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authorCharles Pigott <charlespigott@googlemail.com>2020-06-27 15:30:22 +0100
committerCharles Pigott <charlespigott@googlemail.com>2020-06-27 16:07:17 +0100
commit75a2ae2f48a88a7496f135b020aeb5cf1c2924bb (patch)
treec526a197b39a43db8859c1a1818281710102d7a6 /src
parent4c45448fa9d9bc7dabe7e971bf4b56ba7e595693 (diff)
downloadopenttd-75a2ae2f48a88a7496f135b020aeb5cf1c2924bb.tar.xz
Change: Also make roadside trees match the tree transparency option
Diffstat (limited to 'src')
-rw-r--r--src/road_cmd.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 5a9efb856..29d7f69bd 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -1474,14 +1474,15 @@ void DrawRoadCatenary(const TileInfo *ti)
* @param dx the offset from the top of the BB of the tile
* @param dy the offset from the top of the BB of the tile
* @param h the height of the sprite to draw
+ * @param transparent whether the sprite should be transparent (used for roadside trees)
*/
-static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h)
+static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
{
int x = ti->x | dx;
int y = ti->y | dy;
int z = ti->z;
if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
- AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z);
+ AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z, transparent);
}
/**
@@ -1634,9 +1635,12 @@ static void DrawRoadBits(TileInfo *ti)
/* If there are no road bits, return, as there is nothing left to do */
if (HasAtMostOneBit(road)) return;
+ if (roadside == ROADSIDE_TREES && IsInvisibilitySet(TO_TREES)) return;
+ bool is_transparent = roadside == ROADSIDE_TREES && IsTransparencySet(TO_TREES);
+
/* Draw extra details. */
for (const DrawRoadTileStruct *drts = _road_display_table[roadside][road | tram]; drts->image != 0; drts++) {
- DrawRoadDetail(drts->image, ti, drts->subcoord_x, drts->subcoord_y, 0x10);
+ DrawRoadDetail(drts->image, ti, drts->subcoord_x, drts->subcoord_y, 0x10, is_transparent);
}
}