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authorrubidium <rubidium@openttd.org>2010-01-04 21:10:20 +0000
committerrubidium <rubidium@openttd.org>2010-01-04 21:10:20 +0000
commit28fc7b47bd35acc860e84e3885d13ffb0fad2c83 (patch)
treec461b7b47abb73891c5caf5d490cede32158ed0d /src
parent1ed599f5cf6a0dec14d91d5442a08560e254d35c (diff)
downloadopenttd-28fc7b47bd35acc860e84e3885d13ffb0fad2c83.tar.xz
(svn r18726) -Fix [FS#3463]: with non-uniform industries the 'supplies' text when building a station could be incorrect (missing a cargo)
-Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers. -Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
Diffstat (limited to 'src')
-rw-r--r--src/ai/api/ai_changelog.hpp6
-rw-r--r--src/ai/api/ai_tile.hpp8
-rw-r--r--src/ai/api/ai_tilelist.cpp21
-rw-r--r--src/industry_cmd.cpp12
-rw-r--r--src/station.cpp24
-rw-r--r--src/station_cmd.cpp23
-rw-r--r--src/tilearea_type.h7
7 files changed, 64 insertions, 37 deletions
diff --git a/src/ai/api/ai_changelog.hpp b/src/ai/api/ai_changelog.hpp
index 23b9d1573..7abe9023f 100644
--- a/src/ai/api/ai_changelog.hpp
+++ b/src/ai/api/ai_changelog.hpp
@@ -91,6 +91,12 @@
* vehicle of that type in your company, regardless if it's still buildable
* or not. AIEngine::IsBuildable returns only true when you can actually
* build an engine.
+ * \li AITile::GetCargoProduction will now return the number of producers,
+ * including houses instead the number of producing tiles. This means that
+ * also industries that do not have a tile within the radius, but where
+ * the search bounding box and the industry's bounding box intersect, are
+ * counted. Previously these industries (and their cargos), although they
+ * produced cargo for a station at the given location, were not returned.
*
* \b 0.7.5
*
diff --git a/src/ai/api/ai_tile.hpp b/src/ai/api/ai_tile.hpp
index 6b254899f..9ba0df031 100644
--- a/src/ai/api/ai_tile.hpp
+++ b/src/ai/api/ai_tile.hpp
@@ -309,9 +309,8 @@ public:
static int32 GetCargoAcceptance(TileIndex tile, CargoID cargo_type, int width, int height, int radius);
/**
- * Checks how many tiles in the radius produces this cargo.
- * It creates a radius around the tile, and adds up all tiles that produce
- * this cargo.
+ * Checks how many producers in the radius produces this cargo.
+ * It creates a radius around the tile, and counts all producer of this cargo.
* @param tile The tile to check on.
* @param cargo_type The cargo to check the production of.
* @param width The width of the station.
@@ -321,8 +320,7 @@ public:
* @pre width > 0.
* @pre height > 0.
* @pre radius >= 0.
- * @return The tiles that produce this cargo within radius of the tile.
- * @note Town(houses) are not included in the value.
+ * @return The number of producers that produce this cargo within radius of the tile.
