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authorrubidium <rubidium@openttd.org>2007-06-17 15:48:57 +0000
committerrubidium <rubidium@openttd.org>2007-06-17 15:48:57 +0000
commit347c28b71ac754aee20f8eeeae1df1a3b9a49d10 (patch)
tree8bc2a050b44170ed785af66e6e9045d429c789db /src
parent5fdde681c2aff0976eef8cea59422332527b3a65 (diff)
downloadopenttd-347c28b71ac754aee20f8eeeae1df1a3b9a49d10.tar.xz
(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
Diffstat (limited to 'src')
-rw-r--r--src/console_cmds.cpp13
-rw-r--r--src/fileio.cpp221
-rw-r--r--src/fileio.h72
-rw-r--r--src/fios.cpp8
-rw-r--r--src/misc_gui.cpp12
-rw-r--r--src/music_gui.cpp23
-rw-r--r--src/network/network_client.cpp11
-rw-r--r--src/network/network_server.cpp8
-rw-r--r--src/newgrf_config.cpp10
-rw-r--r--src/openttd.cpp58
-rw-r--r--src/saveload.cpp8
-rw-r--r--src/saveload.h4
-rw-r--r--src/screenshot.cpp26
-rw-r--r--src/stdafx.h6
-rw-r--r--src/strings.cpp10
-rw-r--r--src/variables.h15
-rw-r--r--src/video/cocoa_v.mm17
-rw-r--r--src/video/dedicated_v.cpp5
-rw-r--r--src/win32.cpp56
19 files changed, 386 insertions, 197 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index 0fe85c86d..5f3f320b6 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -19,6 +19,7 @@
#include "command.h"
#include "settings.h"
#include "fios.h"
+#include "fileio.h"
#include "vehicle.h"
#include "station.h"
#include "strings.h"
@@ -173,7 +174,6 @@ DEF_CONSOLE_CMD(ConScrollToTile)
return false;
}
-extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
extern void BuildFileList();
extern void SetFiosType(const byte fiostype);
@@ -186,16 +186,15 @@ DEF_CONSOLE_CMD(ConSave)
}
if (argc == 2) {
- char buf[200];
-
- snprintf(buf, lengthof(buf), "%s%s%s.sav", _paths.save_dir, PATHSEP, argv[1]);
+ char *filename = str_fmt("%s.sav", argv[1]);
IConsolePrint(_icolour_def, "Saving map...");
- if (SaveOrLoad(buf, SL_SAVE) != SL_OK) {
- IConsolePrint(_icolour_err, "SaveMap failed");
+ if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
+ IConsolePrint(_icolour_err, "Saving map failed");
} else {
- IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", buf);
+ IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", filename);
}
+ free(filename);
return true;
}
diff --git a/src/fileio.cpp b/src/fileio.cpp
index f8173ab86..e79f54984 100644
--- a/src/fileio.cpp
+++ b/src/fileio.cpp
@@ -11,7 +11,9 @@
#include "variables.h"
#include "debug.h"
#include "fios.h"
-#ifndef WIN32
+#ifdef WIN32
+#include <windows.h>
+#else
#include <pwd.h>
#include <unistd.h>
#include <sys/stat.h>
@@ -189,52 +191,122 @@ void FioOpenFile(int slot, const char *filename)
FioSeekToFile(slot << 24);
}
+const char *_subdirs[NUM_SUBDIRS] = {
+ "",
+ "save" PATHSEP,
+ "save" PATHSEP "autosave" PATHSEP,
+ "scenario" PATHSEP,
+ "scenario" PATHSEP "heightmap" PATHSEP,
+ "gm" PATHSEP,
+ "data" PATHSEP,
+ "lang" PATHSEP
+};
+
+const char *_searchpaths[NUM_SEARCHPATHS];
+
/**
* Check whether the given file exists
* @param filename the file to try for existance
+ * @param subdir the subdirectory to look in
* @return true if and only if the file can be opened
*/
-bool FioCheckFileExists(const char *filename)
+bool FioCheckFileExists(const char *filename, Subdirectory subdir)
{
- FILE *f = FioFOpenFile(filename);
+ FILE *f = FioFOpenFile(filename, "rb", subdir);
if (f == NULL) return false;
fclose(f);
return true;
}
-/**
- * Opens the file with the given name
- * @param filename the file to open (in either data_dir or second_data_dir)
- * @return the opened file or NULL when it failed.
