diff options
author | Patric Stout <truebrain@openttd.org> | 2021-03-09 15:21:57 +0100 |
---|---|---|
committer | Patric Stout <github@truebrain.nl> | 2021-03-10 13:41:18 +0100 |
commit | 5426cb3baf924f541bccf57aa97c6d4473546f09 (patch) | |
tree | 8104d9812c1591da5bba3f79d8e843e043890481 /src | |
parent | b349ef6e714db1a3097f813b25373188ac627e2c (diff) | |
download | openttd-5426cb3baf924f541bccf57aa97c6d4473546f09.tar.xz |
Fix: abort GRFFileScanner on exiting the game as soon as possible
This prevents the window from "freezing" when you close it during
the scanning of NewGRFs, as it first would continue the action.
Diffstat (limited to 'src')
-rw-r--r-- | src/newgrf_config.cpp | 5 | ||||
-rw-r--r-- | src/openttd.cpp | 2 |
2 files changed, 6 insertions, 1 deletions
diff --git a/src/newgrf_config.cpp b/src/newgrf_config.cpp index 911d266df..a0e60ef75 100644 --- a/src/newgrf_config.cpp +++ b/src/newgrf_config.cpp @@ -603,6 +603,9 @@ public: bool GRFFileScanner::AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) { + /* Abort if the user stopped the game during a scan. */ + if (_exit_game) return false; + GRFConfig *c = new GRFConfig(filename.c_str() + basepath_length); bool added = true; @@ -702,7 +705,7 @@ void DoScanNewGRFFiles(NewGRFScanCallback *callback) /* Yes... these are the NewGRF windows */ InvalidateWindowClassesData(WC_SAVELOAD, 0, true); InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE, GOID_NEWGRF_RESCANNED, true); - if (callback != nullptr) callback->OnNewGRFsScanned(); + if (!_exit_game && callback != nullptr) callback->OnNewGRFsScanned(); DeleteWindowByClass(WC_MODAL_PROGRESS); SetModalProgress(false); diff --git a/src/openttd.cpp b/src/openttd.cpp index 035e8e5ae..235d36f01 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1469,6 +1469,8 @@ void GameLoop() ScanNewGRFFiles(_request_newgrf_scan_callback); _request_newgrf_scan = false; _request_newgrf_scan_callback = nullptr; + /* In case someone closed the game during our scan, don't do anything else. */ + if (_exit_game) return; } ProcessAsyncSaveFinish(); |