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authorrubidium <rubidium@openttd.org>2007-02-24 14:53:32 +0000
committerrubidium <rubidium@openttd.org>2007-02-24 14:53:32 +0000
commit4fd8926e9d2ccb5620cb5a081723262d99298ca3 (patch)
tree44fb4cfce43f96e526ab5c63696271ab3549042d /src
parentcaa129958dd7993172238a9c8bc0f984c023ad0d (diff)
downloadopenttd-4fd8926e9d2ccb5620cb5a081723262d99298ca3.tar.xz
(svn r8879) -Codechange: make DrawPlayerFace easier to read.
Diffstat (limited to 'src')
-rw-r--r--src/players.cpp243
1 files changed, 115 insertions, 128 deletions
diff --git a/src/players.cpp b/src/players.cpp
index ad60664ef..2ca91b4a0 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -1,7 +1,6 @@
/* $Id$ */
/** @file players.cpp
- * @todo Cleanup the messy DrawPlayerFace function asap
*/
#include "stdafx.h"
#include "openttd.h"
@@ -65,161 +64,149 @@ void DrawPlayerIcon(PlayerID p, int x, int y)
DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y);
}
+/** The gender/race combinations that we have faces for */
+enum GenderRace {
+ GENDER_FEMALE = 0, ///< This bit set means a female, otherwise male
+ RACE_BLACK = 1, ///< This bit set means black, otherwise white
-static const SpriteID cheeks_table[4] = {
- 0x325, 0x326,
- 0x390, 0x3B0,
-};
-
-static const SpriteID mouth_table[3] = {
- 0x34C, 0x34D, 0x34F
+ WHITE_MALE = 0, ///< A male of Caucasian origin
+ WHITE_FEMALE = 1 << GENDER_FEMALE, ///< A female of Caucasian origin
+ BLACK_MALE = 1 << RACE_BLACK, ///< A male of African origin
+ BLACK_FEMALE = 1 << RACE_BLACK | 1 << GENDER_FEMALE, ///< A female of African origin
};
+DECLARE_ENUM_AS_BIT_SET(GenderRace); ///< See GenderRace as a bitset
+/**
+ * Draws the face of a player.
+ *
+ * Meaning of the bits in face (some bits are used in several times):
+ * - 4 and 5: chin
+ * - 6 to 9: eye colour
+ * - 10 to 13: nose
+ * - 13 to 15: lips (also moustache for males)
+ * - 16 to 19: hair
+ * - 20 to 22: eyebrows
+ * - 20 to 27: tie, ear rings etc.
+ * - 28 to 30: glasses
+ * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
+ * - 31: gender (0 = male, 1 = female)
+ *
+ * @param face the bit-encoded representation of the face
+ * @param color the (background) color of the gradient
+ * @param x x-position to draw the face
+ * @param y y-position to draw the face
+ *
+ * @note all magic hexadecimal numbers in this function as sprite IDs.
+ * @todo replace magic hexadecimal numbers with enums
+ */
void DrawPlayerFace(uint32 face, int color, int x, int y)
{
- byte flag = 0;
+ GenderRace gen_race = WHITE_MALE;
- if ( (int32)face < 0)
- flag |= 1;
- if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
- flag |= 2;
+ if (HASBIT(face, 31)) SetBitT(gen_race, GENDER_FEMALE);
+ if (HASBIT(face, 27) && (HASBIT(face, 26) == HASBIT(face, 19))) SetBitT(gen_race, RACE_BLACK);
- /* draw the gradient */
+ /* Draw the gradient (background) */
DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y);
- /* draw the cheeks */
- DrawSprite(cheeks_table[flag&3], PAL_NONE, x, y);
+ /* Draw the cheeks */
