diff options
author | rubidium <rubidium@openttd.org> | 2009-01-10 00:31:47 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2009-01-10 00:31:47 +0000 |
commit | 28ea38ae5572d99598aa400fb62eb38f5f7ffd7b (patch) | |
tree | 29e703244d28f29c8634b2d30f42b34852fe74bc /src/yapf | |
parent | 86d50b6415635d1f1fb87bd62f1e08aa7b8f0033 (diff) | |
download | openttd-28ea38ae5572d99598aa400fb62eb38f5f7ffd7b.tar.xz |
(svn r14949) -Cleanup: pointer coding style
Diffstat (limited to 'src/yapf')
-rw-r--r-- | src/yapf/nodelist.hpp | 14 | ||||
-rw-r--r-- | src/yapf/yapf.h | 8 | ||||
-rw-r--r-- | src/yapf/yapf.hpp | 2 | ||||
-rw-r--r-- | src/yapf/yapf_base.hpp | 8 | ||||
-rw-r--r-- | src/yapf/yapf_costcache.hpp | 2 | ||||
-rw-r--r-- | src/yapf/yapf_destrail.hpp | 4 | ||||
-rw-r--r-- | src/yapf/yapf_node.hpp | 2 | ||||
-rw-r--r-- | src/yapf/yapf_node_rail.hpp | 10 | ||||
-rw-r--r-- | src/yapf/yapf_node_road.hpp | 2 | ||||
-rw-r--r-- | src/yapf/yapf_rail.cpp | 10 | ||||
-rw-r--r-- | src/yapf/yapf_road.cpp | 12 | ||||
-rw-r--r-- | src/yapf/yapf_ship.cpp | 4 |
12 files changed, 39 insertions, 39 deletions
diff --git a/src/yapf/nodelist.hpp b/src/yapf/nodelist.hpp index ede2169f8..e8c4fdc37 100644 --- a/src/yapf/nodelist.hpp +++ b/src/yapf/nodelist.hpp @@ -55,7 +55,7 @@ public: /** return number of closed nodes */ FORCEINLINE int ClosedCount() {return m_closed.Count();} /** allocate new data item from m_arr */ - FORCEINLINE Titem_* CreateNewNode() + FORCEINLINE Titem_ *CreateNewNode() { if (m_new_node == NULL) m_new_node = &m_arr.Add(); return m_new_node; @@ -80,7 +80,7 @@ public: m_new_node = NULL; } /** return the best open node */ - FORCEINLINE Titem_* GetBestOpenNode() + FORCEINLINE Titem_ *GetBestOpenNode() { if (!m_open_queue.IsEmpty()) { Titem_& item = m_open_queue.GetHead(); @@ -89,7 +89,7 @@ public: return NULL; } /** remove and return the best open node */ - FORCEINLINE Titem_* PopBestOpenNode() + FORCEINLINE Titem_ *PopBestOpenNode() { if (!m_open_queue.IsEmpty()) { Titem_& item = m_open_queue.PopHead(); @@ -99,9 +99,9 @@ public: return NULL; } /** return the open node specified by a key or NULL if not found */ - FORCEINLINE Titem_* FindOpenNode(const Key& key) + FORCEINLINE Titem_ *FindOpenNode(const Key& key) { - Titem_* item = m_open.Find(key); + Titem_ *item = m_open.Find(key); return item; } /** remove and return the open node specified by a key */ @@ -119,9 +119,9 @@ public: m_closed.Push(item); } /** return the closed node specified by a key or NULL if not found */ - FORCEINLINE Titem_* FindClosedNode(const Key& key) + FORCEINLINE Titem_ *FindClosedNode(const Key& key) { - Titem_* item = m_closed.Find(key); + Titem_ *item = m_closed.Find(key); return item; } diff --git a/src/yapf/yapf.h b/src/yapf/yapf.h index 45ba94eb3..6d42b2b7e 100644 --- a/src/yapf/yapf.h +++ b/src/yapf/yapf.h @@ -44,12 +44,12 @@ Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection ent * @param tile destination tile * @return distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found */ -uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile); +uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile); /** Used when user sends RV to the nearest depot or if RV needs servicing. * Returns the nearest depot (or NULL if depot was not found). */ -Depot* YapfFindNearestRoadDepot(const Vehicle *v); +Depot *YapfFindNearestRoadDepot(const Vehicle *v); /** Used when user sends train to the nearest depot or