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author | celestar <celestar@openttd.org> | 2007-01-17 11:15:51 +0000 |
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committer | celestar <celestar@openttd.org> | 2007-01-17 11:15:51 +0000 |
commit | 8c547930686ae662b26dbe93362c05e6e4227ac1 (patch) | |
tree | 3335268e36d18ec8067bc2aac90872caadf1709a /src | |
parent | a973e457193b41afbfaa468be1c2fe22c484c845 (diff) | |
download | openttd-8c547930686ae662b26dbe93362c05e6e4227ac1.tar.xz |
(svn r8185) -Codechange: Equipped Roadstops with new/delete operators and gave them proper constructors/destructors (Thanks to KUDr for a nice interactive C++ lesson)
Diffstat (limited to 'src')
-rw-r--r-- | src/oldloader.cpp | 23 | ||||
-rw-r--r-- | src/station.cpp | 97 | ||||
-rw-r--r-- | src/station.h | 22 | ||||
-rw-r--r-- | src/station_cmd.cpp | 72 |
4 files changed, 121 insertions, 93 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 58f82cf14..d2e67a1b5 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -314,27 +314,10 @@ static void FixOldStations(void) } /* Check if there is a bus or truck station, and convert to new format */ - if (st->bus_tile_obsolete != 0) { - st->bus_stops = AllocateRoadStop(); - st->bus_stops->xy = st->bus_tile_obsolete; - st->bus_stops->used = true; - st->bus_stops->status = 3; - st->bus_stops->station = st->index; - st->bus_stops->next = NULL; - st->bus_stops->prev = NULL; - st->bus_stops->num_vehicles = 0; - } + if (st->bus_tile_obsolete != 0) st->bus_stops = new RoadStop(st->bus_tile_obsolete, st->index); + + if (st->lorry_tile_obsolete != 0) st->truck_stops = new RoadStop(st->lorry_tile_obsolete, st->index); - if (st->lorry_tile_obsolete != 0) { - st->truck_stops = AllocateRoadStop(); - st->truck_stops->xy = st->lorry_tile_obsolete; - st->truck_stops->used = true; - st->truck_stops->status = 3; - st->truck_stops->station = st->index; - st->truck_stops->next = NULL; - st->truck_stops->prev = NULL; - st->truck_stops->num_vehicles = 0; - } } } diff --git a/src/station.cpp b/src/station.cpp index 69f34f20f..e23439eb0 100644 --- a/src/station.cpp +++ b/src/station.cpp @@ -312,3 +312,100 @@ StationRect& StationRect::operator = (Rect src) return *this; } + +/************************************************************************/ +/* RoadStop implementation */ +/************************************************************************/ + +/** Allocates a new RoadStop onto the pool, or recycles an unsed one + * @return a pointer to the new roadstop + */ +void *RoadStop::operator new(size_t size) +{ + RoadStop *rs = AllocateRaw(); + return rs; +} + +/** Gets a RoadStop with a given index and allocates it when needed + * @return a pointer to the roadstop + */ +void *RoadStop::operator new(size_t size, int index) +{ + if (!AddBlockIfNeeded(&_RoadStop_pool, index)) { + error("RoadStops: failed loading savegame: too many RoadStops"); + } + + RoadStop *rs = GetRoadStop(index); + return rs; +} + +void RoadStop::operator delete(void *p) +{ +} + +void RoadStop::operator delete(void *p, int index) +{ +} + +/** Initializes a RoadStop */ +RoadStop::RoadStop(TileIndex tile, StationID index) +{ + DEBUG(ms, cDebugCtorLevel, "I+%3d at %d[0x%x]", index, tile, tile); + xy = tile; + used = true; + status = 3; //stop is free + next = NULL; + prev = NULL; + station = index; + num_vehicles = 0; +} + +/** De-Initializes a RoadStops. This includes clearing all slots that vehicles might + * have and unlinks it from the linked list of road stops at the given station + */ +RoadStop::~RoadStop() +{ + Vehicle *v; + + /* Clear the slot assignment of all vehicles heading for this road stop */ + if (num_vehicles != 0) { + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Road && v->u.road.slot == this) ClearSlot(v); + } + } + assert(num_vehicles == 0); + + if (prev != NULL) prev->next = next; + if (next != NULL) next->prev = prev; + + used = false; + DEBUG(ms, cDebugCtorLevel , "I- at %3d%d[0x%x]", station, xy, xy); + + xy = INVALID_TILE; + station = INVALID_STATION; +} + + +/** Low-level function for allocating a RoadStop on the pool */ +RoadStop *RoadStop::AllocateRaw( void ) +{ + RoadStop *rs; + + /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. + * TODO - This is just a temporary stage, this will be removed. */ + for (rs = GetRoadStop(0); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) { + if (!IsValidRoadStop(rs)) { + RoadStopID index = rs->index; + + memset(rs, 0, sizeof(*rs)); + rs->index = index; + + return rs; + } + } + + /* Check if we can add a block to the pool */ + if (AddBlockToPool(&_RoadStop_pool)) return AllocateRaw(); + + return NULL; +} diff --git a/src/station.h b/src/station.h index b6cffe1d2..dc86f689f 100644 --- a/src/station.h +++ b/src/station.h @@ -53,6 +53,20 @@ typedef struct RoadStop { StationID station; struct RoadStop *next; struct RoadStop *prev; + + static const int cDebugCtorLevel = 3; + + RoadStop(TileIndex tile, StationID index); + ~RoadStop(); + + void *operator new (size_t size); + void operator delete(void *rs); + + /* For loading games */ + void *operator new (size_t size, int index); + void operator delete(void *rs, int index); + + static RoadStop *AllocateRaw( void ); } RoadStop; typedef struct StationSpecList { @@ -248,14 +262,6 @@ static inline bool IsValidRoadStop(const RoadStop *rs) return rs->used; } -void DestroyRoadStop(RoadStop* rs); - -static inline void DeleteRoadStop(RoadStop *rs) -{ - DestroyRoadStop(rs); - rs->used = false; -} - #define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (IsValidRoadStop(rs)) #define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0) diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 36ec79d12..236a716a6 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -77,16 +77,6 @@ DEFINE_OLD_POOL(RoadStop, RoadStop, RoadStopPoolNewBlock, NULL) extern void UpdateAirplanesOnNewStation(Station *st); -static void InitializeRoadStop(RoadStop *road_stop, RoadStop *previous, TileIndex tile, StationID index) -{ - road_stop->xy = tile; - road_stop->used = true; - road_stop->status = 3; //stop is free - road_stop->next = NULL; - road_stop->prev = previous; - road_stop->station = index; - road_stop->num_vehicles = 0; -} RoadStop* GetPrimaryRoadStop(const Station* st, RoadStopType type) { @@ -122,28 +112,6 @@ uint GetNumRoadStopsInStation(const Station* st, RoadStopType type) return num; } -RoadStop *AllocateRoadStop(void) -{ - RoadStop *rs; - - /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. - * TODO - This is just a temporary stage, this will be removed. */ - for (rs = GetRoadStop(0); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) { - if (!IsValidRoadStop(rs)) { - RoadStopID index = rs->index; - - memset(rs, 0, sizeof(*rs)); - rs->index = index; - - return rs; - } - } - - /* Check if we can add a block to the pool */ - if (AddBlockToPool(&_RoadStop_pool)) return AllocateRoadStop(); - - return NULL; -} /* Calculate the radius of the station. Basicly it is the biggest * radius that is available within the station */ @@ -1393,7 +1361,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } //give us a road stop in the list, and check if something went wrong - road_stop = AllocateRoadStop(); + road_stop = new RoadStop(tile, INVALID_STATION); if (road_stop == NULL) { return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS); } @@ -1443,7 +1411,8 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) *currstop = road_stop; //initialize an empty station - InitializeRoadStop(road_stop, prev, tile, st->index); + road_stop->prev = prev; + road_stop->station = st->index; if (!st->facilities) st->xy = tile; st->facilities |= (type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP; st->owner = _current_player; @@ -1499,7 +1468,7 @@ static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile) *primary_stop = (*primary_stop)->next; } - DeleteRoadStop(cur_stop); + delete cur_stop; DoClearSquare(tile); st->rect.AfterRemoveTile(st, tile); @@ -2356,27 +2325,6 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y) return 0; } -/** - * Cleanup a RoadStop. Make sure no vehicles try to go to this roadstop. - */ -void DestroyRoadStop(RoadStop* rs) -{ - Vehicle *v; - - /* Clear the slot assignment of all vehicles heading for this road stop */ - if (rs->num_vehicles != 0) { - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road && v->u.road.slot == rs) { - ClearSlot(v); - } - } - } - assert(rs->num_vehicles == 0); - - if (rs->prev != NULL) rs->prev->next = rs->next; - if (rs->next != NULL) rs->next->prev = rs->prev; -} - void DeleteAllPlayerStations(void) { @@ -3059,18 +3007,16 @@ static void Load_STNS(void) * convert, if needed */ if (CheckSavegameVersion(6)) { if (st->bus_tile_obsolete != 0) { - st->bus_stops = AllocateRoadStop(); + st->bus_stops = new RoadStop(st->bus_tile_obsolete, st->index); if (st->bus_stops == NULL) error("Station: too many busstations in savegame"); - InitializeRoadStop(st->bus_stops, NULL, st->bus_tile_obsolete, st->index); } if (st->lorry_tile_obsolete != 0) { - st->truck_stops = AllocateRoadStop(); + st->truck_stops = new RoadStop(st->lorry_tile_obsolete, st->index); if (st->truck_stops == NULL) error("Station: too many truckstations in savegame"); - InitializeRoadStop(st->truck_stops, NULL, st->lorry_tile_obsolete, st->index); } } } @@ -3094,12 +3040,8 @@ static void Load_ROADSTOP(void) int index; while ((index = SlIterateArray()) != -1) { - RoadStop *rs; - - if (!AddBlockIfNeeded(&_RoadStop_pool, index)) - error("RoadStops: failed loading savegame: too many RoadStops"); + RoadStop *rs = new (index) RoadStop(INVALID_TILE, INVALID_STATION); - rs = GetRoadStop(index); SlObject(rs, _roadstop_desc); } } |