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author | rubidium <rubidium@openttd.org> | 2008-12-16 17:58:27 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-12-16 17:58:27 +0000 |
commit | 1599ade7caf73fbb49409644357062ef95fc04ad (patch) | |
tree | 7f6e9a1062fc5034eb21ca5b1895d24cae43f965 /src/window_gui.h | |
parent | bfe9743f2025adefdf4926a370e5dee6b28ac0b8 (diff) | |
download | openttd-1599ade7caf73fbb49409644357062ef95fc04ad.tar.xz |
(svn r14679) -Fix [FS#2431]: opening the OSK on the chatbox did disable map scrolling (with keyboard) until another window with editbox was opened and closed. Just "refcount" the open edit boxes instead of setting/clearing a bit when opening/closing a window.
Diffstat (limited to 'src/window_gui.h')
-rw-r--r-- | src/window_gui.h | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/src/window_gui.h b/src/window_gui.h index 0a3755380..0fbd4c1a5 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -544,18 +544,9 @@ extern Window **_last_z_window; #define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++) /** - * In certain windows you navigate with the arrow keys. Do not scroll the - * gameview when here. Bitencoded variable that only allows scrolling if all - * elements are zero + * Disable scrolling of the main viewport when an input-window is active. + * This contains the count of windows with a textbox in them. */ -enum { - SCROLL_CON = 0, - SCROLL_EDIT = 1, - SCROLL_SAVE = 2, - SCROLL_CHAT = 4, -}; - -/** Disable scrolling of the main viewport when an input-window is active. */ extern byte _no_scroll; extern Point _cursorpos_drag_start; |