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authorPatric Stout <truebrain@openttd.org>2021-02-17 14:06:12 +0100
committerGitHub <noreply@github.com>2021-02-17 14:06:12 +0100
commit6de188d0251da7bc7aa7f67bbc81cf87d0a7e78f (patch)
treecb7d03c8f099feb6287538a472c8f98407c3e6ec /src
parent7bdb2e79ed0c15d6d587fd170190890f5b9fdbb3 (diff)
downloadopenttd-6de188d0251da7bc7aa7f67bbc81cf87d0a7e78f.tar.xz
Fix 52317bb7: [SDL2] ensure we don't try to blit out of bounds (#8684)
During resizing, there can still be dirty-rects ready to blit based on the old dimensions. X11 with shared memory enabled crashes if you try to do this. So, instead, if we resize, reset the dirty-rects. This is fine, as moments later we mark the whole (new) screen as dirty anyway.
Diffstat (limited to 'src')
-rw-r--r--src/video/sdl2_v.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp
index 14a8bfd1c..ce6bbc93f 100644
--- a/src/video/sdl2_v.cpp
+++ b/src/video/sdl2_v.cpp
@@ -351,6 +351,13 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h, bool resize)
_sdl_surface = _sdl_real_surface;
}
+ /* X11 doesn't appreciate it if we invalidate areas outside the window
+ * if shared memory is enabled (read: it crashes). So, as we might have
+ * gotten smaller, reset our dirty rects. GameSizeChanged() a bit lower
+ * will mark the whole screen dirty again anyway, but this time with the
+ * new dimensions. */
+ _num_dirty_rects = 0;
+
_screen.width = _sdl_surface->w;
_screen.height = _sdl_surface->h;
_screen.pitch = _sdl_surface->pitch / (bpp / 8);