- */
-FILE *FioFOpenFile(const char *filename)
+char *FioGetFullPath(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir, const char *filename)
{
- FILE *f;
+ assert(subdir < NUM_SUBDIRS);
+ assert(sp < NUM_SEARCHPATHS);
+
+ snprintf(buf, buflen, "%s%s" PATHSEP "%s", _searchpaths[sp], _subdirs[subdir], filename);
+ return buf;
+}
+
+char *FioFindFullPath(char *buf, size_t buflen, Subdirectory subdir, const char *filename)
+{
+ Searchpath sp;
+ assert(subdir < NUM_SUBDIRS);
+
+ FOR_ALL_SEARCHPATHS(sp) {
+ FioGetFullPath(buf, buflen, sp, subdir, filename);
+ if (FileExists(buf)) break;
+ }
+
+ return buf;
+}
+
+char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir)
+{
+ assert(subdir < NUM_SUBDIRS);
+ assert(sp < NUM_SEARCHPATHS);
+
+ snprintf(buf, buflen, "%s%s", _searchpaths[sp], _subdirs[subdir]);
+ return buf;
+}
+
+char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir)
+{
+ Searchpath sp;
+
+ /* Find and return the first valid directory */
+ FOR_ALL_SEARCHPATHS(sp) {
+ char *ret = FioAppendDirectory(buf, buflen, sp, subdir);
+ if (FileExists(buf)) return ret;
+ }
+
+ /* Could not find the directory, fall back to a base path */
+ ttd_strlcpy(buf, _personal_dir, buflen);
+
+ return buf;
+}
+
+FILE *FioFOpenFileSp(const char *filename, const char *mode, Searchpath sp, Subdirectory subdir)
+{
+#if defined(WIN32) && defined(UNICODE)
+ /* fopen is implemented as a define with ellipses for
+ * Unicode support (prepend an L). As we are not sending
+ * a string, but a variable, it 'renames' the variable,
+ * so make that variable to makes it compile happily */
+ wchar_t Lmode[5];
+ MultiByteToWideChar(CP_ACP, 0, mode, -1, Lmode, lengthof(Lmode));
+#endif
+ FILE *f = NULL;
char buf[MAX_PATH];
- if (filename[0] == PATHSEPCHAR || filename[1] == ':') {
+ if (subdir == BASE_DIR) {
ttd_strlcpy(buf, filename, lengthof(buf));
} else {
- snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, filename);
+ snprintf(buf, lengthof(buf), "%s%s%s", _searchpaths[sp], _subdirs[subdir], filename);
}
- f = fopen(buf, "rb");
+ f = fopen(buf, mode);
#if !defined(WIN32)
if (f == NULL) {
- strtolower(strrchr(buf, PATHSEPCHAR));
- f = fopen(buf, "rb");
-
-#if defined SECOND_DATA_DIR
- /* tries in the 2nd data directory */
- if (f == NULL) {
- snprintf(buf, lengthof(buf), "%s%s", _paths.second_data_dir, filename);
- strtolower(buf + strlen(_paths.second_data_dir) - 1);
- f = fopen(buf, "rb");
- }
-#endif
+ strtolower(buf + strlen(_searchpaths[sp]) - 1);
+ f = fopen(buf, mode);
}
#endif
+ return f;
+}
+
+/** Opens OpenTTD files somewhere in a personal or global directory */
+FILE *FioFOpenFile(const char *filename, const char *mode, Subdirectory subdir)
+{
+ FILE *f = NULL;
+ Searchpath sp;
+
+ assert(subdir < NUM_SUBDIRS);
+
+ FOR_ALL_SEARCHPATHS(sp) {
+ f = FioFOpenFileSp(filename, mode, sp, subdir);
+ if (f != NULL || subdir == 0) break;
+ }
return f;
}
@@ -299,7 +371,8 @@ char *BuildWithFullPath(const char *dir)
#if defined(WIN32) || defined(WINCE)
/**
* Determine the base (personal dir and game data dir) paths
- * @param exe the path to the executable
+ * @param exe the path from the current path to the executable
+ * @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
*/
extern void DetermineBasePaths(const char *exe);
#else /* defined(WIN32) || defined(WINCE) */
@@ -336,70 +409,86 @@ void ChangeWorkingDirectory(const char *exe)
*/
void DetermineBasePaths(const char *exe)
{
- /* Change the working directory to enable doubleclicking in UIs */
- ChangeWorkingDirectory(exe);
-
- _paths.game_data_dir = BuildWithFullPath(GAME_DATA_DIR);
-#if defined(SECOND_DATA_DIR)
- _paths.second_data_dir = BuildWithFullPath(SECOND_DATA_DIR);
-#else
- _paths.second_data_dir = NULL;
-#endif
-
-#if defined(USE_HOMEDIR)
+ char tmp[MAX_PATH];
+#ifdef WITH_PERSONAL_DIR
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
- if (pw != NULL) homedir = pw->pw_dir;
+ homedir = (pw == NULL) ? "" : pw->pw_dir;
}
- _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
- AppendPathSeparator(_paths.personal_dir, MAX_PATH);
-#else /* not defined(USE_HOMEDIR) */
- _paths.personal_dir = BuildWithFullPath(PERSONAL_DIR);
-#endif /* defined(USE_HOMEDIR) */
+ snprintf(tmp, MAX_PATH, "%s" PATHSEP "%s", homedir, PERSONAL_DIR);
+ AppendPathSeparator(tmp, MAX_PATH);
+
+ _searchpaths[SP_PERSONAL_DIR] = strdup(tmp);
+#else
+ _searchpaths[SP_PERSONAL_DIR] = NULL;
+#endif
+ _searchpaths[SP_SHARED_DIR] = NULL;
+
+ getcwd(tmp, MAX_PATH);
+ AppendPathSeparator(tmp, MAX_PATH);
+ _searchpaths[SP_WORKING_DIR] = strdup(tmp);
+
+ /* Change the working directory to that one of the executable */
+ ChangeWorkingDirectory((char*)exe);
+ getcwd(tmp, MAX_PATH);
+ AppendPathSeparator(tmp, MAX_PATH);
+ _searchpaths[SP_BINARY_DIR] = strdup(tmp);
+
+ snprintf(tmp, MAX_PATH, "%s", GLOBAL_DATA_DIR);
+ AppendPathSeparator(tmp, MAX_PATH);
+ _searchpaths[SP_INSTALLATION_DIR] = strdup(tmp);
+#ifdef WITH_COCOA
+extern void cocoaSetApplicationBundleDir();
+ cocoaSetApplicationBundleDir();
+#else
+ _searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
+#endif
}
#endif /* defined(WIN32) || defined(WINCE) */
+char *_personal_dir;
+
/**
* Acquire the base paths (personal dir and game data dir),
* fill all other paths (save dir, autosave dir etc) and
* make the save and scenario directories.
