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authorrubidium <rubidium@openttd.org>2007-12-19 19:44:29 +0000
committerrubidium <rubidium@openttd.org>2007-12-19 19:44:29 +0000
commit8896bea3064b6106b175585bd3098238c21a78a1 (patch)
tree1dade1883c85d5d6b12a252b91884e8e05409974 /src/window_gui.h
parenta9dafdff48fa8b47720a018819e6784a85870034 (diff)
downloadopenttd-8896bea3064b6106b175585bd3098238c21a78a1.tar.xz
(svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
Diffstat (limited to 'src/window_gui.h')
-rw-r--r--src/window_gui.h830
1 files changed, 830 insertions, 0 deletions
diff --git a/src/window_gui.h b/src/window_gui.h
new file mode 100644
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--- /dev/null
+++ b/src/window_gui.h
@@ -0,0 +1,830 @@
+/* $Id$ */
+
+/** @file window_gui.h Functions, definitions and such used only by the GUI. */
+
+#ifndef WINDOW_GUI_H
+#define WINDOW_GUI_H
+
+#include "macros.h"
+#include "string.h"
+#include "order.h"
+#include "rail_type.h"
+#include "road_type.h"
+#include "airport.h"
+#include "vehicle.h"
+#include "viewport.h"
+
+/**
+ * The maximum number of windows that can be opened.
+ */
+static const int MAX_NUMBER_OF_WINDOWS = 25;
+
+struct WindowEvent;
+
+typedef void WindowProc(Window *w, WindowEvent *e);
+
+/* How the resize system works:
+ First, you need to add a WWT_RESIZEBOX to the widgets, and you need
+ to add the flag WDF_RESIZABLE to the window. Now the window is ready
+ to resize itself.
+ As you may have noticed, all widgets have a RESIZE_XXX in their line.
+ This lines controls how the widgets behave on resize. RESIZE_NONE means
+ it doesn't do anything. Any other option let's one of the borders
+ move with the changed width/height. So if a widget has
+ RESIZE_RIGHT, and the window is made 5 pixels wider by the user,
+ the right of the window will also be made 5 pixels wider.
+ Now, what if you want to clamp a widget to the bottom? Give it the flag
+ RESIZE_TB. This is RESIZE_TOP + RESIZE_BOTTOM. Now if the window gets
+ 5 pixels bigger, both the top and bottom gets 5 bigger, so the whole
+ widgets moves downwards without resizing, and appears to be clamped
+ to the bottom. Nice aint it?
+ You should know one more thing about this system. Most windows can't
+ handle an increase of 1 pixel. So there is a step function, which
+ let the windowsize only be changed by X pixels. You configure this
+ after making the window, like this:
+ w->resize.step_height = 10;
+ Now the window will only change in height in steps of 10.
+ You can also give a minimum width and height. The default value is
+ the default height/width of the window itself. You can change this
+ AFTER window-creation, with:
+ w->resize.width or w->resize.height.
+ That was all.. good luck, and enjoy :) -- TrueLight */
+
+enum ResizeFlag {
+ RESIZE_NONE = 0, ///< no resize required
+
+ RESIZE_LEFT = 1, ///< left resize flag
+ RESIZE_RIGHT = 2, ///< rigth resize flag
+ RESIZE_TOP = 4, ///< top resize flag
+ RESIZE_BOTTOM = 8, ///< bottom resize flag
+
+ RESIZE_LR = RESIZE_LEFT | RESIZE_RIGHT, ///< combination of left and right resize flags
+ RESIZE_RB = RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of right and bottom resize flags
+ RESIZE_TB = RESIZE_TOP | RESIZE_BOTTOM, ///< combination of top and bottom resize flags
+ RESIZE_LRB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of left, right and bottom resize flags
+ RESIZE_LRTB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of all resize flags
+ RESIZE_RTB = RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of right, top and bottom resize flag
+
+ /* The following flags are used by the system to specify what is disabled, hidden, or clicked
+ * They are used in the same place as the above RESIZE_x flags, Widget visual_flags.
