diff options
author | glx <glx@openttd.org> | 2019-03-05 15:52:41 +0100 |
---|---|---|
committer | glx22 <glx22@users.noreply.github.com> | 2020-07-16 00:53:26 +0200 |
commit | 8794c61f25dfe055296ed500c54d22613fbcb73f (patch) | |
tree | b0ecc5984f0289651941a18cb57fdd3b7b68874e /src | |
parent | 26b91192a3100c697dc63f96e724d10189c10f13 (diff) | |
download | openttd-8794c61f25dfe055296ed500c54d22613fbcb73f.tar.xz |
Change: rewrote generate_widget in CMake
Diffstat (limited to 'src')
-rw-r--r-- | src/script/api/CMakeLists.txt | 42 | ||||
-rw-r--r-- | src/script/api/Doxyfile_AI | 2 | ||||
-rw-r--r-- | src/script/api/Doxyfile_Game | 2 | ||||
-rw-r--r-- | src/script/api/generate_widget.awk | 114 | ||||
-rwxr-xr-x | src/script/api/generate_widget.sh | 22 | ||||
-rw-r--r-- | src/script/api/generate_widget.vbs | 190 | ||||
-rw-r--r-- | src/script/api/script_window.hpp | 2684 | ||||
-rw-r--r-- | src/script/api/script_window.hpp.in | 171 |
8 files changed, 214 insertions, 3013 deletions
diff --git a/src/script/api/CMakeLists.txt b/src/script/api/CMakeLists.txt index 9c665293c..f9f5fb7c8 100644 --- a/src/script/api/CMakeLists.txt +++ b/src/script/api/CMakeLists.txt @@ -1,3 +1,44 @@ +# Get script_window.hpp dependencies +file(STRINGS ${CMAKE_CURRENT_SOURCE_DIR}/script_window.hpp.in ENUM_LINES REGEX "@enum") +foreach(ENUM IN LISTS ENUM_LINES) + string(REGEX REPLACE ".* ([^ @]+)@.*" "\\1" FILE_PATTERN "${ENUM}") + file(GLOB FILENAMES "${FILE_PATTERN}") + list(APPEND DEPENDENCIES ${FILENAMES}) +endforeach(ENUM) +list(REMOVE_DUPLICATES DEPENDENCIES) + +# Add a command to generate script_window.hpp +add_custom_command_timestamp(OUTPUT ${CMAKE_BINARY_DIR}/generated/script/api/script_window.hpp + COMMAND ${CMAKE_COMMAND} + -DGENERATE_SOURCE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/script_window.hpp.in + -DGENERATE_BINARY_FILE=${CMAKE_BINARY_DIR}/generated/script/api/script_window.hpp + -P ${CMAKE_SOURCE_DIR}/cmake/scripts/GenerateWidget.cmake + COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/generated/script/api/dummy # dummy directory for #include "../script_window.hpp" + MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/script_window.hpp.in + DEPENDS ${CMAKE_SOURCE_DIR}/cmake/scripts/GenerateWidget.cmake ${DEPENDENCIES} + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + COMMENT "Generating script_window.hpp" +) +add_custom_target_timestamp(script_window + DEPENDS + ${CMAKE_BINARY_DIR}/generated/script/api/script_window.hpp +) + +add_library(script_api + INTERFACE +) +target_include_directories(script_api + INTERFACE + ${CMAKE_BINARY_DIR}/generated/script/api/ + ${CMAKE_BINARY_DIR}/generated/script/api/dummy # dummy path so #include "../script_window.hpp" works + ${CMAKE_CURRENT_SOURCE_DIR} +) +add_dependencies(script_api + script_window +) +add_library(openttd::script_api ALIAS script_api) + + add_files( ai_changelog.hpp game_changelog.hpp @@ -69,7 +110,6 @@ add_files( script_viewport.hpp script_waypoint.hpp script_waypointlist.hpp - script_window.hpp script_accounting.cpp script_admin.cpp script_airport.cpp diff --git a/src/script/api/Doxyfile_AI b/src/script/api/Doxyfile_AI index d88259915..fbd935b41 100644 --- a/src/script/api/Doxyfile_AI +++ b/src/script/api/Doxyfile_AI @@ -91,7 +91,7 @@ WARN_LOGFILE = #--------------------------------------------------------------------------- # configuration options related to the input files #--------------------------------------------------------------------------- -INPUT = . +INPUT = . $(GENERATED_API_DIR) INPUT_ENCODING = UTF-8 FILE_PATTERNS = script_*.hpp \ ai_*.hpp diff --git a/src/script/api/Doxyfile_Game b/src/script/api/Doxyfile_Game index 99b2ab05e..238b47f7d 100644 --- a/src/script/api/Doxyfile_Game +++ b/src/script/api/Doxyfile_Game @@ -91,7 +91,7 @@ WARN_LOGFILE = #--------------------------------------------------------------------------- # configuration options related to the input files #--------------------------------------------------------------------------- -INPUT = . +INPUT = . $(GENERATED_API_DIR) INPUT_ENCODING = UTF-8 FILE_PATTERNS = script_*.hpp \ game_*.hpp diff --git a/src/script/api/generate_widget.awk b/src/script/api/generate_widget.awk deleted file mode 100644 index fe9fbe834..000000000 --- a/src/script/api/generate_widget.awk +++ /dev/null @@ -1,114 +0,0 @@ -# This file is part of OpenTTD. -# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. -# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - -# -# Awk script to automatically generate the enums in script_window.hpp -# -# The file is scanned for @enum and @endenum tokens, and the content between them is replaced by an enum from a different file. -# -# Example: -# // @enum enumname filename -# ... content here is replaced ... -# // @endenum -# -# The parameter "enumname" specifies the enumeration to extract. This can also be a regular expression. -# The parameter "filename" specifies the relative path to the file, where the enumeration is extracted from. This can also be a glob expression. -# -# - -BEGIN { - skiptillend = 0; -} - -{ CR = (match($0, "\\r$") > 0 ? "\r" : "") } - -/@enum/ { - print; - add_indent = gensub("[^ ]*", "", "g"); - sub(".*@enum *", ""); - enum = $1; - pattern = $2; - - files = "echo " pattern; - files | getline filelist; - close(files); - - split(filelist, filearray); - count = asort(filearray); - for (i = 1; i <= count; i++) { - active = 0; - active_comment = 0; - comment = ""; - file = filearray[i]; - print add_indent "/* automatically generated from " file " */" CR - while ((getline < file) > 0) { - sub(rm_indent, ""); - - # Remember possible doxygen comment before enum declaration - if ((active == 0) && (match($0, "/\\*\\*") > 0)) { - comment = add_indent $0; - active_comment = 1; - } else if (active_comment == 1) { - comment = comment "\n" add_indent $0; - } - - # Check for enum match - if (match($0, "^ *enum *" enum " *\\{") > 0) { - rm_indent = $0; - gsub("[^ ]*", "", rm_indent); - active = 1; - if (active_comment > 0) print comment; - active_comment = 0; - comment = ""; - } - - # Forget doxygen comment, if no enum follows - if (active_comment == 2 && $0 != "" CR) { - active_comment = 0; - comment = ""; - } - if (active_comment == 1 && match($0, "\\*/") > 0) active_comment = 2; - - if (active != 0) { - if (match($0, "^ *[A-Za-z0-9_]* *[,=]") > 0) { - # Transform enum values - sub(" *=[^,]*", ""); - sub(" *//", " //"); - - match($0, "^( *)([A-Za-z0-9_]+),(.*)", parts); - - if (parts[3] == "" CR) { - printf "%s%s%-45s= ::%s\n", add_indent, parts[1], parts[2], (parts[2] "," CR) - } else { - printf "%s%s%-45s= ::%-45s%s\n", add_indent, parts[1], parts[2], (parts[2] ","), (parts[3]); - } - } else if ($0 == "" CR) { - print "" CR; - } else { - print add_indent $0; - } - } - - if (match($0, "^ *\\};") > 0) { - if (active != 0) print "" CR; - active = 0; - } - } - close(file); - } - - skiptillend = 1; - next; -} - -/@endenum/ { - print; - skiptillend = 0; - next; -} - -{ - if (skiptillend == 0) print; -} diff --git a/src/script/api/generate_widget.sh b/src/script/api/generate_widget.sh deleted file mode 100755 index bd5fdab1d..000000000 --- a/src/script/api/generate_widget.sh +++ /dev/null @@ -1,22 +0,0 @@ -#!/bin/bash - -# This file is part of OpenTTD. -# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. -# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - -# Set neutral locale so sort behaves the same everywhere -LC_ALL=C -export LC_ALL - -# We really need gawk for this! -AWK=gawk - -${AWK} --version > /dev/null 2> /dev/null -if [ "$?" != "0" ]; then - echo "This script needs gawk to run properly" - exit 1 -fi - -${AWK} -v BINMODE=1 -f generate_widget.awk script_window.hpp > script_window.tmp -mv script_window.tmp script_window.hpp diff --git a/src/script/api/generate_widget.vbs b/src/script/api/generate_widget.vbs deleted file mode 100644 index c737bcf4d..000000000 --- a/src/script/api/generate_widget.vbs +++ /dev/null @@ -1,190 +0,0 @@ -Option Explicit - -' This file is part of OpenTTD. -' OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. -' OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -' See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - -Dim FSO, filename, skiptillend, eof -Set FSO = CreateObject("Scripting.FileSystemObject") - -filename = "script_window.hpp" -skiptillend = False -eof = vbCrLf - -If Not FSO.FileExists(filename) Then - WScript.Echo filename & " not found" - WScript.Quit 1 -End If - -Function GetFiles(pattern) - Dim parent, re, files, f - Set files = CreateObject("Scripting.Dictionary") - Set re = New RegExp - - parent = FSO.GetParentFolderName(pattern) - pattern = FSO.GetFileName(pattern) - - ' Convert pattern to a valid regex - re.Global = True - re.Pattern = "\." - pattern = re.Replace(pattern, "\.") - re.Pattern = "\*" - pattern = re.Replace(pattern, ".*") - re.Pattern = pattern - - ' Get the file list - For Each f In FSO.GetFolder(parent).Files - If re.Test(f.Path) Then - f = parent & "/" & f.Name - files.Add f, f - End If - Next - - ' Sort the file list - Set GetFiles = CreateObject("Scripting.Dictionary") - While files.Count <> 0 - Dim first - first = "" - For Each f in files - If first = "" Or StrComp(first, f) = 1 Then first = f - Next - GetFiles.Add first, first - files.Remove(First) - Wend -End Function - -Sub Generate(line, file) - Dim re, add_indent, enum_pattern, file_pattern, f, active, active_comment, comment, rm_indent - Set re = New RegExp - - re.Global = True - re.Pattern = "[^ ]*" - add_indent = re.Replace(line, "") - re.Global = False - re.Pattern = ".*@enum *" - line = Split(re.Replace(line, "")) - enum_pattern = line(0) - file_pattern = line(1) - For Each f In GetFiles(file_pattern).Items - active = 0 - active_comment = 0 - comment = "" - file.Write add_indent & "/* automatically generated from " & f & " */" & eof - Set f = FSO.OpenTextFile(f, 1) - While Not f.AtEndOfStream - re.Pattern = rm_indent - line = re.Replace(f.ReadLine, "") - - ' Remember possible doxygen comment before enum declaration - re.Pattern = "/\*\*" - If active = 0 And re.Test(line) Then - comment = add_indent & line - active_comment = 1 - ElseIf active_comment = 1 Then - comment = comment & vbCrLf & add_indent & line - End If - - ' Check for enum match - re.Pattern = "^ *enum *" & enum_pattern & " *\{" - If re.Test(line) Then - re.Global = True - re.Pattern = "[^ ]*" - rm_indent = re.Replace(line, "") - re.Global = False - active = 1 - If active_comment > 0 Then file.Write comment & eof - active_comment = 0 - comment = "" - End If - - ' Forget doxygen comment, if no enum follows - If active_comment = 2 And line <> "" Then - active_comment = 0 - comment = "" - End If - re.Pattern = "\*/" - If active_comment = 1 And re.Test(line) Then active_comment = 2 - - If active <> 0 Then - re.Pattern = "^ *[A-Za-z0-9_]* *[,=]" - If re.Test(line) Then - Dim parts - ' Transform enum values - re.Pattern = " *=[^,]*" - line = re.Replace(line, "") - re.Pattern = " *//" - line = re.Replace(line, " //") - - re.Pattern = "^( *)([A-Za-z0-9_]+),(.*)" - Set parts = re.Execute(line) - - With parts.Item(0).SubMatches - If .Item(2) = "" Then - file.Write add_indent & .Item(0) & .Item(1) & String(45 - Len(.Item(1)), " ") & "= ::" & .Item(1) & "," & eof - Else - file.Write add_indent & .Item(0) & .Item(1) & String(45 - Len(.Item(1)), " ") & "= ::" & .Item(1) & "," & String(44 - Len(.Item(1)), " ") & .Item(2) & eof - End If - End With - ElseIf line = "" Then - file.Write eof - Else - file.Write add_indent & line & eof - End If - End If - - re.Pattern = "^ *\};" - If re.Test(line) Then - If active <> 0 Then file.Write eof - active = 0 - End If - Wend - f.Close - Next -End Sub - -Sub Parse(line, file) - Dim re - Set re = New RegExp - - re.pattern = "@enum" - If re.Test(line) Then - file.Write line & eof - Generate line, file - skiptillend = True - Exit Sub - End If - - re.pattern = "@endenum" - If re.Test(line) Then - file.Write line & eof - skiptillend = False - Exit Sub - End If - - If Not skiptillend Then - file.Write line & eof - End If -End Sub - -Dim file, source, lines, i - -WScript.Echo "Starting to parse " & filename -Set file = FSO.OpenTextFile(filename, 1) -If Not file.AtEndOfStream Then - source = file.ReadAll -End IF -file.Close - -lines = Split(source, eof) -If UBound(lines) = 0 Then - eof = vbLf - lines = Split(source, eof) -End If - -Set file = FSO.OpenTextFile(filename, 2) -For i = LBound(lines) To UBound(lines) - 1 ' Split adds an extra line, we must ignore it - Parse lines(i), file -Next -file.Close -WScript.Echo "Done" diff --git a/src/script/api/script_window.hpp b/src/script/api/script_window.hpp deleted file mode 100644 index 39a64034b..000000000 --- a/src/script/api/script_window.hpp +++ /dev/null @@ -1,2684 +0,0 @@ -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. - */ - -/** @file script_window.hpp Everything to handle window interaction. */ - -#ifndef SCRIPT_WINDOW_HPP -#define SCRIPT_WINDOW_HPP - -#include "script_object.hpp" -#include "../../window_type.h" -#include "../../gfx_type.h" - -#include "../../widgets/ai_widget.h" -#include "../../widgets/airport_widget.h" -#include "../../widgets/autoreplace_widget.h" -#include "../../widgets/bootstrap_widget.h" -#include "../../widgets/bridge_widget.h" -#include "../../widgets/build_vehicle_widget.h" -#include "../../widgets/cheat_widget.h" -#include "../../widgets/company_widget.h" -#include "../../widgets/console_widget.h" -#include "../../widgets/date_widget.h" -#include "../../widgets/depot_widget.h" -#include "../../widgets/dock_widget.h" -#include "../../widgets/dropdown_widget.h" -#include "../../widgets/engine_widget.h" -#include "../../widgets/error_widget.h" -#include "../../widgets/fios_widget.h" -#include "../../widgets/framerate_widget.h" -#include "../../widgets/genworld_widget.h" -#include "../../widgets/goal_widget.h" -#include "../../widgets/graph_widget.h" -#include "../../widgets/group_widget.h" -#include "../../widgets/highscore_widget.h" -#include "../../widgets/industry_widget.h" -#include "../../widgets/intro_widget.h" -#include "../../widgets/main_widget.h" -#include "../../widgets/misc_widget.h" -#include "../../widgets/music_widget.h" -#include "../../widgets/network_chat_widget.h" -#include "../../widgets/network_content_widget.h" -#include "../../widgets/network_widget.h" -#include "../../widgets/newgrf_debug_widget.h" -#include "../../widgets/newgrf_widget.h" -#include "../../widgets/news_widget.h" -#include "../../widgets/object_widget.h" -#include "../../widgets/order_widget.h" -#include "../../widgets/osk_widget.h" -#include "../../widgets/rail_widget.h" -#include "../../widgets/road_widget.h" -#include "../../widgets/screenshot_widget.h" -#include "../../widgets/settings_widget.h" -#include "../../widgets/sign_widget.h" -#include "../../widgets/smallmap_widget.h" -#include "../../widgets/station_widget.h" -#include "../../widgets/statusbar_widget.h" -#include "../../widgets/subsidy_widget.h" -#include "../../widgets/terraform_widget.h" -#include "../../widgets/timetable_widget.h" -#include "../../widgets/toolbar_widget.h" -#include "../../widgets/town_widget.h" -#include "../../widgets/transparency_widget.h" -#include "../../widgets/tree_widget.h" -#include "../../widgets/vehicle_widget.h" -#include "../../widgets/viewport_widget.h" -#include "../../widgets/waypoint_widget.h" -#include "../../widgets/link_graph_legend_widget.h" -#include "../../widgets/story_widget.h" - -/** - * Class that handles window interaction. A Window in OpenTTD has two imporant - * values. The WindowClass, and a Window number. The first indicates roughly - * which window it is. WC_TOWN_VIEW for example, is the view of a town. - * The Window number is a bit more complex, as it depends mostly on the - * WindowClass. For example for WC_TOWN_VIEW it is the TownID. In general a - * good rule of thumb is: either the number is always 0, or the ID of the - * object in question. - * In the comment at the widget enum, it is mentioned how the number is used. - * - * Note, that the detailed window layout is very version specific. - * Enum values might be added, changed or removed in future versions without notice - * in the changelog, and there won't be any means of compatibility. - * - * @api game - */ -class ScriptWindow : public ScriptObject { -public: - // @enum WindowNumberEnum ../../window_type.h - /* automatically generated from ../../window_type.h */ - /** %Window numbers. */ - enum WindowNumberEnum { - WN_GAME_OPTIONS_AI = ::WN_GAME_OPTIONS_AI, ///< AI settings. - WN_GAME_OPTIONS_ABOUT = ::WN_GAME_OPTIONS_ABOUT, ///< About window. - WN_GAME_OPTIONS_NEWGRF_STATE = ::WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings. - WN_GAME_OPTIONS_GAME_OPTIONS = ::WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options. - WN_GAME_OPTIONS_GAME_SETTINGS = ::WN_GAME_OPTIONS_GAME_SETTINGS, ///< Game settings. - - WN_QUERY_STRING = ::WN_QUERY_STRING, ///< Query string. - WN_QUERY_STRING_SIGN = ::WN_QUERY_STRING_SIGN, ///< Query string for signs. - - WN_CONFIRM_POPUP_QUERY = ::WN_CONFIRM_POPUP_QUERY, ///< Query popup confirm. - WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = ::WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap. - - WN_NETWORK_WINDOW_GAME = ::WN_NETWORK_WINDOW_GAME, ///< Network game window. - WN_NETWORK_WINDOW_LOBBY = ::WN_NETWORK_WINDOW_LOBBY, ///< Network lobby window. - WN_NETWORK_WINDOW_CONTENT_LIST = ::WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list. - WN_NETWORK_WINDOW_START = ::WN_NETWORK_WINDOW_START, ///< Network start server. - - WN_NETWORK_STATUS_WINDOW_JOIN = ::WN_NETWORK_STATUS_WINDOW_JOIN, ///< Network join status. - WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = ::WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status. - }; - - // @endenum - - // @enum WindowClass ../../window_type.h - /* automatically generated from ../../window_type.h */ - /** %Window classes. */ - enum WindowClass { - WC_NONE = ::WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW. - - /** - * Main window; %Window numbers: - * - 0 = #MainWidgets - */ - WC_MAIN_WINDOW = ::WC_MAIN_WINDOW, - - /** - * Main toolbar (the long bar at the top); %Window numbers: - * - 0 = #ToolbarNormalWidgets - * - 0 = #ToolbarEditorWidgets - */ - WC_MAIN_TOOLBAR = ::WC_MAIN_TOOLBAR, - - /** - * Statusbar (at the bottom of your screen); %Window numbers: - * - 0 = #StatusbarWidgets - */ - WC_STATUS_BAR = ::WC_STATUS_BAR, - - /** - * Build toolbar; %Window numbers: - * - #TRANSPORT_RAIL = #RailToolbarWidgets - * - #TRANSPORT_AIR = #AirportToolbarWidgets - * - #TRANSPORT_WATER = #DockToolbarWidgets - * - #TRANSPORT_ROAD = #RoadToolbarWidgets - */ - WC_BUILD_TOOLBAR = ::WC_BUILD_TOOLBAR, - - /** - * Scenario build toolbar; %Window numbers: - * - #TRANSPORT_WATER = #DockToolbarWidgets - * - #TRANSPORT_ROAD = #RoadToolbarWidgets - */ - WC_SCEN_BUILD_TOOLBAR = ::WC_SCEN_BUILD_TOOLBAR, - - /** - * Build trees toolbar; %Window numbers: - * - 0 = #BuildTreesWidgets - */ - WC_BUILD_TREES = ::WC_BUILD_TREES, - - /** - * Transparency toolbar; %Window numbers: - * - 0 = #TransparencyToolbarWidgets - */ - WC_TRANSPARENCY_TOOLBAR = ::WC_TRANSPARENCY_TOOLBAR, - - /** - * Build signal toolbar; %Window numbers: - * - #TRANSPORT_RAIL = #BuildSignalWidgets - */ - WC_BUILD_SIGNAL = ::WC_BUILD_SIGNAL, - - /** - * Small map; %Window numbers: - * - 0 = #SmallMapWidgets - */ - WC_SMALLMAP = ::WC_SMALLMAP, - - /** - * Error message; %Window numbers: - * - 0 = #ErrorMessageWidgets - */ - WC_ERRMSG = ::WC_ERRMSG, - - /** - * Tooltip window; %Window numbers: - * - 0 = #ToolTipsWidgets - */ - WC_TOOLTIPS = ::WC_TOOLTIPS, - - /** - * Query string window; %Window numbers: - * - #WN_QUERY_STRING = #QueryStringWidgets - * - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets - */ - WC_QUERY_STRING = ::WC_QUERY_STRING, - - /** - * Popup with confirm question; %Window numbers: - * - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets - * - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets - */ - WC_CONFIRM_POPUP_QUERY = ::WC_CONFIRM_POPUP_QUERY, - - /** - * Popup with a set of buttons, designed to ask the user a question - * from a GameScript. %Window numbers: - * - uniqueid = #GoalQuestionWidgets - */ - WC_GOAL_QUESTION = ::WC_GOAL_QUESTION, - - - /** - * Saveload window; %Window numbers: - * - 0 = #SaveLoadWidgets - */ - WC_SAVELOAD = ::WC_SAVELOAD, - - /** - * Land info window; %Window numbers: - * - 0 = #LandInfoWidgets - */ - WC_LAND_INFO = ::WC_LAND_INFO, - - /** - * Drop down menu; %Window numbers: - * - 0 = #DropdownMenuWidgets - */ - WC_DROPDOWN_MENU = ::WC_DROPDOWN_MENU, - - /** - * On Screen Keyboard; %Window numbers: - * - 0 = #OnScreenKeyboardWidgets - */ - WC_OSK = ::WC_OSK, - - /** - * Set date; %Window numbers: - * - #VehicleID = #SetDateWidgets - */ - WC_SET_DATE = ::WC_SET_DATE, - - - /** - * AI settings; %Window numbers: - * - 0 = #AISettingsWidgets - */ - WC_AI_SETTINGS = ::WC_AI_SETTINGS, - - /** - * NewGRF parameters; %Window numbers: - * - 0 = #NewGRFParametersWidgets - */ - WC_GRF_PARAMETERS = ::WC_GRF_PARAMETERS, - - /** - * textfile; %Window numbers: - * - 0 = #TextfileWidgets - */ - WC_TEXTFILE = ::WC_TEXTFILE, - - - /** - * Town authority; %Window numbers: - * - #TownID = #TownAuthorityWidgets - */ - WC_TOWN_AUTHORITY = ::WC_TOWN_AUTHORITY, - - /** - * Vehicle details; %Window numbers: - * - #VehicleID = #VehicleDetailsWidgets - */ - WC_VEHICLE_DETAILS = ::WC_VEHICLE_DETAILS, - - /** - * Vehicle refit; %Window numbers: - * - #VehicleID = #VehicleRefitWidgets - */ - WC_VEHICLE_REFIT = ::WC_VEHICLE_REFIT, - - /** - * Vehicle orders; %Window numbers: - * - #VehicleID = #OrderWidgets - */ - WC_VEHICLE_ORDERS = ::WC_VEHICLE_ORDERS, - - /** - * Replace vehicle window; %Window numbers: - * - #VehicleType = #ReplaceVehicleWidgets - */ - WC_REPLACE_VEHICLE = ::WC_REPLACE_VEHICLE, - - /** - * Vehicle timetable; %Window numbers: - * - #VehicleID = #VehicleTimetableWidgets - */ - WC_VEHICLE_TIMETABLE = ::WC_VEHICLE_TIMETABLE, - - /** - * Company colour selection; %Window numbers: - * - #CompanyID = #SelectCompanyLiveryWidgets - */ - WC_COMPANY_COLOUR = ::WC_COMPANY_COLOUR, - - /** - * Alter company face window; %Window numbers: - * - #CompanyID = #SelectCompanyManagerFaceWidgets - */ - WC_COMPANY_MANAGER_FACE = ::WC_COMPANY_MANAGER_FACE, - - /** - * Select station (when joining stations); %Window numbers: - * - 0 = #JoinStationWidgets - */ - WC_SELECT_STATION = ::WC_SELECT_STATION, - - /** - * News window; %Window numbers: - * - 0 = #NewsWidgets - */ - WC_NEWS_WINDOW = ::WC_NEWS_WINDOW, - - /** - * Town directory; %Window numbers: - * - 0 = #TownDirectoryWidgets - */ - WC_TOWN_DIRECTORY = ::WC_TOWN_DIRECTORY, - - /** - * Subsidies list; %Window numbers: - * - 0 = #SubsidyListWidgets - */ - WC_SUBSIDIES_LIST = ::WC_SUBSIDIES_LIST, - - /** - * Industry directory; %Window numbers: - * - 0 = #IndustryDirectoryWidgets - */ - WC_INDUSTRY_DIRECTORY = ::WC_INDUSTRY_DIRECTORY, - - /** - * News history list; %Window numbers: - * - 0 = #MessageHistoryWidgets - */ - WC_MESSAGE_HISTORY = ::WC_MESSAGE_HISTORY, - - /** - * Sign list; %Window numbers: - * - 0 = #SignListWidgets - */ - WC_SIGN_LIST = ::WC_SIGN_LIST, - - /** - * AI list; %Window numbers: - * - 0 = #AIListWidgets - */ - WC_AI_LIST = ::WC_AI_LIST, - - /** - * Goals list; %Window numbers: - * - 0 ; #GoalListWidgets - */ - WC_GOALS_LIST = ::WC_GOALS_LIST, - - /** - * Story book; %Window numbers: - * - CompanyID = #StoryBookWidgets - */ - WC_STORY_BOOK = ::WC_STORY_BOOK, - - /** - * Station list; %Window numbers: - * - #CompanyID = #StationListWidgets - */ - WC_STATION_LIST = ::WC_STATION_LIST, - - /** - * Trains list; %Window numbers: - * - Packed value = #GroupListWidgets / #VehicleListWidgets - */ - WC_TRAINS_LIST = ::WC_TRAINS_LIST, - - /** - * Road vehicle list; %Window numbers: - * - Packed value = #GroupListWidgets / #VehicleListWidgets - */ - WC_ROADVEH_LIST = ::WC_ROADVEH_LIST, - - /** - * Ships list; %Window numbers: - * - Packed value = #GroupListWidgets / #VehicleListWidgets - */ - WC_SHIPS_LIST = ::WC_SHIPS_LIST, - - /** - * Aircraft list; %Window numbers: - * - Packed value = #GroupListWidgets / #VehicleListWidgets - */ - WC_AIRCRAFT_LIST = ::WC_AIRCRAFT_LIST, - - - /** - * Town view; %Window numbers: - * - #TownID = #TownViewWidgets - */ - WC_TOWN_VIEW = ::WC_TOWN_VIEW, - - /** - * Vehicle view; %Window numbers: - * - #VehicleID = #VehicleViewWidgets - */ - WC_VEHICLE_VIEW = ::WC_VEHICLE_VIEW, - - /** - * Station view; %Window numbers: - * - #StationID = #StationViewWidgets - */ - WC_STATION_VIEW = ::WC_STATION_VIEW, - - /** - * Depot view; %Window numbers: - * - #TileIndex = #DepotWidgets - */ - WC_VEHICLE_DEPOT = ::WC_VEHICLE_DEPOT, - - /** - * Waypoint view; %Window numbers: - * - #WaypointID = #WaypointWidgets - */ - WC_WAYPOINT_VIEW = ::WC_WAYPOINT_VIEW, - - /** - * Industry view; %Window numbers: - * - #IndustryID = #IndustryViewWidgets - */ - WC_INDUSTRY_VIEW = ::WC_INDUSTRY_VIEW, - - /** - * Company view; %Window numbers: - * - #CompanyID = #CompanyWidgets - */ - WC_COMPANY = ::WC_COMPANY, - - - /** - * Build object; %Window numbers: - * - 0 = #BuildObjectWidgets - */ - WC_BUILD_OBJECT = ::WC_BUILD_OBJECT, - - /** - * Build vehicle; %Window numbers: - * - #VehicleType = #BuildVehicleWidgets - * - #TileIndex = #BuildVehicleWidgets - */ - WC_BUILD_VEHICLE = ::WC_BUILD_VEHICLE, - - /** - * Build bridge; %Window numbers: - * - #TransportType = #BuildBridgeSelectionWidgets - */ - WC_BUILD_BRIDGE = ::WC_BUILD_BRIDGE, - - /** - * Build station; %Window numbers: - * - #TRANSPORT_AIR = #AirportPickerWidgets - * - #TRANSPORT_WATER = #DockToolbarWidgets - * - #TRANSPORT_RAIL = #BuildRailStationWidgets - */ - WC_BUILD_STATION = ::WC_BUILD_STATION, - - /** - * Build bus station; %Window numbers: - * - #TRANSPORT_ROAD = #BuildRoadStationWidgets - */ - WC_BUS_STATION = ::WC_BUS_STATION, - - /** - * Build truck station; %Window numbers: - * - #TRANSPORT_ROAD = #BuildRoadStationWidgets - */ - WC_TRUCK_STATION = ::WC_TRUCK_STATION, - - /** - * Build depot; %Window numbers: - * - #TRANSPORT_WATER = #BuildDockDepotWidgets - * - #TRANSPORT_RAIL = #BuildRailDepotWidgets - * - #TRANSPORT_ROAD = #BuildRoadDepotWidgets - */ - WC_BUILD_DEPOT = ::WC_BUILD_DEPOT, - - /** - * Build waypoint; %Window numbers: - * - #TRANSPORT_RAIL = #BuildRailWaypointWidgets - */ - WC_BUILD_WAYPOINT = ::WC_BUILD_WAYPOINT, - - /** - * Found a town; %Window numbers: - * - 0 = #TownFoundingWidgets - */ - WC_FOUND_TOWN = ::WC_FOUND_TOWN, - - /** - * Build industry; %Window numbers: - * - 0 = #DynamicPlaceIndustriesWidgets - */ - WC_BUILD_INDUSTRY = ::WC_BUILD_INDUSTRY, - - - /** - * Select game window; %Window numbers: - * - 0 = #SelectGameIntroWidgets - */ - WC_SELECT_GAME = ::WC_SELECT_GAME, - - /** - * Landscape generation (in Scenario Editor); %Window numbers: - * - 0 = #TerraformToolbarWidgets - * - 0 = #EditorTerraformToolbarWidgets - */ - WC_SCEN_LAND_GEN = ::WC_SCEN_LAND_GEN, - - /** - * Generate landscape (newgame); %Window numbers: - * - GLWM_SCENARIO = #CreateScenarioWidgets - * - #GenerateLandscapeWindowMode = #GenerateLandscapeWidgets - */ - WC_GENERATE_LANDSCAPE = ::WC_GENERATE_LANDSCAPE, - - /** - * Progress report of landscape generation; %Window numbers: - * - 0 = #GenerationProgressWidgets - * - 1 = #ScanProgressWidgets - */ - WC_MODAL_PROGRESS = ::WC_MODAL_PROGRESS, - - - /** - * Network window; %Window numbers: - * - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets - * - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets - * - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets - * - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets - */ - WC_NETWORK_WINDOW = ::WC_NETWORK_WINDOW, - - /** - * Client list; %Window numbers: - * - 0 = #ClientListWidgets - */ - WC_CLIENT_LIST = ::WC_CLIENT_LIST, - - /** - * Popup for the client list; %Window numbers: - * - #ClientID = #ClientListPopupWidgets - */ - WC_CLIENT_LIST_POPUP = ::WC_CLIENT_LIST_POPUP, - - /** - * Network status window; %Window numbers: - * - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets - * - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets - */ - WC_NETWORK_STATUS_WINDOW = ::WC_NETWORK_STATUS_WINDOW, - - /** - * Chatbox; %Window numbers: - * - #DestType = #NetWorkChatWidgets - */ - WC_SEND_NETWORK_MSG = ::WC_SEND_NETWORK_MSG, - - /** - * Company password query; %Window numbers: - * - 0 = #NetworkCompanyPasswordWidgets - */ - WC_COMPANY_PASSWORD_WINDOW = ::WC_COMPANY_PASSWORD_WINDOW, - - - /** - * Industry cargoes chain; %Window numbers: - * - 0 = #IndustryCargoesWidgets - */ - WC_INDUSTRY_CARGOES = ::WC_INDUSTRY_CARGOES, - - /** - * Legend for graphs; %Window numbers: - * - 0 = #GraphLegendWidgets - */ - WC_GRAPH_LEGEND = ::WC_GRAPH_LEGEND, - - /** - * Finances of a company; %Window numbers: - * - #CompanyID = #CompanyWidgets - */ - WC_FINANCES = ::WC_FINANCES, - - /** - * Income graph; %Window numbers: - * - 0 = #CompanyValueWidgets - */ - WC_INCOME_GRAPH = ::WC_INCOME_GRAPH, - - /** - * Operating profit graph; %Window numbers: - * - 0 = #CompanyValueWidgets - */ - WC_OPERATING_PROFIT = ::WC_OPERATING_PROFIT, - - /** - * Delivered cargo graph; %Window numbers: - * - 0 = #CompanyValueWidgets - */ - WC_DELIVERED_CARGO = ::WC_DELIVERED_CARGO, - - /** - * Performance history graph; %Window numbers: - * - 0 = #PerformanceHistoryGraphWidgets - */ - WC_PERFORMANCE_HISTORY = ::WC_PERFORMANCE_HISTORY, - - /** - * Company value graph; %Window numbers: - * - 0 = #CompanyValueWidgets - */ - WC_COMPANY_VALUE = ::WC_COMPANY_VALUE, - - /** - * Company league window; %Window numbers: - * - 0 = #CompanyLeagueWidgets - */ - WC_COMPANY_LEAGUE = ::WC_COMPANY_LEAGUE, - - /** - * Payment rates graph; %Window numbers: - * - 0 = #CargoPaymentRatesWidgets - */ - WC_PAYMENT_RATES = ::WC_PAYMENT_RATES, - - /** - * Performance detail window; %Window numbers: - * - 0 = #PerformanceRatingDetailsWidgets - */ - WC_PERFORMANCE_DETAIL = ::WC_PERFORMANCE_DETAIL, - - /** - * Company infrastructure overview; %Window numbers: - * - #CompanyID = #CompanyInfrastructureWidgets - */ - WC_COMPANY_INFRASTRUCTURE = ::WC_COMPANY_INFRASTRUCTURE, - - - /** - * Buyout company (merger); %Window numbers: - * - #CompanyID = #BuyCompanyWidgets - */ - WC_BUY_COMPANY = ::WC_BUY_COMPANY, - - /** - * Engine preview window; %Window numbers: - * - #EngineID = #EnginePreviewWidgets - */ - WC_ENGINE_PREVIEW = ::WC_ENGINE_PREVIEW, - - - /** - * Music window; %Window numbers: - * - 0 = #MusicWidgets - */ - WC_MUSIC_WINDOW = ::WC_MUSIC_WINDOW, - - /** - * Music track selection; %Window numbers: - * - 0 = MusicTrackSelectionWidgets - */ - WC_MUSIC_TRACK_SELECTION = ::WC_MUSIC_TRACK_SELECTION, - - /** - * Game options window; %Window numbers: - * - #WN_GAME_OPTIONS_AI = #AIConfigWidgets - * - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets - * - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets - * - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets - * - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets - */ - WC_GAME_OPTIONS = ::WC_GAME_OPTIONS, - - /** - * Custom currency; %Window numbers: - * - 0 = #CustomCurrencyWidgets - */ - WC_CUSTOM_CURRENCY = ::WC_CUSTOM_CURRENCY, - - /** - * Cheat window; %Window numbers: - * - 0 = #CheatWidgets - */ - WC_CHEATS = ::WC_CHEATS, - - /** - * Extra viewport; %Window numbers: - * - Ascending value = #ExtraViewportWidgets - */ - WC_EXTRA_VIEW_PORT = ::WC_EXTRA_VIEW_PORT, - - - /** - * Console; %Window numbers: - * - 0 = #ConsoleWidgets - */ - WC_CONSOLE = ::WC_CONSOLE, - - /** - * Bootstrap; %Window numbers: - * - 0 = #BootstrapBackgroundWidgets - */ - WC_BOOTSTRAP = ::WC_BOOTSTRAP, - - /** - * Highscore; %Window numbers: - * - 0 = #HighscoreWidgets - */ - WC_HIGHSCORE = ::WC_HIGHSCORE, - - /** - * Endscreen; %Window numbers: - * - 0 = #HighscoreWidgets - */ - WC_ENDSCREEN = ::WC_ENDSCREEN, - - - /** - * AI debug window; %Window numbers: - * - 0 = #AIDebugWidgets - */ - WC_AI_DEBUG = ::WC_AI_DEBUG, - - /** - * NewGRF inspect (debug); %Window numbers: - * - Packed value = #NewGRFInspectWidgets - */ - WC_NEWGRF_INSPECT = ::WC_NEWGRF_INSPECT, - - /** - * Sprite aligner (debug); %Window numbers: - * - 0 = #SpriteAlignerWidgets - */ - WC_SPRITE_ALIGNER = ::WC_SPRITE_ALIGNER, - - /** - * Linkgraph legend; %Window numbers: - * - 0 = #LinkGraphWidgets - */ - WC_LINKGRAPH_LEGEND = ::WC_LINKGRAPH_LEGEND, - - /** - * Save preset; %Window numbers: - * - 0 = #SavePresetWidgets - */ - WC_SAVE_PRESET = ::WC_SAVE_PRESET, - - /** - * Framerate display; %Window numbers: - * - 0 = #FramerateDisplayWidgets - */ - WC_FRAMERATE_DISPLAY = ::WC_FRAMERATE_DISPLAY, - - /** - * Frame time graph; %Window numbers: - * - 0 = #FrametimeGraphWindowWidgets - */ - WC_FRAMETIME_GRAPH = ::WC_FRAMETIME_GRAPH, - - /** - * Screenshot window; %Window numbers: - * - 0 = #ScreenshotWidgets - */ - WC_SCREENSHOT = ::WC_SCREENSHOT, - - WC_INVALID = ::WC_INVALID, ///< Invalid window. - }; - - // @endenum - - /** - * The colours in the game which you can use for text and highlights. - */ - enum TextColour { - /* Note: these values represent part of the in-game TextColour enum */ - TC_BLUE = ::TC_BLUE, ///< Blue colour. - TC_SILVER = ::TC_SILVER, ///< Silver colour. - TC_GOLD = ::TC_GOLD, ///< Gold colour. - TC_RED = ::TC_RED, ///< Red colour. - TC_PURPLE = ::TC_PURPLE, ///< Purple colour. - TC_LIGHT_BROWN = ::TC_LIGHT_BROWN, ///< Light brown colour. - TC_ORANGE = ::TC_ORANGE, ///< Orange colour. - TC_GREEN = ::TC_GREEN, ///< Green colour. - TC_YELLOW = ::TC_YELLOW, ///< Yellow colour. - TC_DARK_GREEN = ::TC_DARK_GREEN, ///< Dark green colour. - TC_CREAM = ::TC_CREAM, ///< Cream colour. - TC_BROWN = ::TC_BROWN, ///< Brown colour. - TC_WHITE = ::TC_WHITE, ///< White colour. - TC_LIGHT_BLUE = ::TC_LIGHT_BLUE, ///< Light blue colour. - TC_GREY = ::TC_GREY, ///< Grey colour. - TC_DARK_BLUE = ::TC_DARK_BLUE, ///< Dark blue colour. - TC_BLACK = ::TC_BLACK, ///< Black colour. - TC_INVALID = ::TC_INVALID, ///< Invalid colour. - }; - - /** - * Special number values. - */ - enum NumberType { - NUMBER_ALL = 0xFFFFFFFF, ///< Value to select all windows of a class. - }; - - /** - * Special widget values. - */ - enum WidgetType { - WIDGET_ALL = 0xFF, ///< Value to select all widgets of a window. - }; - - /** - * Close a window. - * @param window The class of the window to close. - * @param number The number of the window to close, or NUMBER_ALL to close all of this class. - * @pre !ScriptGame::IsMultiplayer(). - */ - static void Close(WindowClass window, uint32 number); - - /** - * Check if a window is open. - * @param window The class of the window to check for. - * @param number The number of the window to check for, or NUMBER_ALL to check for any in the class. - * @pre !ScriptGame::IsMultiplayer(). - * @return True if the window is open. - */ - static bool IsOpen(WindowClass window, uint32 number); - - /** - * Highlight a widget in a window. - * @param window The class of the window to highlight a widget in. - * @param number The number of the window to highlight a widget in. - * @param widget The widget in the window to highlight, or WIDGET_ALL (in combination with TC_INVALID) to disable all widget highlighting on this window. - * @param colour The colour of the highlight, or TC_INVALID for disabling. - * @pre !ScriptGame::IsMultiplayer(). - * @pre number != NUMBER_ALL. - * @pre colour < TC_END || (widget == WIDGET_ALL && colour == TC_INVALID). - * @pre IsOpen(window, number). - */ - static void Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour); - - // @enum .