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authorfrosch <frosch@openttd.org>2012-11-12 20:13:34 +0000
committerfrosch <frosch@openttd.org>2012-11-12 20:13:34 +0000
commit96540079e790d293b7a5ad699ee310ff9d90546f (patch)
tree41e8f5d57362fb2b8c4be78c9794e7de91585884 /src
parentf3be01c26f68f88beebab4222f67ee6eae73bc1b (diff)
downloadopenttd-96540079e790d293b7a5ad699ee310ff9d90546f.tar.xz
(svn r24715) -Fix [FS#5335]: [NewGRF] Allow stations to draw snow/desert aware ground sprites with railtype overlays.
Diffstat (limited to 'src')
-rw-r--r--src/station_cmd.cpp73
1 files changed, 66 insertions, 7 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index cff06e580..39a84b999 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -2550,6 +2550,63 @@ const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx)
return &_station_display_datas[st][gfx];
}
+/**
+ * Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a rail overlay.
+ * If the ground sprite is suitable, \a ground is replaced with the new non-track ground sprite, and \a overlay_offset
+ * is set to the overlay to draw.
+ * @param ti Positional info for the tile to decide snowyness etc. May be NULL.
+ * @param [in,out] ground Groundsprite to draw.
+ * @param [out] overlay_offset Overlay to draw.
+ * @return true if overlay can be drawn.
+ */
+static bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset)
+{
+ bool snow_desert;
+ switch (*ground) {
+ case SPR_RAIL_TRACK_X:
+ snow_desert = false;
+ *overlay_offset = RTO_X;
+ break;
+
+ case SPR_RAIL_TRACK_Y:
+ snow_desert = false;
+ *overlay_offset = RTO_Y;
+ break;
+
+ case SPR_RAIL_TRACK_X_SNOW:
+ snow_desert = true;
+ *overlay_offset = RTO_X;
+ break;
+
+ case SPR_RAIL_TRACK_Y_SNOW:
+ snow_desert = true;
+ *overlay_offset = RTO_Y;
+ break;
+
+ default:
+ return false;
+ }
+
+ if (ti != NULL) {
+ /* Decide snow/desert from tile */
+ switch (_settings_game.game_creation.landscape) {
+ case LT_ARCTIC:
+ snow_desert = ti->z > GetSnowLine();
+ break;
+
+ case LT_TROPIC:
+ snow_desert = GetTropicZone(ti->tile) == TROPICZONE_DESERT;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ *ground = snow_desert ? SPR_FLAT_SNOW_DESERT_TILE : SPR_FLAT_GRASS_TILE;
+ return true;
+}
+
static void DrawTile_Station(TileInfo *ti)
{
const NewGRFSpriteLayout *layout = NULL;
@@ -2753,14 +2810,15 @@ draw_default_foundation:
SpriteID image = t->ground.sprite;
PaletteID pal = t->ground.pal;
- if (rti != NULL && rti->UsesOverlay() && (image == SPR_RAIL_TRACK_X || image == SPR_RAIL_TRACK_Y)) {
+ RailTrackOffset overlay_offset;
+ if (rti != NULL && rti->UsesOverlay() && SplitGroundSpriteForOverlay(ti, &image, &overlay_offset)) {
SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
- DrawGroundSprite(SPR_FLAT_GRASS_TILE, PAL_NONE);
- DrawGroundSprite(ground + (image == SPR_RAIL_TRACK_X ? RTO_X : RTO_Y), PAL_NONE);
+ DrawGroundSprite(image, PAL_NONE);
+ DrawGroundSprite(ground + overlay_offset, PAL_NONE);
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationReservation(ti->tile)) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
- DrawGroundSprite(overlay + (image == SPR_RAIL_TRACK_X ? RTO_X : RTO_Y), PALETTE_CRASH);
+ DrawGroundSprite(overlay + overlay_offset, PALETTE_CRASH);
}
} else {
image += HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? ground_relocation : total_offset;
@@ -2804,10 +2862,11 @@ void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, Ro
}
SpriteID img = t->ground.sprite;
- if ((img == SPR_RAIL_TRACK_X || img == SPR_RAIL_TRACK_Y) && rti->UsesOverlay()) {
+ RailTrackOffset overlay_offset;
+ if (rti->UsesOverlay() && SplitGroundSpriteForOverlay(NULL, &img, &overlay_offset)) {
SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND);
- DrawSprite(SPR_FLAT_GRASS_TILE, PAL_NONE, x, y);
- DrawSprite(ground + (img == SPR_RAIL_TRACK_X ? RTO_X : RTO_Y), PAL_NONE, x, y);
+ DrawSprite(img, PAL_NONE, x, y);
+ DrawSprite(ground + overlay_offset, PAL_NONE, x, y);
} else {
DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y);
}