diff options
author | alberth <alberth@openttd.org> | 2010-12-24 15:06:18 +0000 |
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committer | alberth <alberth@openttd.org> | 2010-12-24 15:06:18 +0000 |
commit | 62f2771eddb25eca8d9f1877d51013e11108bbe2 (patch) | |
tree | f372c5fc07f8e4a838cf9c6fffcbaaaa73e51999 /src | |
parent | d28d469b7a2c211202c90267600d92303ec1bd74 (diff) | |
download | openttd-62f2771eddb25eca8d9f1877d51013e11108bbe2.tar.xz |
(svn r21625) -Codechange: Record last started highlight action, and use it in the callback methods.
Diffstat (limited to 'src')
-rw-r--r-- | src/terraform_gui.cpp | 118 |
1 files changed, 102 insertions, 16 deletions
diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index d81fffdb1..00dcce1b9 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -172,12 +172,16 @@ enum TerraformToolbarWidgets { TTW_PLACE_OBJECT, ///< Place object button }; +/** Terra form toolbar managing class. */ struct TerraformToolbarWindow : Window { + int last_user_action; ///< Last started user action. + TerraformToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { /* This is needed as we like to have the tree available on OnInit. */ this->CreateNestedTree(desc); this->FinishInitNested(desc, window_number); + this->last_user_action = WIDGET_LIST_END; } ~TerraformToolbarWindow() @@ -197,23 +201,28 @@ struct TerraformToolbarWindow : Window { switch (widget) { case TTW_LOWER_LAND: // Lower land button - HandlePlacePushButton(this, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL, PlaceProc_LowerLand); + HandlePlacePushButton(this, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL, NULL); + this->last_user_action = widget; break; case TTW_RAISE_LAND: // Raise land button - HandlePlacePushButton(this, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL, PlaceProc_RaiseLand); + HandlePlacePushButton(this, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL, NULL); + this->last_user_action = widget; break; case TTW_LEVEL_LAND: // Level land button - HandlePlacePushButton(this, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand); + HandlePlacePushButton(this, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, NULL); + this->last_user_action = widget; break; case TTW_DEMOLISH: // Demolish aka dynamite button - HandlePlacePushButton(this, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea); + HandlePlacePushButton(this, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, NULL); + this->last_user_action = widget; break; case TTW_BUY_LAND: // Buy land button - HandlePlacePushButton(this, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT, PlaceProc_BuyLand); + HandlePlacePushButton(this, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT, NULL); + this->last_user_action = widget; break; case TTW_PLANT_TREES: // Plant trees button @@ -223,13 +232,17 @@ struct TerraformToolbarWindow : Window { break; case TTW_PLACE_SIGN: // Place sign button - HandlePlacePushButton(this, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, PlaceProc_Sign); + HandlePlacePushButton(this, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, NULL); + this->last_user_action = widget; break; case TTW_PLACE_OBJECT: // Place object button /* Don't show the place object button when there are no objects to place. */ if (ObjectClass::GetCount() == 0) return; - if (HandlePlacePushButton(this, TTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(this); + if (HandlePlacePushButton(this, TTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, NULL)) { + ShowBuildObjectPicker(this); + this->last_user_action = widget; + } break; default: NOT_REACHED(); @@ -252,7 +265,37 @@ struct TerraformToolbarWindow : Window { virtual void OnPlaceObject(Point pt, TileIndex tile) { - _place_proc(tile); + switch (this->last_user_action) { + case TTW_LOWER_LAND: // Lower land button + PlaceProc_LowerLand(tile); + break; + + case TTW_RAISE_LAND: // Raise land button + PlaceProc_RaiseLand(tile); + break; + + case TTW_LEVEL_LAND: // Level land button + PlaceProc_LevelLand(tile); + break; + + case TTW_DEMOLISH: // Demolish aka dynamite button + PlaceProc_DemolishArea(tile); + break; + + case TTW_BUY_LAND: // Buy land button + PlaceProc_BuyLand(tile); + break; + + case TTW_PLACE_SIGN: // Place sign button + PlaceProc_Sign(tile); + break; + + case TTW_PLACE_OBJECT: // Place object button + PlaceProc_Object(tile); + break; + + default: NOT_REACHED(); + } } virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) @@ -558,13 +601,17 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) } } +/** Landscape generation window handler in the scenario editor. */ struct ScenarioEditorLandscapeGenerationWindow : Window { + int last_user_action; ///< Last started user action. + ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { this->CreateNestedTree(desc); NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(ETTW_SHOW_PLACE_DESERT); show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE); this->FinishInitNested(desc, window_number); + this->last_user_action = WIDGET_LIST_END; } virtual void OnPaint() @@ -607,31 +654,40 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { switch (widget) { case ETTW_DEMOLISH: // Demolish aka dynamite button - HandlePlacePushButton(this, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea); + HandlePlacePushButton(this, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, NULL); + this->last_user_action = widget; break; case ETTW_LOWER_LAND: // Lower land button - HandlePlacePushButton(this, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, PlaceProc_LowerBigLand); + HandlePlacePushButton(this, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, NULL); + this->last_user_action = widget; break; case ETTW_RAISE_LAND: // Raise land button - HandlePlacePushButton(this, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, PlaceProc_RaiseBigLand); + HandlePlacePushButton(this, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, NULL); + this->last_user_action = widget; break; case ETTW_LEVEL_LAND: // Level land button - HandlePlacePushButton(this, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand); + HandlePlacePushButton(this, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, NULL); + this->last_user_action = widget; break; case ETTW_PLACE_ROCKS: // Place rocks button - HandlePlacePushButton(this, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, PlaceProc_RockyArea); + HandlePlacePushButton(this, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, NULL); + this->last_user_action = widget; break; case ETTW_PLACE_DESERT: // Place desert button (in tropical climate) - HandlePlacePushButton(this, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, PlaceProc_DesertArea); + HandlePlacePushButton(this, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, NULL); + this->last_user_action = widget; break; case ETTW_PLACE_OBJECT: // Place transmitter button - if (HandlePlacePushButton(this, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(this); + if (HandlePlacePushButton(this, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, NULL)) { + ShowBuildObjectPicker(this); + this->last_user_action = widget; + } break; case ETTW_INCREASE_SIZE: @@ -674,7 +730,37 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { virtual void OnPlaceObject(Point pt, TileIndex tile) { - _place_proc(tile); + switch (this->last_user_action) { + case ETTW_DEMOLISH: // Demolish aka dynamite button + PlaceProc_DemolishArea(tile); + break; + + case ETTW_LOWER_LAND: // Lower land button + PlaceProc_LowerBigLand(tile); + break; + + case ETTW_RAISE_LAND: // Raise land button + PlaceProc_RaiseBigLand(tile); + break; + + case ETTW_LEVEL_LAND: // Level land button + PlaceProc_LevelLand(tile); + break; + + case ETTW_PLACE_ROCKS: // Place rocks button + PlaceProc_RockyArea(tile); + break; + + case ETTW_PLACE_DESERT: // Place desert button (in tropical climate) + PlaceProc_DesertArea(tile); + break; + + case ETTW_PLACE_OBJECT: // Place transmitter button + PlaceProc_Object(tile); + break; + + default: NOT_REACHED(); + } } virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) |