
- WID_SA_CAPTION, ///< Caption of the window.
- WID_SA_PREVIOUS, ///< Skip to the previous sprite.
- WID_SA_GOTO, ///< Go to a given sprite.
- WID_SA_NEXT, ///< Skip to the next sprite.
- WID_SA_UP, ///< Move the sprite up.
- WID_SA_LEFT, ///< Move the sprite to the left.
- WID_SA_RIGHT, ///< Move the sprite to the right.
- WID_SA_DOWN, ///< Move the sprite down.
- WID_SA_SPRITE, ///< The actual sprite.
- WID_SA_OFFSETS, ///< The sprite offsets.
- WID_SA_PICKER, ///< Sprite picker.
- WID_SA_LIST, ///< Queried sprite list.
- WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
+ WID_SA_CAPTION, ///< Caption of the window.
+ WID_SA_PREVIOUS, ///< Skip to the previous sprite.
+ WID_SA_GOTO, ///< Go to a given sprite.
+ WID_SA_NEXT, ///< Skip to the next sprite.
+ WID_SA_UP, ///< Move the sprite up.
+ WID_SA_LEFT, ///< Move the sprite to the left.
+ WID_SA_RIGHT, ///< Move the sprite to the right.
+ WID_SA_DOWN, ///< Move the sprite down.
+ WID_SA_SPRITE, ///< The actual sprite.
+ WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute).
+ WID_SA_OFFSETS_REL, ///< The sprite offsets (relative).
+ WID_SA_PICKER, ///< Sprite picker.
+ WID_SA_LIST, ///< Queried sprite list.
+ WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
+ WID_SA_RESET_REL, ///< Reset relative sprite offset
};
#endif /* WIDGETS_NEWGRF_DEBUG_WIDGET_H */