*Widgets ../../widgets/*_widget.h - /* automatically generated from ../../widgets/ai_widget.h */ - /** Widgets of the #AIListWindow class. */ - enum AIListWidgets { - WID_AIL_CAPTION = ::WID_AIL_CAPTION, ///< Caption of the window. - WID_AIL_LIST = ::WID_AIL_LIST, ///< The matrix with all available AIs. - WID_AIL_SCROLLBAR = ::WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list. - WID_AIL_INFO_BG = ::WID_AIL_INFO_BG, ///< Panel to draw some AI information on. - WID_AIL_ACCEPT = ::WID_AIL_ACCEPT, ///< Accept button. - WID_AIL_CANCEL = ::WID_AIL_CANCEL, ///< Cancel button. - }; - - /** Widgets of the #AISettingsWindow class. */ - enum AISettingsWidgets { - WID_AIS_CAPTION = ::WID_AIS_CAPTION, ///< Caption of the window. - WID_AIS_BACKGROUND = ::WID_AIS_BACKGROUND, ///< Panel to draw the settings on. - WID_AIS_SCROLLBAR = ::WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings. - WID_AIS_ACCEPT = ::WID_AIS_ACCEPT, ///< Accept button. - WID_AIS_RESET = ::WID_AIS_RESET, ///< Reset button. - }; - - /** Widgets of the #AIConfigWindow class. */ - enum AIConfigWidgets { - WID_AIC_BACKGROUND = ::WID_AIC_BACKGROUND, ///< Window background. - WID_AIC_DECREASE = ::WID_AIC_DECREASE, ///< Decrease the number of AIs. - WID_AIC_INCREASE = ::WID_AIC_INCREASE, ///< Increase the number of AIs. - WID_AIC_NUMBER = ::WID_AIC_NUMBER, ///< Number of AIs. - WID_AIC_GAMELIST = ::WID_AIC_GAMELIST, ///< List with current selected GameScript. - WID_AIC_LIST = ::WID_AIC_LIST, ///< List with currently selected AIs. - WID_AIC_SCROLLBAR = ::WID_AIC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs. - WID_AIC_MOVE_UP = ::WID_AIC_MOVE_UP, ///< Move up button. - WID_AIC_MOVE_DOWN = ::WID_AIC_MOVE_DOWN, ///< Move down button. - WID_AIC_CHANGE = ::WID_AIC_CHANGE, ///< Select another AI button. - WID_AIC_CONFIGURE = ::WID_AIC_CONFIGURE, ///< Change AI settings button. - WID_AIC_CLOSE = ::WID_AIC_CLOSE, ///< Close window button. - WID_AIC_TEXTFILE = ::WID_AIC_TEXTFILE, ///< Open AI readme, changelog (+1) or license (+2). - WID_AIC_CONTENT_DOWNLOAD = ::WID_AIC_CONTENT_DOWNLOAD, ///< Download content button. - }; - - /** Widgets of the #AIDebugWindow class. */ - enum AIDebugWidgets { - WID_AID_VIEW = ::WID_AID_VIEW, ///< The row of company buttons. - WID_AID_NAME_TEXT = ::WID_AID_NAME_TEXT, ///< Name of the current selected. - WID_AID_SETTINGS = ::WID_AID_SETTINGS, ///< Settings button. - WID_AID_SCRIPT_GAME = ::WID_AID_SCRIPT_GAME, ///< Game Script button. - WID_AID_RELOAD_TOGGLE = ::WID_AID_RELOAD_TOGGLE, ///< Reload button. - WID_AID_LOG_PANEL = ::WID_AID_LOG_PANEL, ///< Panel where the log is in. - WID_AID_SCROLLBAR = ::WID_AID_SCROLLBAR, ///< Scrollbar of the log panel. - WID_AID_COMPANY_BUTTON_START = ::WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW. - WID_AID_COMPANY_BUTTON_END = ::WID_AID_COMPANY_BUTTON_END, ///< Last possible button in the VIEW. - WID_AID_BREAK_STRING_WIDGETS = ::WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string. - WID_AID_BREAK_STR_ON_OFF_BTN = ::WID_AID_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string. - WID_AID_BREAK_STR_EDIT_BOX = ::WID_AID_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on. - WID_AID_MATCH_CASE_BTN = ::WID_AID_MATCH_CASE_BTN, ///< Checkbox to use match caching or not. - WID_AID_CONTINUE_BTN = ::WID_AID_CONTINUE_BTN, ///< Continue button. - }; - - /* automatically generated from ../../widgets/airport_widget.h */ - /** Widgets of the #BuildAirToolbarWindow class. */ - enum AirportToolbarWidgets { - WID_AT_AIRPORT = ::WID_AT_AIRPORT, ///< Build airport button. - WID_AT_DEMOLISH = ::WID_AT_DEMOLISH, ///< Demolish button. - }; - - /** Widgets of the #BuildAirportWindow class. */ - enum AirportPickerWidgets { - WID_AP_CLASS_DROPDOWN = ::WID_AP_CLASS_DROPDOWN, ///< Dropdown of airport classes. - WID_AP_AIRPORT_LIST = ::WID_AP_AIRPORT_LIST, ///< List of airports. - WID_AP_SCROLLBAR = ::WID_AP_SCROLLBAR, ///< Scrollbar of the list. - WID_AP_LAYOUT_NUM = ::WID_AP_LAYOUT_NUM, ///< Current number of the layout. - WID_AP_LAYOUT_DECREASE = ::WID_AP_LAYOUT_DECREASE, ///< Decrease the layout number. - WID_AP_LAYOUT_INCREASE = ::WID_AP_LAYOUT_INCREASE, ///< Increase the layout number. - WID_AP_AIRPORT_SPRITE = ::WID_AP_AIRPORT_SPRITE, ///< A visual display of the airport currently selected. - WID_AP_EXTRA_TEXT = ::WID_AP_EXTRA_TEXT, ///< Additional text about the airport. - WID_AP_BOTTOMPANEL = ::WID_AP_BOTTOMPANEL, ///< Panel at the bottom. - WID_AP_COVERAGE_LABEL = ::WID_AP_COVERAGE_LABEL, ///< Label if you want to see the coverage. - WID_AP_BTN_DONTHILIGHT = ::WID_AP_BTN_DONTHILIGHT, ///< Don't show the coverage button. - WID_AP_BTN_DOHILIGHT = ::WID_AP_BTN_DOHILIGHT, ///< Show the coverage button. - }; - - /* automatically generated from ../../widgets/autoreplace_widget.h */ - /** Widgets of the #ReplaceVehicleWindow class. */ - enum ReplaceVehicleWidgets { - WID_RV_CAPTION = ::WID_RV_CAPTION, ///< Caption of the window. - - /* Sort dropdown at the right. */ - WID_RV_SORT_ASCENDING_DESCENDING = ::WID_RV_SORT_ASCENDING_DESCENDING, ///< Ascending/descending sort order button. - WID_RV_SHOW_HIDDEN_ENGINES = ::WID_RV_SHOW_HIDDEN_ENGINES, ///< Toggle whether to display the hidden vehicles. - WID_RV_SORT_DROPDOWN = ::WID_RV_SORT_DROPDOWN, ///< Dropdown for the sort criteria. - - /* Left and right matrix + details. */ - WID_RV_LEFT_MATRIX = ::WID_RV_LEFT_MATRIX, ///< The matrix on the left. - WID_RV_LEFT_SCROLLBAR = ::WID_RV_LEFT_SCROLLBAR, ///< The scrollbar for the matrix on the left. - WID_RV_RIGHT_MATRIX = ::WID_RV_RIGHT_MATRIX, ///< The matrix on the right. - WID_RV_RIGHT_SCROLLBAR = ::WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrix on the right. - WID_RV_LEFT_DETAILS = ::WID_RV_LEFT_DETAILS, ///< Details of the entry on the left. - WID_RV_RIGHT_DETAILS = ::WID_RV_RIGHT_DETAILS, ///< Details of the entry on the right. - - /* Button row. */ - WID_RV_START_REPLACE = ::WID_RV_START_REPLACE, ///< Start Replacing button. - WID_RV_INFO_TAB = ::WID_RV_INFO_TAB, ///< Info tab. - WID_RV_STOP_REPLACE = ::WID_RV_STOP_REPLACE, ///< Stop Replacing button. - - /* Train/road only widgets */ - WID_RV_RAIL_ROAD_TYPE_DROPDOWN = ::WID_RV_RAIL_ROAD_TYPE_DROPDOWN, ///< Dropdown menu about the rail/roadtype. - - /* Train only widgets. */ - WID_RV_TRAIN_ENGINEWAGON_DROPDOWN = ::WID_RV_TRAIN_ENGINEWAGON_DROPDOWN, ///< Dropdown to select engines and/or wagons. - WID_RV_TRAIN_WAGONREMOVE_TOGGLE = ::WID_RV_TRAIN_WAGONREMOVE_TOGGLE, ///< Button to toggle removing wagons. - }; - - /* automatically generated from ../../widgets/bootstrap_widget.h */ - /** Widgets of the #BootstrapBackground class. */ - enum BootstrapBackgroundWidgets { - WID_BB_BACKGROUND = ::WID_BB_BACKGROUND, ///< Background of the window. - }; - - /** Widgets of the #BootstrapContentDownloadStatusWindow class. */ - enum BootstrapAskForDownloadWidgets { - WID_BAFD_QUESTION = ::WID_BAFD_QUESTION, ///< The question whether to download. - WID_BAFD_YES = ::WID_BAFD_YES, ///< An affirmative answer to the question. - WID_BAFD_NO = ::WID_BAFD_NO, ///< An negative answer to the question. - }; - - /* automatically generated from ../../widgets/bridge_widget.h */ - /** Widgets of the #BuildBridgeWindow class. */ - enum BuildBridgeSelectionWidgets { - WID_BBS_CAPTION = ::WID_BBS_CAPTION, ///< Caption of the window. - WID_BBS_DROPDOWN_ORDER = ::WID_BBS_DROPDOWN_ORDER, ///< Direction of sort dropdown. - WID_BBS_DROPDOWN_CRITERIA = ::WID_BBS_DROPDOWN_CRITERIA, ///< Criteria of sort dropdown. - WID_BBS_BRIDGE_LIST = ::WID_BBS_BRIDGE_LIST, ///< List of bridges. - WID_BBS_SCROLLBAR = ::WID_BBS_SCROLLBAR, ///< Scrollbar of the list. - }; - - /* automatically generated from ../../widgets/build_vehicle_widget.h */ - /** Widgets of the #BuildVehicleWindow class. */ - enum BuildVehicleWidgets { - WID_BV_CAPTION = ::WID_BV_CAPTION, ///< Caption of window. - WID_BV_SORT_ASCENDING_DESCENDING = ::WID_BV_SORT_ASCENDING_DESCENDING, ///< Sort direction. - WID_BV_SORT_DROPDOWN = ::WID_BV_SORT_DROPDOWN, ///< Criteria of sorting dropdown. - WID_BV_CARGO_FILTER_DROPDOWN = ::WID_BV_CARGO_FILTER_DROPDOWN, ///< Cargo filter dropdown. - WID_BV_SHOW_HIDDEN_ENGINES = ::WID_BV_SHOW_HIDDEN_ENGINES, ///< Toggle whether to display the hidden vehicles. - WID_BV_LIST = ::WID_BV_LIST, ///< List of vehicles. - WID_BV_SCROLLBAR = ::WID_BV_SCROLLBAR, ///< Scrollbar of list. - WID_BV_PANEL = ::WID_BV_PANEL, ///< Button panel. - WID_BV_BUILD = ::WID_BV_BUILD, ///< Build panel. - WID_BV_SHOW_HIDE = ::WID_BV_SHOW_HIDE, ///< Button to hide or show the selected engine. - WID_BV_BUILD_SEL = ::WID_BV_BUILD_SEL, ///< Build button. - WID_BV_RENAME = ::WID_BV_RENAME, ///< Rename button. - }; - - /* automatically generated from ../../widgets/cheat_widget.h */ - /** Widgets of the #CheatWindow class. */ - enum CheatWidgets { - WID_C_PANEL = ::WID_C_PANEL, ///< Panel where all cheats are shown in. - }; - - /* automatically generated from ../../widgets/company_widget.h */ - /** Widgets of the #CompanyWindow class. */ - enum CompanyWidgets { - WID_C_CAPTION = ::WID_C_CAPTION, ///< Caption of the window. - - WID_C_FACE = ::WID_C_FACE, ///< View of the face. - WID_C_FACE_TITLE = ::WID_C_FACE_TITLE, ///< Title for the face. - - WID_C_DESC_INAUGURATION = ::WID_C_DESC_INAUGURATION, ///< Inauguration. - WID_C_DESC_COLOUR_SCHEME = ::WID_C_DESC_COLOUR_SCHEME, ///< Colour scheme. - WID_C_DESC_COLOUR_SCHEME_EXAMPLE = ::WID_C_DESC_COLOUR_SCHEME_EXAMPLE, ///< Colour scheme example. - WID_C_DESC_VEHICLE = ::WID_C_DESC_VEHICLE, ///< Vehicles. - WID_C_DESC_VEHICLE_COUNTS = ::WID_C_DESC_VEHICLE_COUNTS, ///< Vehicle count. - WID_C_DESC_COMPANY_VALUE = ::WID_C_DESC_COMPANY_VALUE, ///< Company value. - WID_C_DESC_INFRASTRUCTURE = ::WID_C_DESC_INFRASTRUCTURE, ///< Infrastructure. - WID_C_DESC_INFRASTRUCTURE_COUNTS = ::WID_C_DESC_INFRASTRUCTURE_COUNTS, ///< Infrastructure count. - - WID_C_SELECT_DESC_OWNERS = ::WID_C_SELECT_DESC_OWNERS, ///< Owners. - WID_C_DESC_OWNERS = ::WID_C_DESC_OWNERS, ///< Owner in Owners. - - WID_C_SELECT_BUTTONS = ::WID_C_SELECT_BUTTONS, ///< Selection widget for the button bar. - WID_C_NEW_FACE = ::WID_C_NEW_FACE, ///< Button to make new face. - WID_C_COLOUR_SCHEME = ::WID_C_COLOUR_SCHEME, ///< Button to change colour scheme. - WID_C_PRESIDENT_NAME = ::WID_C_PRESIDENT_NAME, ///< Button to change president name. - WID_C_COMPANY_NAME = ::WID_C_COMPANY_NAME, ///< Button to change company name. - WID_C_BUY_SHARE = ::WID_C_BUY_SHARE, ///< Button to buy a share. - WID_C_SELL_SHARE = ::WID_C_SELL_SHARE, ///< Button to sell a share. - - WID_C_SELECT_VIEW_BUILD_HQ = ::WID_C_SELECT_VIEW_BUILD_HQ, ///< Panel about HQ. - WID_C_VIEW_HQ = ::WID_C_VIEW_HQ, ///< Button to view the HQ. - WID_C_BUILD_HQ = ::WID_C_BUILD_HQ, ///< Button to build the HQ. - - WID_C_SELECT_RELOCATE = ::WID_C_SELECT_RELOCATE, ///< Panel about 'Relocate HQ'. - WID_C_RELOCATE_HQ = ::WID_C_RELOCATE_HQ, ///< Button to relocate the HQ. - - WID_C_VIEW_INFRASTRUCTURE = ::WID_C_VIEW_INFRASTRUCTURE, ///< Panel about infrastructure. - - WID_C_HAS_PASSWORD = ::WID_C_HAS_PASSWORD, ///< Has company password lock. - WID_C_SELECT_MULTIPLAYER = ::WID_C_SELECT_MULTIPLAYER, ///< Multiplayer selection panel. - WID_C_COMPANY_PASSWORD = ::WID_C_COMPANY_PASSWORD, ///< Button to set company password. - WID_C_COMPANY_JOIN = ::WID_C_COMPANY_JOIN, ///< Button to join company. - }; - - /** Widgets of the #CompanyFinancesWindow class. */ - enum CompanyFinancesWidgets { - WID_CF_CAPTION = ::WID_CF_CAPTION, ///< Caption of the window. - WID_CF_TOGGLE_SIZE = ::WID_CF_TOGGLE_SIZE, ///< Toggle windows size. - WID_CF_SEL_PANEL = ::WID_CF_SEL_PANEL, ///< Select panel or nothing. - WID_CF_EXPS_CATEGORY = ::WID_CF_EXPS_CATEGORY, ///< Column for expenses category strings. - WID_CF_EXPS_PRICE1 = ::WID_CF_EXPS_PRICE1, ///< Column for year Y-2 expenses. - WID_CF_EXPS_PRICE2 = ::WID_CF_EXPS_PRICE2, ///< Column for year Y-1 expenses. - WID_CF_EXPS_PRICE3 = ::WID_CF_EXPS_PRICE3, ///< Column for year Y expenses. - WID_CF_TOTAL_PANEL = ::WID_CF_TOTAL_PANEL, ///< Panel for totals. - WID_CF_SEL_MAXLOAN = ::WID_CF_SEL_MAXLOAN, ///< Selection of maxloan column. - WID_CF_BALANCE_VALUE = ::WID_CF_BALANCE_VALUE, ///< Bank balance value. - WID_CF_LOAN_VALUE = ::WID_CF_LOAN_VALUE, ///< Loan. - WID_CF_LOAN_LINE = ::WID_CF_LOAN_LINE, ///< Line for summing bank balance and loan. - WID_CF_TOTAL_VALUE = ::WID_CF_TOTAL_VALUE, ///< Total. - WID_CF_MAXLOAN_GAP = ::WID_CF_MAXLOAN_GAP, ///< Gap above max loan widget. - WID_CF_MAXLOAN_VALUE = ::WID_CF_MAXLOAN_VALUE, ///< Max loan widget. - WID_CF_SEL_BUTTONS = ::WID_CF_SEL_BUTTONS, ///< Selection of buttons. - WID_CF_INCREASE_LOAN = ::WID_CF_INCREASE_LOAN, ///< Increase loan. - WID_CF_REPAY_LOAN = ::WID_CF_REPAY_LOAN, ///< Decrease loan.. - WID_CF_INFRASTRUCTURE = ::WID_CF_INFRASTRUCTURE, ///< View company infrastructure. - }; - - /** Widgets of the #SelectCompanyLiveryWindow class. */ - enum SelectCompanyLiveryWidgets { - WID_SCL_CAPTION = ::WID_SCL_CAPTION, ///< Caption of window. - WID_SCL_CLASS_GENERAL = ::WID_SCL_CLASS_GENERAL, ///< Class general. - WID_SCL_CLASS_RAIL = ::WID_SCL_CLASS_RAIL, ///< Class rail. - WID_SCL_CLASS_ROAD = ::WID_SCL_CLASS_ROAD, ///< Class road. - WID_SCL_CLASS_SHIP = ::WID_SCL_CLASS_SHIP, ///< Class ship. - WID_SCL_CLASS_AIRCRAFT = ::WID_SCL_CLASS_AIRCRAFT, ///< Class aircraft. - WID_SCL_GROUPS_RAIL = ::WID_SCL_GROUPS_RAIL, ///< Rail groups. - WID_SCL_GROUPS_ROAD = ::WID_SCL_GROUPS_ROAD, ///< Road groups. - WID_SCL_GROUPS_SHIP = ::WID_SCL_GROUPS_SHIP, ///< Ship groups. - WID_SCL_GROUPS_AIRCRAFT = ::WID_SCL_GROUPS_AIRCRAFT, ///< Aircraft groups. - WID_SCL_SPACER_DROPDOWN = ::WID_SCL_SPACER_DROPDOWN, ///< Spacer for dropdown. - WID_SCL_PRI_COL_DROPDOWN = ::WID_SCL_PRI_COL_DROPDOWN, ///< Dropdown for primary colour. - WID_SCL_SEC_COL_DROPDOWN = ::WID_SCL_SEC_COL_DROPDOWN, ///< Dropdown for secondary colour. - WID_SCL_MATRIX = ::WID_SCL_MATRIX, ///< Matrix. - WID_SCL_MATRIX_SCROLLBAR = ::WID_SCL_MATRIX_SCROLLBAR, ///< Matrix scrollbar. - }; - - /** - * Widgets of the #SelectCompanyManagerFaceWindow class. - * Do not change the order of the widgets from WID_SCMF_HAS_MOUSTACHE_EARRING to WID_SCMF_GLASSES_R, - * this order is needed for the WE_CLICK event of DrawFaceStringLabel(). - */ - enum SelectCompanyManagerFaceWidgets { - WID_SCMF_CAPTION = ::WID_SCMF_CAPTION, ///< Caption of window. - WID_SCMF_TOGGLE_LARGE_SMALL = ::WID_SCMF_TOGGLE_LARGE_SMALL, ///< Toggle for large or small. - WID_SCMF_SELECT_FACE = ::WID_SCMF_SELECT_FACE, ///< Select face. - WID_SCMF_CANCEL = ::WID_SCMF_CANCEL, ///< Cancel. - WID_SCMF_ACCEPT = ::WID_SCMF_ACCEPT, ///< Accept. - WID_SCMF_MALE = ::WID_SCMF_MALE, ///< Male button in the simple view. - WID_SCMF_FEMALE = ::WID_SCMF_FEMALE, ///< Female button in the simple view. - WID_SCMF_MALE2 = ::WID_SCMF_MALE2, ///< Male button in the advanced view. - WID_SCMF_FEMALE2 = ::WID_SCMF_FEMALE2, ///< Female button in the advanced view. - WID_SCMF_SEL_LOADSAVE = ::WID_SCMF_SEL_LOADSAVE, ///< Selection to display the load/save/number buttons in the advanced view. - WID_SCMF_SEL_MALEFEMALE = ::WID_SCMF_SEL_MALEFEMALE, ///< Selection to display the male/female buttons in the simple view. - WID_SCMF_SEL_PARTS = ::WID_SCMF_SEL_PARTS, ///< Selection to display the buttons for setting each part of the face in the advanced view. - WID_SCMF_RANDOM_NEW_FACE = ::WID_SCMF_RANDOM_NEW_FACE, ///< Create random new face. - WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON = ::WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON, ///< Toggle for large or small. - WID_SCMF_FACE = ::WID_SCMF_FACE, ///< Current face. - WID_SCMF_LOAD = ::WID_SCMF_LOAD, ///< Load face. - WID_SCMF_FACECODE = ::WID_SCMF_FACECODE, ///< Get the face code. - WID_SCMF_SAVE = ::WID_SCMF_SAVE, ///< Save face. - WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT = ::WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT, ///< Text about moustache and earring. - WID_SCMF_TIE_EARRING_TEXT = ::WID_SCMF_TIE_EARRING_TEXT, ///< Text about tie and earring. - WID_SCMF_LIPS_MOUSTACHE_TEXT = ::WID_SCMF_LIPS_MOUSTACHE_TEXT, ///< Text about lips and moustache. - WID_SCMF_HAS_GLASSES_TEXT = ::WID_SCMF_HAS_GLASSES_TEXT, ///< Text about glasses. - WID_SCMF_HAIR_TEXT = ::WID_SCMF_HAIR_TEXT, ///< Text about hair. - WID_SCMF_EYEBROWS_TEXT = ::WID_SCMF_EYEBROWS_TEXT, ///< Text about eyebrows. - WID_SCMF_EYECOLOUR_TEXT = ::WID_SCMF_EYECOLOUR_TEXT, ///< Text about eyecolour. - WID_SCMF_GLASSES_TEXT = ::WID_SCMF_GLASSES_TEXT, ///< Text about glasses. - WID_SCMF_NOSE_TEXT = ::WID_SCMF_NOSE_TEXT, ///< Text about nose. - WID_SCMF_CHIN_TEXT = ::WID_SCMF_CHIN_TEXT, ///< Text about chin. - WID_SCMF_JACKET_TEXT = ::WID_SCMF_JACKET_TEXT, ///< Text about jacket. - WID_SCMF_COLLAR_TEXT = ::WID_SCMF_COLLAR_TEXT, ///< Text about collar. - WID_SCMF_ETHNICITY_EUR = ::WID_SCMF_ETHNICITY_EUR, ///< Text about ethnicity european. - WID_SCMF_ETHNICITY_AFR = ::WID_SCMF_ETHNICITY_AFR, ///< Text about ethnicity african. - WID_SCMF_HAS_MOUSTACHE_EARRING = ::WID_SCMF_HAS_MOUSTACHE_EARRING, ///< Has moustache or earring. - WID_SCMF_HAS_GLASSES = ::WID_SCMF_HAS_GLASSES, ///< Has glasses. - WID_SCMF_EYECOLOUR_L = ::WID_SCMF_EYECOLOUR_L, ///< Eyecolour left. - WID_SCMF_EYECOLOUR = ::WID_SCMF_EYECOLOUR, ///< Eyecolour. - WID_SCMF_EYECOLOUR_R = ::WID_SCMF_EYECOLOUR_R, ///< Eyecolour right. - WID_SCMF_CHIN_L = ::WID_SCMF_CHIN_L, ///< Chin left. - WID_SCMF_CHIN = ::WID_SCMF_CHIN, ///< Chin. - WID_SCMF_CHIN_R = ::WID_SCMF_CHIN_R, ///< Chin right. - WID_SCMF_EYEBROWS_L = ::WID_SCMF_EYEBROWS_L, ///< Eyebrows left. - WID_SCMF_EYEBROWS = ::WID_SCMF_EYEBROWS, ///< Eyebrows. - WID_SCMF_EYEBROWS_R = ::WID_SCMF_EYEBROWS_R, ///< Eyebrows right. - WID_SCMF_LIPS_MOUSTACHE_L = ::WID_SCMF_LIPS_MOUSTACHE_L, ///< Lips / Moustache left. - WID_SCMF_LIPS_MOUSTACHE = ::WID_SCMF_LIPS_MOUSTACHE, ///< Lips / Moustache. - WID_SCMF_LIPS_MOUSTACHE_R = ::WID_SCMF_LIPS_MOUSTACHE_R, ///< Lips / Moustache right. - WID_SCMF_NOSE_L = ::WID_SCMF_NOSE_L, ///< Nose left. - WID_SCMF_NOSE = ::WID_SCMF_NOSE, ///< Nose. - WID_SCMF_NOSE_R = ::WID_SCMF_NOSE_R, ///< Nose right. - WID_SCMF_HAIR_L = ::WID_SCMF_HAIR_L, ///< Hair left. - WID_SCMF_HAIR = ::WID_SCMF_HAIR, ///< Hair. - WID_SCMF_HAIR_R = ::WID_SCMF_HAIR_R, ///< Hair right. - WID_SCMF_JACKET_L = ::WID_SCMF_JACKET_L, ///< Jacket left. - WID_SCMF_JACKET = ::WID_SCMF_JACKET, ///< Jacket. - WID_SCMF_JACKET_R = ::WID_SCMF_JACKET_R, ///< Jacket right. - WID_SCMF_COLLAR_L = ::WID_SCMF_COLLAR_L, ///< Collar left. - WID_SCMF_COLLAR = ::WID_SCMF_COLLAR, ///< Collar. - WID_SCMF_COLLAR_R = ::WID_SCMF_COLLAR_R, ///< Collar right. - WID_SCMF_TIE_EARRING_L = ::WID_SCMF_TIE_EARRING_L, ///< Tie / Earring left. - WID_SCMF_TIE_EARRING = ::WID_SCMF_TIE_EARRING, ///< Tie / Earring. - WID_SCMF_TIE_EARRING_R = ::WID_SCMF_TIE_EARRING_R, ///< Tie / Earring right. - WID_SCMF_GLASSES_L = ::WID_SCMF_GLASSES_L, ///< Glasses left. - WID_SCMF_GLASSES = ::WID_SCMF_GLASSES, ///< Glasses. - WID_SCMF_GLASSES_R = ::WID_SCMF_GLASSES_R, ///< Glasses right. - }; - - /** Widgets of the #CompanyInfrastructureWindow class. */ - enum CompanyInfrastructureWidgets { - WID_CI_CAPTION = ::WID_CI_CAPTION, ///< Caption of window. - WID_CI_RAIL_DESC = ::WID_CI_RAIL_DESC, ///< Description of rail. - WID_CI_RAIL_COUNT = ::WID_CI_RAIL_COUNT, ///< Count of rail. - WID_CI_ROAD_DESC = ::WID_CI_ROAD_DESC, ///< Description of road. - WID_CI_ROAD_COUNT = ::WID_CI_ROAD_COUNT, ///< Count of road. - WID_CI_TRAM_DESC = ::WID_CI_TRAM_DESC, ///< Description of tram. - WID_CI_TRAM_COUNT = ::WID_CI_TRAM_COUNT, ///< Count of tram. - WID_CI_WATER_DESC = ::WID_CI_WATER_DESC, ///< Description of water. - WID_CI_WATER_COUNT = ::WID_CI_WATER_COUNT, ///< Count of water. - WID_CI_STATION_DESC = ::WID_CI_STATION_DESC, ///< Description of station. - WID_CI_STATION_COUNT = ::WID_CI_STATION_COUNT, ///< Count of station. - WID_CI_TOTAL_DESC = ::WID_CI_TOTAL_DESC, ///< Description of total. - WID_CI_TOTAL = ::WID_CI_TOTAL, ///< Count of total. - }; - - /** Widgets of the #BuyCompanyWindow class. */ - enum BuyCompanyWidgets { - WID_BC_CAPTION = ::WID_BC_CAPTION, ///< Caption of window. - WID_BC_FACE = ::WID_BC_FACE, ///< Face button. - WID_BC_QUESTION = ::WID_BC_QUESTION, ///< Question text. - WID_BC_NO = ::WID_BC_NO, ///< No button. - WID_BC_YES = ::WID_BC_YES, ///< Yes button. - }; - - /* automatically generated from ../../widgets/console_widget.h */ - /** Widgets of the #IConsoleWindow class. */ - enum ConsoleWidgets { - WID_C_BACKGROUND = ::WID_C_BACKGROUND, ///< Background of the console. - }; - - /* automatically generated from ../../widgets/date_widget.h */ - /** Widgets of the #SetDateWindow class. */ - enum SetDateWidgets { - WID_SD_DAY = ::WID_SD_DAY, ///< Dropdown for the day. - WID_SD_MONTH = ::WID_SD_MONTH, ///< Dropdown for the month. - WID_SD_YEAR = ::WID_SD_YEAR, ///< Dropdown for the year. - WID_SD_SET_DATE = ::WID_SD_SET_DATE, ///< Actually set the date. - }; - - /* automatically generated from ../../widgets/depot_widget.h */ - /** Widgets of the #DepotWindow class. */ - enum DepotWidgets { - WID_D_CAPTION = ::WID_D_CAPTION, ///< Caption of window. - WID_D_SELL = ::WID_D_SELL, ///< Sell button. - WID_D_SHOW_SELL_CHAIN = ::WID_D_SHOW_SELL_CHAIN, ///< Show sell chain panel. - WID_D_SELL_CHAIN = ::WID_D_SELL_CHAIN, ///< Sell chain button. - WID_D_SELL_ALL = ::WID_D_SELL_ALL, ///< Sell all button. - WID_D_AUTOREPLACE = ::WID_D_AUTOREPLACE, ///< Autoreplace button. - WID_D_MATRIX = ::WID_D_MATRIX, ///< Matrix of vehicles. - WID_D_V_SCROLL = ::WID_D_V_SCROLL, ///< Vertical scrollbar. - WID_D_SHOW_H_SCROLL = ::WID_D_SHOW_H_SCROLL, ///< Show horizontal scrollbar panel. - WID_D_H_SCROLL = ::WID_D_H_SCROLL, ///< Horizontal scrollbar. - WID_D_BUILD = ::WID_D_BUILD, ///< Build button. - WID_D_CLONE = ::WID_D_CLONE, ///< Clone button. - WID_D_LOCATION = ::WID_D_LOCATION, ///< Location button. - WID_D_SHOW_RENAME = ::WID_D_SHOW_RENAME, ///< Show rename panel. - WID_D_RENAME = ::WID_D_RENAME, ///< Rename button. - WID_D_VEHICLE_LIST = ::WID_D_VEHICLE_LIST, ///< List of vehicles. - WID_D_STOP_ALL = ::WID_D_STOP_ALL, ///< Stop all button. - WID_D_START_ALL = ::WID_D_START_ALL, ///< Start all button. - }; - - /* automatically generated from ../../widgets/dock_widget.h */ - /** Widgets of the #BuildDocksDepotWindow class. */ - enum BuildDockDepotWidgets { - WID_BDD_BACKGROUND = ::WID_BDD_BACKGROUND, ///< Background of the window. - WID_BDD_X = ::WID_BDD_X, ///< X-direction button. - WID_BDD_Y = ::WID_BDD_Y, ///< Y-direction button. - }; - - /** Widgets of the #BuildDocksToolbarWindow class. */ - enum DockToolbarWidgets { - WID_DT_CANAL = ::WID_DT_CANAL, ///< Build canal button. - WID_DT_LOCK = ::WID_DT_LOCK, ///< Build lock button. - WID_DT_DEMOLISH = ::WID_DT_DEMOLISH, ///< Demolish aka dynamite button. - WID_DT_DEPOT = ::WID_DT_DEPOT, ///< Build depot button. - WID_DT_STATION = ::WID_DT_STATION, ///< Build station button. - WID_DT_BUOY = ::WID_DT_BUOY, ///< Build buoy button. - WID_DT_RIVER = ::WID_DT_RIVER, ///< Build river button (in scenario editor). - WID_DT_BUILD_AQUEDUCT = ::WID_DT_BUILD_AQUEDUCT, ///< Build aqueduct button. - - WID_DT_INVALID = ::WID_DT_INVALID, ///< Used to initialize a variable. - }; - - /* automatically generated from ../../widgets/dropdown_widget.h */ - /** Widgets of the #DropdownWindow class. */ - enum DropdownMenuWidgets { - WID_DM_ITEMS = ::WID_DM_ITEMS, ///< Panel showing the dropdown items. - WID_DM_SHOW_SCROLL = ::WID_DM_SHOW_SCROLL, ///< Hide scrollbar if too few items. - WID_DM_SCROLL = ::WID_DM_SCROLL, ///< Scrollbar. - }; - - /* automatically generated from ../../widgets/engine_widget.h */ - /** Widgets of the #EnginePreviewWindow class. */ - enum EnginePreviewWidgets { - WID_EP_QUESTION = ::WID_EP_QUESTION, ///< The container for the question. - WID_EP_NO = ::WID_EP_NO, ///< No button. - WID_EP_YES = ::WID_EP_YES, ///< Yes button. - }; - - /* automatically generated from ../../widgets/error_widget.h */ - /** Widgets of the #ErrmsgWindow class. */ - enum ErrorMessageWidgets { - WID_EM_CAPTION = ::WID_EM_CAPTION, ///< Caption of the window. - WID_EM_FACE = ::WID_EM_FACE, ///< Error title. - WID_EM_MESSAGE = ::WID_EM_MESSAGE, ///< Error message. - }; - - /* automatically generated from ../../widgets/fios_widget.h */ - /** Widgets of the #SaveLoadWindow class. */ - enum SaveLoadWidgets { - WID_SL_CAPTION = ::WID_SL_CAPTION, ///< Caption of the window. - WID_SL_SORT_BYNAME = ::WID_SL_SORT_BYNAME, ///< Sort by name button. - WID_SL_SORT_BYDATE = ::WID_SL_SORT_BYDATE, ///< Sort by date button. - WID_SL_FILTER = ::WID_SL_FILTER, ///< Filter list of files - WID_SL_BACKGROUND = ::WID_SL_BACKGROUND, ///< Background of window. - WID_SL_FILE_BACKGROUND = ::WID_SL_FILE_BACKGROUND, ///< Background of file selection. - WID_SL_HOME_BUTTON = ::WID_SL_HOME_BUTTON, ///< Home button. - WID_SL_DRIVES_DIRECTORIES_LIST = ::WID_SL_DRIVES_DIRECTORIES_LIST, ///< Drives list. - WID_SL_SCROLLBAR = ::WID_SL_SCROLLBAR, ///< Scrollbar of the file list. - WID_SL_CONTENT_DOWNLOAD = ::WID_SL_CONTENT_DOWNLOAD, ///< Content download button, only available for play scenario/heightmap. - WID_SL_SAVE_OSK_TITLE = ::WID_SL_SAVE_OSK_TITLE, ///< Title textbox, only available for save operations. - WID_SL_DELETE_SELECTION = ::WID_SL_DELETE_SELECTION, ///< Delete button, only available for save operations. - WID_SL_SAVE_GAME = ::WID_SL_SAVE_GAME, ///< Save button, only available for save operations. - WID_SL_CONTENT_DOWNLOAD_SEL = ::WID_SL_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download. - WID_SL_DETAILS = ::WID_SL_DETAILS, ///< Panel with game details. - WID_SL_NEWGRF_INFO = ::WID_SL_NEWGRF_INFO, ///< Button to open NewGgrf configuration. - WID_SL_LOAD_BUTTON = ::WID_SL_LOAD_BUTTON, ///< Button to load game/scenario. - WID_SL_MISSING_NEWGRFS = ::WID_SL_MISSING_NEWGRFS, ///< Button to find missing NewGRFs online. - }; - - /* automatically generated from ../../widgets/framerate_widget.h */ - /** Widgets of the #FramerateWindow class. */ - enum FramerateWindowWidgets { - WID_FRW_CAPTION = ::WID_FRW_CAPTION, - WID_FRW_RATE_GAMELOOP = ::WID_FRW_RATE_GAMELOOP, - WID_FRW_RATE_DRAWING = ::WID_FRW_RATE_DRAWING, - WID_FRW_RATE_FACTOR = ::WID_FRW_RATE_FACTOR, - WID_FRW_INFO_DATA_POINTS = ::WID_FRW_INFO_DATA_POINTS, - WID_FRW_TIMES_NAMES = ::WID_FRW_TIMES_NAMES, - WID_FRW_TIMES_CURRENT = ::WID_FRW_TIMES_CURRENT, - WID_FRW_TIMES_AVERAGE = ::WID_FRW_TIMES_AVERAGE, - WID_FRW_ALLOCSIZE = ::WID_FRW_ALLOCSIZE, - WID_FRW_SEL_MEMORY = ::WID_FRW_SEL_MEMORY, - WID_FRW_SCROLLBAR = ::WID_FRW_SCROLLBAR, - }; - - /** Widgets of the #FrametimeGraphWindow class. */ - enum FrametimeGraphWindowWidgets { - WID_FGW_CAPTION = ::WID_FGW_CAPTION, - WID_FGW_GRAPH = ::WID_FGW_GRAPH, - }; - - /* automatically generated from ../../widgets/genworld_widget.h */ - /** Widgets of the #GenerateLandscapeWindow class. */ - enum GenerateLandscapeWidgets { - WID_GL_TEMPERATE = ::WID_GL_TEMPERATE, ///< Button with icon "Temperate". - WID_GL_ARCTIC = ::WID_GL_ARCTIC, ///< Button with icon "Arctic". - WID_GL_TROPICAL = ::WID_GL_TROPICAL, ///< Button with icon "Tropical". - WID_GL_TOYLAND = ::WID_GL_TOYLAND, ///< Button with icon "Toyland". - - WID_GL_MAPSIZE_X_PULLDOWN = ::WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'. - WID_GL_MAPSIZE_Y_PULLDOWN = ::WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'. - - WID_GL_TOWN_PULLDOWN = ::WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'. - WID_GL_INDUSTRY_PULLDOWN = ::WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'. - - WID_GL_GENERATE_BUTTON = ::WID_GL_GENERATE_BUTTON, ///< 'Generate' button. - - WID_GL_MAX_HEIGHTLEVEL_DOWN = ::WID_GL_MAX_HEIGHTLEVEL_DOWN, ///< Decrease max. heightlevel - WID_GL_MAX_HEIGHTLEVEL_TEXT = ::WID_GL_MAX_HEIGHTLEVEL_TEXT, ///< Max. heightlevel - WID_GL_MAX_HEIGHTLEVEL_UP = ::WID_GL_MAX_HEIGHTLEVEL_UP, ///< Increase max. heightlevel - - WID_GL_START_DATE_DOWN = ::WID_GL_START_DATE_DOWN, ///< Decrease start year. - WID_GL_START_DATE_TEXT = ::WID_GL_START_DATE_TEXT, ///< Start year. - WID_GL_START_DATE_UP = ::WID_GL_START_DATE_UP, ///< Increase start year. - - WID_GL_SNOW_LEVEL_DOWN = ::WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level. - WID_GL_SNOW_LEVEL_TEXT = ::WID_GL_SNOW_LEVEL_TEXT, ///< Snow level. - WID_GL_SNOW_LEVEL_UP = ::WID_GL_SNOW_LEVEL_UP, ///< Increase snow level. - - WID_GL_TREE_PULLDOWN = ::WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'. - WID_GL_LANDSCAPE_PULLDOWN = ::WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'. - - WID_GL_HEIGHTMAP_NAME_TEXT = ::WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name. - WID_GL_HEIGHTMAP_SIZE_TEXT = ::WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap. - WID_GL_HEIGHTMAP_ROTATION_PULLDOWN = ::WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'. - - WID_GL_TERRAIN_PULLDOWN = ::WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'. - WID_GL_WATER_PULLDOWN = ::WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'. - WID_GL_RIVER_PULLDOWN = ::WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'. - WID_GL_SMOOTHNESS_PULLDOWN = ::WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'. - WID_GL_VARIETY_PULLDOWN = ::WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'. - - WID_GL_BORDERS_RANDOM = ::WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders. - WID_GL_WATER_NW = ::WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'. - WID_GL_WATER_NE = ::WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'. - WID_GL_WATER_SE = ::WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'. - WID_GL_WATER_SW = ::WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'. - }; - - /** Widgets of the #CreateScenarioWindow class. */ - enum CreateScenarioWidgets { - WID_CS_TEMPERATE = ::WID_CS_TEMPERATE, ///< Select temperate landscape style. - WID_CS_ARCTIC = ::WID_CS_ARCTIC, ///< Select arctic landscape style. - WID_CS_TROPICAL = ::WID_CS_TROPICAL, ///< Select tropical landscape style. - WID_CS_TOYLAND = ::WID_CS_TOYLAND, ///< Select toy-land landscape style. - WID_CS_EMPTY_WORLD = ::WID_CS_EMPTY_WORLD, ///< Generate an empty flat world. - WID_CS_RANDOM_WORLD = ::WID_CS_RANDOM_WORLD, ///< Generate random land button - WID_CS_MAPSIZE_X_PULLDOWN = ::WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size. - WID_CS_MAPSIZE_Y_PULLDOWN = ::WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size. - WID_CS_START_DATE_DOWN = ::WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier). - WID_CS_START_DATE_TEXT = ::WID_CS_START_DATE_TEXT, ///< Clickable start date value. - WID_CS_START_DATE_UP = ::WID_CS_START_DATE_UP, ///< Increase start year (start later). - WID_CS_FLAT_LAND_HEIGHT_DOWN = ::WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height. - WID_CS_FLAT_LAND_HEIGHT_TEXT = ::WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value. - WID_CS_FLAT_LAND_HEIGHT_UP = ::WID_CS_FLAT_LAND_HEIGHT_UP, ///< Increase flat land height. - }; - - /** Widgets of the #GenerateProgressWindow class. */ - enum GenerationProgressWidgets { - WID_GP_PROGRESS_BAR = ::WID_GP_PROGRESS_BAR, ///< Progress bar. - WID_GP_PROGRESS_TEXT = ::WID_GP_PROGRESS_TEXT, ///< Text with the progress bar. - WID_GP_ABORT = ::WID_GP_ABORT, ///< Abort button. - }; - - /* automatically generated from ../../widgets/goal_widget.h */ - /** Widgets of the #GoalListWindow class. */ - enum GoalListWidgets { - WID_GOAL_CAPTION = ::WID_GOAL_CAPTION, ///< Caption of the window. - WID_GOAL_LIST = ::WID_GOAL_LIST, ///< Goal list. - WID_GOAL_SCROLLBAR = ::WID_GOAL_SCROLLBAR, ///< Scrollbar of the goal list. - }; - - /** Widgets of the #GoalQuestionWindow class. */ - enum GoalQuestionWidgets { - WID_GQ_CAPTION = ::WID_GQ_CAPTION, ///< Caption of the window. - WID_GQ_QUESTION = ::WID_GQ_QUESTION, ///< Question text. - WID_GQ_BUTTONS = ::WID_GQ_BUTTONS, ///< Buttons selection (between 1, 2 or 3). - WID_GQ_BUTTON_1 = ::WID_GQ_BUTTON_1, ///< First button. - WID_GQ_BUTTON_2 = ::WID_GQ_BUTTON_2, ///< Second button. - WID_GQ_BUTTON_3 = ::WID_GQ_BUTTON_3, ///< Third button. - }; - - /* automatically generated from ../../widgets/graph_widget.h */ - /** Widgets of the #GraphLegendWindow class. */ - enum GraphLegendWidgets { - WID_GL_BACKGROUND = ::WID_GL_BACKGROUND, ///< Background of the window. - - WID_GL_FIRST_COMPANY = ::WID_GL_FIRST_COMPANY, ///< First company in the legend. - WID_GL_LAST_COMPANY = ::WID_GL_LAST_COMPANY, ///< Last company in the legend. - }; - - /** Widgets of the #OperatingProfitGraphWindow class, #IncomeGraphWindow class, #DeliveredCargoGraphWindow class, and #CompanyValueGraphWindow class. */ - enum CompanyValueWidgets { - WID_CV_KEY_BUTTON = ::WID_CV_KEY_BUTTON, ///< Key button. - WID_CV_BACKGROUND = ::WID_CV_BACKGROUND, ///< Background of the window. - WID_CV_GRAPH = ::WID_CV_GRAPH, ///< Graph itself. - WID_CV_RESIZE = ::WID_CV_RESIZE, ///< Resize button. - }; - - /** Widget of the #PerformanceHistoryGraphWindow class. */ - enum PerformanceHistoryGraphWidgets { - WID_PHG_KEY = ::WID_PHG_KEY, ///< Key button. - WID_PHG_DETAILED_PERFORMANCE = ::WID_PHG_DETAILED_PERFORMANCE, ///< Detailed performance. - WID_PHG_BACKGROUND = ::WID_PHG_BACKGROUND, ///< Background of the window. - WID_PHG_GRAPH = ::WID_PHG_GRAPH, ///< Graph itself. - WID_PHG_RESIZE = ::WID_PHG_RESIZE, ///< Resize button. - }; - - /** Widget of the #PaymentRatesGraphWindow class. */ - enum CargoPaymentRatesWidgets { - WID_CPR_BACKGROUND = ::WID_CPR_BACKGROUND, ///< Background of the window. - WID_CPR_HEADER = ::WID_CPR_HEADER, ///< Header. - WID_CPR_GRAPH = ::WID_CPR_GRAPH, ///< Graph itself. - WID_CPR_RESIZE = ::WID_CPR_RESIZE, ///< Resize button. - WID_CPR_FOOTER = ::WID_CPR_FOOTER, ///< Footer. - WID_CPR_ENABLE_CARGOES = ::WID_CPR_ENABLE_CARGOES, ///< Enable cargoes button. - WID_CPR_DISABLE_CARGOES = ::WID_CPR_DISABLE_CARGOES, ///< Disable cargoes button. - WID_CPR_MATRIX = ::WID_CPR_MATRIX, ///< Cargo list. - WID_CPR_MATRIX_SCROLLBAR = ::WID_CPR_MATRIX_SCROLLBAR, ///< Cargo list scrollbar. - }; - - /** Widget of the #CompanyLeagueWindow class. */ - enum CompanyLeagueWidgets { - WID_CL_BACKGROUND = ::WID_CL_BACKGROUND, ///< Background of the window. - }; - - /** Widget of the #PerformanceRatingDetailWindow class. */ - enum PerformanceRatingDetailsWidgets { - WID_PRD_SCORE_FIRST = ::WID_PRD_SCORE_FIRST, ///< First entry in the score list. - WID_PRD_SCORE_LAST = ::WID_PRD_SCORE_LAST, ///< Last entry in the score list. - - WID_PRD_COMPANY_FIRST = ::WID_PRD_COMPANY_FIRST, ///< First company. - WID_PRD_COMPANY_LAST = ::WID_PRD_COMPANY_LAST, ///< Last company. - }; - - /* automatically generated from ../../widgets/group_widget.h */ - /** Widgets of the #VehicleGroupWindow class. */ - enum GroupListWidgets { - WID_GL_CAPTION = ::WID_GL_CAPTION, ///< Caption of the window. - WID_GL_SORT_BY_ORDER = ::WID_GL_SORT_BY_ORDER, ///< Sort order. - WID_GL_SORT_BY_DROPDOWN = ::WID_GL_SORT_BY_DROPDOWN, ///< Sort by dropdown list. - WID_GL_LIST_VEHICLE = ::WID_GL_LIST_VEHICLE, ///< List of the vehicles. - WID_GL_LIST_VEHICLE_SCROLLBAR = ::WID_GL_LIST_VEHICLE_SCROLLBAR, ///< Scrollbar for the list. - WID_GL_AVAILABLE_VEHICLES = ::WID_GL_AVAILABLE_VEHICLES, ///< Available vehicles. - WID_GL_MANAGE_VEHICLES_DROPDOWN = ::WID_GL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list. - WID_GL_STOP_ALL = ::WID_GL_STOP_ALL, ///< Stop all button. - WID_GL_START_ALL = ::WID_GL_START_ALL, ///< Start all button. - - WID_GL_ALL_VEHICLES = ::WID_GL_ALL_VEHICLES, ///< All vehicles entry. - WID_GL_DEFAULT_VEHICLES = ::WID_GL_DEFAULT_VEHICLES, ///< Default vehicles entry. - WID_GL_LIST_GROUP = ::WID_GL_LIST_GROUP, ///< List of the groups. - WID_GL_LIST_GROUP_SCROLLBAR = ::WID_GL_LIST_GROUP_SCROLLBAR, ///< Scrollbar for the list. - WID_GL_CREATE_GROUP = ::WID_GL_CREATE_GROUP, ///< Create group button. - WID_GL_DELETE_GROUP = ::WID_GL_DELETE_GROUP, ///< Delete group button. - WID_GL_RENAME_GROUP = ::WID_GL_RENAME_GROUP, ///< Rename group button. - WID_GL_LIVERY_GROUP = ::WID_GL_LIVERY_GROUP, ///< Group livery button. - WID_GL_REPLACE_PROTECTION = ::WID_GL_REPLACE_PROTECTION, ///< Replace protection button. - WID_GL_INFO = ::WID_GL_INFO, ///< Group info. - }; - - /* automatically generated from ../../widgets/highscore_widget.h */ - /** Widgets of the #EndGameHighScoreBaseWindow class and #HighScoreWindow class. */ - enum HighscoreWidgets { - WID_H_BACKGROUND = ::WID_H_BACKGROUND, ///< Background of the window. - }; - - /* automatically generated from ../../widgets/industry_widget.h */ - /** Widgets of the #BuildIndustryWindow class. */ - enum DynamicPlaceIndustriesWidgets { - WID_DPI_MATRIX_WIDGET = ::WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries. - WID_DPI_SCROLLBAR = ::WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix. - WID_DPI_INFOPANEL = ::WID_DPI_INFOPANEL, ///< Info panel about the industry. - WID_DPI_DISPLAY_WIDGET = ::WID_DPI_DISPLAY_WIDGET, ///< Display chain button. - WID_DPI_FUND_WIDGET = ::WID_DPI_FUND_WIDGET, ///< Fund button. - }; - - /** Widgets of the #IndustryViewWindow class. */ - enum IndustryViewWidgets { - WID_IV_CAPTION = ::WID_IV_CAPTION, ///< Caption of the window. - WID_IV_VIEWPORT = ::WID_IV_VIEWPORT, ///< Viewport of the industry. - WID_IV_INFO = ::WID_IV_INFO, ///< Info of the industry. - WID_IV_GOTO = ::WID_IV_GOTO, ///< Goto button. - WID_IV_DISPLAY = ::WID_IV_DISPLAY, ///< Display chain button. - }; - - /** Widgets of the #IndustryDirectoryWindow class. */ - enum IndustryDirectoryWidgets { - WID_ID_DROPDOWN_ORDER = ::WID_ID_DROPDOWN_ORDER, ///< Dropdown for the order of the sort. - WID_ID_DROPDOWN_CRITERIA = ::WID_ID_DROPDOWN_CRITERIA, ///< Dropdown for the criteria of the sort. - WID_ID_FILTER_BY_ACC_CARGO = ::WID_ID_FILTER_BY_ACC_CARGO, ///< Accepted cargo filter dropdown list. - WID_ID_FILTER_BY_PROD_CARGO = ::WID_ID_FILTER_BY_PROD_CARGO, ///< Produced cargo filter dropdown list. - WID_ID_INDUSTRY_LIST = ::WID_ID_INDUSTRY_LIST, ///< Industry list. - WID_ID_SCROLLBAR = ::WID_ID_SCROLLBAR, ///< Scrollbar of the list. - }; - - /** Widgets of the #IndustryCargoesWindow class */ - enum IndustryCargoesWidgets { - WID_IC_CAPTION = ::WID_IC_CAPTION, ///< Caption of the window. - WID_IC_NOTIFY = ::WID_IC_NOTIFY, ///< Row of buttons at the bottom. - WID_IC_PANEL = ::WID_IC_PANEL, ///< Panel that shows the chain. - WID_IC_SCROLLBAR = ::WID_IC_SCROLLBAR, ///< Scrollbar of the panel. - WID_IC_CARGO_DROPDOWN = ::WID_IC_CARGO_DROPDOWN, ///< Select cargo dropdown. - WID_IC_IND_DROPDOWN = ::WID_IC_IND_DROPDOWN, ///< Select industry dropdown. - }; - - /* automatically generated from ../../widgets/intro_widget.h */ - /** Widgets of the #SelectGameWindow class. */ - enum SelectGameIntroWidgets { - WID_SGI_GENERATE_GAME = ::WID_SGI_GENERATE_GAME, ///< Generate game button. - WID_SGI_LOAD_GAME = ::WID_SGI_LOAD_GAME, ///< Load game button. - WID_SGI_PLAY_SCENARIO = ::WID_SGI_PLAY_SCENARIO, ///< Play scenario button. - WID_SGI_PLAY_HEIGHTMAP = ::WID_SGI_PLAY_HEIGHTMAP, ///< Play heightmap button. - WID_SGI_EDIT_SCENARIO = ::WID_SGI_EDIT_SCENARIO, ///< Edit scenario button. - WID_SGI_PLAY_NETWORK = ::WID_SGI_PLAY_NETWORK, ///< Play network button. - WID_SGI_TEMPERATE_LANDSCAPE = ::WID_SGI_TEMPERATE_LANDSCAPE, ///< Select temperate landscape button. - WID_SGI_ARCTIC_LANDSCAPE = ::WID_SGI_ARCTIC_LANDSCAPE, ///< Select arctic landscape button. - WID_SGI_TROPIC_LANDSCAPE = ::WID_SGI_TROPIC_LANDSCAPE, ///< Select tropic landscape button. - WID_SGI_TOYLAND_LANDSCAPE = ::WID_SGI_TOYLAND_LANDSCAPE, ///< Select toyland landscape button. - WID_SGI_BASESET_SELECTION = ::WID_SGI_BASESET_SELECTION, ///< Baseset selection. - WID_SGI_BASESET = ::WID_SGI_BASESET, ///< Baseset