diff options
author | rubidium <rubidium@openttd.org> | 2009-09-02 08:48:29 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-09-02 08:48:29 +0000 |
commit | 900aedf270319b5fbcd3373dfa268a5a5c1cfc78 (patch) | |
tree | 12c8b9cbfe1dcb5857bf5d0c4ef870616775cfa4 /src | |
parent | 7aa9f8e3fb29d70635d5cef8cc67133cf7718061 (diff) | |
download | openttd-900aedf270319b5fbcd3373dfa268a5a5c1cfc78.tar.xz |
(svn r17374) -Codechange: make the town and vehicle GUIs use the scrollbar wrappers
Diffstat (limited to 'src')
-rw-r--r-- | src/town_gui.cpp | 22 | ||||
-rw-r--r-- | src/vehicle_gui.cpp | 60 | ||||
-rw-r--r-- | src/window.cpp | 36 | ||||
-rw-r--r-- | src/window_gui.h | 4 |
4 files changed, 41 insertions, 81 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp index b1b192e3c..1a090f10e 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -108,7 +108,7 @@ public: Window(desc, window_number), sel_index(-1) { this->town = Town::Get(this->window_number); - this->vscroll.cap = 5; + this->vscroll.SetCapacity(5); this->FindWindowPlacementAndResize(desc); } @@ -118,7 +118,7 @@ public: int numact; uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); - SetVScrollCount(this, numact + 1); + this->vscroll.SetCount(numact + 1); if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) { this->sel_index = -1; @@ -172,7 +172,7 @@ public: } y = this->widget[TWA_COMMAND_LIST].top + 1; - int pos = this->vscroll.pos; + int pos = this->vscroll.GetPosition(); if (--pos < 0) { DrawString(this->widget[TWA_COMMAND_LIST].left + 2, this->widget[TWA_COMMAND_LIST].right - 2, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE); @@ -206,7 +206,7 @@ public: if (!IsInsideMM(y, 0, 5)) return; - y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.pos - 1); + y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.GetPosition() - 1); if (y >= 0) { this->sel_index = y; this->SetDirty(); @@ -558,7 +558,7 @@ private: this->towns.Compact(); this->towns.RebuildDone(); - SetVScrollCount(this, this->towns.Length()); // Update scrollbar as well. + this->vscroll.SetCount(this->towns.Length()); // Update scrollbar as well. } /* Always sort the towns. */ this->last_town = NULL; @@ -603,7 +603,7 @@ public: this->BuildSortTownList(); this->InitNested(desc, 0); - this->vscroll.cap = this->nested_array[TDW_CENTERTOWN]->current_y / (int)this->resize.step_height; + this->vscroll.SetCapacity(this->nested_array[TDW_CENTERTOWN]->current_y / (int)this->resize.step_height); } ~TownDirectoryWindow() @@ -635,7 +635,7 @@ public: case TDW_CENTERTOWN: { int n = 0; int y = r.top + WD_FRAMERECT_TOP; - for (uint i = this->vscroll.pos; i < this->towns.Length(); i++) { + for (uint i = this->vscroll.GetPosition(); i < this->towns.Length(); i++) { const Town *t = this->towns[i]; assert(t->xy != INVALID_TILE); @@ -645,7 +645,7 @@ public: DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN); y += this->resize.step_height; - if (++n == this->vscroll.cap) break; // max number of towns in 1 window + if (++n == this->vscroll.GetCapacity()) break; // max number of towns in 1 window } } break; } @@ -716,9 +716,9 @@ public: case TDW_CENTERTOWN: { // Click on Town Matrix uint16 id_v = (pt.y - this->nested_array[widget]->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height; - if (id_v >= this->vscroll.cap) return; // click out of bounds + if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds - id_v += this->vscroll.pos; + id_v += this->vscroll.GetPosition(); if (id_v >= this->towns.Length()) return; // click out of town bounds @@ -742,7 +742,7 @@ public: virtual void OnResize(Point delta) { - this->vscroll.cap += delta.y / (int)this->resize.step_height; + this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height); } virtual void OnInvalidateData(int data) diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index f4b9eacbb..cedae7f9d 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -102,6 +102,7 @@ void BaseVehicleListWindow::BuildVehicleList(Owner owner, uint16 index, uint16 w GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type); this->vehicles.RebuildDone(); + this->vscroll.SetCount(this->vehicles.Length()); } /* cached values for VehicleNameSorter to spare many GetString() calls */ @@ -298,14 +299,14 @@ struct RefitWindow : public Window { RefitWindow(const WindowDesc *desc, const Vehicle *v, VehicleOrderID order) : Window(desc, v->index) { this->owner = v->owner; - this->vscroll.cap = 8; + this->vscroll.SetCapacity(8); this->resize.step_height = 14; this->order = order; this->sel = -1; this->list = BuildRefitList(v); if (v->type == VEH_TRAIN) this->length = CountVehiclesInChain(v); - SetVScrollCount(this, this->list->num_lines); + this->vscroll.SetCount(this->list->num_lines); this->widget[VRW_SELECTHEADER].tooltips = STR_REFIT_TRAIN_LIST_TOOLTIP + v->type; this->widget[VRW_MATRIX].tooltips = STR_REFIT_TRAIN_LIST_TOOLTIP + v->type; @@ -337,12 +338,12 @@ struct RefitWindow : public Window { } } - SetVScrollCount(this, this->list->num_lines); + this->vscroll.SetCount(this->list->num_lines); SetDParam(0, v->index); this->DrawWidgets(); - this->cargo = DrawVehicleRefitWindow(this->list, this->sel, this->vscroll.pos, this->vscroll.cap, this->resize.step_height, this->width - 2); + this->cargo = DrawVehicleRefitWindow(this->list, this->sel, this->vscroll.GetPosition(), this->vscroll.GetCapacity(), this->resize.step_height, this->width - 2); if (this->cargo != NULL) { CommandCost cost; @@ -365,7 +366,7 @@ struct RefitWindow : public Window { case VRW_MATRIX: { // listbox int y = pt.y - this->widget[VRW_MATRIX].top; if (y >= 0) { - this->sel = (y / (int)this->resize.step_height) + this->vscroll.pos; + this->sel = (y / (int)this->resize.step_height) + this->vscroll.GetPosition(); this->SetDirty(); } break; @@ -387,8 +388,8 @@ struct RefitWindow : public Window { virtual void OnResize(Point delta) { - this->vscroll.cap += delta.y / (int)this->resize.step_height; - this->widget[VRW_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START); + this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height); + this->widget[VRW_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } }; @@ -807,8 +808,8 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle) int left = this->widget[VLW_WIDGET_LIST].left + WD_MATRIX_LEFT; int right = this->widget[VLW_WIDGET_LIST].right - WD_MATRIX_RIGHT; int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; - uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length()); - for (uint i = this->vscroll.pos; i < max; ++i) { + uint max = min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), this->vehicles.Length()); + for (uint i = this->vscroll.GetPosition(); i < max; ++i) { const Vehicle *v = this->vehicles[i]; StringID str; @@ -879,19 +880,19 @@ struct VehicleListWindow : public BaseVehicleListWindow { this->resize.step_width = 1; /* Fallthrough */ case VEH_ROAD: - this->vscroll.cap = 6; + this->vscroll.SetCapacity(6); this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; break; case VEH_SHIP: case VEH_AIRCRAFT: - this->vscroll.cap = 4; + this->vscroll.SetCapacity(4); this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG; break; default: NOT_REACHED(); } - this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START); + this->widget[VLW_WIDGET_LIST].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); /* Set up sorting. Make the window-specific _sorting variable * point to the correct global _sorting struct so we are freed @@ -925,7 +926,6 @@ struct VehicleListWindow : public BaseVehicleListWindow { this->BuildVehicleList(owner, index, window_type); this->SortVehicleList(); - SetVScrollCount(this, this->vehicles.Length()); if (this->vehicles.Length() == 0) HideDropDownMenu(this); @@ -937,25 +937,25 @@ struct VehicleListWindow : public BaseVehicleListWindow { * and we should close the window when deleting the order */ NOT_REACHED(); } - SetDParam(0, this->vscroll.count); + SetDParam(0, this->vscroll.GetCount()); break; case VLW_STANDARD: // Company Name SetDParam(0, STR_COMPANY_NAME); SetDParam(1, owner); - SetDParam(2, this->vscroll.count); + SetDParam(2, this->vscroll.GetCount()); break; case VLW_WAYPOINT_LIST: SetDParam(0, STR_WAYPOINT_NAME); SetDParam(1, index); - SetDParam(2, this->vscroll.count); + SetDParam(2, this->vscroll.GetCount()); break; case VLW_STATION_LIST: // Station Name SetDParam(0, STR_STATION_NAME); SetDParam(1, index); - SetDParam(2, this->vscroll.count); + SetDParam(2, this->vscroll.GetCount()); break; case VLW_DEPOT_LIST: @@ -965,7 +965,7 @@ struct VehicleListWindow : public BaseVehicleListWindow { } else { SetDParam(1, Depot::Get(index)->town_index); } - SetDParam(2, this->vscroll.count); + SetDParam(2, this->vscroll.GetCount()); break; default: NOT_REACHED(); } @@ -1015,9 +1015,9 @@ struct VehicleListWindow : public BaseVehicleListWindow { uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height; const Vehicle *v; - if (id_v >= this->vscroll.cap) return; // click out of bounds + if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds - id_v += this->vscroll.pos; + id_v += this->vscroll.GetPosition(); if (id_v >= this->vehicles.Length()) return; // click out of list bound @@ -1103,8 +1103,8 @@ struct VehicleListWindow : public BaseVehicleListWindow { virtual void OnResize(Point delta) { - this->vscroll.cap += delta.y / (int)this->resize.step_height; - this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START); + this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height); + this->widget[VLW_WIDGET_LIST].