- * @param exe the path to the executable
- * @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
- * assumption is that there is no path separator, however for gm_dir
- * lang_dir and data_dir that assumption is made.
- * This inconsistency should be resolved.
+ * @param exe the path from the current path to the executable
*/
void DeterminePaths(const char *exe)
{
DetermineBasePaths(exe);
- _paths.save_dir = str_fmt("%ssave" PATHSEP, _paths.personal_dir);
- _paths.autosave_dir = str_fmt("%s" PATHSEP "autosave" PATHSEP, _paths.save_dir);
- _paths.scenario_dir = str_fmt("%sscenario" PATHSEP, _paths.personal_dir);
- _paths.heightmap_dir = str_fmt("%s" PATHSEP "heightmap" PATHSEP, _paths.scenario_dir);
- _paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
- _paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
-#if defined(CUSTOM_LANG_DIR)
- _paths.lang_dir = BuildWithFullPath(CUSTOM_LANG_DIR);
-#else
- _paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
-#endif
+ Searchpath sp;
+ FOR_ALL_SEARCHPATHS(sp) DEBUG(misc, 4, "%s added as search path", _searchpaths[sp]);
+
+ /* Search for the first search path, as that will be the closest to
+ * the personal directory. */
+ FOR_ALL_SEARCHPATHS(sp) {
+ _personal_dir = strdup(_searchpaths[sp]);
+ DEBUG(misc, 3, "%s found as personal directory", _searchpaths[sp]);
+ break;
+ }
if (_config_file == NULL) {
- _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
+ _config_file = str_fmt("%sopenttd.cfg", _personal_dir);
}
- _highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
- _log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
+ _highscore_file = str_fmt("%shs.dat", _personal_dir);
+ _log_file = str_fmt("%sopenttd.log", _personal_dir);
+
+ char *save_dir = str_fmt("%s%s", _personal_dir, FioGetSubdirectory(SAVE_DIR));
+ char *autosave_dir = str_fmt("%s%s", _personal_dir, FioGetSubdirectory(AUTOSAVE_DIR));
+
+ /* Make the necessary folders */
+ FioCreateDirectory(_personal_dir);
+ FioCreateDirectory(save_dir);
+ FioCreateDirectory(autosave_dir);
- /* Make (auto)save and scenario folder */
- FioCreateDirectory(_paths.save_dir);
- FioCreateDirectory(_paths.autosave_dir);
- FioCreateDirectory(_paths.scenario_dir);
- FioCreateDirectory(_paths.heightmap_dir);
+ free(save_dir);
+ free(autosave_dir);
}
/**
diff --git a/src/fileio.h b/src/fileio.h
index 97a62249f..40d7a95b7 100644
--- a/src/fileio.h
+++ b/src/fileio.h
@@ -5,6 +5,8 @@
#ifndef FILEIO_H
#define FILEIO_H
+#include "helpers.hpp"
+
void FioSeekTo(uint32 pos, int mode);
void FioSeekToFile(uint32 pos);
uint32 FioGetPos();
@@ -16,13 +18,77 @@ void FioCloseAll();
void FioOpenFile(int slot, const char *filename);
void FioReadBlock(void *ptr, uint size);
void FioSkipBytes(int n);
-
-FILE *FioFOpenFile(const char *filename);
-bool FioCheckFileExists(const char *filename);
void FioCreateDirectory(const char *filename);
+/**
+ * The different kinds of subdirectories OpenTTD uses
+ */
+enum Subdirectory {
+ BASE_DIR, ///< Base directory for all subdirectories
+ SAVE_DIR, ///< Base directory for all savegames
+ AUTOSAVE_DIR, ///< Subdirectory of save for autosaves
+ SCENARIO_DIR, ///< Base directory for all scenarios
+ HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
+ GM_DIR, ///< Subdirectory for all music
+ DATA_DIR, ///< Subdirectory for all data (GRFs, sample.cat, intro game)
+ LANG_DIR, ///< Subdirectory for all translation files
+ NUM_SUBDIRS, ///< Number of subdirectories
+};
+
+/**
+ * Types of searchpaths OpenTTD might use
+ */
+enum Searchpath {
+ SP_PERSONAL_DIR, ///< Search in the personal directory
+ SP_SHARED_DIR, ///< Search in the shared directory, like 'Shared Files' under Windows
+ SP_WORKING_DIR, ///< Search in the working directory
+ SP_BINARY_DIR, ///< Search in the directory where the binary resides
+ SP_INSTALLATION_DIR, ///< Search in the installation directory
+ SP_APPLICATION_BUNDLE_DIR, ///< Search within the application bundle
+ NUM_SEARCHPATHS
+};
+
+DECLARE_POSTFIX_INCREMENT(Searchpath);
+
+/**
+ * The searchpaths OpenTTD could search through.
