diff options
author | Peter Nelson <peter1138@openttd.org> | 2019-01-29 00:09:25 +0000 |
---|---|---|
committer | PeterN <peter@fuzzle.org> | 2019-01-30 17:11:40 +0000 |
commit | 67633606b00f87dd11d7cc2ad186624fed38271f (patch) | |
tree | add0ace08df86c4144f4072f139e240e52582872 /src | |
parent | e982b9131e9c92d70dd5994910c1eb8ca644f2f2 (diff) | |
download | openttd-67633606b00f87dd11d7cc2ad186624fed38271f.tar.xz |
Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.
The original translation functionality hasn't been used since 2007.
Diffstat (limited to 'src')
-rw-r--r-- | src/saveload/saveload.cpp | 14 | ||||
-rw-r--r-- | src/saveload/saveload.h | 2 | ||||
-rw-r--r-- | src/saveload/station_sl.cpp | 4 | ||||
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 12 |
4 files changed, 15 insertions, 17 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 29adb40c9..348ba93ba 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1710,17 +1710,15 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld) } break; - /* SL_WRITEBYTE translates a value of a variable to another one upon - * saving or loading. - * XXX - variable renaming abuse - * game_value: the value of the variable ingame is abused by sld->version_from - * file_value: the value of the variable in the savegame is abused by sld->version_to */ + /* SL_WRITEBYTE writes a value to the savegame to identify the type of an object. + * When loading, the value is read explictly with SlReadByte() to determine which + * object description to use. */ case SL_WRITEBYTE: switch (_sl.action) { - case SLA_SAVE: SlWriteByte(sld->version_to); break; + case SLA_SAVE: SlWriteByte(*(uint8 *)ptr); break; case SLA_LOAD_CHECK: - case SLA_LOAD: *(byte *)ptr = sld->version_from; break; - case SLA_PTRS: break; + case SLA_LOAD: + case SLA_PTRS: case SLA_NULL: break; default: NOT_REACHED(); } diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index a5ef9d58c..b6fc59c6e 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -355,7 +355,7 @@ typedef SaveLoad SaveLoadGlobVarList; #define SLE_CONDNULL(length, from, to) SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to) /** Translate values ingame to different values in the savegame and vv. */ -#define SLE_WRITEBYTE(base, variable, value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, value, value) +#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, 0, 0) #define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0} #define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0} diff --git a/src/saveload/station_sl.cpp b/src/saveload/station_sl.cpp index 670d6fcf0..ed2ee6954 100644 --- a/src/saveload/station_sl.cpp +++ b/src/saveload/station_sl.cpp @@ -414,7 +414,7 @@ static const SaveLoad _base_station_desc[] = { static OldPersistentStorage _old_st_persistent_storage; static const SaveLoad _station_desc[] = { - SLE_WRITEBYTE(Station, facilities, FACIL_NONE), + SLE_WRITEBYTE(Station, facilities), SLE_ST_INCLUDE(), SLE_VAR(Station, train_station.tile, SLE_UINT32), @@ -448,7 +448,7 @@ static const SaveLoad _station_desc[] = { }; static const SaveLoad _waypoint_desc[] = { - SLE_WRITEBYTE(Waypoint, facilities, FACIL_WAYPOINT), + SLE_WRITEBYTE(Waypoint, facilities), SLE_ST_INCLUDE(), SLE_VAR(Waypoint, town_cn, SLE_UINT16), diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index 76fd5af5a..2f3ace415 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -718,7 +718,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) static const SaveLoad _train_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN), + SLE_WRITEBYTE(Vehicle, type), SLE_VEH_INCLUDE(), SLE_VAR(Train, crash_anim_pos, SLE_UINT16), SLE_VAR(Train, force_proceed, SLE_UINT8), @@ -739,7 +739,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) }; static const SaveLoad _roadveh_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_ROAD), + SLE_WRITEBYTE(Vehicle, type), SLE_VEH_INCLUDE(), SLE_VAR(RoadVehicle, state, SLE_UINT8), SLE_VAR(RoadVehicle, frame, SLE_UINT8), @@ -759,7 +759,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) }; static const SaveLoad _ship_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_SHIP), + SLE_WRITEBYTE(Vehicle, type), SLE_VEH_INCLUDE(), SLE_VAR(Ship, state, SLE_UINT8), SLE_CONDDEQUE(Ship, path, SLE_UINT8, 203, SL_MAX_VERSION), @@ -771,7 +771,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) }; static const SaveLoad _aircraft_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT), + SLE_WRITEBYTE(Vehicle, type), SLE_VEH_INCLUDE(), SLE_VAR(Aircraft, crashed_counter, SLE_UINT16), SLE_VAR(Aircraft, pos, SLE_UINT8), @@ -794,7 +794,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) }; static const SaveLoad _special_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_EFFECT), + SLE_WRITEBYTE(Vehicle, type), SLE_VAR(Vehicle, subtype, SLE_UINT8), @@ -824,7 +824,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) }; static const SaveLoad _disaster_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_DISASTER), + SLE_WRITEBYTE(Vehicle, type), SLE_REF(Vehicle, next, REF_VEHICLE_OLD), |