+ * These states are used in exceptions. If nothing is specified, they will indicate
+ * Enabled, visible or unclicked widgets*/
+ WIDG_DISABLED = 4, ///< widget is greyed out, not available
+ WIDG_HIDDEN = 5, ///< widget is made invisible
+ WIDG_LOWERED = 6, ///< widget is paint lowered, a pressed button in fact
+};
+
+enum {
+ WIDGET_LIST_END = -1, ///< indicate the end of widgets' list for vararg functions
+};
+
+struct Widget {
+ byte type; ///< Widget type, see WindowWidgetTypes
+ byte display_flags; ///< Resize direction, alignment, etc. during resizing, see ResizeFlags
+ byte color; ///< Widget colour, see docs/ottd-colourtext-palette.png
+ int16 left, right, top, bottom; ///< The position offsets inside the window
+ uint16 data; ///< The String/Image or special code (list-matrixes) of a widget
+ StringID tooltips; ///< Tooltips that are shown when rightclicking on a widget
+};
+
+enum FrameFlags {
+ FR_NONE = 0,
+ FR_TRANSPARENT = 1 << 0, ///< Makes the background transparent if set
+ FR_BORDERONLY = 1 << 4, ///< Draw border only, no background
+ FR_LOWERED = 1 << 5, ///< If set the frame is lowered and the background color brighter (ie. buttons when pressed)
+ FR_DARKENED = 1 << 6, ///< If set the background is darker, allows for lowered frames with normal background color when used with FR_LOWERED (ie. dropdown boxes)
+};
+
+DECLARE_ENUM_AS_BIT_SET(FrameFlags);
+
+void DrawFrameRect(int left, int top, int right, int bottom, int color, FrameFlags flags);
+
+enum WindowEventCodes {
+ WE_CREATE,
+ WE_DESTROY,
+ WE_PAINT,
+ WE_KEYPRESS,
+ WE_CLICK,
+ WE_DOUBLE_CLICK,
+ WE_RCLICK,
+ WE_MOUSEOVER,
+ WE_MOUSELOOP,
+ WE_MOUSEWHEEL,
+ WE_TICK,
+ WE_4,
+ WE_TIMEOUT,
+ WE_PLACE_OBJ,
+ WE_ABORT_PLACE_OBJ,
+ WE_ON_EDIT_TEXT,
+ WE_ON_EDIT_TEXT_CANCEL,
+ WE_POPUPMENU_SELECT,
+ WE_POPUPMENU_OVER,
+ WE_DRAGDROP,
+ WE_PLACE_DRAG,
+ WE_PLACE_MOUSEUP,
+ WE_PLACE_PRESIZE,
+ WE_DROPDOWN_SELECT,
+ WE_RESIZE,
+ WE_MESSAGE,
+ WE_SCROLL,
+ WE_INVALIDATE_DATA,
+};
+
+struct WindowEvent {
+ byte event;
+ union {
+ struct {
+ void *data;
+ } create;
+
+ struct {
+ Point pt;
+ int widget;
+ } click;
+
+ struct {
+ Point pt;
+ TileIndex tile;
+ TileIndex starttile;
+ ViewportPlaceMethod select_method;
+ byte select_proc;
+ } place;
+
+ struct {
+ Point pt;
+ int widget;
+ } dragdrop;
+
+ struct {
+ Point size;
+ Point diff;
+ } sizing;
+
+ struct {
+ char *str;
+ } edittext;
+
+ struct {
+ Point pt;
+ } popupmenu;
+
+ struct {
+ int button;
+ int index;
+ } dropdown;
+
+ struct {
+ Point pt;
+ int widget;
+ } mouseover;
+
+ struct {
+ bool cont; ///< continue the search? (default true)
+ uint16 key; ///< 16-bit Unicode value of the key
+ uint16 keycode; ///< untranslated key (including shift-state)
+ } keypress;
+
+ struct {
+ int msg; ///< message to be sent
+ int wparam; ///< additional message-specific information
+ int lparam; ///< additional message-specific information
+ } message;
+
+ struct {
+ Point delta; ///< delta position against position of last call
+ } scroll;
+
+ struct {
+ int wheel; ///< how much was 'wheel'd'
+ } wheel;
+ } we;
+};
+
+struct WindowDesc {
+ int16 left, top, minimum_width, minimum_height, default_width, default_height;
+ WindowClass cls;
+ WindowClass parent_cls;
+ uint32 flags;
+ const Widget *widgets;
+ WindowProc *proc;
+};
+
+enum WindowDefaultFlag {
+ WDF_STD_TOOLTIPS = 1 << 0, ///< use standard routine when displaying tooltips
+ WDF_DEF_WIDGET = 1 << 1, ///< default widget control for some widgets in the on click event
+ WDF_STD_BTN = 1 << 2, ///< default handling for close and drag widgets (widget no 0 and 1)
+
+ WDF_UNCLICK_BUTTONS = 1 << 4, ///< Unclick buttons when the window event times out */
+ WDF_STICKY_BUTTON = 1 << 5, ///< Set window to sticky mode; they are not closed unless closed with 'X' (widget 2)
+ WDF_RESIZABLE = 1 << 6, ///< A window can be resized