errors. - WID_SGI_TRANSLATION_SELECTION = ::WID_SGI_TRANSLATION_SELECTION, ///< Translation selection. - WID_SGI_TRANSLATION = ::WID_SGI_TRANSLATION, ///< Translation errors. - WID_SGI_OPTIONS = ::WID_SGI_OPTIONS, ///< Options button. - WID_SGI_HIGHSCORE = ::WID_SGI_HIGHSCORE, ///< Highscore button. - WID_SGI_SETTINGS_OPTIONS = ::WID_SGI_SETTINGS_OPTIONS, ///< Settings button. - WID_SGI_GRF_SETTINGS = ::WID_SGI_GRF_SETTINGS, ///< NewGRF button. - WID_SGI_CONTENT_DOWNLOAD = ::WID_SGI_CONTENT_DOWNLOAD, ///< Content Download button. - WID_SGI_AI_SETTINGS = ::WID_SGI_AI_SETTINGS, ///< AI button. - WID_SGI_EXIT = ::WID_SGI_EXIT, ///< Exit button. - }; - - /* automatically generated from ../../widgets/link_graph_legend_widget.h */ - /** Widgets of the WC_LINKGRAPH_LEGEND. */ - enum LinkGraphLegendWidgets { - WID_LGL_CAPTION = ::WID_LGL_CAPTION, ///< Caption widget. - WID_LGL_SATURATION = ::WID_LGL_SATURATION, ///< Saturation legend. - WID_LGL_SATURATION_FIRST = ::WID_LGL_SATURATION_FIRST, - WID_LGL_SATURATION_LAST = ::WID_LGL_SATURATION_LAST, - WID_LGL_COMPANIES = ::WID_LGL_COMPANIES, ///< Company selection widget. - WID_LGL_COMPANY_FIRST = ::WID_LGL_COMPANY_FIRST, - WID_LGL_COMPANY_LAST = ::WID_LGL_COMPANY_LAST, - WID_LGL_COMPANIES_ALL = ::WID_LGL_COMPANIES_ALL, - WID_LGL_COMPANIES_NONE = ::WID_LGL_COMPANIES_NONE, - WID_LGL_CARGOES = ::WID_LGL_CARGOES, ///< Cargo selection widget. - WID_LGL_CARGO_FIRST = ::WID_LGL_CARGO_FIRST, - WID_LGL_CARGO_LAST = ::WID_LGL_CARGO_LAST, - WID_LGL_CARGOES_ALL = ::WID_LGL_CARGOES_ALL, - WID_LGL_CARGOES_NONE = ::WID_LGL_CARGOES_NONE, - }; - - /* automatically generated from ../../widgets/main_widget.h */ - /** Widgets of the #MainWindow class. */ - enum MainWidgets { - WID_M_VIEWPORT = ::WID_M_VIEWPORT, ///< Main window viewport. - }; - - /* automatically generated from ../../widgets/misc_widget.h */ - /** Widgets of the #LandInfoWindow class. */ - enum LandInfoWidgets { - WID_LI_BACKGROUND = ::WID_LI_BACKGROUND, ///< Background of the window. - }; - - /** Widgets of the #TooltipsWindow class. */ - enum ToolTipsWidgets { - WID_TT_BACKGROUND = ::WID_TT_BACKGROUND, ///< Background of the window. - }; - - /** Widgets of the #AboutWindow class. */ - enum AboutWidgets { - WID_A_SCROLLING_TEXT = ::WID_A_SCROLLING_TEXT, ///< The actually scrolling text. - WID_A_WEBSITE = ::WID_A_WEBSITE, ///< URL of OpenTTD website. - WID_A_COPYRIGHT = ::WID_A_COPYRIGHT, ///< Copyright string - }; - - /** Widgets of the #QueryStringWindow class. */ - enum QueryStringWidgets { - WID_QS_CAPTION = ::WID_QS_CAPTION, ///< Caption of the window. - WID_QS_TEXT = ::WID_QS_TEXT, ///< Text of the query. - WID_QS_WARNING = ::WID_QS_WARNING, ///< Warning label about password security - WID_QS_DEFAULT = ::WID_QS_DEFAULT, ///< Default button. - WID_QS_CANCEL = ::WID_QS_CANCEL, ///< Cancel button. - WID_QS_OK = ::WID_QS_OK, ///< OK button. - }; - - /** Widgets of the #QueryWindow class. */ - enum QueryWidgets { - WID_Q_CAPTION = ::WID_Q_CAPTION, ///< Caption of the window. - WID_Q_TEXT = ::WID_Q_TEXT, ///< Text of the query. - WID_Q_NO = ::WID_Q_NO, ///< Yes button. - WID_Q_YES = ::WID_Q_YES, ///< No button. - }; - - /** Widgets of the #TextfileWindow class. */ - enum TextfileWidgets { - WID_TF_CAPTION = ::WID_TF_CAPTION, ///< The caption of the window. - WID_TF_WRAPTEXT = ::WID_TF_WRAPTEXT, ///< Whether or not to wrap the text. - WID_TF_BACKGROUND = ::WID_TF_BACKGROUND, ///< Panel to draw the textfile on. - WID_TF_VSCROLLBAR = ::WID_TF_VSCROLLBAR, ///< Vertical scrollbar to scroll through the textfile up-and-down. - WID_TF_HSCROLLBAR = ::WID_TF_HSCROLLBAR, ///< Horizontal scrollbar to scroll through the textfile left-to-right. - }; - - /* automatically generated from ../../widgets/music_widget.h */ - /** Widgets of the #MusicTrackSelectionWindow class. */ - enum MusicTrackSelectionWidgets { - WID_MTS_CAPTION = ::WID_MTS_CAPTION, ///< Window caption. - WID_MTS_LIST_LEFT = ::WID_MTS_LIST_LEFT, ///< Left button. - WID_MTS_PLAYLIST = ::WID_MTS_PLAYLIST, ///< Playlist. - WID_MTS_LIST_RIGHT = ::WID_MTS_LIST_RIGHT, ///< Right button. - WID_MTS_MUSICSET = ::WID_MTS_MUSICSET, ///< Music set selection. - WID_MTS_ALL = ::WID_MTS_ALL, ///< All button. - WID_MTS_OLD = ::WID_MTS_OLD, ///< Old button. - WID_MTS_NEW = ::WID_MTS_NEW, ///< New button. - WID_MTS_EZY = ::WID_MTS_EZY, ///< Ezy button. - WID_MTS_CUSTOM1 = ::WID_MTS_CUSTOM1, ///< Custom1 button. - WID_MTS_CUSTOM2 = ::WID_MTS_CUSTOM2, ///< Custom2 button. - WID_MTS_CLEAR = ::WID_MTS_CLEAR, ///< Clear button. - }; - - /** Widgets of the #MusicWindow class. */ - enum MusicWidgets { - WID_M_PREV = ::WID_M_PREV, ///< Previous button. - WID_M_NEXT = ::WID_M_NEXT, ///< Next button. - WID_M_STOP = ::WID_M_STOP, ///< Stop button. - WID_M_PLAY = ::WID_M_PLAY, ///< Play button. - WID_M_SLIDERS = ::WID_M_SLIDERS, ///< Sliders. - WID_M_MUSIC_VOL = ::WID_M_MUSIC_VOL, ///< Music volume. - WID_M_EFFECT_VOL = ::WID_M_EFFECT_VOL, ///< Effect volume. - WID_M_BACKGROUND = ::WID_M_BACKGROUND, ///< Background of the window. - WID_M_TRACK = ::WID_M_TRACK, ///< Track playing. - WID_M_TRACK_NR = ::WID_M_TRACK_NR, ///< Track number. - WID_M_TRACK_TITLE = ::WID_M_TRACK_TITLE, ///< Track title. - WID_M_TRACK_NAME = ::WID_M_TRACK_NAME, ///< Track name. - WID_M_SHUFFLE = ::WID_M_SHUFFLE, ///< Shuffle button. - WID_M_PROGRAMME = ::WID_M_PROGRAMME, ///< Program button. - WID_M_ALL = ::WID_M_ALL, ///< All button. - WID_M_OLD = ::WID_M_OLD, ///< Old button. - WID_M_NEW = ::WID_M_NEW, ///< New button. - WID_M_EZY = ::WID_M_EZY, ///< Ezy button. - WID_M_CUSTOM1 = ::WID_M_CUSTOM1, ///< Custom1 button. - WID_M_CUSTOM2 = ::WID_M_CUSTOM2, ///< Custom2 button. - }; - - /* automatically generated from ../../widgets/network_chat_widget.h */ - /** Widgets of the #NetworkChatWindow class. */ - enum NetWorkChatWidgets { - WID_NC_CLOSE = ::WID_NC_CLOSE, ///< Close button. - WID_NC_BACKGROUND = ::WID_NC_BACKGROUND, ///< Background of the window. - WID_NC_DESTINATION = ::WID_NC_DESTINATION, ///< Destination. - WID_NC_TEXTBOX = ::WID_NC_TEXTBOX, ///< Textbox. - WID_NC_SENDBUTTON = ::WID_NC_SENDBUTTON, ///< Send button. - }; - - /* automatically generated from ../../widgets/network_content_widget.h */ - /** Widgets of the #NetworkContentDownloadStatusWindow class. */ - enum NetworkContentDownloadStatusWidgets { - WID_NCDS_BACKGROUND = ::WID_NCDS_BACKGROUND, ///< Background of the window. - WID_NCDS_CANCELOK = ::WID_NCDS_CANCELOK, ///< (Optional) Cancel/OK button. - }; - - /** Widgets of the #NetworkContentListWindow class. */ - enum NetworkContentListWidgets { - WID_NCL_BACKGROUND = ::WID_NCL_BACKGROUND, ///< Resize button. - - WID_NCL_FILTER_CAPT = ::WID_NCL_FILTER_CAPT, ///< Caption for the filter editbox. - WID_NCL_FILTER = ::WID_NCL_FILTER, ///< Filter editbox. - - WID_NCL_CHECKBOX = ::WID_NCL_CHECKBOX, ///< Button above checkboxes. - WID_NCL_TYPE = ::WID_NCL_TYPE, ///< 'Type' button. - WID_NCL_NAME = ::WID_NCL_NAME, ///< 'Name' button. - - WID_NCL_MATRIX = ::WID_NCL_MATRIX, ///< Panel with list of content. - WID_NCL_SCROLLBAR = ::WID_NCL_SCROLLBAR, ///< Scrollbar of matrix. - - WID_NCL_DETAILS = ::WID_NCL_DETAILS, ///< Panel with content details. - WID_NCL_TEXTFILE = ::WID_NCL_TEXTFILE, ///< Open readme, changelog (+1) or license (+2) of a file in the content window. - - WID_NCL_SELECT_ALL = ::WID_NCL_SELECT_ALL, ///< 'Select all' button. - WID_NCL_SELECT_UPDATE = ::WID_NCL_SELECT_UPDATE, ///< 'Select updates' button. - WID_NCL_UNSELECT = ::WID_NCL_UNSELECT, ///< 'Unselect all' button. - WID_NCL_OPEN_URL = ::WID_NCL_OPEN_URL, ///< 'Open url' button. - WID_NCL_CANCEL = ::WID_NCL_CANCEL, ///< 'Cancel' button. - WID_NCL_DOWNLOAD = ::WID_NCL_DOWNLOAD, ///< 'Download' button. - - WID_NCL_SEL_ALL_UPDATE = ::WID_NCL_SEL_ALL_UPDATE, ///< #NWID_SELECTION widget for select all/update buttons.. - WID_NCL_SEARCH_EXTERNAL = ::WID_NCL_SEARCH_EXTERNAL, ///< Search external sites for missing NewGRF. - }; - - /* automatically generated from ../../widgets/network_widget.h */ - /** Widgets of the #NetworkGameWindow class. */ - enum NetworkGameWidgets { - WID_NG_MAIN = ::WID_NG_MAIN, ///< Main panel. - - WID_NG_CONNECTION = ::WID_NG_CONNECTION, ///< Label in front of connection droplist. - WID_NG_CONN_BTN = ::WID_NG_CONN_BTN, ///< 'Connection' droplist button. - WID_NG_CLIENT_LABEL = ::WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box. - WID_NG_CLIENT = ::WID_NG_CLIENT, ///< Panel with editbox to set client name. - WID_NG_FILTER_LABEL = ::WID_NG_FILTER_LABEL, ///< Label in front of the filter/search edit box. - WID_NG_FILTER = ::WID_NG_FILTER, ///< Panel with the edit box to enter the search text. - - WID_NG_HEADER = ::WID_NG_HEADER, ///< Header container of the matrix. - WID_NG_NAME = ::WID_NG_NAME, ///< 'Name' button. - WID_NG_CLIENTS = ::WID_NG_CLIENTS, ///< 'Clients' button. - WID_NG_MAPSIZE = ::WID_NG_MAPSIZE, ///< 'Map size' button. - WID_NG_DATE = ::WID_NG_DATE, ///< 'Date' button. - WID_NG_YEARS = ::WID_NG_YEARS, ///< 'Years' button. - WID_NG_INFO = ::WID_NG_INFO, ///< Third button in the game list panel. - - WID_NG_MATRIX = ::WID_NG_MATRIX, ///< Panel with list of games. - WID_NG_SCROLLBAR = ::WID_NG_SCROLLBAR, ///< Scrollbar of matrix. - - WID_NG_LASTJOINED_LABEL = ::WID_NG_LASTJOINED_LABEL, ///< Label "Last joined server:". - WID_NG_LASTJOINED = ::WID_NG_LASTJOINED, ///< Info about the last joined server. - WID_NG_LASTJOINED_SPACER = ::WID_NG_LASTJOINED_SPACER, ///< Spacer after last joined server panel. - - WID_NG_DETAILS = ::WID_NG_DETAILS, ///< Panel with game details. - WID_NG_DETAILS_SPACER = ::WID_NG_DETAILS_SPACER, ///< Spacer for game actual details. - WID_NG_JOIN = ::WID_NG_JOIN, ///< 'Join game' button. - WID_NG_REFRESH = ::WID_NG_REFRESH, ///< 'Refresh server' button. - WID_NG_NEWGRF = ::WID_NG_NEWGRF, ///< 'NewGRF Settings' button. - WID_NG_NEWGRF_SEL = ::WID_NG_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings. - WID_NG_NEWGRF_MISSING = ::WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button. - WID_NG_NEWGRF_MISSING_SEL = ::WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button. - - WID_NG_FIND = ::WID_NG_FIND, ///< 'Find server' button. - WID_NG_ADD = ::WID_NG_ADD, ///< 'Add server' button. - WID_NG_START = ::WID_NG_START, ///< 'Start server' button. - WID_NG_CANCEL = ::WID_NG_CANCEL, ///< 'Cancel' button. - }; - - /** Widgets of the #NetworkStartServerWindow class. */ - enum NetworkStartServerWidgets { - WID_NSS_BACKGROUND = ::WID_NSS_BACKGROUND, ///< Background of the window. - WID_NSS_GAMENAME_LABEL = ::WID_NSS_GAMENAME_LABEL, ///< Label for the game name. - WID_NSS_GAMENAME = ::WID_NSS_GAMENAME, ///< Background for editbox to set game name. - WID_NSS_SETPWD = ::WID_NSS_SETPWD, ///< 'Set password' button. - WID_NSS_CONNTYPE_LABEL = ::WID_NSS_CONNTYPE_LABEL, ///< Label for 'connection type'. - WID_NSS_CONNTYPE_BTN = ::WID_NSS_CONNTYPE_BTN, ///< 'Connection type' droplist button. - WID_NSS_CLIENTS_LABEL = ::WID_NSS_CLIENTS_LABEL, ///< Label for 'max clients'. - WID_NSS_CLIENTS_BTND = ::WID_NSS_CLIENTS_BTND, ///< 'Max clients' downarrow. - WID_NSS_CLIENTS_TXT = ::WID_NSS_CLIENTS_TXT, ///< 'Max clients' text. - WID_NSS_CLIENTS_BTNU = ::WID_NSS_CLIENTS_BTNU, ///< 'Max clients' uparrow. - WID_NSS_COMPANIES_LABEL = ::WID_NSS_COMPANIES_LABEL, ///< Label for 'max companies'. - WID_NSS_COMPANIES_BTND = ::WID_NSS_COMPANIES_BTND, ///< 'Max companies' downarrow. - WID_NSS_COMPANIES_TXT = ::WID_NSS_COMPANIES_TXT, ///< 'Max companies' text. - WID_NSS_COMPANIES_BTNU = ::WID_NSS_COMPANIES_BTNU, ///< 'Max companies' uparrow. - WID_NSS_SPECTATORS_LABEL = ::WID_NSS_SPECTATORS_LABEL, ///< Label for 'max spectators'. - WID_NSS_SPECTATORS_BTND = ::WID_NSS_SPECTATORS_BTND, ///< 'Max spectators' downarrow. - WID_NSS_SPECTATORS_TXT = ::WID_NSS_SPECTATORS_TXT, ///< 'Max spectators' text. - WID_NSS_SPECTATORS_BTNU = ::WID_NSS_SPECTATORS_BTNU, ///< 'Max spectators' uparrow. - - WID_NSS_LANGUAGE_LABEL = ::WID_NSS_LANGUAGE_LABEL, ///< Label for 'language spoken'. - WID_NSS_LANGUAGE_BTN = ::WID_NSS_LANGUAGE_BTN, ///< 'Language spoken' droplist button. - - WID_NSS_GENERATE_GAME = ::WID_NSS_GENERATE_GAME, ///< New game button. - WID_NSS_LOAD_GAME = ::WID_NSS_LOAD_GAME, ///< Load game button. - WID_NSS_PLAY_SCENARIO = ::WID_NSS_PLAY_SCENARIO, ///< Play scenario button. - WID_NSS_PLAY_HEIGHTMAP = ::WID_NSS_PLAY_HEIGHTMAP, ///< Play heightmap button. - - WID_NSS_CANCEL = ::WID_NSS_CANCEL, ///< 'Cancel' button. - }; - - /** Widgets of the #NetworkLobbyWindow class. */ - enum NetworkLobbyWidgets { - WID_NL_BACKGROUND = ::WID_NL_BACKGROUND, ///< Background of the window. - WID_NL_TEXT = ::WID_NL_TEXT, ///< Heading text. - WID_NL_HEADER = ::WID_NL_HEADER, ///< Header above list of companies. - WID_NL_MATRIX = ::WID_NL_MATRIX, ///< List of companies. - WID_NL_SCROLLBAR = ::WID_NL_SCROLLBAR, ///< Scroll bar. - WID_NL_DETAILS = ::WID_NL_DETAILS, ///< Company details. - WID_NL_JOIN = ::WID_NL_JOIN, ///< 'Join company' button. - WID_NL_NEW = ::WID_NL_NEW, ///< 'New company' button. - WID_NL_SPECTATE = ::WID_NL_SPECTATE, ///< 'Spectate game' button. - WID_NL_REFRESH = ::WID_NL_REFRESH, ///< 'Refresh server' button. - WID_NL_CANCEL = ::WID_NL_CANCEL, ///< 'Cancel' button. - }; - - /** Widgets of the #NetworkClientListWindow class. */ - enum ClientListWidgets { - WID_CL_PANEL = ::WID_CL_PANEL, ///< Panel of the window. - }; - - /** Widgets of the #NetworkClientListPopupWindow class. */ - enum ClientListPopupWidgets { - WID_CLP_PANEL = ::WID_CLP_PANEL, ///< Panel of the window. - }; - - /** Widgets of the #NetworkJoinStatusWindow class. */ - enum NetworkJoinStatusWidgets { - WID_NJS_BACKGROUND = ::WID_NJS_BACKGROUND, ///< Background of the window. - WID_NJS_CANCELOK = ::WID_NJS_CANCELOK, ///< Cancel / OK button. - }; - - /** Widgets of the #NetworkCompanyPasswordWindow class. */ - enum NetworkCompanyPasswordWidgets { - WID_NCP_BACKGROUND = ::WID_NCP_BACKGROUND, ///< Background of the window. - WID_NCP_LABEL = ::WID_NCP_LABEL, ///< Label in front of the password field. - WID_NCP_PASSWORD = ::WID_NCP_PASSWORD, ///< Input field for the password. - WID_NCP_SAVE_AS_DEFAULT_PASSWORD = ::WID_NCP_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password. - WID_NCP_WARNING = ::WID_NCP_WARNING, ///< Warning text about password security - WID_NCP_CANCEL = ::WID_NCP_CANCEL, ///< Close the window without changing anything. - WID_NCP_OK = ::WID_NCP_OK, ///< Safe the password etc. - }; - - /* automatically generated from ../../widgets/newgrf_debug_widget.h */ - /** Widgets of the #NewGRFInspectWindow class. */ - enum NewGRFInspectWidgets { - WID_NGRFI_CAPTION = ::WID_NGRFI_CAPTION, ///< The caption bar of course. - WID_NGRFI_PARENT = ::WID_NGRFI_PARENT, ///< Inspect the parent. - WID_NGRFI_VEH_PREV = ::WID_NGRFI_VEH_PREV, ///< Go to previous vehicle in chain. - WID_NGRFI_VEH_NEXT = ::WID_NGRFI_VEH_NEXT, ///< Go to next vehicle in chain. - WID_NGRFI_VEH_CHAIN = ::WID_NGRFI_VEH_CHAIN, ///< Display for vehicle chain. - WID_NGRFI_MAINPANEL = ::WID_NGRFI_MAINPANEL, ///< Panel widget containing the actual data. - WID_NGRFI_SCROLLBAR = ::WID_NGRFI_SCROLLBAR, ///< Scrollbar. - }; - - /** Widgets of the #SpriteAlignerWindow class. */ - enum SpriteAlignerWidgets { - WID_SA_CAPTION = ::WID_SA_CAPTION, ///< Caption of the window. - WID_SA_PREVIOUS = ::WID_SA_PREVIOUS, ///< Skip to the previous sprite. - WID_SA_GOTO = ::WID_SA_GOTO, ///< Go to a given sprite. - WID_SA_NEXT = ::WID_SA_NEXT, ///< Skip to the next sprite. - WID_SA_UP = ::WID_SA_UP, ///< Move the sprite up. - WID_SA_LEFT = ::WID_SA_LEFT, ///< Move the sprite to the left. - WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right. - WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down. - WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite. - WID_SA_OFFSETS_ABS = ::WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute). - WID_SA_OFFSETS_REL = ::WID_SA_OFFSETS_REL, ///< The sprite offsets (relative). - WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker. - WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list. - WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list. - WID_SA_RESET_REL = ::WID_SA_RESET_REL, ///< Reset relative sprite offset - }; - - /* automatically generated from ../../widgets/newgrf_widget.h */ - /** Widgets of the #NewGRFParametersWindow class. */ - enum NewGRFParametersWidgets { - WID_NP_SHOW_NUMPAR = ::WID_NP_SHOW_NUMPAR, ///< #NWID_SELECTION to optionally display #WID_NP_NUMPAR. - WID_NP_NUMPAR_DEC = ::WID_NP_NUMPAR_DEC, ///< Button to decrease number of parameters. - WID_NP_NUMPAR_INC = ::WID_NP_NUMPAR_INC, ///< Button to increase number of parameters. - WID_NP_NUMPAR = ::WID_NP_NUMPAR, ///< Optional number of parameters. - WID_NP_NUMPAR_TEXT = ::WID_NP_NUMPAR_TEXT, ///< Text description. - WID_NP_BACKGROUND = ::WID_NP_BACKGROUND, ///< Panel to draw the settings on. - WID_NP_SCROLLBAR = ::WID_NP_SCROLLBAR, ///< Scrollbar to scroll through all settings. - WID_NP_ACCEPT = ::WID_NP_ACCEPT, ///< Accept button. - WID_NP_RESET = ::WID_NP_RESET, ///< Reset button. - WID_NP_SHOW_DESCRIPTION = ::WID_NP_SHOW_DESCRIPTION, ///< #NWID_SELECTION to optionally display parameter descriptions. - WID_NP_DESCRIPTION = ::WID_NP_DESCRIPTION, ///< Multi-line description of a parameter. - }; - - /** Widgets of the #NewGRFWindow class. */ - enum NewGRFStateWidgets { - WID_NS_PRESET_LIST = ::WID_NS_PRESET_LIST, ///< Active NewGRF preset. - WID_NS_PRESET_SAVE = ::WID_NS_PRESET_SAVE, ///< Save list of active NewGRFs as presets. - WID_NS_PRESET_DELETE = ::WID_NS_PRESET_DELETE, ///< Delete active preset. - WID_NS_ADD = ::WID_NS_ADD, ///< Add NewGRF to active list. - WID_NS_REMOVE = ::WID_NS_REMOVE, ///< Remove NewGRF from active list. - WID_NS_MOVE_UP = ::WID_NS_MOVE_UP, ///< Move NewGRF up in active list. - WID_NS_MOVE_DOWN = ::WID_NS_MOVE_DOWN, ///< Move NewGRF down in active list. - WID_NS_UPGRADE = ::WID_NS_UPGRADE, ///< Upgrade NewGRFs that have a newer version available. - WID_NS_FILTER = ::WID_NS_FILTER, ///< Filter list of available NewGRFs. - WID_NS_FILE_LIST = ::WID_NS_FILE_LIST, ///< List window of active NewGRFs. - WID_NS_SCROLLBAR = ::WID_NS_SCROLLBAR, ///< Scrollbar for active NewGRF list. - WID_NS_AVAIL_LIST = ::WID_NS_AVAIL_LIST, ///< List window of available NewGRFs. - WID_NS_SCROLL2BAR = ::WID_NS_SCROLL2BAR, ///< Scrollbar for available NewGRF list. - WID_NS_NEWGRF_INFO_TITLE = ::WID_NS_NEWGRF_INFO_TITLE, ///< Title for Info on selected NewGRF. - WID_NS_NEWGRF_INFO = ::WID_NS_NEWGRF_INFO, ///< Panel for Info on selected NewGRF. - WID_NS_OPEN_URL = ::WID_NS_OPEN_URL, ///< Open URL of NewGRF. - WID_NS_NEWGRF_TEXTFILE = ::WID_NS_NEWGRF_TEXTFILE, ///< Open NewGRF readme, changelog (+1) or license (+2). - WID_NS_SET_PARAMETERS = ::WID_NS_SET_PARAMETERS, ///< Open Parameters Window for