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author | rubidium <rubidium@openttd.org> | 2014-01-02 23:21:07 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-01-02 23:21:07 +0000 |
commit | 78df732a7b7e987b66c85eeb243ce5e0dd59d3a6 (patch) | |
tree | 707ee4501df32a451227d3aed45b6680a4e910b0 /src | |
parent | 71a81a87620b907dbf433647948d6263c30d1426 (diff) | |
download | openttd-78df732a7b7e987b66c85eeb243ce5e0dd59d3a6.tar.xz |
(svn r26213) -Add: specialised non-animated SSE4 blitter (MJP)
With 32bpp base set about 40% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 8 and 1% of total run time
Diffstat (limited to 'src')
-rw-r--r-- | src/blitter/32bpp_sse4.cpp | 327 | ||||
-rw-r--r-- | src/blitter/32bpp_sse4.hpp | 67 |
2 files changed, 394 insertions, 0 deletions
diff --git a/src/blitter/32bpp_sse4.cpp b/src/blitter/32bpp_sse4.cpp new file mode 100644 index 000000000..7243f754b --- /dev/null +++ b/src/blitter/32bpp_sse4.cpp @@ -0,0 +1,327 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file 32bpp_sse4.cpp Implementation of the SSE4 32 bpp blitter. */ + +#ifdef WITH_SSE + +#include "../stdafx.h" +#include "../zoom_func.h" +#include "../settings_type.h" +#include "32bpp_sse4.hpp" + +/** Instantiation of the SSE4 32bpp blitter factory. */ +static FBlitter_32bppSSE4 iFBlitter_32bppSSE4; + +#if defined(__GNUC__) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-variable" +#endif +/** + * Draws a sprite to a (screen) buffer. It is templated to allow faster operation. + * + * @tparam mode blitter mode + * @param bp further blitting parameters + * @param zoom zoom level at which we are drawing + */ +template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last> +inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom) +{ + const byte * const remap = bp->remap; + Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left; + int effective_width = bp->width; + + /* Find where to start reading in the source sprite. */ + const SpriteData * const sd = (const SpriteData *) bp->sprite; + const SpriteInfo * const si = &sd->infos[zoom]; + const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width; + const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size); + + if (read_mode != RM_WITH_MARGIN) { + src_rgba_line += bp->skip_left; + src_mv_line += bp->skip_left; + } + + /* Load these variables into register before loop. */ + const __m128i a_cm = ALPHA_CONTROL_MASK; + const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK; + const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK; + const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER; + const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK; + const __m128i ob_mask = OVERBRIGHT_VALUE_MASK; + const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK; + const __m128i tr_nom_base = TRANSPARENT_NOM_BASE; + + for (int y = bp->height; y != 0; y--) { + const Colour *src = src_rgba_line + META_LENGTH; + Colour *dst = dst_line; + const MapValue *src_mv = src_mv_line; + + switch (mode) { + default: { + switch (read_mode) { + case RM_WITH_MARGIN: { + src += src_rgba_line[0].data; + dst += src_rgba_line[0].data; + const int width_diff = si->sprite_width - bp->width; + effective_width = bp->width - (int) src_rgba_line[0].data; + const int delta_diff = (int) src_rgba_line[1].data - width_diff; + const int new_width = effective_width - (delta_diff & ~1); + effective_width = delta_diff > 0 ? new_width : effective_width; + if (effective_width <= 0) break; + /* FALLTHROUGH */ + } + + case RM_WITH_SKIP: { + __m128i srcABCD = _mm_loadu_si128((const __m128i*) src); + __m128i dstABCD = _mm_loadu_si128((__m128i*) dst); + for (uint x = (uint) effective_width / 2; x > 0; x--) { + ALPHA_BLEND_2(pack_low_cm); + srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0); + Colour *old_dst = dst; + src += 2; + dst += 2; + /* It is VERY important to read next data before it gets invalidated in cpu cache. + * And PEXTR latency is a real problem here. + */ + dstABCD = _mm_loadu_si128((__m128i*) dst); + _mm_storeu_si128((__m128i *) old_dst, srcABCD); + srcABCD = _mm_loadu_si128((const __m128i*) src); + } + if (bt_last == BT_ODD) { + ALPHA_BLEND_2(pack_low_cm); + *dst = (Colour) EXTR32(srcABCD, 0); + } + break; + } + + default: NOT_REACHED(); + } + break; + } + + case BM_COLOUR_REMAP: { + switch (read_mode) { + case RM_WITH_MARGIN: { + src += src_rgba_line[0].data; + src_mv += src_rgba_line[0].data; + dst += src_rgba_line[0].data; + const