+ * At least one of the slots has to be filled with a path.
+ * NULL paths tell that there is no such path for the
+ * current operating system.
+ */
+extern const char *_searchpaths[NUM_SEARCHPATHS];
+
+/**
+ * Checks whether the given search path is a valid search path
+ * @param sp the search path to check
+ * @return true if the search path is valid
+ */
+static inline bool IsValidSearchPath(Searchpath sp)
+{
+ return sp < NUM_SEARCHPATHS && _searchpaths[sp] != NULL;
+}
+
+/** Iterator for all the search paths */
+#define FOR_ALL_SEARCHPATHS(sp) for (sp = SP_PERSONAL_DIR; sp < NUM_SEARCHPATHS; sp++) if (IsValidSearchPath(sp))
+
+FILE *FioFOpenFile(const char *filename, const char *mode = "rb", Subdirectory subdir = DATA_DIR);
+bool FioCheckFileExists(const char *filename, Subdirectory subdir = DATA_DIR);
+char *FioGetFullPath(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir, const char *filename);
+char *FioFindFullPath(char *buf, size_t buflen, Subdirectory subdir, const char *filename);
+char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir);
+char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir);
+
+static inline const char *FioGetSubdirectory(Subdirectory subdir)
+{
+ extern const char *_subdirs[NUM_SUBDIRS];
+ assert(subdir < NUM_SUBDIRS);
+ return _subdirs[subdir];
+}
+
void SanitizeFilename(char *filename);
void AppendPathSeparator(char *buf, size_t buflen);
void DeterminePaths(const char *exe);
+extern char *_personal_dir; ///< custom directory for personal settings, saves, newgrf, etc.
+
#endif /* FILEIO_H */
diff --git a/src/fios.cpp b/src/fios.cpp
index cdde6e3cd..bec0475c2 100644
--- a/src/fios.cpp
+++ b/src/fios.cpp
@@ -14,6 +14,7 @@
#include "helpers.hpp"
#include "table/strings.h"
#include "fios.h"
+#include "fileio.h"
#include <sys/types.h>
#include <sys/stat.h>
@@ -334,7 +335,7 @@ FiosItem *FiosGetSavegameList(int mode)
if (_fios_save_path == NULL) {
_fios_save_path = MallocT<char>(MAX_PATH);
- ttd_strlcpy(_fios_save_path, _paths.save_dir, MAX_PATH);
+ FioGetDirectory(_fios_save_path, MAX_PATH, SAVE_DIR);
}
_fios_path = _fios_save_path;
@@ -380,9 +381,10 @@ FiosItem *FiosGetScenarioList(int mode)
{
static char *_fios_scn_path = NULL;
+ /* Copy the default path on first run or on 'New Game' */
if (_fios_scn_path == NULL) {
_fios_scn_path = MallocT<char>(MAX_PATH);
- ttd_strlcpy(_fios_scn_path, _paths.scenario_dir, MAX_PATH);
+ FioGetDirectory(_fios_scn_path, MAX_PATH, SCENARIO_DIR);
}
_fios_path = _fios_scn_path;
@@ -413,7 +415,7 @@ FiosItem *FiosGetHeightmapList(int mode)
if (_fios_hmap_path == NULL) {
_fios_hmap_path = MallocT<char>(MAX_PATH);
- strcpy(_fios_hmap_path, _paths.heightmap_dir);
+ FioGetDirectory(_fios_hmap_path, MAX_PATH, HEIGHTMAP_DIR);
}
_fios_path = _fios_hmap_path;
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index 276542cf9..f9bde39bb 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -37,6 +37,7 @@
#include "player_face.h"
#include "fileio.h"
+#include "fileio.h"
#include "fios.h"
/* Variables to display file lists */
FiosItem *_fios_list;
@@ -1407,28 +1408,27 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
static FiosItem o_dir;
switch (e->event) {
- case WE_CREATE: { // Set up OPENTTD button
+ case WE_CREATE: // Set up OPENTTD button
o_dir.type = FIOS_TYPE_DIRECT;
switch (_saveload_mode) {
case SLD_SAVE_GAME:
case SLD_LOAD_GAME:
- ttd_strlcpy(&o_dir.name[0], _paths.save_dir, sizeof(o_dir.name));
+ FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR);
break;
case SLD_SAVE_SCENARIO:
case SLD_LOAD_SCENARIO:
- ttd_strlcpy(&o_dir.name[0], _paths.scenario_dir, sizeof(o_dir.name));
+ FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR);
break;
case SLD_LOAD_HEIGHTMAP:
- ttd_strlcpy(&o_dir.name[0], _paths.heightmap_dir, sizeof(o_dir.name));
+ FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR);
break;
default:
- ttd_strlcpy(&o_dir.name[0], _paths.personal_dir, sizeof(o_dir.name));
+ ttd_strlcpy(o_dir.name, _personal_dir, lengthof(o_dir.name));
}
break;
- }
case WE_PAINT: {
int pos;
diff --git a/src/music_gui.cpp b/src/music_gui.cpp
index 8566a9aa2..0d932cb26 100644
--- a/src/music_gui.cpp
+++ b/src/music_gui.cpp
@@ -7,6 +7,7 @@
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
+#include "fileio.h"
#include "window.h"
#include "gfx.h"
#include "sound.h"
@@ -90,9 +91,9 @@ static void MusicVolumeChanged(byte new_vol)
static void DoPlaySong()
{
- char filename[256];
- snprintf(filename, sizeof(filename), "%s%s",
- _paths.gm_dir, origin_songs_specs[_music_wnd_cursong - 1].filename);
+ char filename[MAX_PATH];
+ FioFindFullPath(filename, lengthof(filename), GM_DIR,
+ origin_songs_specs[_music_wnd_cursong - 1].filename);
_music_driver->play_song(filename);
}
@@ -105,20 +106,14 @@ static void SelectSongToPlay()
{
uint i = 0;
uint j = 0;
- char filename[256];
memset(_cur_playlist, 0, sizeof(_cur_playlist));
do {
- if (_playlists[msf.playlist][i] != 0) { // Don't evaluate playlist terminator
- snprintf(filename, sizeof(filename), "%s%s",
- _paths.gm_dir, origin_songs_specs[(_playlists[msf.playlist][i]) - 1].filename);
-
- /* we are now checking for the existence of that file prior
