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authorrubidium <rubidium@openttd.org>2007-10-14 19:57:15 +0000
committerrubidium <rubidium@openttd.org>2007-10-14 19:57:15 +0000
commit486e4bbca25a0760157140b7d1f1a02b7efcc8d1 (patch)
treee07791bdfb61c4092cf58a64df563f4a82fa8714 /src
parent41b3c86d8eaf406ad496f7a47154e55344824762 (diff)
downloadopenttd-486e4bbca25a0760157140b7d1f1a02b7efcc8d1.tar.xz
(svn r11261) -Codechange: Draw selection sprites (HT_RECT, HT_POINT, HT_RAIL) on foundations as ChildSprite of the foundation, not as single ParentSprite. Patch by frosch.
Diffstat (limited to 'src')
-rw-r--r--src/viewport.cpp98
1 files changed, 76 insertions, 22 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 4c7906270..4d54bc96b 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -36,9 +36,6 @@ static ViewPort _viewports[25 - 2];
static uint32 _active_viewports; ///< bitmasked variable where each bit signifies if a viewport is in use or not
assert_compile(lengthof(_viewports) < sizeof(_active_viewports) * 8);
-static bool _added_tile_sprite;
-static bool _offset_ground_sprites;
-
/* The in-game coordiante system looks like this *
* *
* ^ Z *
@@ -128,7 +125,9 @@ struct ViewportDrawer {
byte combine_sprites;
- int offs_x, offs_y; // used when drawing ground sprites relative
+ ParentSpriteToDraw *foundation; ///< Foundation sprite.
+ ChildScreenSpriteToDraw **last_foundation_child; ///< Tail of ChildSprite list of active foundation.
+ Point foundation_offset; ///< Pixeloffset of ground sprites on the foundation.
};
static ViewportDrawer *_cur_vd;
@@ -469,6 +468,33 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z,
}
/**
+ * Adds a child sprite to the active foundation.
+ *
+ * The pixel offset of the sprite relative to the ParentSprite is the sum of the offset passed to OffsetGroundSprite() and extra_offs_?.
+ *
+ * @param image the image to draw.
+ * @param pal the provided palette.
+ * @param sub Only draw a part of the sprite.
+ * @param extra_offs_x Pixel X offset for the sprite position.
+ * @param extra_offs_y Pixel Y offset for the sprite position.
+ */
+static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
+{
+ ViewportDrawer *vd = _cur_vd;
+ assert(vd->foundation != NULL);
+ Point offs = vd->foundation_offset;
+
+ /* Change the active ChildSprite list to the one of the foundation */
+ ChildScreenSpriteToDraw **old_child = vd->last_child;
+ vd->last_child = vd->last_foundation_child;
+
+ AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub);
+
+ /* Switch back to last ChildSprite list */
+ vd->last_child = old_child;
+}
+
+/**
* Draws a ground sprite for the current tile.
* If the current tile is drawn on top of a foundation the sprite is added as child sprite to the "foundation"-ParentSprite.
*
@@ -478,21 +504,33 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z,
*/
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub)
{
- if (_offset_ground_sprites) {
- /* offset ground sprite because of foundation? */
- AddChildSpriteScreen(image, pal, _cur_vd->offs_x, _cur_vd->offs_y, false, sub);
+ ViewportDrawer *vd = _cur_vd;
+ if (vd->foundation != NULL) {
+ AddChildSpriteToFoundation(image, pal, sub, 0, 0);
} else {
- _added_tile_sprite = true;
DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z, sub);
}
}
+/**
+ * Called when a foundation has been drawn for the current tile.
+ * Successive ground sprites for the current tile will be drawn as child sprites of the "foundation"-ParentSprite, not as TileSprites.
+ *
+ * @param x sprite x-offset (screen coordinates) of ground sprites relative to the "foundation"-ParentSprite.
+ * @param y sprite y-offset (screen coordinates) of ground sprites relative to the "foundation"-ParentSprite.
+ */
void OffsetGroundSprite(int x, int y)
{
- _cur_vd->offs_x = x;
- _cur_vd->offs_y = y;
- _offset_ground_sprites = true;
+ ViewportDrawer *vd = _cur_vd;
+ assert(vd->foundation == NULL);
+
+ /* vd->last_child == NULL if foundation sprite was clipped by the viewport bounds */
+ if (vd->last_child != NULL) vd->foundation = vd->parent_list[-1];
+
+ vd->foundation_offset.x = x;
+ vd->foundation_offset.y = y;
+ vd->last_foundation_child = vd->last_child;
}
/**
@@ -683,7 +721,10 @@ void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool trans
vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
+ /* Append the sprite to the active ChildSprite list.
+ * If the active ParentSprite is a foundation, update last_foundation_child as well. */
*vd->last_child = cs;
+ if (vd->last_foundation_child == vd->last_child) vd->last_foundation_child = &cs->next;
vd->last_child = &cs->next;
cs->image = image;
@@ -723,12 +764,25 @@ void *AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 par
}
-static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti)
+/**
+ * Draws sprites between ground sprite and everything above.
+ *
+ * The sprite is either drawn as TileSprite or as ChildSprite of the active foundation.
+ *
+ * @param image the image to draw.
+ * @param pal the provided palette.
+ * @param ti TileInfo Tile that is being drawn
+ * @param z_offset Z offset relative to the groundsprite. Only used for the sprite position, not for sprite sorting.
+ */
+static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti, int z_offset)
{
- if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground
- DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + 7);
- } else { // draw on top of foundation
- AddSortableSpriteToDraw(image, pal, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
+ /* FIXME: This is not totally valid for some autorail highlights, that extent over the edges of the tile. */
+ if (_cur_vd->foundation == NULL) {
+ /* draw on real ground */
+ DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + z_offset);
+ } else {
+ /* draw on top of foundation */
+ AddChildSpriteToFoundation(image, pal, NULL, 0, -z_offset);
}
}
@@ -740,7 +794,7 @@ static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti
*/
static void DrawTileSelectionRect(const TileInfo *ti, SpriteID pal)
{
- DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], pal, ti);
+ DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], pal, ti, 7);
}
static bool IsPartOfAutoLine(int px, int py)
@@ -796,7 +850,7 @@ static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type)
pal = PALETTE_SEL_TILE_RED;
}
- DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti);
+ DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti, 7);
}
/**
@@ -821,12 +875,12 @@ static void DrawTileSelection(const TileInfo *ti)
DrawTileSelectionRect(ti, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE);
} else if (_thd.drawstyle & HT_POINT) {
/* Figure out the Z coordinate for the single dot. */
- byte z = ti->z;
+ byte z = 0;
if (ti->tileh & SLOPE_N) {
z += TILE_HEIGHT;
if (ti->tileh == SLOPE_STEEP_N) z += TILE_HEIGHT;
}
- DrawGroundSpriteAt(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z);
+ DrawSelectionSprite(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti, z);
} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
/* autorail highlight piece under cursor */
uint type = _thd.drawstyle & 0xF;
@@ -913,8 +967,8 @@ static void ViewportAddLandscape()
y_cur += 0x10;
x_cur -= 0x10;
- _added_tile_sprite = false;
- _offset_ground_sprites = false;
+ vd->foundation = NULL;
+ vd->last_foundation_child = NULL;
_tile_type_procs[tt]->draw_tile_proc(&ti);
DrawTileSelection(&ti);