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authorTechGeekNZ <git@tech.geek.nz>2020-06-29 13:38:29 +1200
committerCharles Pigott <charlespigott@googlemail.com>2020-07-27 17:31:29 +0100
commita10013dd00ee0e78bba7804feddc81d84ba57d69 (patch)
tree8875568d7e0e1dff52916558f93462badb585295 /src/window_gui.h
parent7d66540af55fe9c28790cfe9d839bfbf8afb91dc (diff)
downloadopenttd-a10013dd00ee0e78bba7804feddc81d84ba57d69.tar.xz
Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'. This patch makes everything consistent.
Diffstat (limited to 'src/window_gui.h')
-rw-r--r--src/window_gui.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window_gui.h b/src/window_gui.h
index 228a150d2..b389db5a6 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -253,7 +253,7 @@ static const int WHITE_BORDER_DURATION = 3; ///< The initial timeout value for W
* The actual location being shown is #scrollpos_x, #scrollpos_y.
* @see InitializeViewport(), UpdateViewportPosition(), UpdateViewportCoordinates().
*/
-struct ViewportData : ViewPort {
+struct ViewportData : Viewport {
VehicleID follow_vehicle; ///< VehicleID to follow if following a vehicle, #INVALID_VEHICLE otherwise.
int32 scrollpos_x; ///< Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
int32 scrollpos_y; ///< Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).