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author | Tyler Trahan <tyler@tylertrahan.com> | 2021-01-31 04:04:22 -0500 |
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committer | GitHub <noreply@github.com> | 2021-01-31 10:04:22 +0100 |
commit | 1dda7d6486decf558d2ef848af3c22ee945801e6 (patch) | |
tree | 91928df69f0e76e309bebb96f8d008e9aac7851a /src | |
parent | 0e54c32452767edb46dc442ae1b88468494c6662 (diff) | |
download | openttd-1dda7d6486decf558d2ef848af3c22ee945801e6.tar.xz |
Fix: don't walk out of the map when trying to build tunnels (#8600)
Diffstat (limited to 'src')
-rw-r--r-- | src/town_cmd.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index e87c4437f..1aadd5927 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1256,6 +1256,7 @@ static bool GrowTownWithTunnel(const Town* t, const TileIndex tile, const DiagDi /* Only tunnel under a mountain if the slope is continuous for at least 4 tiles. We want tunneling to be a last resort for large hills. */ TileIndex slope_tile = tile; for (uint8 tiles = 0; tiles < 4; tiles++) { + if (!IsValidTile(slope_tile)) return false; slope = GetTileSlope(slope_tile); if (slope != InclinedSlope(tunnel_dir) && !IsSteepSlope(slope) && !IsSlopeWithOneCornerRaised(slope)) return false; slope_tile += delta; |