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author | frosch <frosch@openttd.org> | 2012-05-28 13:44:55 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-05-28 13:44:55 +0000 |
commit | 1f3227eb69c5cfca354136fde9ed20febc873519 (patch) | |
tree | 601f23b73b6c52c6937d85a5e1eefbab790d6c67 /src | |
parent | f9df5f65c7e3708196627b0bc29bdf4cf938fa44 (diff) | |
download | openttd-1f3227eb69c5cfca354136fde9ed20febc873519.tar.xz |
(svn r24299) -Change [FS#5057]: Center object previews in 1- and 2-view selectors based on the 4-view selector layout.
Diffstat (limited to 'src')
-rw-r--r-- | src/object_gui.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/object_gui.cpp b/src/object_gui.cpp index d8d82af26..646cc230f 100644 --- a/src/object_gui.cpp +++ b/src/object_gui.cpp @@ -181,6 +181,13 @@ public: const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index); if (spec == NULL) break; + /* Height of the selection matrix. + * Depending on the number of views, the matrix has a 1x1, 1x2, 2x1 or 2x2 layout. To make the previews + * look nice in all layouts, we use the 4x4 layout (smallest previews) as starting point. For the bigger + * previews in the layouts with less views we add space homogenously on all sides, so the 4x4 preview-rectangle + * is centered in the 2x1, 1x2 resp. 1x1 buttons. */ + uint matrix_height = this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->current_y; + DrawPixelInfo tmp_dpi; /* Set up a clipping area for the preview. */ if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) { @@ -189,9 +196,9 @@ public: if (spec->grf_prop.grffile == NULL) { extern const DrawTileSprites _objects[]; const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id]; - DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - TILE_PIXELS, dts, PAL_NONE); + DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - TILE_PIXELS, dts, PAL_NONE); } else { - DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - TILE_PIXELS, spec, GB(widget, 16, 16)); + DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - TILE_PIXELS, spec, GB(widget, 16, 16)); } _cur_dpi = old_dpi; } |