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authortruebrain <truebrain@openttd.org>2011-12-21 12:40:29 +0000
committertruebrain <truebrain@openttd.org>2011-12-21 12:40:29 +0000
commit5f7268cbdc8a3d7c5f0a548f3b71185b6562bc4f (patch)
tree2db8a7115a0d636543c7df6e9c2c2741f421bc59 /src
parente1f04b89c3e39a945c61caa4a80b79a83ad19e90 (diff)
downloadopenttd-5f7268cbdc8a3d7c5f0a548f3b71185b6562bc4f.tar.xz
(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert
Diffstat (limited to 'src')
-rw-r--r--src/saveload/game_sl.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index 6b93a46ea..91b108c56 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -158,6 +158,13 @@ static void Load_GSTR()
*_current_data->raw_strings.Append() = ls;
}
+ /* If there were no strings in the savegame, set GameStrings to NULL */
+ if (_current_data->raw_strings.Length() == 0) {
+ delete _current_data;
+ _current_data = NULL;
+ return;
+ }
+
_current_data->Compile();
ReconsiderGameScriptLanguage();
}