*/
static int32 GetCargoProduction(TileIndex tile, CargoID cargo_type, int width, int height, int radius);
diff --git a/src/ai/api/ai_tilelist.cpp b/src/ai/api/ai_tilelist.cpp
index 12ebb1ead..8513ba17c 100644
--- a/src/ai/api/ai_tilelist.cpp
+++ b/src/ai/api/ai_tilelist.cpp
@@ -90,13 +90,11 @@ AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_i
const Industry *i = ::Industry::Get(industry_id);
/* Check if this industry produces anything */
- {
- bool cargo_produces = false;
- for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
- if (i->produced_cargo[j] != CT_INVALID) cargo_produces = true;
- }
- if (!cargo_produces) return;
+ bool cargo_produces = false;
+ for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
+ if (i->produced_cargo[j] != CT_INVALID) cargo_produces = true;
}
+ if (!cargo_produces) return;
if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
@@ -105,17 +103,6 @@ AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_i
/* Exclude all tiles that belong to this industry */
if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
- /* Only add the tile if it produces the cargo (a bug in OpenTTD makes this
- * inconsitance). */
- CargoArray produced = ::GetProductionAroundTiles(cur_tile, 1, 1, radius);
- {
- bool cargo_produces = false;
- for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
- if (i->produced_cargo[j] != CT_INVALID && produced[i->produced_cargo[j]] != 0) cargo_produces = true;
- }
- if (!cargo_produces) continue;
- }
-
this->AddTile(cur_tile);
}
}
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 82c1ef855..4a414ea83 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -924,16 +924,6 @@ static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mod
return 0;
}
-static void AddProducedCargo_Industry(TileIndex tile, CargoArray &produced)
-{
- const Industry *i = Industry::GetByTile(tile);
-
- for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
- CargoID cargo = i->produced_cargo[j];
- if (cargo != CT_INVALID) produced[cargo]++;
- }
-}
-
static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner)
{
/* If the founder merges, the industry was created by the merged company */
@@ -2468,7 +2458,7 @@ extern const TileTypeProcs _tile_type_industry_procs = {
AnimateTile_Industry, // animate_tile_proc
TileLoop_Industry, // tile_loop_proc
ChangeTileOwner_Industry, // change_tile_owner_proc
- AddProducedCargo_Industry, // add_produced_cargo_proc
+ NULL, // add_produced_cargo_proc
NULL, // vehicle_enter_tile_proc
GetFoundation_Industry, // get_foundation_proc
TerraformTile_Industry, // terraform_tile_proc
diff --git a/src/station.cpp b/src/station.cpp
index a3c58052a..659ece367 100644
--- a/src/station.cpp
+++ b/src/station.cpp
@@ -539,6 +539,30 @@ void TileArea::Add(TileIndex to_add)
this->h = ey - sy + 1;
}
+bool TileArea::Intersects(const TileArea &ta) const
+{
+ if (ta.w == 0 || this->w == 0) return false;
+
+ assert(ta.w != 0 && ta.h != 0 && this->w != 0 && this->h != 0);
+
+ uint left1 = TileX(this->tile);
+ uint top1 = TileY(this->tile);
+ uint right1 = left1 + this->w - 1;
+ uint bottom1 = top1 + this->h - 1;
+
+ uint left2 = TileX(ta.tile);
+ uint top2 = TileY(ta.tile);
+ uint right2 = left2 + ta.w - 1;
+ uint bottom2 = top2 + ta.h - 1;
+
+ return !(
+ left2 > right1 ||
+ right2 < left1 ||
+ top2 > bottom1 ||
+ bottom2 < top1
+ );
+}
+
void InitializeStations()
{
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 8b7bf5345..b66ccafb5 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -485,10 +485,25 @@ CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
assert(w > 0);
assert(h > 0);
- for (int yc = y1; yc != y2; yc++) {
- for (int xc = x1; xc != x2; xc++) {
- TileIndex tile = TileXY(xc, yc);
- AddProducedCargo(tile, produced);
+ TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1));
+
+ /* Loop over all tiles to get the produced cargo of
+ * everything except industries */
+ TILE_AREA_LOOP(tile, ta) AddProducedCargo(tile, produced);
+
+ /* Loop over the industries. They produce cargo for
+ * anything that is within 'rad' from their bounding
+ * box. As such if you have e.g. a oil well the tile
+ * area loop might not hit an industry tile while
+ * the industry would produce cargo for the station.
+ */
+ const Industry *i;
+ FOR_ALL_INDUSTRIES(i) {
+ if (!ta.Intersects(i->location)) continue;
+
+ for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
+ CargoID cargo = i->produced_cargo[j];
+ if (cargo != CT_INVALID) produced[cargo]++;
}
}
diff --git a/src/tilearea_type.h b/src/tilearea_type.h
index 8bac2fbbf..6c2639cff 100644
--- a/src/tilearea_type.h
+++ b/src/tilearea_type.h
@@ -53,6 +53,13 @@ struct TileArea {
this->w = 0;
this->h = 0;
}
+
+ /**
+ * Does this tile area intersect with another?
+ * @param ta the other tile area to check against.
+ * @return true if they intersect.
+ */
+ bool Intersects(const TileArea &ta) const;
};
#endif /* TILEAREA_TYPE_H */