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author | rubidium <rubidium@openttd.org> | 2009-05-16 20:08:49 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-05-16 20:08:49 +0000 |
commit | 8324cfc875ce26eb7d8cfed42290bf8e20e7c3fc (patch) | |
tree | d2e2275666914c51e49a4b1befc3270ecf6a8933 /src | |
parent | bdbbe3a09b05af55e25008890e7485a7b34aeaa4 (diff) | |
download | openttd-8324cfc875ce26eb7d8cfed42290bf8e20e7c3fc.tar.xz |
(svn r16322) -Fix [FS#2873]: trains could get stuck in a depot when they wanted to go to the same depot again.
Diffstat (limited to 'src')
-rw-r--r-- | src/train_cmd.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 05627c090..4b0a01b9f 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2431,6 +2431,15 @@ static bool CheckTrainStayInDepot(Vehicle *v) seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner); } + /* We are leaving a depot, but have to go to the exact same one; re-enter */ + if (v->tile == v->dest_tile) { + /* We need to have a reservation for this to work. */ + if (GetDepotWaypointReservation(v->tile)) return true; + SetDepotWaypointReservation(v->tile, true); + VehicleEnterDepot(v); + return true; + } + /* Only leave when we can reserve a path to our destination. */ if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->u.rail.force_proceed == 0) { /* No path and no force proceed. */ |