- * to add it to the list of available songs */
- if (FileExists(filename)) {
- _cur_playlist[j] = _playlists[msf.playlist][i];
- j++;
- }
+ /* We are now checking for the existence of that file prior
+ * to add it to the list of available songs */
+ if (FioCheckFileExists(origin_songs_specs[_playlists[msf.playlist][i]].filename, GM_DIR)) {
+ _cur_playlist[j] = _playlists[msf.playlist][i];
+ j++;
}
} while (_playlists[msf.playlist][i++] != 0 && i < lengthof(_cur_playlist) - 1);
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 1bfaa0402..d7865beef 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -21,6 +21,7 @@
#include "../variables.h"
#include "../ai/ai.h"
#include "../helpers.hpp"
+#include "../fileio.h"
// This file handles all the client-commands
@@ -269,7 +270,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *
// DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
// **********
-extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
+extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir);
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
{
@@ -489,7 +490,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
{
- static char filename[256];
static FILE *file_pointer;
byte maptype;
@@ -500,10 +500,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
// First packet, init some stuff
if (maptype == MAP_PACKET_START) {
- // The name for the temp-map
- snprintf(filename, lengthof(filename), "%s%snetwork_client.tmp", _paths.autosave_dir, PATHSEP);
-
- file_pointer = fopen(filename, "wb");
+ file_pointer = FioFOpenFile("network_client.tmp", "wb", AUTOSAVE_DIR);;
if (file_pointer == NULL) {
_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
return NETWORK_RECV_STATUS_SAVEGAME;
@@ -545,7 +542,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
/* The map is done downloading, load it */
- if (!SafeSaveOrLoad(filename, SL_LOAD, GM_NORMAL)) {
+ if (!SafeSaveOrLoad("network_client.tmp", SL_LOAD, GM_NORMAL, AUTOSAVE_DIR)) {
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
return NETWORK_RECV_STATUS_SAVEGAME;
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 736fe64a1..635148b62 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -24,6 +24,7 @@
#include "../variables.h"
#include "../genworld.h"
#include "../helpers.hpp"
+#include "../fileio.h"
// This file handles all the server-commands
@@ -307,14 +308,13 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
}
if (cs->status == STATUS_AUTH) {
- char filename[256];
+ const char *filename = "network_server.tmp";
Packet *p;
// Make a dump of the current game
- snprintf(filename, lengthof(filename), "%s%snetwork_server.tmp", _paths.autosave_dir, PATHSEP);
- if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
+ if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) error("network savedump failed");
- file_pointer = fopen(filename, "rb");
+ file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
fseek(file_pointer, 0, SEEK_END);
if (ftell(file_pointer) == 0) error("network savedump failed - zero sized savegame?");
diff --git a/src/newgrf_config.cpp b/src/newgrf_config.cpp
index 6d6709c6b..74ec3b837 100644
--- a/src/newgrf_config.cpp
+++ b/src/newgrf_config.cpp
@@ -363,14 +363,16 @@ static uint ScanPath(const char *path, int basepath_length)
/* Scan for all NewGRFs */
void ScanNewGRFFiles()
{
- uint num;
+ Searchpath sp;
+ char path[MAX_PATH];
+ uint num = 0;
ClearGRFConfigList(&_all_grfs);
DEBUG(grf, 1, "Scanning for NewGRFs");
- num = ScanPath(_paths.data_dir, strlen(_paths.data_dir));
- if (_paths.second_data_dir != NULL) {
- num += ScanPath(_paths.second_data_dir, strlen(_paths.second_data_dir));
+ FOR_ALL_SEARCHPATHS(sp) {
+ FioAppendDirectory(path, MAX_PATH, sp, DATA_DIR);
+ num += ScanPath(path, strlen(path));
}
DEBUG(grf, 1, "Scan complete, found %d files", num);
}
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 22302146b..0ccb850c6 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -312,8 +312,6 @@ static void UnInitializeGame()
static void LoadIntroGame()
{
- char filename[256];
-
_game_mode = GM_MENU;
/* Clear transparency options */
@@ -326,14 +324,8 @@ static void LoadIntroGame()
ResetWindowSystem();
SetupColorsAndInitialWindow();
- /* Generate a world. */
- snprintf(filename, lengthof(filename), "%sopntitle.dat", _paths.data_dir);
-#if defined SECOND_DATA_DIR
- if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
- snprintf(filename, lengthof(filename), "%sopntitle.dat", _paths.second_data_dir);
- }
-#endif
- if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
+ /* Load the default opening screen savegame */
+ if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
WaitTillGeneratedWorld();
}
@@ -760,7 +752,7 @@ static void StartScenario()
ResetGRFConfig(true);
/* Load game */
- if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
+ if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
LoadIntroGame();
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
}
@@ -782,12 +774,20 @@ static void StartScenario()
MarkWholeScreenDirty();
}
-bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
+/** Load the specified savegame but on error do different things.
