diff options
author | rubidium42 <rubidium@openttd.org> | 2021-04-29 19:04:27 +0200 |
---|---|---|
committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-13 23:13:17 +0200 |
commit | a032714dc4ca2b620af1ba9a444840d46ec9326f (patch) | |
tree | 9a97d456de8f1fdeb7c65dd5d38ad0304182da81 /src | |
parent | 95386dc2b8404519c91b9e0ad728c39fb1d9e118 (diff) | |
download | openttd-a032714dc4ca2b620af1ba9a444840d46ec9326f.tar.xz |
Codechange: move script settings to std::string
Diffstat (limited to 'src')
-rw-r--r-- | src/ini_load.cpp | 8 | ||||
-rw-r--r-- | src/ini_type.h | 2 | ||||
-rw-r--r-- | src/saveload/ai_sl.cpp | 31 | ||||
-rw-r--r-- | src/saveload/game_sl.cpp | 31 | ||||
-rw-r--r-- | src/script/script_config.cpp | 12 | ||||
-rw-r--r-- | src/script/script_config.hpp | 4 | ||||
-rw-r--r-- | src/settings.cpp | 6 |
7 files changed, 45 insertions, 49 deletions
diff --git a/src/ini_load.cpp b/src/ini_load.cpp index 5c208548f..33bb46b12 100644 --- a/src/ini_load.cpp +++ b/src/ini_load.cpp @@ -38,13 +38,9 @@ IniItem::~IniItem() * Replace the current value with another value. * @param value the value to replace with. */ -void IniItem::SetValue(const char *value) +void IniItem::SetValue(const std::string_view value) { - if (value == nullptr) { - this->value.reset(); - } else { - this->value.emplace(value); - } + this->value.emplace(value); } /** diff --git a/src/ini_type.h b/src/ini_type.h index 160ba7619..882ccc789 100644 --- a/src/ini_type.h +++ b/src/ini_type.h @@ -31,7 +31,7 @@ struct IniItem { IniItem(struct IniGroup *parent, const std::string &name); ~IniItem(); - void SetValue(const char *value); + void SetValue(const std::string_view value); }; /** A group within an ini file. */ diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index 0ece81981..4c751117f 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -20,14 +20,14 @@ #include "../safeguards.h" -static char _ai_saveload_name[64]; -static int _ai_saveload_version; -static char _ai_saveload_settings[1024]; -static bool _ai_saveload_is_random; +static std::string _ai_saveload_name; +static int _ai_saveload_version; +static std::string _ai_saveload_settings; +static bool _ai_saveload_is_random; static const SaveLoad _ai_company[] = { - SLEG_STR(_ai_saveload_name, SLE_STRB), - SLEG_STR(_ai_saveload_settings, SLE_STRB), + SLEG_SSTR(_ai_saveload_name, SLE_STR), + SLEG_SSTR(_ai_saveload_settings, SLE_STR), SLEG_CONDVAR(_ai_saveload_version, SLE_UINT32, SLV_108, SL_MAX_VERSION), SLEG_CONDVAR(_ai_saveload_is_random, SLE_BOOL, SLV_136, SL_MAX_VERSION), SLE_END() @@ -39,17 +39,16 @@ static void SaveReal_AIPL(int *index_ptr) AIConfig *config = AIConfig::GetConfig(index); if (config->HasScript()) { - strecpy(_ai_saveload_name, config->GetName(), lastof(_ai_saveload_name)); + _ai_saveload_name = config->GetName(); _ai_saveload_version = config->GetVersion(); } else { /* No AI is configured for this so store an empty string as name. */ - _ai_saveload_name[0] = '\0'; + _ai_saveload_name.clear(); _ai_saveload_version = -1; } _ai_saveload_is_random = config->IsRandom(); - _ai_saveload_settings[0] = '\0'; - config->SettingsToString(_ai_saveload_settings, lastof(_ai_saveload_settings)); + _ai_saveload_settings = config->SettingsToString(); SlObject(nullptr, _ai_company); /* If the AI was active, store his data too */ @@ -77,25 +76,25 @@ static void Load_AIPL() } AIConfig *config = AIConfig::GetConfig(index, AIConfig::SSS_FORCE_GAME); - if (StrEmpty(_ai_saveload_name)) { + if (_ai_saveload_name.empty()) { /* A random AI. */ config->Change(nullptr, -1, false, true); } else { - config->Change(_ai_saveload_name, _ai_saveload_version, false, _ai_saveload_is_random); + config->Change(_ai_saveload_name.c_str(), _ai_saveload_version, false, _ai_saveload_is_random); if (!config->HasScript()) { /* No version of the AI available that can load the data. Try to load the * latest version of the AI instead. */ - config->Change(_ai_saveload_name, -1, false, _ai_saveload_is_random); + config->Change(_ai_saveload_name.c_str(), -1, false, _ai_saveload_is_random); if (!config->HasScript()) { - if (strcmp(_ai_saveload_name, "%_dummy") != 0) { - DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); + if (_ai_saveload_name.compare("%_dummy") != 0) { + DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version); DEBUG(script, 0, "A random other AI will be loaded in its place."); } else { DEBUG(script, 0, "The savegame had no AIs available at the time of saving."); DEBUG(script, 0, "A random available AI will be loaded now."); } } else { - DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); + DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version); DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); } /* Make sure the AI doesn't get the saveload data, as it was not the diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp index b570d1054..d7bb22a66 100644 --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -20,14 +20,14 @@ #include "../safeguards.h" -static char _game_saveload_name[64]; -static int _game_saveload_version; -static char _game_saveload_settings[1024]; -static bool _game_saveload_is_random; +static std::string _game_saveload_name; +static int _game_saveload_version; +static std::string _game_saveload_settings; +static bool _game_saveload_is_random; static const SaveLoad _game_script[] = { - SLEG_STR(_game_saveload_name, SLE_STRB), - SLEG_STR(_game_saveload_settings, SLE_STRB), + SLEG_SSTR(_game_saveload_name, SLE_STR), + SLEG_SSTR(_game_saveload_settings, SLE_STR), SLEG_VAR(_game_saveload_version, SLE_UINT32), SLEG_VAR(_game_saveload_is_random, SLE_BOOL), SLE_END() @@ -38,17 +38,16 @@ static void SaveReal_GSDT(int *index_ptr) GameConfig *config = GameConfig::GetConfig(); if (config->HasScript()) { - strecpy(_game_saveload_name, config->GetName(), lastof(_game_saveload_name)); + _game_saveload_name = config->GetName(); _game_saveload_version = config->GetVersion(); } else { /* No GameScript is configured for this so store an empty string as name. */ - _game_saveload_name[0] = '\0'; + _game_saveload_name.clear(); _game_saveload_version = -1; } _game_saveload_is_random = config->IsRandom(); - _game_saveload_settings[0] = '\0'; - config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings)); + _game_saveload_settings = config->SettingsToString(); SlObject(nullptr, _game_script); Game::Save(); @@ -71,23 +70,23 @@ static void Load_GSDT() } GameConfig *config = GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME); - if (StrEmpty(_game_saveload_name)) { + if (_game_saveload_name.empty()) { } else { - config->Change(_game_saveload_name, _game_saveload_version, false, _game_saveload_is_random); + config->Change(_game_saveload_name.c_str(), _game_saveload_version, false, _game_saveload_is_random); if (!config->HasScript()) { /* No version of the GameScript available that can load the data. Try to load the * latest version of the GameScript instead. */ - config->Change(_game_saveload_name, -1, false, _game_saveload_is_random); + config->Change(_game_saveload_name.c_str(), -1, false, _game_saveload_is_random); if (!config->HasScript()) { - if (strcmp(_game_saveload_name, "%_dummy") != 0) { - DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version); + if (_game_saveload_name.compare("%_dummy") != 0) { + DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name.c_str(), _game_saveload_version); DEBUG(script, 0, "This game will continue to run without GameScript."); } else { DEBUG(script, 0, "The savegame had no GameScript available at the time of saving."); DEBUG(script, 0, "This game will continue to run without GameScript."); } } else { - DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version); + DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name.c_str(), _game_saveload_version); DEBUG(script, 0, "The latest version of that GameScript has been loaded instead, but it'll not get the savegame data as it's incompatible."); } /* Make sure the GameScript doesn't get the saveload data, as it was not the diff --git a/src/script/script_config.cpp b/src/script/script_config.cpp index eeab51bed..340b3b3f1 100644 --- a/src/script/script_config.cpp +++ b/src/script/script_config.cpp @@ -179,9 +179,9 @@ int ScriptConfig::GetVersion() const return this->version; } -void ScriptConfig::StringToSettings(const char *value) +void ScriptConfig::StringToSettings(const std::string &value) { - char *value_copy = stredup(value); + char *value_copy = stredup(value.c_str()); char *s = value_copy; while (s != nullptr) { @@ -205,8 +205,10 @@ void ScriptConfig::StringToSettings(const char *value) free(value_copy); } -void ScriptConfig::SettingsToString(char *string, const char *last) const +std::string ScriptConfig::SettingsToString() const { + char string[1024]; + char *last = lastof(string); char *s = string; *s = '\0'; for (const auto &item : this->settings) { @@ -216,7 +218,7 @@ void ScriptConfig::SettingsToString(char *string, const char *last) const /* Check if the string would fit in the destination */ size_t needed_size = strlen(item.first) + 1 + strlen(no); /* If it doesn't fit, skip the next settings */ - if (string + needed_size > last) break; + if (s + needed_size > last) break; s = strecat(s, item.first, last); s = strecat(s, "=", last); @@ -226,6 +228,8 @@ void ScriptConfig::SettingsToString(char *string, const char *last) const /* Remove the last ',', but only if at least one setting was saved. */ if (s != string) s[-1] = '\0'; + + return string; } const char *ScriptConfig::GetTextfile(TextfileType type, CompanyID slot) const diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp index be231fcdc..7ddc0ab6a 100644 --- a/src/script/script_config.hpp +++ b/src/script/script_config.hpp @@ -169,13 +169,13 @@ public: * Convert a string which is stored in the config file or savegames to * custom settings of this Script. */ - void StringToSettings(const char *value); + void StringToSettings(const std::string &value); /** * Convert the custom settings to a string that can be stored in the config * file or savegames. */ - void SettingsToString(char *string, const char *last) const; + std::string SettingsToString() const; /** * Search a textfile file next to this script. diff --git a/src/settings.cpp b/src/settings.cpp index 0c6c08f9a..d47c120f0 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1682,8 +1682,7 @@ static void AISaveConfig(IniFile *ini, const char *grpname) for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME); const char *name; - char value[1024]; - config->SettingsToString(value, lastof(value)); + std::string value = config->SettingsToString(); if (config->HasScript()) { name = config->GetName(); @@ -1705,8 +1704,7 @@ static void GameSaveConfig(IniFile *ini, const char *grpname) GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME); const char *name; - char value[1024]; - config->SettingsToString(value, lastof(value)); + std::string value = config->SettingsToString(); if (config->HasScript()) { name = config->GetName(); |