selected NewGRF for editing parameters. - WID_NS_VIEW_PARAMETERS = ::WID_NS_VIEW_PARAMETERS, ///< Open Parameters Window for selected NewGRF for viewing parameters. - WID_NS_TOGGLE_PALETTE = ::WID_NS_TOGGLE_PALETTE, ///< Toggle Palette of selected, active NewGRF. - WID_NS_APPLY_CHANGES = ::WID_NS_APPLY_CHANGES, ///< Apply changes to NewGRF config. - WID_NS_RESCAN_FILES = ::WID_NS_RESCAN_FILES, ///< Rescan files (available NewGRFs). - WID_NS_RESCAN_FILES2 = ::WID_NS_RESCAN_FILES2, ///< Rescan files (active NewGRFs). - WID_NS_CONTENT_DOWNLOAD = ::WID_NS_CONTENT_DOWNLOAD, ///< Open content download (available NewGRFs). - WID_NS_CONTENT_DOWNLOAD2 = ::WID_NS_CONTENT_DOWNLOAD2, ///< Open content download (active NewGRFs). - WID_NS_SHOW_REMOVE = ::WID_NS_SHOW_REMOVE, ///< Select active list buttons (0, 1 = simple layout). - WID_NS_SHOW_APPLY = ::WID_NS_SHOW_APPLY, ///< Select display of the buttons below the 'details'. - }; - - /** Widgets of the #SavePresetWindow class. */ - enum SavePresetWidgets { - WID_SVP_PRESET_LIST = ::WID_SVP_PRESET_LIST, ///< List with available preset names. - WID_SVP_SCROLLBAR = ::WID_SVP_SCROLLBAR, ///< Scrollbar for the list available preset names. - WID_SVP_EDITBOX = ::WID_SVP_EDITBOX, ///< Edit box for changing the preset name. - WID_SVP_CANCEL = ::WID_SVP_CANCEL, ///< Button to cancel saving the preset. - WID_SVP_SAVE = ::WID_SVP_SAVE, ///< Button to save the preset. - }; - - /** Widgets of the #ScanProgressWindow class. */ - enum ScanProgressWidgets { - WID_SP_PROGRESS_BAR = ::WID_SP_PROGRESS_BAR, ///< Simple progress bar. - WID_SP_PROGRESS_TEXT = ::WID_SP_PROGRESS_TEXT, ///< Text explaining what is happening. - }; - - /* automatically generated from ../../widgets/news_widget.h */ - /** Widgets of the #NewsWindow class. */ - enum NewsWidgets { - WID_N_PANEL = ::WID_N_PANEL, ///< Panel of the window. - WID_N_TITLE = ::WID_N_TITLE, ///< Title of the company news. - WID_N_HEADLINE = ::WID_N_HEADLINE, ///< The news headline. - WID_N_CLOSEBOX = ::WID_N_CLOSEBOX, ///< Close the window. - WID_N_DATE = ::WID_N_DATE, ///< Date of the news item. - WID_N_CAPTION = ::WID_N_CAPTION, ///< Title bar of the window. Only used in small news items. - WID_N_INSET = ::WID_N_INSET, ///< Inset around the viewport in the window. Only used in small news items. - WID_N_VIEWPORT = ::WID_N_VIEWPORT, ///< Viewport in the window. - WID_N_COMPANY_MSG = ::WID_N_COMPANY_MSG, ///< Message in company news items. - WID_N_MESSAGE = ::WID_N_MESSAGE, ///< Space for displaying the message. Only used in small news items. - WID_N_MGR_FACE = ::WID_N_MGR_FACE, ///< Face of the manager. - WID_N_MGR_NAME = ::WID_N_MGR_NAME, ///< Name of the manager. - WID_N_VEH_TITLE = ::WID_N_VEH_TITLE, ///< Vehicle new title. - WID_N_VEH_BKGND = ::WID_N_VEH_BKGND, ///< Dark background of new vehicle news. - WID_N_VEH_NAME = ::WID_N_VEH_NAME, ///< Name of the new vehicle. - WID_N_VEH_SPR = ::WID_N_VEH_SPR, ///< Graphical display of the new vehicle. - WID_N_VEH_INFO = ::WID_N_VEH_INFO, ///< Some technical data of the new vehicle. - WID_N_SHOW_GROUP = ::WID_N_SHOW_GROUP, ///< Show vehicle's group - }; - - /** Widgets of the #MessageHistoryWindow class. */ - enum MessageHistoryWidgets { - WID_MH_STICKYBOX = ::WID_MH_STICKYBOX, ///< Stickybox. - WID_MH_BACKGROUND = ::WID_MH_BACKGROUND, ///< Background of the window. - WID_MH_SCROLLBAR = ::WID_MH_SCROLLBAR, ///< Scrollbar for the list. - }; - - /* automatically generated from ../../widgets/object_widget.h */ - /** Widgets of the #BuildObjectWindow class. */ - enum BuildObjectWidgets { - WID_BO_CLASS_LIST = ::WID_BO_CLASS_LIST, ///< The list with classes. - WID_BO_SCROLLBAR = ::WID_BO_SCROLLBAR, ///< The scrollbar associated with the list. - WID_BO_OBJECT_MATRIX = ::WID_BO_OBJECT_MATRIX, ///< The matrix with preview sprites. - WID_BO_OBJECT_SPRITE = ::WID_BO_OBJECT_SPRITE, ///< A preview sprite of the object. - WID_BO_OBJECT_NAME = ::WID_BO_OBJECT_NAME, ///< The name of the selected object. - WID_BO_OBJECT_SIZE = ::WID_BO_OBJECT_SIZE, ///< The size of the selected object. - WID_BO_INFO = ::WID_BO_INFO, ///< Other information about the object (from the NewGRF). - - WID_BO_SELECT_MATRIX = ::WID_BO_SELECT_MATRIX, ///< Selection preview matrix of objects of a given class. - WID_BO_SELECT_IMAGE = ::WID_BO_SELECT_IMAGE, ///< Preview image in the #WID_BO_SELECT_MATRIX. - WID_BO_SELECT_SCROLL = ::WID_BO_SELECT_SCROLL, ///< Scrollbar next to the #WID_BO_SELECT_MATRIX. - }; - - /* automatically generated from ../../widgets/order_widget.h */ - /** Widgets of the #OrdersWindow class. */ - enum OrderWidgets { - WID_O_CAPTION = ::WID_O_CAPTION, ///< Caption of the window. - WID_O_TIMETABLE_VIEW = ::WID_O_TIMETABLE_VIEW, ///< Toggle timetable view. - WID_O_ORDER_LIST = ::WID_O_ORDER_LIST, ///< Order list panel. - WID_O_SCROLLBAR = ::WID_O_SCROLLBAR, ///< Order list scrollbar. - WID_O_SKIP = ::WID_O_SKIP, ///< Skip current order. - WID_O_DELETE = ::WID_O_DELETE, ///< Delete selected order. - WID_O_STOP_SHARING = ::WID_O_STOP_SHARING, ///< Stop sharing orders. - WID_O_NON_STOP = ::WID_O_NON_STOP, ///< Goto non-stop to destination. - WID_O_GOTO = ::WID_O_GOTO, ///< Goto destination. - WID_O_FULL_LOAD = ::WID_O_FULL_LOAD, ///< Select full load. - WID_O_UNLOAD = ::WID_O_UNLOAD, ///< Select unload. - WID_O_REFIT = ::WID_O_REFIT, ///< Select refit. - WID_O_SERVICE = ::WID_O_SERVICE, ///< Select service (at depot). - WID_O_EMPTY = ::WID_O_EMPTY, ///< Placeholder for refit dropdown when not owner. - WID_O_REFIT_DROPDOWN = ::WID_O_REFIT_DROPDOWN, ///< Open refit options. - WID_O_COND_VARIABLE = ::WID_O_COND_VARIABLE, ///< Choose condition variable. - WID_O_COND_COMPARATOR = ::WID_O_COND_COMPARATOR, ///< Choose condition type. - WID_O_COND_VALUE = ::WID_O_COND_VALUE, ///< Choose condition value. - WID_O_SEL_TOP_LEFT = ::WID_O_SEL_TOP_LEFT, ///< #NWID_SELECTION widget for left part of the top row of the 'your train' order window. - WID_O_SEL_TOP_MIDDLE = ::WID_O_SEL_TOP_MIDDLE, ///< #NWID_SELECTION widget for middle part of the top row of the 'your train' order window. - WID_O_SEL_TOP_RIGHT = ::WID_O_SEL_TOP_RIGHT, ///< #NWID_SELECTION widget for right part of the top row of the 'your train' order window. - WID_O_SEL_TOP_ROW_GROUNDVEHICLE = ::WID_O_SEL_TOP_ROW_GROUNDVEHICLE, ///< #NWID_SELECTION widget for the top row of the 'your train' order window. - WID_O_SEL_TOP_ROW = ::WID_O_SEL_TOP_ROW, ///< #NWID_SELECTION widget for the top row of the 'your non-trains' order window. - WID_O_SEL_BOTTOM_MIDDLE = ::WID_O_SEL_BOTTOM_MIDDLE, ///< #NWID_SELECTION widget for the middle part of the bottom row of the 'your train' order window. - WID_O_SHARED_ORDER_LIST = ::WID_O_SHARED_ORDER_LIST, ///< Open list of shared vehicles. - }; - - /* automatically generated from ../../widgets/osk_widget.h */ - /** Widgets of the #OskWindow class. */ - enum OnScreenKeyboardWidgets { - WID_OSK_CAPTION = ::WID_OSK_CAPTION, ///< Caption of window. - WID_OSK_TEXT = ::WID_OSK_TEXT, ///< Edit box. - WID_OSK_CANCEL = ::WID_OSK_CANCEL, ///< Cancel key. - WID_OSK_OK = ::WID_OSK_OK, ///< Ok key. - WID_OSK_BACKSPACE = ::WID_OSK_BACKSPACE, ///< Backspace key. - WID_OSK_SPECIAL = ::WID_OSK_SPECIAL, ///< Special key (at keyboards often used for tab key). - WID_OSK_CAPS = ::WID_OSK_CAPS, ///< Capslock key. - WID_OSK_SHIFT = ::WID_OSK_SHIFT, ///< Shift(lock) key. - WID_OSK_SPACE = ::WID_OSK_SPACE, ///< Space bar. - WID_OSK_LEFT = ::WID_OSK_LEFT, ///< Cursor left key. - WID_OSK_RIGHT = ::WID_OSK_RIGHT, ///< Cursor right key. - WID_OSK_LETTERS = ::WID_OSK_LETTERS, ///< First widget of the 'normal' keys. - - WID_OSK_NUMBERS_FIRST = ::WID_OSK_NUMBERS_FIRST, ///< First widget of the numbers row. - WID_OSK_NUMBERS_LAST = ::WID_OSK_NUMBERS_LAST, ///< Last widget of the numbers row. - - WID_OSK_QWERTY_FIRST = ::WID_OSK_QWERTY_FIRST, ///< First widget of the qwerty row. - WID_OSK_QWERTY_LAST = ::WID_OSK_QWERTY_LAST, ///< Last widget of the qwerty row. - - WID_OSK_ASDFG_FIRST = ::WID_OSK_ASDFG_FIRST, ///< First widget of the asdfg row. - WID_OSK_ASDFG_LAST = ::WID_OSK_ASDFG_LAST, ///< Last widget of the asdfg row. - - WID_OSK_ZXCVB_FIRST = ::WID_OSK_ZXCVB_FIRST, ///< First widget of the zxcvb row. - WID_OSK_ZXCVB_LAST = ::WID_OSK_ZXCVB_LAST, ///< Last widget of the zxcvb row. - }; - - /* automatically generated from ../../widgets/rail_widget.h */ - /** Widgets of the #BuildRailToolbarWindow class. */ - enum RailToolbarWidgets { - /* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */ - WID_RAT_CAPTION = ::WID_RAT_CAPTION, ///< Caption of the window. - WID_RAT_BUILD_NS = ::WID_RAT_BUILD_NS, ///< Build rail along the game view Y axis. - WID_RAT_BUILD_X = ::WID_RAT_BUILD_X, ///< Build rail along the game grid X axis. - WID_RAT_BUILD_EW = ::WID_RAT_BUILD_EW, ///< Build rail along the game view X axis. - WID_RAT_BUILD_Y = ::WID_RAT_BUILD_Y, ///< Build rail along the game grid Y axis. - WID_RAT_AUTORAIL = ::WID_RAT_AUTORAIL, ///< Autorail tool. - WID_RAT_DEMOLISH = ::WID_RAT_DEMOLISH, ///< Destroy something with dynamite! - WID_RAT_BUILD_DEPOT = ::WID_RAT_BUILD_DEPOT, ///< Build a depot. - WID_RAT_BUILD_WAYPOINT = ::WID_RAT_BUILD_WAYPOINT, ///< Build a waypoint. - WID_RAT_BUILD_STATION = ::WID_RAT_BUILD_STATION, ///< Build a station. - WID_RAT_BUILD_SIGNALS = ::WID_RAT_BUILD_SIGNALS, ///< Build signals. - WID_RAT_BUILD_BRIDGE = ::WID_RAT_BUILD_BRIDGE, ///< Build a bridge. - WID_RAT_BUILD_TUNNEL = ::WID_RAT_BUILD_TUNNEL, ///< Build a tunnel. - WID_RAT_REMOVE = ::WID_RAT_REMOVE, ///< Bulldozer to remove rail. - WID_RAT_CONVERT_RAIL = ::WID_RAT_CONVERT_RAIL, ///< Convert other rail to this type. - }; - - /** Widgets of the #BuildRailStationWindow class. */ - enum BuildRailStationWidgets { - /* Name starts with BRA instead of BR, because of collision with BuildRoadStationWidgets */ - WID_BRAS_PLATFORM_DIR_X = ::WID_BRAS_PLATFORM_DIR_X, ///< Button to select '/' view. - WID_BRAS_PLATFORM_DIR_Y = ::WID_BRAS_PLATFORM_DIR_Y, ///< Button to select '\' view. - - WID_BRAS_PLATFORM_NUM_1 = ::WID_BRAS_PLATFORM_NUM_1, ///< Button to select stations with a single platform. - WID_BRAS_PLATFORM_NUM_2 = ::WID_BRAS_PLATFORM_NUM_2, ///< Button to select stations with 2 platforms. - WID_BRAS_PLATFORM_NUM_3 = ::WID_BRAS_PLATFORM_NUM_3, ///< Button to select stations with 3 platforms. - WID_BRAS_PLATFORM_NUM_4 = ::WID_BRAS_PLATFORM_NUM_4, ///< Button to select stations with 4 platforms. - WID_BRAS_PLATFORM_NUM_5 = ::WID_BRAS_PLATFORM_NUM_5, ///< Button to select stations with 5 platforms. - WID_BRAS_PLATFORM_NUM_6 = ::WID_BRAS_PLATFORM_NUM_6, ///< Button to select stations with 6 platforms. - WID_BRAS_PLATFORM_NUM_7 = ::WID_BRAS_PLATFORM_NUM_7, ///< Button to select stations with 7 platforms. - - WID_BRAS_PLATFORM_LEN_1 = ::WID_BRAS_PLATFORM_LEN_1, ///< Button to select single tile length station platforms. - WID_BRAS_PLATFORM_LEN_2 = ::WID_BRAS_PLATFORM_LEN_2, ///< Button to select 2 tiles length station platforms. - WID_BRAS_PLATFORM_LEN_3 = ::WID_BRAS_PLATFORM_LEN_3, ///< Button to select 3 tiles length station platforms. - WID_BRAS_PLATFORM_LEN_4 = ::WID_BRAS_PLATFORM_LEN_4, ///< Button to select 4 tiles length station platforms. - WID_BRAS_PLATFORM_LEN_5 = ::WID_BRAS_PLATFORM_LEN_5, ///< Button to select 5 tiles length station platforms. - WID_BRAS_PLATFORM_LEN_6 = ::WID_BRAS_PLATFORM_LEN_6, ///< Button to select 6 tiles length station platforms. - WID_BRAS_PLATFORM_LEN_7 = ::WID_BRAS_PLATFORM_LEN_7, ///< Button to select 7 tiles length station platforms. - - WID_BRAS_PLATFORM_DRAG_N_DROP = ::WID_BRAS_PLATFORM_DRAG_N_DROP, ///< Button to enable drag and drop type station placement. - - WID_BRAS_HIGHLIGHT_OFF = ::WID_BRAS_HIGHLIGHT_OFF, ///< Button for turning coverage highlighting off. - WID_BRAS_HIGHLIGHT_ON = ::WID_BRAS_HIGHLIGHT_ON, ///< Button for turning coverage highlighting on. - WID_BRAS_COVERAGE_TEXTS = ::WID_BRAS_COVERAGE_TEXTS, ///< Empty space for the coverage texts. - - WID_BRAS_MATRIX = ::WID_BRAS_MATRIX, ///< Matrix widget displaying the available stations. - WID_BRAS_IMAGE = ::WID_BRAS_IMAGE, ///< Panel used at each cell of the matrix. - WID_BRAS_MATRIX_SCROLL = ::WID_BRAS_MATRIX_SCROLL, ///< Scrollbar of the matrix widget. - - WID_BRAS_SHOW_NEWST_DEFSIZE = ::WID_BRAS_SHOW_NEWST_DEFSIZE, ///< Selection for default-size button for newstation. - WID_BRAS_SHOW_NEWST_ADDITIONS = ::WID_BRAS_SHOW_NEWST_ADDITIONS, ///< Selection for newstation class selection list. - WID_BRAS_SHOW_NEWST_MATRIX = ::WID_BRAS_SHOW_NEWST_MATRIX, ///< Selection for newstation image matrix. - WID_BRAS_SHOW_NEWST_RESIZE = ::WID_BRAS_SHOW_NEWST_RESIZE, ///< Selection for panel and resize at bottom right for newstation. - WID_BRAS_SHOW_NEWST_TYPE = ::WID_BRAS_SHOW_NEWST_TYPE, ///< Display of selected station type. - WID_BRAS_NEWST_LIST = ::WID_BRAS_NEWST_LIST, ///< List with available newstation classes. - WID_BRAS_NEWST_SCROLL = ::WID_BRAS_NEWST_SCROLL, ///< Scrollbar of the #WID_BRAS_NEWST_LIST. - - WID_BRAS_PLATFORM_NUM_BEGIN = ::WID_BRAS_PLATFORM_NUM_BEGIN, ///< Helper for determining the chosen platform width. - WID_BRAS_PLATFORM_LEN_BEGIN = ::WID_BRAS_PLATFORM_LEN_BEGIN, ///< Helper for determining the chosen platform length. - }; - - /** Widgets of the #BuildSignalWindow class. */ - enum BuildSignalWidgets { - WID_BS_SEMAPHORE_NORM = ::WID_BS_SEMAPHORE_NORM, ///< Build a semaphore normal block signal - WID_BS_SEMAPHORE_ENTRY = ::WID_BS_SEMAPHORE_ENTRY, ///< Build a semaphore entry block signal - WID_BS_SEMAPHORE_EXIT = ::WID_BS_SEMAPHORE_EXIT, ///< Build a semaphore exit block signal - WID_BS_SEMAPHORE_COMBO = ::WID_BS_SEMAPHORE_COMBO, ///< Build a semaphore combo block signal - WID_BS_SEMAPHORE_PBS = ::WID_BS_SEMAPHORE_PBS, ///< Build a semaphore path signal. - WID_BS_SEMAPHORE_PBS_OWAY = ::WID_BS_SEMAPHORE_PBS_OWAY, ///< Build a semaphore one way path signal. - WID_BS_ELECTRIC_NORM = ::WID_BS_ELECTRIC_NORM, ///< Build an electric normal block signal - WID_BS_ELECTRIC_ENTRY = ::WID_BS_ELECTRIC_ENTRY, ///< Build an electric entry block signal - WID_BS_ELECTRIC_EXIT = ::WID_BS_ELECTRIC_EXIT, ///< Build an electric exit block signal - WID_BS_ELECTRIC_COMBO = ::WID_BS_ELECTRIC_COMBO, ///< Build an electric combo block signal - WID_BS_ELECTRIC_PBS = ::WID_BS_ELECTRIC_PBS, ///< Build an electric path signal. - WID_BS_ELECTRIC_PBS_OWAY = ::WID_BS_ELECTRIC_PBS_OWAY, ///< Build an electric one way path signal. - WID_BS_CONVERT = ::WID_BS_CONVERT, ///< Convert the signal. - WID_BS_DRAG_SIGNALS_DENSITY_LABEL = ::WID_BS_DRAG_SIGNALS_DENSITY_LABEL, ///< The current signal density. - WID_BS_DRAG_SIGNALS_DENSITY_DECREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_DECREASE, ///< Decrease the signal density. - WID_BS_DRAG_SIGNALS_DENSITY_INCREASE = ::WID_BS_DRAG_SIGNALS_DENSITY_INCREASE, ///< Increase the signal density. - }; - - /** Widgets of the #BuildRailDepotWindow class. */ - enum BuildRailDepotWidgets { - /* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */ - WID_BRAD_DEPOT_NE = ::WID_BRAD_DEPOT_NE, ///< Build a depot with the entrance in the north east. - WID_BRAD_DEPOT_SE = ::WID_BRAD_DEPOT_SE, ///< Build a depot with the entrance in the south east. - WID_BRAD_DEPOT_SW = ::WID_BRAD_DEPOT_SW, ///< Build a depot with the entrance in the south west. - WID_BRAD_DEPOT_NW = ::WID_BRAD_DEPOT_NW, ///< Build a depot with the entrance in the north west. - }; - - /** Widgets of the #BuildRailWaypointWindow class. */ - enum BuildRailWaypointWidgets { - WID_BRW_WAYPOINT_MATRIX = ::WID_BRW_WAYPOINT_MATRIX, ///< Matrix with waypoints. - WID_BRW_WAYPOINT = ::WID_BRW_WAYPOINT, ///< A single waypoint. - WID_BRW_SCROLL = ::WID_BRW_SCROLL, ///< Scrollbar for the matrix. - }; - - /* automatically generated from ../../widgets/road_widget.h */ - /** Widgets of the #BuildRoadToolbarWindow class. */ - enum RoadToolbarWidgets { - /* Name starts with RO instead of R, because of collision with RailToolbarWidgets */ - WID_ROT_CAPTION = ::WID_ROT_CAPTION, ///< Caption of the window - WID_ROT_ROAD_X = ::WID_ROT_ROAD_X, ///< Build road in x-direction. - WID_ROT_ROAD_Y = ::WID_ROT_ROAD_Y, ///< Build road in y-direction. - WID_ROT_AUTOROAD = ::WID_ROT_AUTOROAD, ///< Autorail. - WID_ROT_DEMOLISH = ::WID_ROT_DEMOLISH, ///< Demolish. - WID_ROT_DEPOT = ::WID_ROT_DEPOT, ///< Build depot. - WID_ROT_BUS_STATION = ::WID_ROT_BUS_STATION, ///< Build bus station. - WID_ROT_TRUCK_STATION = ::WID_ROT_TRUCK_STATION, ///< Build truck station. - WID_ROT_ONE_WAY = ::WID_ROT_ONE_WAY, ///< Build one-way road. - WID_ROT_BUILD_BRIDGE = ::WID_ROT_BUILD_BRIDGE, ///< Build bridge. - WID_ROT_BUILD_TUNNEL = ::WID_ROT_BUILD_TUNNEL, ///< Build tunnel. - WID_ROT_REMOVE = ::WID_ROT_REMOVE, ///< Remove road. - WID_ROT_CONVERT_ROAD = ::WID_ROT_CONVERT_ROAD, ///< Convert road. - }; - - /** Widgets of the #BuildRoadDepotWindow class. */ - enum BuildRoadDepotWidgets { - /* Name starts with BRO instead of BR, because of collision with BuildRailDepotWidgets */ - WID_BROD_CAPTION = ::WID_BROD_CAPTION, ///< Caption of the window. - WID_BROD_DEPOT_NE = ::WID_BROD_DEPOT_NE, ///< Depot with NE entry. - WID_BROD_DEPOT_SE = ::WID_BROD_DEPOT_SE, ///< Depot with SE entry. - WID_BROD_DEPOT_SW = ::WID_BROD_DEPOT_SW, ///< Depot with SW entry. - WID_BROD_DEPOT_NW = ::WID_BROD_DEPOT_NW, ///< Depot with NW entry. - }; - - /** Widgets of the #BuildRoadStationWindow class. */ - enum BuildRoadStationWidgets { - /* Name starts with BRO instead of BR, because of collision with BuildRailStationWidgets */ - WID_BROS_CAPTION = ::WID_BROS_CAPTION, ///< Caption of the window. - WID_BROS_BACKGROUND = ::WID_BROS_BACKGROUND, ///< Background of the window. - WID_BROS_STATION_NE = ::WID_BROS_STATION_NE, ///< Terminal station with NE entry. - WID_BROS_STATION_SE = ::WID_BROS_STATION_SE, ///< Terminal station with SE entry. - WID_BROS_STATION_SW = ::WID_BROS_STATION_SW, ///< Terminal station with SW entry. - WID_BROS_STATION_NW = ::WID_BROS_STATION_NW, ///< Terminal station with NW entry. - WID_BROS_STATION_X = ::WID_BROS_STATION_X, ///< Drive-through station in x-direction. - WID_BROS_STATION_Y = ::WID_BROS_STATION_Y, ///< Drive-through station in y-direction. - WID_BROS_LT_OFF = ::WID_BROS_LT_OFF, ///< Turn off area highlight. - WID_BROS_LT_ON = ::WID_BROS_LT_ON, ///< Turn on area highlight. - WID_BROS_INFO = ::WID_BROS_INFO, ///< Station acceptance info. - }; - - /* automatically generated from ../../widgets/screenshot_widget.h */ - /** Widgets of the #ScreenshotWindow class. */ - enum ScreenshotWindowWidgets { - WID_SC_TAKE = ::WID_SC_TAKE, ///< Button for taking a normal screenshot - WID_SC_TAKE_ZOOMIN = ::WID_SC_TAKE_ZOOMIN, ///< Button for taking a zoomed in screenshot - WID_SC_TAKE_DEFAULTZOOM = ::WID_SC_TAKE_DEFAULTZOOM, ///< Button for taking a screenshot at normal zoom - WID_SC_TAKE_WORLD = ::WID_SC_TAKE_WORLD, ///< Button for taking