+ * If loading fails due to corrupt savegame, bad version, etc. go back to
+ * a previous correct state. In the menu for example load the intro game again.
+ * @param filename file to be loaded
+ * @param mode mode of loading, either SL_LOAD or SL_OLD_LOAD
+ * @param newgm switch to this mode of loading fails due to some unknown error
+ * @param subdir default directory to look for filename, set to 0 if not needed */
+bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir)
{
byte ogm = _game_mode;
_game_mode = newgm;
- switch (SaveOrLoad(filename, mode)) {
+ assert(mode == SL_LOAD || mode == SL_OLD_LOAD);
+ switch (SaveOrLoad(filename, mode, subdir)) {
case SL_OK: return true;
case SL_REINIT:
@@ -860,7 +860,7 @@ void SwitchMode(int new_mode)
_opt_ptr = &_opt;
ResetGRFConfig(true);
- if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
+ if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) {
LoadIntroGame();
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
} else {
@@ -894,7 +894,7 @@ void SwitchMode(int new_mode)
break;
case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
- if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
+ if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, BASE_DIR)) {
_opt_ptr = &_opt;
SetLocalPlayer(OWNER_NONE);
@@ -910,7 +910,7 @@ void SwitchMode(int new_mode)
break;
case SM_SAVE: /* Save game */
- if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK) {
+ if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, BASE_DIR) != SL_OK) {
ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
} else {
DeleteWindowById(WC_SAVELOAD, 0);
@@ -967,9 +967,11 @@ void StateGameLoop()
}
}
+/** Create an autosave. The default name is "autosave#.sav". However with
+ * the patch setting 'keep_all_autosave' the name defaults to company-name + date */
static void DoAutosave()
{
- char buf[200];
+ char buf[MAX_PATH];
#if defined(PSP)
/* Autosaving in networking is too time expensive for the PSP */
@@ -979,27 +981,21 @@ static void DoAutosave()
if (_patches.keep_all_autosave && _local_player != PLAYER_SPECTATOR) {
const Player *p = GetPlayer(_local_player);
- char* s = buf;
-
- s += snprintf(buf, lengthof(buf), "%s%s", _paths.autosave_dir, PATHSEP);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, _date);
- s = GetString(s, STR_4004, lastof(buf));
- strecpy(s, ".sav", lastof(buf));
- } else { // generate a savegame name and number according to _patches.max_num_autosaves
- snprintf(buf, lengthof(buf), "%s%sautosave%d.sav", _paths.autosave_dir, PATHSEP, _autosave_ctr);
-
- _autosave_ctr++;
- if (_autosave_ctr >= _patches.max_num_autosaves) {
- /* we reached the limit for numbers of autosaves. We will start over */
- _autosave_ctr = 0;
- }
+ GetString(buf, STR_4004, lastof(buf));
+ ttd_strlcpy(buf, ".sav", sizeof(buf));
+ } else {
+ /* generate a savegame name and number according to _patches.max_num_autosaves */
+ snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
+
+ if (++_autosave_ctr >= _patches.max_num_autosaves) _autosave_ctr = 0;
}
DEBUG(sl, 2, "Autosaving to '%s'", buf);
- if (SaveOrLoad(buf, SL_SAVE) != SL_OK)
+ if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK)
ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
}
diff --git a/src/saveload.cpp b/src/saveload.cpp
index 420e5e98a..4b1f12bf8 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -1561,7 +1561,7 @@ void WaitTillSaved()
* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
*/
-SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
+SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
{
uint32 hdr[2];
const SaveLoadFormat *fmt;
@@ -1583,7 +1583,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
return SL_OK;
}
- _sl.fh = (mode == SL_SAVE) ? fopen(filename, "wb") : fopen(filename, "rb");
+ _sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
if (_sl.fh == NULL) {
DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename);
return SL_ERROR;
@@ -1721,9 +1721,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
void DoExitSave()
{
- char buf[200];
- snprintf(buf, sizeof(buf), "%s%sexit.sav", _paths.autosave_dir, PATHSEP);
- SaveOrLoad(buf, SL_SAVE);
+ SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR);
}
#if 0
diff --git a/src/saveload.h b/src/saveload.h
index 78d560217..9a212a872 100644
--- a/src/saveload.h
+++ b/src/saveload.h
@@ -5,6 +5,8 @@
#ifndef SAVELOAD_H
#define SAVELOAD_H
+#include "fileio.h"
+
#ifdef SIZE_MAX
#undef SIZE_MAX
#endif