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } virtual void OnInvalidateData(int data) @@ -1279,7 +1279,7 @@ struct VehicleDetailsWindow : Window { case VEH_TRAIN: ResizeWindow(this, 0, 39); - this->vscroll.cap = 6; + this->vscroll.SetCapacity(6); this->height += 12; this->resize.step_height = 14; this->resize.height = this->height - 14 * 2; // Minimum of 4 wagons in the display @@ -1310,11 +1310,11 @@ struct VehicleDetailsWindow : Window { } if (v->type != VEH_TRAIN) { - this->vscroll.cap = 1; + this->vscroll.SetCapacity(1); this->widget[VLD_WIDGET_MIDDLE_DETAILS].right += 12; } - this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START); + this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); this->owner = v->owner; this->tab = TDW_TAB_CARGO; @@ -1367,7 +1367,7 @@ struct VehicleDetailsWindow : Window { if (v->type == VEH_TRAIN) { this->DisableWidget(det_tab + VLD_WIDGET_DETAILS_CARGO_CARRIED); - SetVScrollCount(this, GetTrainDetailsWndVScroll(v->index, det_tab)); + this->vscroll.SetCount(GetTrainDetailsWndVScroll(v->index, det_tab)); } this->SetWidgetsHiddenState(v->type != VEH_TRAIN, @@ -1436,14 +1436,14 @@ struct VehicleDetailsWindow : Window { const Widget *matrix = &this->widget[VLD_WIDGET_MIDDLE_DETAILS]; switch (v->type) { case VEH_TRAIN: - DrawVehicleDetails(v, matrix->left + 2, matrix->right - 2, matrix->top + 1, this->vscroll.pos, this->vscroll.cap, det_tab); + DrawVehicleDetails(v, matrix->left + 2, matrix->right - 2, matrix->top + 1, this->vscroll.GetPosition(), this->vscroll.GetCapacity(), det_tab); break; case VEH_ROAD: case VEH_SHIP: case VEH_AIRCRAFT: DrawVehicleImage(v, matrix->left + 3, matrix->top + 1, INVALID_VEHICLE, matrix->right - matrix->left - 5, 0); - DrawVehicleDetails(v, matrix->left + 75, matrix->right - 2, matrix->top + 1, this->vscroll.pos, this->vscroll.cap, det_tab); + DrawVehicleDetails(v, matrix->left + 75, matrix->right - 2, matrix->top + 1, this->vscroll.GetPosition(), this->vscroll.GetCapacity(), det_tab); break; default: NOT_REACHED(); @@ -1501,8 +1501,8 @@ struct VehicleDetailsWindow : Window { if (delta.x != 0) ResizeButtons(this, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TOTAL_CARGO); if (delta.y == 0) return; - this->vscroll.cap += delta.y / 14; - this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START); + this->vscroll.UpdateCapacity(delta.y / 14); + this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } }; diff --git a/src/window.cpp b/src/window.cpp index 69d7b707b..af0c4e024 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -2626,42 +2626,6 @@ int PositionMainToolbar(Window *w) return w->left; } -/** - * Set the number of items of the vertical scrollbar. - * - * Function also updates the position of the scrollbar if necessary. - * @param w Window containing the vertical scrollbar - * @param num New number of items - */ -void SetVScrollCount(Window *w, int num) -{ - w->vscroll.SetCount(num); -} - -/** - * Set the number of items of the second vertical scrollbar. - * - * Function also updates the position of the scrollbar if necessary. - * @param w Window containing the second vertical scrollbar - * @param num New number of items - */ -void SetVScroll2Count(Window *w, int num) -{ - w->vscroll2.SetCount(num); -} - -/** - * Set the number of items of the horizontal scrollbar. - * - * Function also updates the position of the scrollbar if necessary. - * @param w Window containing the horizontal scrollbar - * @param num New number of items - */ -void SetHScrollCount(Window *w, int num) -{ - w->hscroll.SetCount(num); -} - /** * Switches viewports following vehicles, which get autoreplaced diff --git a/src/window_gui.h b/src/window_gui.h index 0a2e4159e..d8f01f929 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -957,8 +957,4 @@ void ResizeButtons(Window *w, byte left, byte right); void ResizeWindowForWidget(Window *w, uint widget, int delta_x, int delta_y); -void SetVScrollCount(Window *w, int num); -void SetVScroll2Count(Window *w, int num); -void SetHScrollCount(Window *w, int num); - #endif /* WINDOW_GUI_H */ |