a screenshot of the whole world - WID_SC_TAKE_HEIGHTMAP = ::WID_SC_TAKE_HEIGHTMAP, ///< Button for taking a heightmap "screenshot" - WID_SC_TAKE_MINIMAP = ::WID_SC_TAKE_MINIMAP, ///< Button for taking a minimap screenshot - }; - - /* automatically generated from ../../widgets/settings_widget.h */ - /** Widgets of the #GameOptionsWindow class. */ - enum GameOptionsWidgets { - WID_GO_BACKGROUND = ::WID_GO_BACKGROUND, ///< Background of the window. - WID_GO_CURRENCY_DROPDOWN = ::WID_GO_CURRENCY_DROPDOWN, ///< Currency dropdown. - WID_GO_DISTANCE_DROPDOWN = ::WID_GO_DISTANCE_DROPDOWN, ///< Measuring unit dropdown. - WID_GO_ROADSIDE_DROPDOWN = ::WID_GO_ROADSIDE_DROPDOWN, ///< Dropdown to select the road side (to set the right side ;)). - WID_GO_TOWNNAME_DROPDOWN = ::WID_GO_TOWNNAME_DROPDOWN, ///< Town name dropdown. - WID_GO_AUTOSAVE_DROPDOWN = ::WID_GO_AUTOSAVE_DROPDOWN, ///< Dropdown to say how often to autosave. - WID_GO_LANG_DROPDOWN = ::WID_GO_LANG_DROPDOWN, ///< Language dropdown. - WID_GO_RESOLUTION_DROPDOWN = ::WID_GO_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution. - WID_GO_FULLSCREEN_BUTTON = ::WID_GO_FULLSCREEN_BUTTON, ///< Toggle fullscreen. - WID_GO_GUI_ZOOM_DROPDOWN = ::WID_GO_GUI_ZOOM_DROPDOWN, ///< Dropdown for the GUI zoom level. - WID_GO_BASE_GRF_DROPDOWN = ::WID_GO_BASE_GRF_DROPDOWN, ///< Use to select a base GRF. - WID_GO_BASE_GRF_STATUS = ::WID_GO_BASE_GRF_STATUS, ///< Info about missing files etc. - WID_GO_BASE_GRF_TEXTFILE = ::WID_GO_BASE_GRF_TEXTFILE, ///< Open base GRF readme, changelog (+1) or license (+2). - WID_GO_BASE_GRF_DESCRIPTION = ::WID_GO_BASE_GRF_DESCRIPTION, ///< Description of selected base GRF. - WID_GO_BASE_SFX_DROPDOWN = ::WID_GO_BASE_SFX_DROPDOWN, ///< Use to select a base SFX. - WID_GO_BASE_SFX_TEXTFILE = ::WID_GO_BASE_SFX_TEXTFILE, ///< Open base SFX readme, changelog (+1) or license (+2). - WID_GO_BASE_SFX_DESCRIPTION = ::WID_GO_BASE_SFX_DESCRIPTION, ///< Description of selected base SFX. - WID_GO_BASE_MUSIC_DROPDOWN = ::WID_GO_BASE_MUSIC_DROPDOWN, ///< Use to select a base music set. - WID_GO_BASE_MUSIC_STATUS = ::WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc. - WID_GO_BASE_MUSIC_TEXTFILE = ::WID_GO_BASE_MUSIC_TEXTFILE, ///< Open base music readme, changelog (+1) or license (+2). - WID_GO_BASE_MUSIC_DESCRIPTION = ::WID_GO_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set. - WID_GO_FONT_ZOOM_DROPDOWN = ::WID_GO_FONT_ZOOM_DROPDOWN, ///< Dropdown for the font zoom level. - }; - - /** Widgets of the #GameSettingsWindow class. */ - enum GameSettingsWidgets { - WID_GS_FILTER = ::WID_GS_FILTER, ///< Text filter. - WID_GS_OPTIONSPANEL = ::WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists. - WID_GS_SCROLLBAR = ::WID_GS_SCROLLBAR, ///< Scrollbar. - WID_GS_HELP_TEXT = ::WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option. - WID_GS_EXPAND_ALL = ::WID_GS_EXPAND_ALL, ///< Expand all button. - WID_GS_COLLAPSE_ALL = ::WID_GS_COLLAPSE_ALL, ///< Collapse all button. - WID_GS_RESTRICT_CATEGORY = ::WID_GS_RESTRICT_CATEGORY, ///< Label upfront to the category drop-down box to restrict the list of settings to show - WID_GS_RESTRICT_TYPE = ::WID_GS_RESTRICT_TYPE, ///< Label upfront to the type drop-down box to restrict the list of settings to show - WID_GS_RESTRICT_DROPDOWN = ::WID_GS_RESTRICT_DROPDOWN, ///< The drop down box to restrict the list of settings - WID_GS_TYPE_DROPDOWN = ::WID_GS_TYPE_DROPDOWN, ///< The drop down box to choose client/game/company/all settings - }; - - /** Widgets of the #CustomCurrencyWindow class. */ - enum CustomCurrencyWidgets { - WID_CC_RATE_DOWN = ::WID_CC_RATE_DOWN, ///< Down button. - WID_CC_RATE_UP = ::WID_CC_RATE_UP, ///< Up button. - WID_CC_RATE = ::WID_CC_RATE, ///< Rate of currency. - WID_CC_SEPARATOR_EDIT = ::WID_CC_SEPARATOR_EDIT, ///< Separator edit button. - WID_CC_SEPARATOR = ::WID_CC_SEPARATOR, ///< Current separator. - WID_CC_PREFIX_EDIT = ::WID_CC_PREFIX_EDIT, ///< Prefix edit button. - WID_CC_PREFIX = ::WID_CC_PREFIX, ///< Current prefix. - WID_CC_SUFFIX_EDIT = ::WID_CC_SUFFIX_EDIT, ///< Suffix edit button. - WID_CC_SUFFIX = ::WID_CC_SUFFIX, ///< Current suffix. - WID_CC_YEAR_DOWN = ::WID_CC_YEAR_DOWN, ///< Down button. - WID_CC_YEAR_UP = ::WID_CC_YEAR_UP, ///< Up button. - WID_CC_YEAR = ::WID_CC_YEAR, ///< Year of introduction. - WID_CC_PREVIEW = ::WID_CC_PREVIEW, ///< Preview. - }; - - /* automatically generated from ../../widgets/sign_widget.h */ - /** Widgets of the #SignListWindow class. */ - enum SignListWidgets { - /* Name starts with SI instead of S, because of collision with SaveLoadWidgets */ - WID_SIL_CAPTION = ::WID_SIL_CAPTION, ///< Caption of the window. - WID_SIL_LIST = ::WID_SIL_LIST, ///< List of signs. - WID_SIL_SCROLLBAR = ::WID_SIL_SCROLLBAR, ///< Scrollbar of list. - WID_SIL_FILTER_TEXT = ::WID_SIL_FILTER_TEXT, ///< Text box for typing a filter string. - WID_SIL_FILTER_MATCH_CASE_BTN = ::WID_SIL_FILTER_MATCH_CASE_BTN, ///< Button to toggle if case sensitive filtering should be used. - WID_SIL_FILTER_ENTER_BTN = ::WID_SIL_FILTER_ENTER_BTN, ///< Scroll to first sign. - }; - - /** Widgets of the #SignWindow class. */ - enum QueryEditSignWidgets { - WID_QES_CAPTION = ::WID_QES_CAPTION, ///< Caption of the window. - WID_QES_TEXT = ::WID_QES_TEXT, ///< Text of the query. - WID_QES_OK = ::WID_QES_OK, ///< OK button. - WID_QES_CANCEL = ::WID_QES_CANCEL, ///< Cancel button. - WID_QES_DELETE = ::WID_QES_DELETE, ///< Delete button. - WID_QES_PREVIOUS = ::WID_QES_PREVIOUS, ///< Previous button. - WID_QES_NEXT = ::WID_QES_NEXT, ///< Next button. - }; - - /* automatically generated from ../../widgets/smallmap_widget.h */ - /** Widgets of the #SmallMapWindow class. */ - enum SmallMapWidgets { - WID_SM_CAPTION = ::WID_SM_CAPTION, ///< Caption of the window. - WID_SM_MAP_BORDER = ::WID_SM_MAP_BORDER, ///< Border around the smallmap. - WID_SM_MAP = ::WID_SM_MAP, ///< Panel containing the smallmap. - WID_SM_LEGEND = ::WID_SM_LEGEND, ///< Bottom panel to display smallmap legends. - WID_SM_BLANK = ::WID_SM_BLANK, ///< Empty button as placeholder. - WID_SM_ZOOM_IN = ::WID_SM_ZOOM_IN, ///< Button to zoom in one step. - WID_SM_ZOOM_OUT = ::WID_SM_ZOOM_OUT, ///< Button to zoom out one step. - WID_SM_CONTOUR = ::WID_SM_CONTOUR, ///< Button to select the contour view (height map). - WID_SM_VEHICLES = ::WID_SM_VEHICLES, ///< Button to select the vehicles view. - WID_SM_INDUSTRIES = ::WID_SM_INDUSTRIES, ///< Button to select the industries view. - WID_SM_LINKSTATS = ::WID_SM_LINKSTATS, ///< Button to select the link stats view. - WID_SM_ROUTES = ::WID_SM_ROUTES, ///< Button to select the routes view. - WID_SM_VEGETATION = ::WID_SM_VEGETATION, ///< Button to select the vegetation view. - WID_SM_OWNERS = ::WID_SM_OWNERS, ///< Button to select the owners view. - WID_SM_CENTERMAP = ::WID_SM_CENTERMAP, ///< Button to move smallmap center to main window center. - WID_SM_TOGGLETOWNNAME = ::WID_SM_TOGGLETOWNNAME, ///< Toggle button to display town names. - WID_SM_SELECT_BUTTONS = ::WID_SM_SELECT_BUTTONS, ///< Selection widget for the buttons present in some smallmap modes. - WID_SM_ENABLE_ALL = ::WID_SM_ENABLE_ALL, ///< Button to enable display of all legend entries. - WID_SM_DISABLE_ALL = ::WID_SM_DISABLE_ALL, ///< Button to disable display of all legend entries. - WID_SM_SHOW_HEIGHT = ::WID_SM_SHOW_HEIGHT, ///< Show heightmap toggle button. - }; - - /* automatically generated from ../../widgets/station_widget.h */ - /** Widgets of the #StationViewWindow class. */ - enum StationViewWidgets { - WID_SV_CAPTION = ::WID_SV_CAPTION, ///< Caption of the window. - WID_SV_SORT_ORDER = ::WID_SV_SORT_ORDER, ///< 'Sort order' button - WID_SV_SORT_BY = ::WID_SV_SORT_BY, ///< 'Sort by' button - WID_SV_GROUP = ::WID_SV_GROUP, ///< label for "group by" - WID_SV_GROUP_BY = ::WID_SV_GROUP_BY, ///< 'Group by' button - WID_SV_WAITING = ::WID_SV_WAITING, ///< List of waiting cargo. - WID_SV_SCROLLBAR = ::WID_SV_SCROLLBAR, ///< Scrollbar. - WID_SV_ACCEPT_RATING_LIST = ::WID_SV_ACCEPT_RATING_LIST, ///< List of accepted cargoes / rating of cargoes. - WID_SV_LOCATION = ::WID_SV_LOCATION, ///< 'Location' button. - WID_SV_ACCEPTS_RATINGS = ::WID_SV_ACCEPTS_RATINGS, ///< 'Accepts' / 'Ratings' button. - WID_SV_RENAME = ::WID_SV_RENAME, ///< 'Rename' button. - WID_SV_CLOSE_AIRPORT = ::WID_SV_CLOSE_AIRPORT, ///< 'Close airport' button. - WID_SV_TRAINS = ::WID_SV_TRAINS, ///< List of scheduled trains button. - WID_SV_ROADVEHS = ::WID_SV_ROADVEHS, ///< List of scheduled road vehs button. - WID_SV_SHIPS = ::WID_SV_SHIPS, ///< List of scheduled ships button. - WID_SV_PLANES = ::WID_SV_PLANES, ///< List of scheduled planes button. - WID_SV_CATCHMENT = ::WID_SV_CATCHMENT, ///< Toggle catchment area highlight. - }; - - /** Widgets of the #CompanyStationsWindow class. */ - enum StationListWidgets { - /* Name starts with ST instead of S, because of collision with SaveLoadWidgets */ - WID_STL_CAPTION = ::WID_STL_CAPTION, ///< Caption of the window. - WID_STL_LIST = ::WID_STL_LIST, ///< The main panel, list of stations. - WID_STL_SCROLLBAR = ::WID_STL_SCROLLBAR, ///< Scrollbar next to the main panel. - - /* Vehicletypes need to be in order of StationFacility due to bit magic */ - WID_STL_TRAIN = ::WID_STL_TRAIN, ///< 'TRAIN' button - list only facilities where is a railroad station. - WID_STL_TRUCK = ::WID_STL_TRUCK, ///< 'TRUCK' button - list only facilities where is a truck stop. - WID_STL_BUS = ::WID_STL_BUS, ///< 'BUS' button - list only facilities where is a bus stop. - WID_STL_AIRPLANE = ::WID_STL_AIRPLANE, ///< 'AIRPLANE' button - list only facilities where is an airport. - WID_STL_SHIP = ::WID_STL_SHIP, ///< 'SHIP' button - list only facilities where is a dock. - WID_STL_FACILALL = ::WID_STL_FACILALL, ///< 'ALL' button - list all facilities. - - WID_STL_NOCARGOWAITING = ::WID_STL_NOCARGOWAITING, ///< 'NO' button - list stations where no cargo is waiting. - WID_STL_CARGOALL = ::WID_STL_CARGOALL, ///< 'ALL' button - list all stations. - - WID_STL_SORTBY = ::WID_STL_SORTBY, ///< 'Sort by' button - reverse sort direction. - WID_STL_SORTDROPBTN = ::WID_STL_SORTDROPBTN, ///< Dropdown button. - - WID_STL_CARGOSTART = ::WID_STL_CARGOSTART, ///< Widget numbers used for list of cargo types (not present in _company_stations_widgets). - }; - - /** Widgets of the #SelectStationWindow class. */ - enum JoinStationWidgets { - WID_JS_CAPTION = ::WID_JS_CAPTION, // Caption of the window. - WID_JS_PANEL = ::WID_JS_PANEL, // Main panel. - WID_JS_SCROLLBAR = ::WID_JS_SCROLLBAR, // Scrollbar of the panel. - }; - - /* automatically generated from ../../widgets/statusbar_widget.h */ - /** Widgets of the #StatusBarWindow class. */ - enum StatusbarWidgets { - WID_S_LEFT = ::WID_S_LEFT, ///< Left part of the statusbar; date is shown there. - WID_S_MIDDLE = ::WID_S_MIDDLE, ///< Middle part; current news or company name or *** SAVING *** or *** PAUSED ***. - WID_S_RIGHT = ::WID_S_RIGHT, ///< Right part; bank balance. - }; - - /* automatically generated from ../../widgets/story_widget.h */ - /** Widgets of the #GoalListWindow class. */ - enum StoryBookWidgets { - WID_SB_CAPTION = ::WID_SB_CAPTION, ///< Caption of the window. - WID_SB_SEL_PAGE = ::WID_SB_SEL_PAGE, ///< Page selector. - WID_SB_PAGE_PANEL = ::WID_SB_PAGE_PANEL, ///< Page body. - WID_SB_SCROLLBAR = ::WID_SB_SCROLLBAR, ///< Scrollbar of the goal list. - WID_SB_PREV_PAGE = ::WID_SB_PREV_PAGE, ///< Prev button. - WID_SB_NEXT_PAGE = ::WID_SB_NEXT_PAGE, ///< Next button. - }; - - /* automatically generated from ../../widgets/subsidy_widget.h */ - /** Widgets of the #SubsidyListWindow class. */ - enum SubsidyListWidgets { - /* Name starts with SU instead of S, because of collision with SaveLoadWidgets. */ - WID_SUL_PANEL = ::WID_SUL_PANEL, ///< Main panel of window. - WID_SUL_SCROLLBAR = ::WID_SUL_SCROLLBAR, ///< Scrollbar of panel. - }; - - /* automatically generated from ../../widgets/terraform_widget.h */ - /** Widgets of the #TerraformToolbarWindow class. */ - enum TerraformToolbarWidgets { - WID_TT_SHOW_PLACE_OBJECT = ::WID_TT_SHOW_PLACE_OBJECT, ///< Should the place object button be shown? - WID_TT_BUTTONS_START = ::WID_TT_BUTTONS_START, ///< Start of pushable buttons. - WID_TT_LOWER_LAND = ::WID_TT_LOWER_LAND, ///< Lower land button. - WID_TT_RAISE_LAND = ::WID_TT_RAISE_LAND, ///< Raise land button. - WID_TT_LEVEL_LAND = ::WID_TT_LEVEL_LAND, ///< Level land button. - WID_TT_DEMOLISH = ::WID_TT_DEMOLISH, ///< Demolish aka dynamite button. - WID_TT_BUY_LAND = ::WID_TT_BUY_LAND, ///< Buy land button. - WID_TT_PLANT_TREES = ::WID_TT_PLANT_TREES, ///< Plant trees button (note: opens separate window, no place-push-button). - WID_TT_PLACE_SIGN = ::WID_TT_PLACE_SIGN, ///< Place sign button. - WID_TT_PLACE_OBJECT = ::WID_TT_PLACE_OBJECT, ///< Place object button. - }; - - /** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */ - enum EditorTerraformToolbarWidgets { - WID_ETT_SHOW_PLACE_DESERT = ::WID_ETT_SHOW_PLACE_DESERT, ///< Should the place desert button be shown? - WID_ETT_START = ::WID_ETT_START, ///< Used for iterations. - WID_ETT_DOTS = ::WID_ETT_DOTS, ///< Invisible widget for rendering the terraform size on. - WID_ETT_BUTTONS_START = ::WID_ETT_BUTTONS_START, ///< Start of pushable buttons. - WID_ETT_DEMOLISH = ::WID_ETT_DEMOLISH, ///< Demolish aka dynamite button. - WID_ETT_LOWER_LAND = ::WID_ETT_LOWER_LAND, ///< Lower land button. - WID_ETT_RAISE_LAND = ::WID_ETT_RAISE_LAND, ///< Raise land button. - WID_ETT_LEVEL_LAND = ::WID_ETT_LEVEL_LAND, ///< Level land button. - WID_ETT_PLACE_ROCKS = ::WID_ETT_PLACE_ROCKS, ///< Place rocks button. - WID_ETT_PLACE_DESERT = ::WID_ETT_PLACE_DESERT, ///< Place desert button (in tropical climate). - WID_ETT_PLACE_OBJECT = ::WID_ETT_PLACE_OBJECT, ///< Place transmitter button. - WID_ETT_BUTTONS_END = ::WID_ETT_BUTTONS_END, ///< End of pushable buttons. - WID_ETT_INCREASE_SIZE = ::WID_ETT_INCREASE_SIZE, ///< Upwards arrow button to increase terraforming size. - WID_ETT_DECREASE_SIZE = ::WID_ETT_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size. - WID_ETT_NEW_SCENARIO = ::WID_ETT_NEW_SCENARIO, ///< Button for generating a new scenario. - WID_ETT_RESET_LANDSCAPE = ::WID_ETT_RESET_LANDSCAPE, ///< Button for removing all company-owned property. - }; - - /* automatically generated from ../../widgets/timetable_widget.h */ - /** Widgets of the #TimetableWindow class. */ - enum VehicleTimetableWidgets { - WID_VT_CAPTION = ::WID_VT_CAPTION, ///< Caption of the window. - WID_VT_ORDER_VIEW = ::WID_VT_ORDER_VIEW, ///< Order view. - WID_VT_TIMETABLE_PANEL = ::WID_VT_TIMETABLE_PANEL, ///< Timetable panel. - WID_VT_ARRIVAL_DEPARTURE_PANEL = ::WID_VT_ARRIVAL_DEPARTURE_PANEL, ///< Panel with the expected/scheduled arrivals. - WID_VT_SCROLLBAR = ::WID_VT_SCROLLBAR, ///< Scrollbar for the panel. - WID_VT_SUMMARY_PANEL = ::WID_VT_SUMMARY_PANEL, ///< Summary panel. - WID_VT_START_DATE = ::WID_VT_START_DATE, ///< Start date button. - WID_VT_CHANGE_TIME = ::WID_VT_CHANGE_TIME, ///< Change time button. - WID_VT_CLEAR_TIME = ::WID_VT_CLEAR_TIME, ///< Clear time button. - WID_VT_RESET_LATENESS = ::WID_VT_RESET_LATENESS, ///< Reset lateness button. - WID_VT_AUTOFILL = ::WID_VT_AUTOFILL, ///< Autofill button. - WID_VT_EXPECTED = ::WID_VT_EXPECTED, ///< Toggle between expected and scheduled arrivals. - WID_VT_SHARED_ORDER_LIST = ::WID_VT_SHARED_ORDER_LIST, ///< Show the shared order list. - WID_VT_ARRIVAL_DEPARTURE_SELECTION = ::WID_VT_ARRIVAL_DEPARTURE_SELECTION, ///< Disable/hide the arrival departure panel. - WID_VT_EXPECTED_SELECTION = ::WID_VT_EXPECTED_SELECTION, ///< Disable/hide the expected selection button. - WID_VT_CHANGE_SPEED = ::WID_VT_CHANGE_SPEED, ///< Change speed limit button. - WID_VT_CLEAR_SPEED = ::WID_VT_CLEAR_SPEED, ///< Clear speed limit button. - }; - - /* automatically generated from ../../widgets/toolbar_widget.h */ - /** Widgets of the #MainToolbarWindow class. */ - enum ToolbarNormalWidgets { - WID_TN_PAUSE = ::WID_TN_PAUSE, ///< Pause the game. - WID_TN_FAST_FORWARD = ::WID_TN_FAST_FORWARD, ///< Fast forward the game. - WID_TN_SETTINGS = ::WID_TN_SETTINGS, ///< Settings menu. - WID_TN_SAVE = ::WID_TN_SAVE, ///< Save menu. - WID_TN_SMALL_MAP = ::WID_TN_SMALL_MAP, ///< Small map menu. - WID_TN_TOWNS = ::WID_TN_TOWNS, ///< Town menu. - WID_TN_SUBSIDIES = ::WID_TN_SUBSIDIES, ///< Subsidy menu. - WID_TN_STATIONS = ::WID_TN_STATIONS, ///< Station menu. - WID_TN_FINANCES = ::WID_TN_FINANCES, ///< Finance menu. - WID_TN_COMPANIES = ::WID_TN_COMPANIES, ///< Company menu. - WID_TN_STORY = ::WID_TN_STORY, ///< Story menu. - WID_TN_GOAL = ::WID_TN_GOAL, ///< Goal menu. - WID_TN_GRAPHS = ::WID_TN_GRAPHS, ///< Graph menu. - WID_TN_LEAGUE = ::WID_TN_LEAGUE, ///< Company league menu. - WID_TN_INDUSTRIES = ::WID_TN_INDUSTRIES, ///< Industry menu. - WID_TN_VEHICLE_START = ::WID_TN_VEHICLE_START, ///< Helper for the offset of the vehicle menus. - WID_TN_TRAINS = ::WID_TN_TRAINS, ///< Train menu. - WID_TN_ROADVEHS = ::WID_TN_ROADVEHS, ///< Road vehicle menu. - WID_TN_SHIPS = ::WID_TN_SHIPS, ///< Ship menu. - WID_TN_AIRCRAFT = ::WID_TN_AIRCRAFT, ///< Aircraft menu. - WID_TN_ZOOM_IN = ::WID_TN_ZOOM_IN, ///< Zoom in the main viewport. - WID_TN_ZOOM_OUT = ::WID_TN_ZOOM_OUT, ///< Zoom out the main viewport. - WID_TN_BUILDING_TOOLS_START = ::WID_TN_BUILDING_TOOLS_START, ///< Helper for the offset of the building tools - WID_TN_RAILS = ::WID_TN_RAILS, ///< Rail building menu. - WID_TN_ROADS = ::WID_TN_ROADS, ///< Road building menu. - WID_TN_TRAMS = ::WID_TN_TRAMS, ///< Tram building menu. - WID_TN_WATER = ::WID_TN_WATER, ///< Water building toolbar. - WID_TN_AIR = ::WID_TN_AIR, ///< Airport building toolbar. - WID_TN_LANDSCAPE = ::WID_TN_LANDSCAPE, ///< Landscaping toolbar. - WID_TN_MUSIC_SOUND = ::WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu. - WID_TN_MESSAGES = ::WID_TN_MESSAGES, ///< Messages menu. - WID_TN_HELP = ::WID_TN_HELP, ///< Help menu. - WID_TN_SWITCH_BAR = ::WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets. - WID_TN_END = ::WID_TN_END, ///< Helper for knowing the amount of widgets. - }; - - /** Widgets of the #ScenarioEditorToolbarWindow class. */ - enum ToolbarEditorWidgets { - WID_TE_PAUSE = ::WID_TE_PAUSE, ///< Pause the game. - WID_TE_FAST_FORWARD = ::WID_TE_FAST_FORWARD, ///< Fast forward the game. - WID_TE_SETTINGS = ::WID_TE_SETTINGS, ///< Settings menu. - WID_TE_SAVE = ::WID_TE_SAVE, ///< Save menu. - WID_TE_SPACER = ::WID_TE_SPACER, ///< Spacer with "scenario editor" text. - WID_TE_DATE = ::WID_TE_DATE, ///< The date of the scenario. - WID_TE_DATE_BACKWARD = ::WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario. - WID_TE_DATE_FORWARD = ::WID_TE_DATE_FORWARD, ///< Increase the date of the scenario. - WID_TE_SMALL_MAP = ::WID_TE_SMALL_MAP, ///< Small map menu. - WID_TE_ZOOM_IN = ::WID_TE_ZOOM_IN, ///< Zoom in the main viewport. - WID_TE_ZOOM_OUT = ::WID_TE_ZOOM_OUT, ///< Zoom out the main viewport. - WID_TE_LAND_GENERATE = ::WID_TE_LAND_GENERATE, ///< Land generation. - WID_TE_TOWN_GENERATE = ::WID_TE_TOWN_GENERATE, ///< Town building window. - WID_TE_INDUSTRY = ::WID_TE_INDUSTRY, ///< Industry building window. - WID_TE_ROADS = ::WID_TE_ROADS, ///< Road building menu. - WID_TE_TRAMS = ::WID_TE_TRAMS, ///< Tram building menu. - WID_TE_WATER = ::WID_TE_WATER, ///< Water building toolbar. - WID_TE_TREES = ::WID_TE_TREES, ///< Tree building toolbar. - WID_TE_SIGNS = ::WID_TE_SIGNS, ///< Sign building. - WID_TE_DATE_PANEL = ::WID_TE_DATE_PANEL, ///< Container for the date widgets. - WID_TE_MUSIC_SOUND = ::WID_TE_MUSIC_SOUND, ///< Music/sound configuration menu. - WID_TE_HELP = ::WID_TE_HELP, ///< Help menu. - WID_TE_SWITCH_BAR = ::WID_TE_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets. - }; - - /* automatically generated from ../../widgets/town_widget.h */ - /** Widgets of the #TownDirectoryWindow class. */ - enum TownDirectoryWidgets { - WID_TD_SORT_ORDER = ::WID_TD_SORT_ORDER, ///< Direction of sort dropdown. - WID_TD_SORT_CRITERIA = ::WID_TD_SORT_CRITERIA, ///< Criteria of sort dropdown. - WID_TD_FILTER = ::WID_TD_FILTER, ///< Filter of name. - WID_TD_LIST = ::WID_TD_LIST, ///< List of towns. - WID_TD_SCROLLBAR = ::WID_TD_SCROLLBAR, ///< Scrollbar for the town list. - WID_TD_WORLD_POPULATION = ::WID_TD_WORLD_POPULATION, ///< The world's population. - }; - - /** Widgets of the #TownAuthorityWindow class. */ - enum TownAuthorityWidgets { - WID_TA_CAPTION = ::WID_TA_CAPTION, ///< Caption of window. - WID_TA_ZONE_BUTTON = ::WID_TA_ZONE_BUTTON, ///< Turn on/off showing local authority zone. - WID_TA_RATING_INFO = ::WID_TA_RATING_INFO, ///< Overview with ratings for each company. - WID_TA_COMMAND_LIST = ::WID_TA_COMMAND_LIST, ///< List of commands for the player. - WID_TA_SCROLLBAR = ::WID_TA_SCROLLBAR, ///< Scrollbar of the list of commands. - WID_TA_ACTION_INFO = ::WID_TA_ACTION_INFO, ///< Additional information about the action. - WID_TA_EXECUTE = ::WID_TA_EXECUTE, ///< Do-it button. - }; - - /** Widgets of the #TownViewWindow class. */ - enum TownViewWidgets { - WID_TV_CAPTION = ::WID_TV_CAPTION, ///< Caption of window. - WID_TV_VIEWPORT = ::WID_TV_VIEWPORT, ///< View of the center of the town. - WID_TV_INFO = ::WID_TV_INFO, ///< General information about the town. - WID_TV_CENTER_VIEW = ::WID_TV_CENTER_VIEW, ///< Center the main view on this town. - WID_TV_SHOW_AUTHORITY = ::WID_TV_SHOW_AUTHORITY, ///< Show the town authority window. - WID_TV_CHANGE_NAME = ::WID_TV_CHANGE_NAME, ///< Change the name of this town. - WID_TV_CATCHMENT = ::WID_TV_CATCHMENT, ///< Toggle catchment area highlight. - WID_TV_EXPAND = ::WID_TV_EXPAND, ///< Expand this town (scenario editor only). - WID_TV_DELETE = ::WID_TV_DELETE, ///< Delete this town (scenario editor only). - }; - - /** Widgets of the #FoundTownWindow class. */ - enum TownFoundingWidgets { - WID_TF_NEW_TOWN = ::WID_TF_NEW_TOWN, ///< Create a new town. - WID_TF_RANDOM_TOWN = ::WID_TF_RANDOM_TOWN, ///< Randomly place a town. - WID_TF_MANY_RANDOM_TOWNS = ::WID_TF_MANY_RANDOM_TOWNS, ///< Randomly place many towns. - WID_TF_TOWN_NAME_EDITBOX = ::WID_TF_TOWN_NAME_EDITBOX, ///< Editor for the town name. - WID_TF_TOWN_NAME_RANDOM = ::WID_TF_TOWN_NAME_RANDOM, ///< Generate a random town name. - WID_TF_SIZE_SMALL = ::WID_TF_SIZE_SMALL, ///< Selection for a small town. - WID_TF_SIZE_MEDIUM = ::WID_TF_SIZE_MEDIUM, ///< Selection for a medium town. - WID_TF_SIZE_LARGE = ::WID_TF_SIZE_LARGE, ///< Selection for a large town. - WID_TF_SIZE_RANDOM = ::WID_TF_SIZE_RANDOM, ///< Selection for a randomly sized town. - WID_TF_CITY = ::WID_TF_CITY, ///< Selection for the town's city state. - WID_TF_LAYOUT_ORIGINAL = ::WID_TF_LAYOUT_ORIGINAL, ///< Selection for the original town layout. - WID_TF_LAYOUT_BETTER = ::WID_TF_LAYOUT_BETTER, ///< Selection for the better town layout. - WID_TF_LAYOUT_GRID2 = ::WID_TF_LAYOUT_GRID2, ///< Selection for the 2x2 grid town layout. - WID_TF_LAYOUT_GRID3 = ::WID_TF_LAYOUT_GRID3, ///< Selection for the 3x3 grid town layout. - WID_TF_LAYOUT_RANDOM = ::WID_TF_LAYOUT_RANDOM, ///< Selection for a randomly chosen town layout. - }; - - /* automatically generated from ../../widgets/transparency_widget.h */ - /** Widgets of the #TransparenciesWindow class. */ - enum TransparencyToolbarWidgets { - /* Button row. */ - WID_TT_BEGIN = ::WID_TT_BEGIN, ///< First toggle button. - WID_TT_SIGNS = ::WID_TT_SIGNS, ///< Signs background transparency toggle button. - WID_TT_TREES = ::WID_TT_TREES, ///< Trees transparency toggle button. - WID_TT_HOUSES = ::WID_TT_HOUSES, ///< Houses transparency toggle button. - WID_TT_INDUSTRIES = ::WID_TT_INDUSTRIES, ///< industries transparency toggle button. - WID_TT_BUILDINGS = ::WID_TT_BUILDINGS, ///< Company buildings and structures transparency toggle button. - WID_TT_BRIDGES = ::WID_TT_BRIDGES, ///< Bridges transparency toggle button. - WID_TT_STRUCTURES = ::WID_TT_STRUCTURES, ///< Object structure transparency toggle button. - WID_TT_CATENARY = ::WID_TT_CATENARY, ///< Catenary transparency toggle button. - WID_TT_LOADING = ::WID_TT_LOADING, ///< Loading indicators transparency toggle button. - WID_TT_END = ::WID_TT_END, ///< End of toggle buttons. - - /* Panel with buttons for invisibility */ - WID_TT_BUTTONS = ::WID_TT_BUTTONS, ///< Panel with 'invisibility' buttons. - }; - - /* automatically generated from ../../widgets/tree_widget.h */ - /** Widgets of the #BuildTreesWindow class. */ - enum BuildTreesWidgets { - WID_BT_TYPE_11 = ::WID_BT_TYPE_11, ///< Tree 1st column 1st row. - WID_BT_TYPE_12 = ::WID_BT_TYPE_12, ///< Tree 1st column 2nd row. - WID_BT_TYPE_13 = ::WID_BT_TYPE_13, ///< Tree 1st column 3rd row. - WID_BT_TYPE_14 = ::WID_BT_TYPE_14, ///< Tree 1st column 4th row. - WID_BT_TYPE_21 = ::WID_BT_TYPE_21, ///< Tree 2st column 1st row. - WID_BT_TYPE_22 = ::WID_BT_TYPE_22, ///< Tree 2st column 2nd row. - WID_BT_TYPE_23 = ::WID_BT_TYPE_23, ///< Tree 2st column 3rd row. - WID_BT_TYPE_24 = ::WID_BT_TYPE_24, ///< Tree 2st column 4th row. - WID_BT_TYPE_31 = ::WID_BT_TYPE_31, ///< Tree 3st column 1st row. - WID_BT_TYPE_32 = ::WID_BT_TYPE_32, ///< Tree 3st column 2nd row. - WID_BT_TYPE_33 = ::WID_BT_TYPE_33, ///< Tree 3st column 3rd row. - WID_BT_TYPE_34 = ::WID_BT_TYPE_34, ///< Tree 3st column 4th row. - WID_BT_TYPE_RANDOM = ::WID_BT_TYPE_RANDOM, ///< Button to build random type of tree. - WID_BT_MANY_RANDOM = ::WID_BT_MANY_RANDOM, ///< Button to build many random trees. - }; - - /* automatically generated from ../../widgets/vehicle_widget.h */ - /** Widgets of the #VehicleViewWindow class. */ - enum VehicleViewWidgets { - WID_VV_CAPTION = ::WID_VV_CAPTION, ///< Caption of window. - WID_VV_VIEWPORT = ::WID_VV_VIEWPORT, ///< Viewport widget. - WID_VV_START_STOP = ::WID_VV_START_STOP, ///< Start or stop this vehicle, and show information about the current state. - WID_VV_CENTER_MAIN_VIEW = ::WID_VV_CENTER_MAIN_VIEW, ///< Center the main view on this vehicle. - WID_VV_GOTO_DEPOT = ::WID_VV_GOTO_DEPOT, ///< Order this vehicle to go to the depot. - WID_VV_REFIT = ::WID_VV_REFIT, ///< Open the refit window. - WID_VV_SHOW_ORDERS = ::WID_VV_SHOW_ORDERS, ///< Show the orders of this vehicle. - WID_VV_SHOW_DETAILS = ::WID_VV_SHOW_DETAILS, ///< Show details of this vehicle. - WID_VV_CLONE = ::WID_VV_CLONE, ///< Clone this vehicle. - WID_VV_SELECT_DEPOT_CLONE = ::WID_VV_SELECT_DEPOT_CLONE, ///< Selection widget between 'goto depot', and 'clone vehicle' buttons. - WID_VV_SELECT_REFIT_TURN = ::WID_VV_SELECT_REFIT_TURN, ///< Selection widget between 'refit' and 'turn around' buttons. - WID_VV_TURN_AROUND = ::WID_VV_TURN_AROUND, ///< Turn this vehicle around. - WID_VV_FORCE_PROCEED = ::WID_VV_FORCE_PROCEED, ///< Force this vehicle to pass a signal at danger. - }; - - /** Widgets of the #RefitWindow class. */ - enum VehicleRefitWidgets { - WID_VR_CAPTION = ::WID_VR_CAPTION, ///< Caption of window. - WID_VR_VEHICLE_PANEL_DISPLAY = ::WID_VR_VEHICLE_PANEL_DISPLAY, ///< Display with a representation of the vehicle to refit. - WID_VR_SHOW_HSCROLLBAR = ::WID_VR_SHOW_HSCROLLBAR, ///< Selection widget for the horizontal scrollbar. - WID_VR_HSCROLLBAR = ::WID_VR_HSCROLLBAR, ///< Horizontal scrollbar or the vehicle display. - WID_VR_SELECT_HEADER = ::WID_VR_SELECT_HEADER, ///< Header with question about the cargo to carry. - WID_VR_MATRIX = ::WID_VR_MATRIX, ///< Options to refit to. - WID_VR_SCROLLBAR = ::WID_VR_SCROLLBAR, ///< Scrollbar for the refit options. - WID_VR_INFO = ::WID_VR_INFO, ///< Information about the currently selected refit option. - WID_VR_REFIT = ::WID_VR_REFIT, ///< Perform the refit. - }; - - /** Widgets of the #VehicleDetailsWindow class. */ - enum VehicleDetailsWidgets { - WID_VD_CAPTION = ::WID_VD_CAPTION, ///< Caption of window. - WID_VD_RENAME_VEHICLE = ::WID_VD_RENAME_VEHICLE, ///< Rename this vehicle. - WID_VD_TOP_DETAILS = ::WID_VD_TOP_DETAILS, ///< Panel with generic details. - WID_VD_INCREASE_SERVICING_INTERVAL = ::WID_VD_INCREASE_SERVICING_INTERVAL, ///< Increase the servicing interval. - WID_VD_DECREASE_SERVICING_INTERVAL = ::WID_VD_DECREASE_SERVICING_INTERVAL, ///< Decrease the servicing interval. - WID_VD_SERVICE_INTERVAL_DROPDOWN = ::WID_VD_SERVICE_INTERVAL_DROPDOWN, ///< Dropdown to select default/days/percent service interval. - WID_VD_SERVICING_INTERVAL = ::WID_VD_SERVICING_INTERVAL, ///< Information about the servicing interval. - WID_VD_MIDDLE_DETAILS = ::WID_VD_MIDDLE_DETAILS, ///< Details for non-trains. - WID_VD_MATRIX = ::WID_VD_MATRIX, ///< List of details for trains. - WID_VD_SCROLLBAR = ::WID_VD_SCROLLBAR, ///< Scrollbar for train details. - WID_VD_DETAILS_CARGO_CARRIED = ::WID_VD_DETAILS_CARGO_CARRIED, ///< Show carried cargo per part of the train. - WID_VD_DETAILS_TRAIN_VEHICLES = ::WID_VD_DETAILS_TRAIN_VEHICLES, ///< Show all parts of the train with their description. - WID_VD_DETAILS_CAPACITY_OF_EACH = ::WID_VD_DETAILS_CAPACITY_OF_EACH, ///< Show the capacity of all train parts. - WID_VD_DETAILS_TOTAL_CARGO = ::WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregated per cargo of the train. - }; - - /** Widgets of the #VehicleListWindow class. */ - enum VehicleListWidgets { - WID_VL_CAPTION = ::WID_VL_CAPTION, ///< Caption of window. - WID_VL_SORT_ORDER = ::WID_VL_SORT_ORDER, ///< Sort order. - WID_VL_SORT_BY_PULLDOWN = ::WID_VL_SORT_BY_PULLDOWN, ///< Sort by dropdown list. - WID_VL_LIST = ::WID_VL_LIST, ///< List of the vehicles. - WID_VL_SCROLLBAR = ::WID_VL_SCROLLBAR, ///< Scrollbar for the list. - WID_VL_HIDE_BUTTONS = ::WID_VL_HIDE_BUTTONS, ///< Selection to hide the buttons. - WID_VL_AVAILABLE_VEHICLES = ::WID_VL_AVAILABLE_VEHICLES, ///< Available vehicles. - WID_VL_MANAGE_VEHICLES_DROPDOWN = ::WID_VL_MANAGE_VEHICLES_DROPDOWN, ///< Manage vehicles dropdown list. - WID_VL_STOP_ALL = ::WID_VL_STOP_ALL, ///< Stop all button. - WID_VL_START_ALL = ::WID_VL_START_ALL, ///< Start all button. - }; - - /* automatically generated from ../../widgets/viewport_widget.h */ - /** Widgets of the #ExtraViewportWindow class. */ - enum ExtraViewportWidgets { - WID_EV_CAPTION = ::WID_EV_CAPTION, ///< Caption of window. - WID_EV_VIEWPORT = ::WID_EV_VIEWPORT, ///< The viewport. - WID_EV_ZOOM_IN = ::WID_EV_ZOOM_IN, ///< Zoom in. - WID_EV_ZOOM_OUT = ::WID_EV_ZOOM_OUT, ///< Zoom out. - WID_EV_MAIN_TO_VIEW = ::WID_EV_MAIN_TO_VIEW, ///< Center the view of this viewport on the main view. - WID_EV_VIEW_TO_MAIN = ::WID_EV_VIEW_TO_MAIN, ///< Center the main view on the view of this viewport. - }; - - /* automatically generated from ../../widgets/waypoint_widget.h */ - /** Widgets of the #WaypointWindow class. */ - enum WaypointWidgets { - WID_W_CAPTION = ::WID_W_CAPTION, ///< Caption of window. - WID_W_VIEWPORT = ::WID_W_VIEWPORT, ///< The viewport on this waypoint. - WID_W_CENTER_VIEW = ::WID_W_CENTER_VIEW, ///< Center the main view on this waypoint. - WID_W_RENAME = ::WID_W_RENAME, ///< Rename this waypoint. - WID_W_SHOW_VEHICLES = ::WID_W_SHOW_VEHICLES, ///< Show the vehicles visiting this waypoint. - }; - - // @endenum -}; - -#endif /* SCRIPT_WINDOW_HPP */ diff --git a/src/script/api/script_window.hpp.in b/src/script/api/script_window.hpp.in new file mode 100644 index 000000000..a1dbb6567 --- /dev/null +++ b/src/script/api/script_window.hpp.in @@ -0,0 +1,171 @@ +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file script_window.hpp Everything to handle window interaction. */ + +#ifndef SCRIPT_WINDOW_HPP +#define SCRIPT_WINDOW_HPP + +#include "script_object.hpp" +#include "../../window_type.h" +#include "../../gfx_type.h" + +#include "../../widgets/ai_widget.h" +#include "../../widgets/airport_widget.h" +#include "../../widgets/autoreplace_widget.h" +#include "../../widgets/bootstrap_widget.h" +#include "../../widgets/bridge_widget.h" +#include "../../widgets/build_vehicle_widget.h" +#include "../../widgets/cheat_widget.h" +#include "../../widgets/company_widget.h" +#include "../../widgets/console_widget.h" +#include "../../widgets/date_widget.h" +#include "../../widgets/depot_widget.h" +#include "../../widgets/dock_widget.h" +#include "../../widgets/dropdown_widget.h" +#include "../../widgets/engine_widget.h" +#include "../../widgets/error_widget.h" +#include "../../widgets/fios_widget.h" +#include "../../widgets/framerate_widget.h" +#include "../../widgets/genworld_widget.h" +#include "../../widgets/goal_widget.h" +#include "../../widgets/graph_widget.h" +#include "../../widgets/group_widget.h" +#include "../../widgets/highscore_widget.h" +#include "../../widgets/industry_widget.h" +#include "../../widgets/intro_widget.h" +#include "../../widgets/main_widget.h" +#include "../../widgets/misc_widget.h" +#include "../../widgets/music_widget.h" +#include "../../widgets/network_chat_widget.h" +#include "../../widgets/network_content_widget.h" +#include "../../widgets/network_widget.h" +#include "../../widgets/newgrf_debug_widget.h" +#include "../../widgets/newgrf_widget.h" +#include "../../widgets/news_widget.h" +#include "../../widgets/object_widget.h" +#include "../../widgets/order_widget.h" +#include "../../widgets/osk_widget.h" +#include "../../widgets/rail_widget.h" +#include "../../widgets/road_widget.h" +#include "../../widgets/screenshot_widget.h" +#include "../../widgets/settings_widget.h" +#include "../../widgets/sign_widget.h" +#include "../../widgets/smallmap_widget.h" +#include "../../widgets/station_widget.h" +#include "../../widgets/statusbar_widget.h" +#include "../../widgets/subsidy_widget.h" +#include "../../widgets/terraform_widget.h" +#include "../../widgets/timetable_widget.h" +#include "../../widgets/toolbar_widget.h" +#include "../../widgets/town_widget.h" +#include "../../widgets/transparency_widget.h" +#include "../../widgets/tree_widget.h" +#include "../../widgets/vehicle_widget.h" +#include "../../widgets/viewport_widget.h" +#include "../../widgets/waypoint_widget.h" +#include "../../widgets/link_graph_legend_widget.h" +#include "../../widgets/story_widget.h" + +/** + * Class that handles window interaction. A Window in OpenTTD has two imporant + * values. The WindowClass, and a Window number. The first indicates roughly + * which window it is. WC_TOWN_VIEW for example, is the view of a town. + * The Window number is a bit more complex, as it depends mostly on the + * WindowClass. For example for WC_TOWN_VIEW it is the TownID. In general a + * good rule of thumb is: either the number is always 0, or the ID of the + * object in question. + * In the comment at the widget enum, it is mentioned how the number is used. + * + * Note, that the detailed window layout is very version specific. + * Enum values might be added, changed or removed in future versions without notice + * in the changelog, and there won't be any means of compatibility. + * + * @api game + */ +class ScriptWindow : public ScriptObject { +public: + // @enum WindowNumberEnum ../../window_type.h@ENUM_WINDOWNUMBERENUM@ + // @endenum + + // @enum WindowClass ../../window_type.h@ENUM_WINDOWCLASS@ + // @endenum + + /** + * The colours in the game which you can use for text and highlights. + */ + enum TextColour { + /* Note: these values represent part of the in-game TextColour enum */ + TC_BLUE = ::TC_BLUE, ///< Blue colour. + TC_SILVER = ::TC_SILVER, ///< Silver colour. + TC_GOLD = ::TC_GOLD, ///< Gold colour. + TC_RED = ::TC_RED, ///< Red colour. + TC_PURPLE = ::TC_PURPLE, ///< Purple colour. + TC_LIGHT_BROWN = ::TC_LIGHT_BROWN, ///< Light brown colour. + TC_ORANGE = ::TC_ORANGE, ///< Orange colour. + TC_GREEN = ::TC_GREEN, ///< Green colour. + TC_YELLOW = ::TC_YELLOW, ///< Yellow colour. + TC_DARK_GREEN = ::TC_DARK_GREEN, ///< Dark green colour. + TC_CREAM = ::TC_CREAM, ///< Cream colour. + TC_BROWN = ::TC_BROWN, ///< Brown colour. + TC_WHITE = ::TC_WHITE, ///< White colour. + TC_LIGHT_BLUE = ::TC_LIGHT_BLUE, ///< Light blue colour. + TC_GREY = ::TC_GREY, ///< Grey colour. + TC_DARK_BLUE = ::TC_DARK_BLUE, ///< Dark blue colour. + TC_BLACK = ::TC_BLACK, ///< Black colour. + TC_INVALID = ::TC_INVALID, ///< Invalid colour. + }; + + /** + * Special number values. + */ + enum NumberType { + NUMBER_ALL = 0xFFFFFFFF, ///< Value to select all windows of a class. + }; + + /** + * Special widget values. + */ + enum WidgetType { + WIDGET_ALL = 0xFF, ///< Value to select all widgets of a window. + }; + + /** + * Close a window. + * @param window The class of the window to close. + * @param number The number of the window to close, or NUMBER_ALL to close all of this class. + * @pre !ScriptGame::IsMultiplayer(). + */ + static void Close(WindowClass window, uint32 number); + + /** + * Check if a window is open. + * @param window The class of the window to check for. + * @param number The number of the window to check for, or NUMBER_ALL to check for any in the class. + * @pre !ScriptGame::IsMultiplayer(). + * @return True if the window is open. + */ + static bool IsOpen(WindowClass window, uint32 number); + + /** + * Highlight a widget in a window. + * @param window The class of the window to highlight a widget in. + * @param number The number of the window to highlight a widget in. + * @param widget The widget in the window to highlight, or WIDGET_ALL (in combination with TC_INVALID) to disable all widget highlighting on this window. + * @param colour The colour of the highlight, or TC_INVALID for disabling. + * @pre !ScriptGame::IsMultiplayer(). + * @pre number != NUMBER_ALL. + * @pre colour < TC_END || (widget == WIDGET_ALL && colour == TC_INVALID). + * @pre IsOpen(window, number). + */ + static void Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour); + + // @enum .*Widgets ../../widgets/*_widget.h@ENUM_WIDGETS@ + // @endenum +}; + +#endif /* SCRIPT_WINDOW_HPP */ |