@@ -26,7 +28,7 @@ enum SaveOrLoadMode {
SL_BMP = 4,
};
-SaveOrLoadResult SaveOrLoad(const char *filename, int mode);
+SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb);
void WaitTillSaved();
void DoExitSave();
diff --git a/src/screenshot.cpp b/src/screenshot.cpp
index 9beac53d5..78235553d 100644
--- a/src/screenshot.cpp
+++ b/src/screenshot.cpp
@@ -8,11 +8,13 @@
#include "table/strings.h"
#include "gfx.h"
#include "hal.h"
+#include "fileio.h"
#include "viewport.h"
#include "player.h"
#include "screenshot.h"
#include "variables.h"
#include "date.h"
+#include "string.h"
#include "helpers.hpp"
#include "blitter/blitter.hpp"
#include "fileio.h"
@@ -521,12 +523,12 @@ static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, ui
static char *MakeScreenshotName(const char *ext)
{
- static char filename[256];
- char *base;
+ static char filename[MAX_PATH];
int serial;
+ size_t len;
if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) {
- sprintf(_screenshot_name, "screenshot");
+ ttd_strlcpy(_screenshot_name, "screenshot", lengthof(_screenshot_name));
} else {
const Player* p = GetPlayer(_local_player);
SetDParam(0, p->name_1);
@@ -535,16 +537,16 @@ static char *MakeScreenshotName(const char *ext)
GetString(_screenshot_name, STR_4004, lastof(_screenshot_name));
}
+ /* Add extension to screenshot file */
SanitizeFilename(_screenshot_name);
- base = strchr(_screenshot_name, 0);
- base[0] = '.'; strcpy(base + 1, ext);
-
- serial = 0;
- for (;;) {
- snprintf(filename, sizeof(filename), "%s%s", _paths.personal_dir, _screenshot_name);
- if (!FileExists(filename))
- break;
- sprintf(base, " #%d.%s", ++serial, ext);
+ len = strlen(_screenshot_name);
+ snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, ".%s", ext);
+
+ for (serial = 1;; serial++) {
+ snprintf(filename, lengthof(filename), "%s%s", _personal_dir, _screenshot_name);
+ if (!FileExists(filename)) break;
+ /* If file exists try another one with same name, but just with a higher index */
+ snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, "#%d.%s", serial, ext);
}
return filename;
diff --git a/src/stdafx.h b/src/stdafx.h
index a25789eca..bcd2ddbe0 100644
--- a/src/stdafx.h
+++ b/src/stdafx.h
@@ -286,11 +286,7 @@ typedef unsigned char byte;
# define TO_BE32X(x) BSWAP32(x)
#endif /* TTD_BIG_ENDIAN */
-#if !defined(GAME_DATA_DIR)
-# define GAME_DATA_DIR ""
-#endif
-
-#if !defined(PERSONAL_DIR)
+#if !defined(WITH_PERSONAL_DIR)
# define PERSONAL_DIR ""
#endif
diff --git a/src/strings.cpp b/src/strings.cpp
index 603371029..f434bf90f 100644
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -23,6 +23,7 @@
#include "music.h"
#include "date.h"
#include "industry.h"
+#include "fileio.h"
#include "helpers.hpp"
#include "cargotype.h"
#include "group.h"
@@ -1295,8 +1296,15 @@ static int GetLanguageList(Language *langs, int start, int max, const char *path
*/
void InitializeLanguagePacks()
{
+ Searchpath sp;
Language files[MAX_LANG];
- uint language_count = GetLanguageList(files, 0, lengthof(files), _paths.lang_dir);
+ uint language_count = 0;
+
+ FOR_ALL_SEARCHPATHS(sp) {
+ char path[MAX_PATH];
+ FioAppendDirectory(path, lengthof(path), sp, LANG_DIR);
+ language_count += GetLanguageList(files, language_count, lengthof(files), path);
+ }
if (language_count == 0) error("No available language packs (invalid versions?)");
/* Sort the language names alphabetically */
diff --git a/src/variables.h b/src/variables.h
index c8a3cd23e..a43d9d1f3 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -265,21 +265,6 @@ struct Cheats {
VARDEF Cheats _cheats;
-struct Paths {
- char *personal_dir; // includes cfg file and save folder
- char *game_data_dir; // includes data, gm, lang
- char *data_dir;
- char *gm_dir;
- char *lang_dir;
- char *save_dir;
- char *autosave_dir;
- char *scenario_dir;
- char *heightmap_dir;
- char *second_data_dir;
-};
-
-VARDEF Paths _paths;
-
/* NOSAVE: Used in palette animations only, not really important. */
VARDEF int _timer_counter;
diff --git a/src/video/cocoa_v.mm b/src/video/cocoa_v.mm
index bc4358912..950aa2b28 100644
--- a/src/video/cocoa_v.mm
+++ b/src/video/cocoa_v.mm
@@ -74,6 +74,7 @@ extern "C" void HideMenuBar();
#include "cocoa_keys.h"
#include "../blitter/blitter.hpp"
#include "../renderer/renderer.hpp"
+#include "../fileio.h"
#undef Point
#undef Rect
@@ -2059,6 +2060,22 @@ void CocoaDialog(const char* title, const char* message, const char* buttonLabel
_cocoa_video_dialog = false;
}
+/* This is needed since OS X application bundles do not have a
