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authorterkhen <terkhen@openttd.org>2011-06-12 20:49:07 +0000
committerterkhen <terkhen@openttd.org>2011-06-12 20:49:07 +0000
commit7ffc8c0173cea7b364636e4a0686e72947095a9a (patch)
treecccfb5c175f777666dd567f18618759161d6e24b /src
parent00e5c1df18449992cc974b99c61a44d1385bf4a7 (diff)
downloadopenttd-7ffc8c0173cea7b364636e4a0686e72947095a9a.tar.xz
(svn r22568) -Change: Add a list of persistent storages to the Town class.
Diffstat (limited to 'src')
-rw-r--r--src/saveload/town_sl.cpp19
-rw-r--r--src/town.h4
2 files changed, 21 insertions, 2 deletions
diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp
index e246f61f7..06b70d074 100644
--- a/src/saveload/town_sl.cpp
+++ b/src/saveload/town_sl.cpp
@@ -171,6 +171,8 @@ static const SaveLoad _town_desc[] = {
SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION),
SLE_CONDVAR(Town, layout, SLE_UINT8, 113, SL_MAX_VERSION),
+ SLE_CONDLST(Town, psa_list, REF_STORAGE, 161, SL_MAX_VERSION),
+
/* reserve extra space in savegame here. (currently 30 bytes) */
SLE_CONDNULL(30, 2, SL_MAX_VERSION),
@@ -207,7 +209,20 @@ static void Load_TOWN()
}
}
+/** Fix pointers when loading town data. */
+static void Ptrs_TOWN()
+{
+ /* Don't run when savegame version lower than 161. */
+ if (IsSavegameVersionBefore(161)) return;
+
+ Town *t;
+ FOR_ALL_TOWNS(t) {
+ SlObject(t, _town_desc);
+ }
+}
+
+/** Chunk handler for towns. */
extern const ChunkHandler _town_chunk_handlers[] = {
- { 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY },
- { 'CITY', Save_TOWN, Load_TOWN, NULL, NULL, CH_ARRAY | CH_LAST},
+ { 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY },
+ { 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, NULL, CH_ARRAY | CH_LAST},
};
diff --git a/src/town.h b/src/town.h
index 0f6229a89..c61f31522 100644
--- a/src/town.h
+++ b/src/town.h
@@ -17,6 +17,8 @@
#include "command_type.h"
#include "town_map.h"
#include "subsidy_type.h"
+#include "newgrf_storage.h"
+#include <list>
template <typename T>
struct BuildingCounts {
@@ -105,6 +107,8 @@ struct Town : TownPool::PoolItem<&_town_pool> {
bool larger_town;
TownLayoutByte layout; ///< town specific road layout
+ std::list<PersistentStorage *> psa_list;
+
PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this town a source/destination of a subsidy?
/* NOSAVE: UpdateTownRadius updates this given the house count. */