+ WDF_MODAL = 1 << 7, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
+};
+
+/* can be used as x or y coordinates to cause a specific placement */
+enum WindowDefaultPosition {
+ WDP_AUTO = -1, ///< Find a place automatically
+ WDP_CENTER = -2, ///< Center the window (left/right or top/bottom)
+ WDP_ALIGN_TBR = -3, ///< Align the right side of the window with the right side of the main toolbar
+ WDP_ALIGN_TBL = -4, ///< Align the left side of the window with the left side of the main toolbar
+};
+
+struct Textbuf {
+ char *buf; ///< buffer in which text is saved
+ uint16 maxlength, maxwidth; ///< the maximum size of the buffer. Maxwidth specifies screensize in pixels, maxlength is in bytes
+ uint16 length, width; ///< the current size of the string. Width specifies screensize in pixels, length is in bytes
+ bool caret; ///< is the caret ("_") visible or not
+ uint16 caretpos; ///< the current position of the caret in the buffer, in bytes
+ uint16 caretxoffs; ///< the current position of the caret in pixels
+};
+
+#define WP(ptr, str) (*(str*)(ptr)->custom)
+/* You cannot 100% reliably calculate the biggest custom struct as
+ * the number of pointers in it and alignment will have a huge impact.
+ * 96 is the largest window-size for 64-bit machines currently */
+#define WINDOW_CUSTOM_SIZE 96
+
+struct Scrollbar {
+ uint16 count, cap, pos;
+};
+
+struct ResizeInfo {
+ uint width; ///< Minimum width and height
+ uint height;
+ uint step_width; ///< In how big steps the width and height go
+ uint step_height;
+};
+
+struct WindowMessage {
+ int msg;
+ int wparam;
+ int lparam;
+};
+
+struct Window {
+ uint16 flags4;
+ WindowClass window_class;
+ WindowNumber window_number;
+
+ int left, top;
+ int width, height;
+
+ Scrollbar hscroll, vscroll, vscroll2;
+ ResizeInfo resize;
+
+ byte caption_color;
+
+ WindowProc *wndproc;
+ ViewPort *viewport;
+ const Widget *original_widget;
+ Widget *widget;
+ uint widget_count;
+ uint32 desc_flags;
+
+ WindowMessage message;
+ Window *parent;
+ byte custom[WINDOW_CUSTOM_SIZE];
+
+ void HandleButtonClick(byte widget);
+
+ void SetWidgetDisabledState(byte widget_index, bool disab_stat);
+ void DisableWidget(byte widget_index);
+ void EnableWidget(byte widget_index);
+ bool IsWidgetDisabled(byte widget_index) const;
+ void SetWidgetHiddenState(byte widget_index, bool hidden_stat);
+ void HideWidget(byte widget_index);
+ void ShowWidget(byte widget_index);
+ bool IsWidgetHidden(byte widget_index) const;
+ void SetWidgetLoweredState(byte widget_index, bool lowered_stat);
+ void ToggleWidgetLoweredState(byte widget_index);
+ void LowerWidget(byte widget_index);
+ void RaiseWidget(byte widget_index);
+ bool IsWidgetLowered(byte widget_index) const;
+
+ void RaiseButtons();
+ void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets, ...);
+ void CDECL SetWidgetsHiddenState(bool hidden_stat, int widgets, ...);
+ void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets, ...);
+ void InvalidateWidget(byte widget_index) const;
+};
+
+struct querystr_d {
+ StringID caption;
+ Textbuf text;
+ const char *orig;
+ CharSetFilter afilter;
+ bool handled;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(querystr_d));
+
+struct chatquerystr_d : public querystr_d {
+ int dest;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(chatquerystr_d));
+
+struct menu_d {
+ byte item_count; ///< follow_vehicle
+ byte sel_index; ///< scrollpos_x
+ byte main_button; ///< scrollpos_y
+ byte action_id;
+ StringID string_id; ///< unk30
+ uint16 checked_items; ///< unk32
+ byte disabled_items;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(menu_d));
+
+struct def_d {
+ int16 data_1, data_2, data_3;
+ int16 data_4, data_5;
+ bool close;
+ byte byte_1;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(def_d));
+
+struct void_d {