if train needs servicing. * @param v train that needs to go to some depot @@ -64,7 +64,7 @@ Depot* YapfFindNearestRoadDepot(const Vehicle *v); bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed); /** Returns true if it is better to reverse the train before leaving station */ -bool YapfCheckReverseTrain(const Vehicle* v); +bool YapfCheckReverseTrain(const Vehicle *v); /** * Try to extend the reserved path of a train to the nearest safe tile. @@ -81,7 +81,7 @@ bool YapfRailFindNearestSafeTile(const Vehicle *v, TileIndex tile, Trackdir td, void YapfNotifyTrackLayoutChange(TileIndex tile, Track track); /** performance measurement helpers */ -void* NpfBeginInterval(); +void *NpfBeginInterval(); int NpfEndInterval(void *perf); diff --git a/src/yapf/yapf.hpp b/src/yapf/yapf.hpp index 758d4d459..60d404804 100644 --- a/src/yapf/yapf.hpp +++ b/src/yapf/yapf.hpp @@ -51,7 +51,7 @@ struct CPerformanceTimer struct CPerfStartReal { - CPerformanceTimer* m_pperf; + CPerformanceTimer *m_pperf; FORCEINLINE CPerfStartReal(CPerformanceTimer& perf) : m_pperf(&perf) {if (m_pperf != NULL) m_pperf->Start();} FORCEINLINE ~CPerfStartReal() {Stop();} diff --git a/src/yapf/yapf_base.hpp b/src/yapf/yapf_base.hpp index 418a36d9f..eb134b4a1 100644 --- a/src/yapf/yapf_base.hpp +++ b/src/yapf/yapf_base.hpp @@ -164,7 +164,7 @@ public: /** If path was found return the best node that has reached the destination. Otherwise * return the best visited node (which was nearest to the destination). */ - FORCEINLINE Node* GetBestNode() + FORCEINLINE Node *GetBestNode() { return (m_pBestDestNode != NULL) ? m_pBestDestNode : m_pBestIntermediateNode; } @@ -193,7 +193,7 @@ public: } /** add multiple nodes - direct children of the given node */ - FORCEINLINE void AddMultipleNodes(Node* parent, const TrackFollower &tf) + FORCEINLINE void AddMultipleNodes(Node *parent, const TrackFollower &tf) { bool is_choice = (KillFirstBit(tf.m_new_td_bits) != TRACKDIR_BIT_NONE); for (TrackdirBits rtds = tf.m_new_td_bits; rtds != TRACKDIR_BIT_NONE; rtds = KillFirstBit(rtds)) { @@ -242,7 +242,7 @@ public: } // check new node against open list - Node* openNode = m_nodes.FindOpenNode(n.GetKey()); + Node *openNode = m_nodes.FindOpenNode(n.GetKey()); if (openNode != NULL) { // another node exists with the same key in the open list // is it better than new one? @@ -257,7 +257,7 @@ public: } // check new node against closed list - Node* closedNode = m_nodes.FindClosedNode(n.GetKey()); + Node *closedNode = m_nodes.FindClosedNode(n.GetKey()); if (closedNode != NULL) { // another node exists with the same key in the closed list // is it better than new one? diff --git a/src/yapf/yapf_costcache.hpp b/src/yapf/yapf_costcache.hpp index 964e638c3..07679822b 100644 --- a/src/yapf/yapf_costcache.hpp +++ b/src/yapf/yapf_costcache.hpp @@ -113,7 +113,7 @@ struct CSegmentCostCacheT FORCEINLINE Tsegment& Get(Key& key, bool *found) { - Tsegment* item = m_map.Find(key); + Tsegment *item = m_map.Find(key); if (item == NULL) { *found = false; item = new (&m_heap.AddNC()) Tsegment(key); diff --git a/src/yapf/yapf_destrail.hpp b/src/yapf/yapf_destrail.hpp index 2af12e271..624e5b974 100644 --- a/src/yapf/yapf_destrail.hpp +++ b/src/yapf/yapf_destrail.hpp @@ -117,7 +117,7 @@ protected: static TileIndex CalcStationCenterTile(StationID station) { - const Station* st = GetStation(station); + const Station *st = GetStation(station); /* If the rail station is (temporarily) not present, use the station sign to drive near the station */ if (!IsValidTile(st->train_tile)) return st->xy; @@ -129,7 +129,7 @@ protected: } public: - void SetDestination(const Vehicle* v) + void SetDestination(const Vehicle *v) { switch (v->current_order.GetType()) { case OT_GOTO_STATION: diff --git a/src/yapf/yapf_node.hpp b/src/yapf/yapf_node.hpp index 5857e3a7d..16146a488 100644 --- a/src/yapf/yapf_node.hpp +++ b/src/yapf/yapf_node.hpp @@ -56,7 +56,7 @@ struct CYapfNodeT { m_estimate = 0; } - FORCEINLINE Node* GetHashNext() {return m_hash_next;} + FORCEINLINE Node *GetHashNext() {return m_hash_next;} FORCEINLINE void SetHashNext(Node *pNext) {m_hash_next = pNext;} FORCEINLINE TileIndex GetTile() const {return m_key.m_tile;} FORCEINLINE Trackdir GetTrackdir() const {return m_key.m_td;} diff --git a/src/yapf/yapf_node_rail.hpp b/src/yapf/yapf_node_rail.hpp index 0d7e5d4d9..4bb8f9868 100644 --- a/src/yapf/yapf_node_rail.hpp +++ b/src/yapf/yapf_node_rail.hpp @@ -86,7 +86,7 @@ DECLARE_ENUM_AS_BIT_SET(EndSegmentReasonBits); inline CStrA ValueStr(EndSegmentReasonBits bits) { - static const char* end_segment_reason_names[] = { + static const char *end_segment_reason_names[] = { "DEAD_END", "RAIL_TYPE", "INFINITE_LOOP", "SEGMENT_TOO_LONG", "CHOICE_FOLLOWS", "DEPOT", "WAYPOINT", "STATION", "PATH_TOO_LONG", "FIRST_TWO_WAY_RED", "LOOK_AHEAD_END", "TARGET_REACHED" @@ -109,7 +109,7 @@ struct CYapfRailSegment TileIndex m_last_signal_tile; Trackdir m_last_signal_td; EndSegmentReasonBits m_end_segment_reason; - CYapfRailSegment* m_hash_next; + CYapfRailSegment *m_hash_next; FORCEINLINE CYapfRailSegment(const CYapfRailSegmentKey& key) : m_key(key) @@ -124,8 +124,8 @@ struct CYapfRailSegment FORCEINLINE const Key& GetKey() const {return m_key;} FORCEINLINE TileIndex GetTile() const {return m_key.GetTile();} - FORCEINLINE CYapfRailSegment* GetHashNext() {return m_hash_next;} - FORCEINLINE void SetHashNext(CYapfRailSegment* next) {m_hash_next = next;} + FORCEINLINE CYapfRailSegment *GetHashNext() {return m_hash_next;} + FORCEINLINE void SetHashNext(CYapfRailSegment *next) {m_hash_next = next;} void Dump(DumpTarget &dmp) const { @@ -159,7 +159,7 @@ struct CYapfRailNodeT } flags_u; SignalType m_last_red_signal_type; - FORCEINLINE void Set(CYapfRailNodeT* parent, TileIndex tile, Trackdir td, bool is_choice) + FORCEINLINE void Set(CYapfRailNodeT *parent, TileIndex tile, Trackdir td, bool is_choice) { base::Set(parent, tile, td, is_choice); m_segment = NULL; diff --git a/src/yapf/yapf_node_road.hpp b/src/yapf/yapf_node_road.hpp index 8d6fd2978..b4521b5fc 100644 --- a/src/yapf/yapf_node_road.hpp +++ b/src/yapf/yapf_node_road.hpp @@ -17,7 +17,7 @@ struct CYapfRoadNodeT TileIndex m_segment_last_tile; Trackdir m_segment_last_td; - void Set(CYapfRoadNodeT* parent, TileIndex tile, Trackdir td, bool is_choice) + void Set(CYapfRoadNodeT *parent, TileIndex tile, Trackdir td, bool is_choice) { base::Set(parent, tile, td, is_choice); m_segment_last_tile = tile; diff --git a/src/yapf/yapf_rail.cpp b/src/yapf/yapf_rail.cpp index 619e0177b..2e2b917ca 100644 --- a/src/yapf/yapf_rail.cpp +++ b/src/yapf/yapf_rail.cpp @@ -188,7 +188,7 @@ public: /// return debug report character to identify the transportation type FORCEINLINE char TransportTypeChar() const {return 't';} - static bool stFindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed) + static bool stFindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed) { Tpf