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authorPatric Stout <truebrain@openttd.org>2021-03-24 20:51:41 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commit45c2c29c35afeb4116ff8fb3393ddc67ea1708da (patch)
tree64c24df6f75024b394506f091285174206562ffa /src
parent422e132845255264314cd79aa14361d0df0905d7 (diff)
downloadopenttd-45c2c29c35afeb4116ff8fb3393ddc67ea1708da.tar.xz
Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set to auto.
Diffstat (limited to 'src')
-rw-r--r--src/genworld.cpp2
-rw-r--r--src/genworld_gui.cpp52
-rw-r--r--src/heightmap.cpp2
-rw-r--r--src/lang/english.txt5
-rw-r--r--src/settings_type.h1
-rw-r--r--src/table/settings.ini11
-rw-r--r--src/tile_type.h2
-rw-r--r--src/widgets/genworld_widget.h4
8 files changed, 75 insertions, 4 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp
index d357a1516..28b28ac05 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -291,6 +291,8 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
if (_gw.mode == GWM_EMPTY && _game_mode != GM_MENU) {
estimated_height = _settings_game.game_creation.se_flat_world_height;
+ } else if (_gw.mode == GWM_HEIGHTMAP) {
+ estimated_height = _settings_game.game_creation.heightmap_height;
} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
estimated_height = GetEstimationTGPMapHeight();
} else {
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 5e1fac685..f59e0ae46 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -240,6 +240,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
@@ -248,6 +249,11 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
+ NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
+ EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
@@ -372,6 +378,9 @@ struct GenerateLandscapeWindow : public Window {
this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
+ /* In case the map_height_limit is changed, clamp heightmap_height. */
+ _settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
+
this->OnInvalidateData();
}
@@ -382,6 +391,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
+ case WID_GL_HEIGHTMAP_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.heightmap_height); break;
case WID_GL_SNOW_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_coverage); break;
case WID_GL_DESERT_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.desert_coverage); break;
@@ -490,6 +500,10 @@ struct GenerateLandscapeWindow : public Window {
this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_SELECTOR)->SetDisplayedPlane(climate_plane);
/* Update availability of decreasing / increasing start date and snow level */
+ if (mode == GLWM_HEIGHTMAP) {
+ this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_DOWN, _settings_newgame.game_creation.heightmap_height <= MIN_HEIGHTMAP_HEIGHT);
+ this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_UP, _settings_newgame.game_creation.heightmap_height >= GetMapHeightLimit());
+ }
this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN, _settings_newgame.game_creation.snow_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
@@ -509,6 +523,11 @@ struct GenerateLandscapeWindow : public Window {
{
const StringID *strs = nullptr;
switch (widget) {
+ case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
+ SetDParam(0, MAX_TILE_HEIGHT);
+ *size = GetStringBoundingBox(STR_JUST_INT);
+ break;
+
case WID_GL_START_DATE_TEXT:
SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
*size = maxdim(*size, GetStringBoundingBox(STR_BLACK_DATE_LONG));
@@ -649,6 +668,25 @@ struct GenerateLandscapeWindow : public Window {
break;
}
+ case WID_GL_HEIGHTMAP_HEIGHT_DOWN:
+ case WID_GL_HEIGHTMAP_HEIGHT_UP: // Height level buttons
+ /* Don't allow too fast scrolling */
+ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
+ this->HandleButtonClick(widget);
+
+ _settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height + widget - WID_GL_HEIGHTMAP_HEIGHT_TEXT, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
+ this->InvalidateData();
+ }
+ _left_button_clicked = false;
+ break;
+
+ case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
+ this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
+ SetDParam(0, _settings_newgame.game_creation.heightmap_height);
+ ShowQueryString(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
+ break;
+
+
case WID_GL_START_DATE_DOWN:
case WID_GL_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
@@ -768,8 +806,12 @@ struct GenerateLandscapeWindow : public Window {
void OnTimeout() override
{
- static const int raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
- for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
+ static const int newgame_raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
+ static const int heightmap_raise_widgets[] = {WID_GL_HEIGHTMAP_HEIGHT_DOWN, WID_GL_HEIGHTMAP_HEIGHT_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
+
+ const int *widget = (mode == GLWM_HEIGHTMAP) ? heightmap_raise_widgets : newgame_raise_widgets;
+
+ for (; *widget != WIDGET_LIST_END; widget++) {
if (this->IsWidgetLowered(*widget)) {
this->RaiseWidget(*widget);
this->SetWidgetDirty(*widget);
@@ -838,6 +880,7 @@ struct GenerateLandscapeWindow : public Window {
} else {
/* An empty string means revert to the default */
switch (this->widget_id) {
+ case WID_GL_HEIGHTMAP_HEIGHT_TEXT: value = MAP_HEIGHT_LIMIT_AUTO_MINIMUM; break;
case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
case WID_GL_DESERT_COVERAGE_TEXT: value = DEF_DESERT_COVERAGE; break;
@@ -848,6 +891,11 @@ struct GenerateLandscapeWindow : public Window {
}
switch (this->widget_id) {
+ case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
+ this->SetWidgetDirty(WID_GL_HEIGHTMAP_HEIGHT_TEXT);
+ _settings_newgame.game_creation.heightmap_height = Clamp(value, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
+ break;
+
case WID_GL_START_DATE_TEXT:
this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
diff --git a/src/heightmap.cpp b/src/heightmap.cpp
index 970d3cf79..7b070f440 100644
--- a/src/heightmap.cpp
+++ b/src/heightmap.cpp
@@ -368,7 +368,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
/* 0 is sea level.
