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author | frosch <frosch@openttd.org> | 2015-02-28 20:09:49 +0000 |
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committer | frosch <frosch@openttd.org> | 2015-02-28 20:09:49 +0000 |
commit | a4756c477d5203bf898cd6509af8b3cdb325e4f0 (patch) | |
tree | c6dcc68584c8d2519b6abfe53c8e35d616caa6c5 /src | |
parent | 70e575e7d7e5762c65c03fd0ac80deed846fd4c2 (diff) | |
download | openttd-a4756c477d5203bf898cd6509af8b3cdb325e4f0.tar.xz |
(svn r27173) -Fix [FS#6237] (r27134): Use the regular clipping functions in the sprite aligner instead of some magic.
Diffstat (limited to 'src')
-rw-r--r-- | src/newgrf_debug_gui.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp index 4831b691a..e757379c1 100644 --- a/src/newgrf_debug_gui.cpp +++ b/src/newgrf_debug_gui.cpp @@ -856,20 +856,20 @@ struct SpriteAlignerWindow : Window { case WID_SA_SPRITE: { /* Center the sprite ourselves */ const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL); - int width = r.right - r.left + 1; - int height = r.bottom - r.top + 1; - int x = r.left - UnScaleGUI(spr->x_offs) + (width - UnScaleGUI(spr->width) ) / 2; - int y = r.top - UnScaleGUI(spr->y_offs) + (height - UnScaleGUI(spr->height)) / 2; - - /* And draw only the part within the sprite area */ - SubSprite subspr = { - spr->x_offs + (spr->width - UnScaleGUI(width) ) / 2 + 1, - spr->y_offs + (spr->height - UnScaleGUI(height)) / 2 + 1, - spr->x_offs + (spr->width + UnScaleGUI(width) ) / 2 - 1, - spr->y_offs + (spr->height + UnScaleGUI(height)) / 2 - 1, - }; - - DrawSprite(this->current_sprite, PAL_NONE, x, y, &subspr, ZOOM_LVL_GUI); + int width = r.right - r.left + 1 - WD_BEVEL_LEFT - WD_BEVEL_RIGHT; + int height = r.bottom - r.top + 1 - WD_BEVEL_TOP - WD_BEVEL_BOTTOM; + int x = -UnScaleGUI(spr->x_offs) + (width - UnScaleGUI(spr->width) ) / 2; + int y = -UnScaleGUI(spr->y_offs) + (height - UnScaleGUI(spr->height)) / 2; + + DrawPixelInfo new_dpi; + if (!FillDrawPixelInfo(&new_dpi, r.left + WD_BEVEL_LEFT, r.top + WD_BEVEL_TOP, width, height)) break; + DrawPixelInfo *old_dpi = _cur_dpi; + _cur_dpi = &new_dpi; + + DrawSprite(this->current_sprite, PAL_NONE, x, y, NULL, ZOOM_LVL_GUI); + + _cur_dpi = old_dpi; + break; } |