int width_diff = si->sprite_width - bp->width; + effective_width = bp->width - (int) src_rgba_line[0].data; + const int delta_diff = (int) src_rgba_line[1].data - width_diff; + const int nd = effective_width - delta_diff; + effective_width = delta_diff > 0 ? nd : effective_width; + if (effective_width <= 0) break; + /* FALLTHROUGH */ + } + + case RM_WITH_SKIP: { + __m128i srcABCD = _mm_loadu_si128((const __m128i*) src); + __m128i dstABCD = _mm_loadu_si128((__m128i*) dst); + uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv)); + + for (uint x = (uint) effective_width / 2; x > 0; x--) { + /* Remap colours. */ + if (mvX2 & 0x00FF00FF) { + /* Written so the compiler uses CMOV. */ + const Colour src0 = src[0]; + const uint m0 = (byte) mvX2; + const uint r0 = remap[m0]; + const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000); + Colour c0 = 0; // Use alpha of 0 to keep dst as is. + c0 = r0 == 0 ? c0 : c0map; + c0 = m0 != 0 ? c0 : src0; + INSR32(c0.data, srcABCD, 0); + + const Colour src1 = src[1]; + const uint m1 = (byte) (mvX2 >> 16); + const uint r1 = remap[m1]; + const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000); + Colour c1 = 0; + c1 = r1 == 0 ? c1 : c1map; + c1 = m1 != 0 ? c1 : src1; + INSR32(c1.data, srcABCD, 1); + + if ((mvX2 & 0xFF00FF00) != 0x80008000) { + ADJUST_BRIGHTNESS_2(srcABCD, mvX2); + } + } + + /* Blend colours. */ + ALPHA_BLEND_2(pack_low_cm); + srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0); + Colour *old_dst = dst; + dst += 2; + src += 2; + src_mv += 2; + dstABCD = _mm_loadu_si128((__m128i*) dst); + _mm_storeu_si128((__m128i *) old_dst, srcABCD); + mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv)); + srcABCD = _mm_loadu_si128((const __m128i*) src); + } + + if (effective_width & 1) { + /* In case the m-channel is zero, do not remap this pixel in any way. */ + if ((byte) mvX2 == 0) { + if (src->a < 255) { + ALPHA_BLEND_2(pack_low_cm); + (*dst).data = EXTR32(srcABCD, 0); + } else + *dst = *src; + } else { + const uint r = remap[(byte) mvX2]; + if (r != 0) { + Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), (byte) (mvX2 >> 8)); + if (src->a == 255) { + *dst = remapped_colour; + } else { + remapped_colour.a = src->a; + INSR32(remapped_colour.data, srcABCD, 0); + ALPHA_BLEND_2(pack_low_cm); + (*dst).data = EXTR32(srcABCD, 0); + } + } + } + } + break; + } + + default: NOT_REACHED(); + } + src_mv_line += si->sprite_width; + break; + } + + case BM_TRANSPARENT: { + /* Make the current colour a bit more black, so it looks like this image is transparent. + * rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4) + */ + __m128i srcABCD = _mm_loadu_si128((const __m128i*) src); + __m128i dstABCD = _mm_loadu_si128((__m128i*) dst); + for (uint x = (uint) bp->width / 2; x > 0; x--) { + __m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); + __m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); + __m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128()); + __m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm); + alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits. + __m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB); + dstAB = _mm_mullo_epi16(dstAB, nom); + dstAB = _mm_srli_epi16(dstAB, 8); + dstAB = _mm_packus_epi16(dstAB, dstCD); + Colour *old_dst = dst; + src += 2; + dst += 2; + dstABCD = _mm_loadu_si128((__m128i*) dst); + _mm_storeu_si128((__m128i *) old_dst, dstAB); + srcABCD = _mm_loadu_si128((const __m128i*) src); + } + if (bp->width & 1) { + __m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); + __m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); + __m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm); + alphaAB = _mm_srli_epi16(alphaAB, 2); + __m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB); + dstAB = _mm_mullo_epi16(dstAB, nom); + dstAB = _mm_srli_epi16(dstAB, 8); + dstAB = _mm_packus_epi16(dstAB, dstAB); + (*dst).data = EXTR32(dstAB, 0); + } + + break; + } + } + + src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size); + dst_line += bp->pitch; + } +} +#if defined(__GNUC__) + #pragma GCC diagnostic pop +#endif + +/** + * Draws a sprite to a (screen) buffer. Calls adequate templated function. + * + * @param bp further blitting parameters + * @param mode blitter mode + * @param zoom zoom level at which we are drawing + */ +void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) +{ + const BlockType bt_last = (BlockType) (bp->width & 1); + switch (mode) { + case BM_NORMAL: { + if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) { + switch (bt_last) { + case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return; + case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return; + default: NOT_REACHED(); + } + } else { + switch (bt_last) { + case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return; + case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return; + default: NOT_REACHED(); + } + } + break; + } + case BM_COLOUR_REMAP: + if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) { + Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return; + } else { + Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return; + } + case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return; + default: NOT_REACHED(); + } +} + +/** Same code as seen in 32bpp_sse2.cpp but some macros are not the same. */ +inline Colour Blitter_32bppSSE4::AdjustBrightness(Colour colour, uint8 brightness) +{ + /* Shortcut for normal brightness. */ + if (brightness == DEFAULT_BRIGHTNESS) return colour; + + return this->ReallyAdjustBrightness(colour, brightness); +} + +Colour Blitter_32bppSSE4::ReallyAdjustBrightness(Colour colour, uint8 brightness) +{ + ALIGN(16) uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32; + c16 *= brightness; + uint64 c16_ob = c16; // Helps out of order execution. + c16 /= DEFAULT_BRIGHTNESS; + c16 &= 0x01FF01FF01FF; + + /* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */ + c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16; + uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32); + + const uint32 alpha32 = colour.data & 0xFF000000; + __m128i ret; + INSR64(c16, ret, 0); + if (ob != 0) { + /* Reduce overbright strength. */ + ob /= 2; + __m128i ob128; + INSR64(ob | ob << 16 | ob << 32, ob128, 0); + __m128i white = OVERBRIGHT_VALUE_MASK; + __m128i c128 = ret; + ret = _mm_subs_epu16(white, c128); /* PSUBUSW, (255 - rgb) */ + ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */ + ret = _mm_srli_epi16(ret, 8); /* PSRLW, ob*(255 - rgb)/256 */ + ret = _mm_add_epi16(ret, c128); /* PADDW, ob*(255 - rgb)/256 + rgb */ + } + + ret = _mm_packus_epi16(ret, ret); /* PACKUSWB, saturate and pack. */ + return alpha32 | EXTR32(ret, 0); +} + +#endif /* WITH_SSE */ diff --git a/src/blitter/32bpp_sse4.hpp b/src/blitter/32bpp_sse4.hpp new file mode 100644 index 000000000..1930404b6 --- /dev/null +++ b/src/blitter/32bpp_sse4.hpp @@ -0,0 +1,67 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file 32bpp_sse4.hpp SSE4 32 bpp blitter. */ + +#ifndef BLITTER_32BPP_SSE4_HPP +#define BLITTER_32BPP_SSE4_HPP + +#ifdef WITH_SSE + +#include "32bpp_ssse3.hpp" +#include "smmintrin.h" + +#undef EXTR32 +#define EXTR32(from, rank) _mm_extract_epi32((*(um128i*) &from).m128i, rank) +#undef INSR32 +#define INSR32(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, val, rank) + +#if defined(__GNUC__) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wuninitialized" + #pragma GCC diagnostic ignored "-Wmaybe-uninitialized" +#endif +#ifdef _SQ64 + #undef INSR64 + #define INSR64(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi64((*(um128i*) &into).m128i, val, rank) +#else + typedef union { uint64 u64; struct _u32 { uint32 low, high; } u32; } u6432; + #undef INSR64 + #define INSR64(val, into, rank) { \ + u6432 v; \ + v.u64 = val; \ + (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.low, (rank)*2); \ + (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.high, (rank)*2 + 1); \ + } +#endif +#if defined(__GNUC__) + #pragma GCC diagnostic pop +#endif + +/** The SSE4 32 bpp blitter (without palette animation). */ +class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 { +public: + Colour AdjustBrightness(Colour colour, uint8 brightness); + Colour ReallyAdjustBrightness(Colour colour, uint8 brightness); + + /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); + template <BlitterMode mode, ReadMode read_mode, BlockType bt_last> + void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); + /* virtual */ const char *GetName() { return "32bpp-sse4"; } +}; + +/** Factory for the SSE4 32 bpp blitter (without palette animation). */ +class FBlitter_32bppSSE4: public BlitterFactory { +public: + FBlitter_32bppSSE4() : BlitterFactory("32bpp-sse4", "32bpp SSE4 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 19)) {} + /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4(); } +}; + +#endif /* WITH_SSE */ +#endif /* BLITTER_32BPP_SSE4_HPP */ |