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author | frosch <frosch@openttd.org> | 2011-10-01 16:45:25 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-10-01 16:45:25 +0000 |
commit | 804090b317aad7c53a59ef68a40dd913f4618c95 (patch) | |
tree | c10c780495ededa468af0f8c3dc2476ff20a7c5b /src | |
parent | bf12ba49877525ba4fe6f3eac6ad8d40c07ca2a3 (diff) | |
download | openttd-804090b317aad7c53a59ef68a40dd913f4618c95.tar.xz |
(svn r22968) -Feature: Allow road corners on steep slopes.
Diffstat (limited to 'src')
-rw-r--r-- | src/ai/api/ai_road.cpp | 18 | ||||
-rw-r--r-- | src/road_cmd.cpp | 45 |
2 files changed, 24 insertions, 39 deletions
diff --git a/src/ai/api/ai_road.cpp b/src/ai/api/ai_road.cpp index 7c6663157..784ca69b7 100644 --- a/src/ai/api/ai_road.cpp +++ b/src/ai/api/ai_road.cpp @@ -193,21 +193,9 @@ static RoadBits NeighbourToRoadBits(int32 neighbour) */ static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start, int32 end) { - if (::IsSteepSlope(slope)) { - switch (slope) { - /* On steep slopes one can only build straight roads that will be - * automatically expanded to a straight road. Just check that the existing - * road parts are in the same direction. */ - case SLOPE_STEEP_S: - case SLOPE_STEEP_W: - case SLOPE_STEEP_N: - case SLOPE_STEEP_E: - return CheckAutoExpandedRoadBits(existing, start, end) ? (existing->size == 0 ? 2 : 1) : 0; - - /* All other slopes are invalid slopes!. */ - default: - return -1; - } + /* Steep slopes behave the same as slopes with one corner raised. */ + if (IsSteepSlope(slope)) { + slope = SlopeWithOneCornerRaised(GetHighestSlopeCorner(slope)); } /* The slope is not steep. Furthermore lots of slopes are generally the diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index e9276e809..e2df5d950 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -254,7 +254,13 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec switch (GetRoadTileType(tile)) { case ROAD_TILE_NORMAL: { - const Slope tileh = GetTileSlope(tile, NULL); + Slope tileh = GetTileSlope(tile, NULL); + + /* Steep slopes behave the same as slopes with one corner raised. */ + if (IsSteepSlope(tileh)) { + tileh = SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh)); + } + RoadBits present = GetRoadBits(tile, rt); const RoadBits other = GetOtherRoadBits(tile, rt); const Foundation f = GetRoadFoundation(tileh, present); @@ -262,11 +268,9 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec if (HasRoadWorks(tile) && _current_company != OWNER_WATER) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS); /* Autocomplete to a straight road - * @li on steep slopes * @li if the bits of the other roadtypes result in another foundation * @li if build on slopes is disabled */ - if (IsSteepSlope(tileh) || (IsStraightRoad(other) && - (other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE) || + if ((IsStraightRoad(other) && (other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE) || (tileh != SLOPE_FLAT && !_settings_game.construction.build_on_slopes)) { pieces |= MirrorRoadBits(pieces); } @@ -383,19 +387,9 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existi /* All RoadBit combos are valid on flat land */ if (tileh == SLOPE_FLAT) return CommandCost(); - /* Proceed steep Slopes first to reduce lookup table size */ + /* Steep slopes behave the same as slopes with one corner raised. */ if (IsSteepSlope(tileh)) { - /* Force straight roads. */ - *pieces |= MirrorRoadBits(*pieces); - - /* Use existing as all existing since only straight - * roads are allowed here. */ - existing |= other; - - if ((existing == ROAD_NONE || existing == *pieces) && IsStraightRoad(*pieces)) { - return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); - } - return CMD_ERROR; + tileh = SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh)); } /* Save the merge of all bits of the current type */ @@ -1033,16 +1027,19 @@ static Foundation GetRoadFoundation(Slope tileh, RoadBits bits) /* Flat land and land without a road doesn't require a foundation */ if (tileh == SLOPE_FLAT || bits == ROAD_NONE) return FOUNDATION_NONE; - if (!IsSteepSlope(tileh)) { - /* Leveled RoadBits on a slope */ - if ((_invalid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED; - - /* Straight roads without foundation on a slope */ - if (!IsSlopeWithOneCornerRaised(tileh) && - (_invalid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE) - return FOUNDATION_NONE; + /* Steep slopes behave the same as slopes with one corner raised. */ + if (IsSteepSlope(tileh)) { + tileh = SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh)); } + /* Leveled RoadBits on a slope */ + if ((_invalid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED; + + /* Straight roads without foundation on a slope */ + if (!IsSlopeWithOneCornerRaised(tileh) && + (_invalid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE) + return FOUNDATION_NONE; + /* Roads on steep Slopes or on Slopes with one corner raised */ return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y); } |