pf1; bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed); @@ -207,7 +207,7 @@ public: return result1; } - FORCEINLINE bool FindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed) + FORCEINLINE bool FindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed) { // set origin and destination nodes Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true); @@ -307,7 +307,7 @@ public: this->SetReservationTarget(pNode, pNode->GetLastTile(), pNode->GetLastTrackdir()); /* Walk through the path back to the origin. */ - Node* pPrev = NULL; + Node *pPrev = NULL; while (pNode->m_parent != NULL) { pPrev = pNode; pNode = pNode->m_parent; @@ -401,7 +401,7 @@ public: // path was found or at least suggested // walk through the path back to the origin - Node* pPrev = NULL; + Node *pPrev = NULL; while (pNode->m_parent != NULL) { pPrev = pNode; pNode = pNode->m_parent; @@ -502,7 +502,7 @@ Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection ent return td_ret; } -bool YapfCheckReverseTrain(const Vehicle* v) +bool YapfCheckReverseTrain(const Vehicle *v) { /* last wagon */ const Vehicle *last_veh = GetLastVehicleInChain(v); diff --git a/src/yapf/yapf_road.cpp b/src/yapf/yapf_road.cpp index 6186f1ac1..ed0be31f1 100644 --- a/src/yapf/yapf_road.cpp +++ b/src/yapf/yapf_road.cpp @@ -363,13 +363,13 @@ public: return true; } - static Depot* stFindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td) + static Depot *stFindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td) { Tpf pf; return pf.FindNearestDepot(v, tile, td); } - FORCEINLINE Depot* FindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td) + FORCEINLINE Depot *FindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td) { // set origin and destination nodes Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td)); @@ -383,7 +383,7 @@ public: Node *n = Yapf().GetBestNode(); TileIndex depot_tile = n->m_segment_last_tile; assert(IsRoadDepotTile(depot_tile)); - Depot* ret = GetDepotByTile(depot_tile); + Depot *ret = GetDepotByTile(depot_tile); return ret; } }; @@ -444,7 +444,7 @@ uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile) return dist; } -Depot* YapfFindNearestRoadDepot(const Vehicle *v) +Depot *YapfFindNearestRoadDepot(const Vehicle *v) { TileIndex tile = v->tile; Trackdir trackdir = GetVehicleTrackdir(v); @@ -458,13 +458,13 @@ Depot* YapfFindNearestRoadDepot(const Vehicle *v) } // default is YAPF type 2 - typedef Depot* (*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir); + typedef Depot *(*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir); PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot; // check if non-default YAPF type should be used if (_settings_game.pf.yapf.disable_node_optimization) pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg - Depot* ret = pfnFindNearestDepot(v, tile, trackdir); + Depot *ret = pfnFindNearestDepot(v, tile, trackdir); return ret; } diff --git a/src/yapf/yapf_ship.cpp b/src/yapf/yapf_ship.cpp index 9c935388f..6f75cba17 100644 --- a/src/yapf/yapf_ship.cpp +++ b/src/yapf/yapf_ship.cpp @@ -65,10 +65,10 @@ public: Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found" - Node* pNode = pf.GetBestNode(); + Node *pNode = pf.GetBestNode(); if (pNode != NULL) { // walk through the path back to the origin - Node* pPrevNode = NULL; + Node *pPrevNode = NULL; while (pNode->m_parent != NULL) { pPrevNode = pNode; pNode = pNode->m_parent; |