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authorfrosch <frosch@openttd.org>2012-11-11 16:10:43 +0000
committerfrosch <frosch@openttd.org>2012-11-11 16:10:43 +0000
commit03736af2aee50db4e36c2cd9127085630f82cd4b (patch)
tree417a584e588daf08f7a9a4f00a5883c48d6fae8d /src/window_gui.h
parentcd5525386519d878aade98c6708500f170c30e31 (diff)
downloadopenttd-03736af2aee50db4e36c2cd9127085630f82cd4b.tar.xz
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
Diffstat (limited to 'src/window_gui.h')
-rw-r--r--src/window_gui.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/window_gui.h b/src/window_gui.h
index 1f1b87a3f..268f39132 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -185,9 +185,8 @@ struct WindowDesc : ZeroedMemoryAllocator {
*/
enum WindowDefaultFlag {
WDF_CONSTRUCTION = 1 << 0, ///< This window is used for construction; close it whenever changing company.
- WDF_UNCLICK_BUTTONS = 1 << 1, ///< Unclick buttons when the window event times out
- WDF_MODAL = 1 << 2, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
- WDF_NO_FOCUS = 1 << 3, ///< This window won't get focus/make any other window lose focus when click
+ WDF_MODAL = 1 << 1, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
+ WDF_NO_FOCUS = 1 << 2, ///< This window won't get focus/make any other window lose focus when click
};
/**