+ * current directory and the data files are 'somewhere' in the bundle */
+void cocoaSetApplicationBundleDir()
+{
+ char tmp[MAXPATHLEN];
+ CFURLRef url = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
+ if (CFURLGetFileSystemRepresentation(url, true, (unsigned char*)tmp, MAXPATHLEN)) {
+ AppendPathSeparator(tmp, lengthof(tmp));
+ _searchpaths[SP_APPLICATION_BUNDLE_DIR] = strdup(tmp);
+ } else {
+ _searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
+ }
+
+ CFRelease(url);
+}
+
/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
* exiting before the cocoa video driver has been loaded
*/
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index 4aa6b9f20..596e55497 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -13,6 +13,7 @@
#include "../console.h"
#include "../variables.h"
#include "../genworld.h"
+#include "../fileio.h"
#include "../blitter/blitter.hpp"
#include "dedicated_v.h"
@@ -115,7 +116,7 @@ static void CloseWindowsConsoleThread()
static void *_dedicated_video_mem;
-extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
+extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir);
extern void SwitchMode(int new_mode);
@@ -260,7 +261,7 @@ static void DedicatedVideoMainLoop()
_switch_mode = SM_NONE;
/* First we need to test if the savegame can be loaded, else we will end up playing the
* intro game... */
- if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
+ if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) {
/* Loading failed, pop out.. */
DEBUG(net, 0, "Loading requested map failed, aborting");
_networking = false;
diff --git a/src/win32.cpp b/src/win32.cpp
index fc119ce8e..5dc753670 100644
--- a/src/win32.cpp
+++ b/src/win32.cpp
@@ -23,11 +23,13 @@
#include "variables.h"
#include "win32.h"
#include "fios.h" // opendir/readdir/closedir
+#include "fileio.h"
#include <ctype.h>
#include <tchar.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/stat.h>
+#include <shlobj.h>
static bool _has_console;
@@ -224,7 +226,7 @@ static const TCHAR _save_succeeded[] =
static bool EmergencySave()
{
- SaveOrLoad("crash.sav", SL_SAVE);
+ SaveOrLoad("crash.sav", SL_SAVE, BASE_DIR);
return true;
}
@@ -958,22 +960,54 @@ char *getcwd(char *buf, size_t size)
return buf;
}
-extern char *BuildWithFullPath(const char *dir);
void DetermineBasePaths(const char *exe)
{
- _paths.personal_dir = MallocT<char>(MAX_PATH);
- getcwd(_paths.personal_dir, MAX_PATH);
-
- _paths.game_data_dir = BuildWithFullPath(GAME_DATA_DIR);
-#if defined(SECOND_DATA_DIR)
- _paths.second_data_dir = BuildWithFullPath(SECOND_DATA_DIR);
+ char tmp[MAX_PATH];
+ TCHAR path[MAX_PATH];
+#ifdef WITH_PERSONAL_DIR
+ SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, path);
+ strncpy(tmp, WIDE_TO_MB_BUFFER(path, tmp, lengthof(tmp)), lengthof(tmp));
+ AppendPathSeparator(tmp, MAX_PATH);
+ ttd_strlcat(tmp, PERSONAL_DIR, MAX_PATH);
+ AppendPathSeparator(tmp, MAX_PATH);
+ _searchpaths[SP_PERSONAL_DIR] = strdup(tmp);
+
+ SHGetFolderPath(NULL, CSIDL_COMMON_DOCUMENTS, NULL, SHGFP_TYPE_CURRENT, path);
+ strncpy(tmp, WIDE_TO_MB_BUFFER(path, tmp, lengthof(tmp)), lengthof(tmp));
+ AppendPathSeparator(tmp, MAX_PATH);
+ ttd_strlcat(tmp, PERSONAL_DIR, MAX_PATH);
+ AppendPathSeparator(tmp, MAX_PATH);
+ _searchpaths[SP_SHARED_DIR] = strdup(tmp);
#else
- _paths.second_data_dir = NULL;
+ _searchpaths[SP_PERSONAL_DIR] = NULL;
+ _searchpaths[SP_SHARED_DIR] = NULL;
#endif
- _paths.personal_dir[0] = toupper(_paths.personal_dir[0]);
- AppendPathSeparator(_paths.personal_dir, MAX_PATH);
+ /* Get the path to working directory of OpenTTD */
+ getcwd(tmp, lengthof(tmp));
+ AppendPathSeparator(tmp, MAX_PATH);
+ _searchpaths[SP_WORKING_DIR] = strdup(tmp);
+
+ if (!GetModuleFileName(NULL, path, lengthof(path))) {
+ DEBUG(misc, 0, "GetModuleFileName failed (%d)\n", GetLastError());
+ _searchpaths[SP_BINARY_DIR] = NULL;
+ } else {
+ TCHAR exec_dir[MAX_PATH];
+ _tcsncpy(path, MB_TO_WIDE_BUFFER(exe, path, lengthof(path)), lengthof(path));
+ if (!GetFullPathName(path, lengthof(exec_dir), exec_dir, NULL)) {
+ DEBUG(misc, 0, "GetFullPathName failed (%d)\n", GetLastError());
+ _searchpaths[SP_BINARY_DIR] = NULL;
+ } else {
+ strncpy(tmp, WIDE_TO_MB_BUFFER(exec_dir, tmp, lengthof(tmp)), lengthof(tmp));
+ char *s = strrchr(tmp, PATHSEPCHAR);
+ *(s + 1) = '\0';
+ _searchpaths[SP_BINARY_DIR] = strdup(tmp);
+ }
+ }
+
+ _searchpaths[SP_INSTALLATION_DIR] = NULL;
+ _searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
}
/**