* Other grey scales are scaled evenly to the available height levels > 0.
* (The coastline is independent from the number of height levels) */
- heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.map_height_limit / 255;
+ heightmap_height = 1 + (heightmap_height - 1) * _settings_game.game_creation.heightmap_height / 255;
}
SetTileHeight(tile, heightmap_height);
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 94dbba787..2af2e7e58 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2900,6 +2900,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
STR_MAPGEN_DATE :{BLACK}Date:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
+STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
+STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
+STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
@@ -2933,7 +2936,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
-STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Change maximum map height
+STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
diff --git a/src/settings_type.h b/src/settings_type.h
index 3766f9fa9..7d50d594b 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -299,6 +299,7 @@ struct GameCreationSettings {
byte snow_line_height; ///< the configured snow line height (deduced from "snow_coverage")
byte snow_coverage; ///< the amount of snow coverage on the map
byte desert_coverage; ///< the amount of desert coverage on the map
+ byte heightmap_height; ///< highest mountain for heightmap (towards what it scales)
byte tgen_smoothness; ///< how rough is the terrain from 0-3
byte tree_placer; ///< the tree placer algorithm
byte heightmap_rotation; ///< rotation director for the heightmap
diff --git a/src/table/settings.ini b/src/table/settings.ini
index ae6a40e9f..694268e76 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -405,6 +405,17 @@ strval = STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE
proc = ChangeMaxHeightLevel
cat = SC_ADVANCED
+[SDT_VAR]
+base = GameSettings
+var = game_creation.heightmap_height
+type = SLE_UINT8
+flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
+guiflags = SGF_NEWGAME_ONLY
+def = MAP_HEIGHT_LIMIT_AUTO_MINIMUM
+min = MIN_HEIGHTMAP_HEIGHT
+max = MAX_MAP_HEIGHT_LIMIT
+interval = 1
+
[SDT_BOOL]
base = GameSettings
var = construction.build_on_slopes
diff --git a/src/tile_type.h b/src/tile_type.h
index 17b4ad206..efc057d2b 100644
--- a/src/tile_type.h
+++ b/src/tile_type.h
@@ -21,6 +21,8 @@ static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum heig
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
+static const uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
+
static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
diff --git a/src/widgets/genworld_widget.h b/src/widgets/genworld_widget.h
index 40e803ba7..6644dc1aa 100644
--- a/src/widgets/genworld_widget.h
+++ b/src/widgets/genworld_widget.h
@@ -26,6 +26,10 @@ enum GenerateLandscapeWidgets {
WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
+ WID_GL_HEIGHTMAP_HEIGHT_DOWN, ///< Decrease heightmap highest mountain
+ WID_GL_HEIGHTMAP_HEIGHT_TEXT, ///< Max. heightmap highest mountain
+ WID_GL_HEIGHTMAP_HEIGHT_UP, ///< Increase max. heightmap highest mountain
+
WID_GL_START_DATE_DOWN, ///< Decrease start year.
WID_GL_START_DATE_TEXT, ///< Start year.
WID_GL_START_DATE_UP, ///< Increase start year.