+ static const SpriteID cheeks_table[] = { 0x325, 0x326, 0x390, 0x3B0 };
+ DrawSprite(cheeks_table[gen_race], PAL_NONE, x, y);
- /* draw the chin */
- /* FIXME: real code uses -2 in zoomlevel 1 */
- {
- uint val = GB(face, 4, 2);
- if (!(flag & 2)) {
- DrawSprite(0x327 + (flag&1?0:val), PAL_NONE, x, y);
- } else {
- DrawSprite((flag&1?0x3B1:0x391) + (val>>1), PAL_NONE, x, y);
- }
+ /* Draw the chin */
+ uint chin = GB(face, 4, 2);
+ if (HASBIT(gen_race, RACE_BLACK)) {
+ DrawSprite((HASBIT(gen_race, GENDER_FEMALE) ? 0x3B1 : 0x391) + (chin >> 1), PAL_NONE, x, y);
+ } else {
+ DrawSprite(0x327 + (HASBIT(gen_race, GENDER_FEMALE) ? 0 : chin), PAL_NONE, x, y);
}
- /* draw the eyes */
- {
- uint val1 = GB(face, 6, 4);
- uint val2 = GB(face, 20, 3);
- SpriteID pal;
-
- if (val2 < 6) {
- pal = PALETTE_TO_BROWN;
- } else if (val2 == 6) {
- pal = PALETTE_TO_BLUE;
- } else {
- pal = PALETTE_TO_GREEN;
- }
- if (!(flag & 2)) {
- if (!(flag & 1)) {
- DrawSprite(0x32B + (val1 * 12 >> 4), pal, x, y);
- } else {
- DrawSprite(0x337 + val1, pal, x, y);
- }
- } else {
- if (!(flag & 1)) {
- DrawSprite(0x39A + (val1 * 11 >> 4), pal, x, y);
- } else {
- DrawSprite(0x3B8 + val1, pal, x, y);
- }
- }
- }
+ /* Draw the eyes */
+ uint eye_colour = GB(face, 6, 4);
+ uint eyebrows = GB(face, 20, 3);
+ SpriteID pal;
- /* draw the mouth */
- {
- uint val = GB(face, 10, 6);
- uint val2;
+ if (eye_colour < 6) {
+ pal = PALETTE_TO_BROWN;
+ } else if (eye_colour == 6) {
+ pal = PALETTE_TO_BLUE;
+ } else {
+ pal = PALETTE_TO_GREEN;
+ }
- if (!(flag&1)) {
- val2 = ((val&0xF) * 15 >> 4);
+ switch (gen_race) {
+ case WHITE_MALE: DrawSprite(0x32B + (eyebrows * 12 >> 4), pal, x, y); break;
+ case WHITE_FEMALE: DrawSprite(0x337 + eyebrows, pal, x, y); break;
+ case BLACK_MALE: DrawSprite(0x39A + (eyebrows * 11 >> 4), pal, x, y); break;
+ case BLACK_FEMALE: DrawSprite(0x3B8 + eyebrows, pal, x, y); break;
+ }
- if (val2 < 3) {
- DrawSprite((flag&2 ? 0x397 : 0x367) + val2, PAL_NONE, x, y);
- /* skip the rest */
- goto skip_mouth;
- }
+ /* Draw the mouth */
+ uint nose = GB(face, 13, 3);
+ uint lips = GB(face, 10, 4);
- val2 -= 3;
- if (flag & 2) {
- if (val2 > 8) val2 = 0;
- val2 += 0x3A5 - 0x35B;
- }
- DrawSprite(val2 + 0x35B, PAL_NONE, x, y);
- } else if (!(flag&2)) {
- DrawSprite(((val&0xF) * 10 >> 4) + 0x351, PAL_NONE, x, y);
- } else {
- DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, PAL_NONE, x, y);
- }
+ if (!HASBIT(gen_race, GENDER_FEMALE)) {
+ lips = (lips * 15 >> 4);
- val >>= 3;
+ if (lips < 3) {
+ /* Moustache, including nose and lips */
+ DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x397 : 0x367) + lips, PAL_NONE, x, y);
- if (!(flag&2)) {
- if (!(flag&1)) {
- DrawSprite(0x349 + val, PAL_NONE, x, y);
- } else {
- DrawSprite( mouth_table[(val*3>>3)], PAL_NONE, x, y);
- }
- } else {
- if (!(flag&1)) {
- DrawSprite(0x393 + (val&3), PAL_NONE, x, y);
- } else {
- DrawSprite(0x3B3 + (val*5>>3), PAL_NONE, x, y);
- }
+ /* Skip the rest */
+ goto skip_mouth;
}
- skip_mouth:;
- }
-
-
