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author | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
commit | 923e21129c94c36bb403e955a1f334ef34722e8b (patch) | |
tree | 59059f0a1aba0794fa770e8c9a19312e4ce300af /src/yapf/yapf_road.cpp | |
parent | 2a816fb685b373e38347f809bcdc7f2fdef0139c (diff) | |
download | openttd-923e21129c94c36bb403e955a1f334ef34722e8b.tar.xz |
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/yapf/yapf_road.cpp')
-rw-r--r-- | src/yapf/yapf_road.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yapf/yapf_road.cpp b/src/yapf/yapf_road.cpp index 6234a7e63..a925ba280 100644 --- a/src/yapf/yapf_road.cpp +++ b/src/yapf/yapf_road.cpp @@ -407,7 +407,7 @@ Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir) PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg // check if non-default YAPF type should be used - if (_settings.pf.yapf.disable_node_optimization) + if (_settings_game.pf.yapf.disable_node_optimization) pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir); @@ -421,7 +421,7 @@ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile) PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg // check if non-default YAPF type should be used - if (_settings.pf.yapf.disable_node_optimization) + if (_settings_game.pf.yapf.disable_node_optimization) pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg // measure distance in YAPF units @@ -450,7 +450,7 @@ Depot* YapfFindNearestRoadDepot(const Vehicle *v) PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot; // check if non-default YAPF type should be used - if (_settings.pf.yapf.disable_node_optimization) + if (_settings_game.pf.yapf.disable_node_optimization) pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg Depot* ret = pfnFindNearestDepot(v, tile, trackdir); |