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authorrubidium <rubidium@openttd.org>2007-05-25 22:31:34 +0000
committerrubidium <rubidium@openttd.org>2007-05-25 22:31:34 +0000
commit56dc5c5938e45433bf961828e14424ed786814a9 (patch)
treed8537d2a27a2bb256dc4d5a209577276db658ccc /src
parent17390241e651cb9d5ef60aceb56e14fd50a16199 (diff)
downloadopenttd-56dc5c5938e45433bf961828e14424ed786814a9.tar.xz
(svn r9924) -Fix: update the road vehicle speeds when stopped and/or running just behind another vehicle.
Diffstat (limited to 'src')
-rw-r--r--src/roadveh_cmd.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 4381572ec..d399264cf 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -261,6 +261,7 @@ int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
v->vehstatus ^= VS_STOPPED;
+ v->cur_speed = 0;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}
@@ -1519,6 +1520,7 @@ again:
Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);
if (u != NULL) {
+ v->cur_speed = u->cur_speed;
/* There is a vehicle in front overtake it if possible */
if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
return;