- /* draw the hair */
- {
- uint val = GB(face, 16, 4);
- if (flag & 2) {
- if (flag & 1) {
- DrawSprite(0x3D9 + (val * 5 >> 4), PAL_NONE, x, y);
- } else {
- DrawSprite(0x3D4 + (val * 5 >> 4), PAL_NONE, x, y);
- }
- } else {
- if (flag & 1) {
- DrawSprite(0x38B + (val * 5 >> 4), PAL_NONE, x, y);
- } else {
- DrawSprite(0x382 + (val * 9 >> 4), PAL_NONE, x, y);
- }
+ /* Lips */
+ lips -= 3;
+ if (HASBIT(gen_race, RACE_BLACK)) {
+ if (lips > 8) lips = 0;
+ lips += 0x3A5 - 0x35B;
}
+ DrawSprite(lips + 0x35B, PAL_NONE, x, y);
+ } else if (HASBIT(gen_race, RACE_BLACK)) {
+ /* Female lips with make up */
+ DrawSprite((lips * 9 >> 4) + 0x3C8, PAL_NONE, x, y);
+ } else {
+ /* Female lips */
+ DrawSprite((lips * 10 >> 4) + 0x351, PAL_NONE, x, y);
}
- /* draw the tie */
- {
- uint val = GB(face, 20, 8);
+ /* Nose */
+ static const SpriteID mouth_table[] = { 0x34C, 0x34D, 0x34F };
+ switch (gen_race) {
+ case WHITE_MALE: DrawSprite(0x349 + nose, PAL_NONE, x, y); break;
+ case WHITE_FEMALE: DrawSprite(mouth_table[(nose * 3 >> 3)], PAL_NONE, x, y); break;
+ case BLACK_MALE: DrawSprite(0x393 + (nose & 3), PAL_NONE, x, y); break;
+ case BLACK_FEMALE: DrawSprite(0x3B3 + (nose * 5 >> 3), PAL_NONE, x, y); break;
+ }
+skip_mouth:
+
+ /* Draw the hair */
+ uint hair = GB(face, 16, 4);
+ switch (gen_race) {
+ case WHITE_MALE: DrawSprite(0x382 + (hair * 9 >> 4), PAL_NONE, x, y); break;
+ case WHITE_FEMALE: DrawSprite(0x38B + (hair * 5 >> 4), PAL_NONE, x, y); break;
+ case BLACK_MALE: DrawSprite(0x3D4 + (hair * 5 >> 4), PAL_NONE, x, y); break;
+ case BLACK_FEMALE: DrawSprite(0x3D9 + (hair * 5 >> 4), PAL_NONE, x, y); break;
+ }
- if (!(flag&1)) {
- DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y);
- DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y);
- DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), PAL_NONE, x, y);
- } else {
- DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y);
- DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y);
+ /* Draw the tie, ear rings etc. */
+ uint tie = GB(face, 20, 8);
+ if (HASBIT(gen_race, GENDER_FEMALE)) {
+ DrawSprite(0x378 + (GB(tie, 0, 2) * 3 >> 2), PAL_NONE, x, y);
+ DrawSprite(0x37B + (GB(tie, 2, 2) * 4 >> 2), PAL_NONE, x, y);
- val >>= 4;
- if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, PAL_NONE, x, y);
- }
+ tie >>= 4;
+ if (tie < 3) DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x3D1 : 0x37F) + tie, PAL_NONE, x, y);
+ } else {
+ DrawSprite(0x36B + (GB(tie, 0, 2) * 3 >> 2), PAL_NONE, x, y);
+ DrawSprite(0x36E + (GB(tie, 2, 2) * 4 >> 2), PAL_NONE, x, y);
+ DrawSprite(0x372 + (GB(tie, 4, 4) * 6 >> 4), PAL_NONE, x, y);
}
/* draw the glasses */
- {
- uint val = GB(face, 28, 3);
-
- if (flag & 2) {
- if (val <= 1) DrawSprite(0x3AE + val, PAL_NONE, x, y);
- } else {
- if (val <= 1) DrawSprite(0x347 + val, PAL_NONE, x, y);
- }
- }
+ uint glasses = GB(face, 28, 3);
+ if (glasses <= 1) DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x3AE : 0x347) + glasses, PAL_NONE, x, y);
}
void InvalidatePlayerWindows(const Player *p)