+ void *data;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(void_d));
+
+struct tree_d {
+ uint16 base;
+ uint16 count;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tree_d));
+
+struct tooltips_d {
+ StringID string_id;
+ byte paramcount;
+ uint64 params[5];
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tooltips_d));
+
+struct buildvehicle_d {
+ VehicleType vehicle_type;
+ union {
+ RailTypeByte railtype;
+ AirportFTAClass::Flags flags;
+ RoadTypes roadtypes;
+ } filter;
+ byte sel_index; ///< deprecated value, used for 'unified' ship and road
+ bool descending_sort_order;
+ byte sort_criteria;
+ bool regenerate_list;
+ EngineID sel_engine;
+ EngineID rename_engine;
+ EngineList eng_list;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(buildvehicle_d));
+
+struct replaceveh_d {
+ byte sel_index[2];
+ EngineID sel_engine[2];
+ uint16 count[2];
+ bool wagon_btnstate; ///< true means engine is selected
+ EngineList list[2];
+ bool update_left;
+ bool update_right;
+ bool init_lists;
+ GroupID sel_group;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(replaceveh_d));
+
+struct depot_d {
+ VehicleID sel;
+ VehicleType type;
+ bool generate_list;
+ uint16 engine_list_length;
+ uint16 wagon_list_length;
+ uint16 engine_count;
+ uint16 wagon_count;
+ Vehicle **vehicle_list;
+ Vehicle **wagon_list;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(depot_d));
+
+struct order_d {
+ int sel;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(order_d));
+
+struct vehicledetails_d {
+ byte tab;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehicledetails_d));
+
+struct smallmap_d {
+ int32 scroll_x;
+ int32 scroll_y;
+ int32 subscroll;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(smallmap_d));
+
+/* player face selection window */
+struct facesel_d {
+ PlayerFace face; // player face bits
+ bool advanced; // advance player face selection window
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(facesel_d));
+
+struct refit_d {
+ int sel;
+ struct RefitOption *cargo;
+ struct RefitList *list;
+ uint length;
+ VehicleOrderID order;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(refit_d));
+
+struct vp_d {
+ VehicleID follow_vehicle;
+ int32 scrollpos_x;
+ int32 scrollpos_y;
+ int32 dest_scrollpos_x;
+ int32 dest_scrollpos_y;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vp_d));
+
+struct news_d {
+ uint16 follow_vehicle;
+ int32 scrollpos_x;
+ int32 scrollpos_y;
+ int32 dest_scrollpos_x;
+ int32 dest_scrollpos_y;
+ NewsItem *ni;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(news_d));
+
+struct highscore_d {
+ uint32 background_img;
+ int8 rank;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(highscore_d));
+
+struct scroller_d {
+ int height;
+ uint16 counter;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(scroller_d));
+
+enum SortListFlags {
+ VL_NONE = 0, ///< no sort
+ VL_DESC = 1 << 0, ///< sort descending or ascending
+ VL_RESORT = 1 << 1, ///< instruct the code to resort the list in the next loop
+ VL_REBUILD = 1 << 2, ///< create sort-listing to use for qsort and friends
+ VL_END = 1 << 3,
+};
+
+DECLARE_ENUM_AS_BIT_SET(SortListFlags);
+
+struct Listing {
+ bool order; ///< Ascending/descending
+ byte criteria; ///< Sorting criteria
+};
+
+struct list_d {
+ uint16 list_length; ///< length of the list being sorted
+ byte sort_type; ///< what criteria to sort on
+ SortListFlags flags; ///< used to control sorting/resorting/etc.
+ uint16 resort_timer; ///< resort list after a given amount of ticks if set
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(list_d));
+
+struct message_d {
+ int msg;
+ int wparam;
+ int lparam;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(message_d));
+
+struct dropdown_d {
+ uint32 disabled_state;
+ uint32 hidden_state;
+ WindowClass parent_wnd_class;
+ WindowNumber parent_wnd_num;
+ byte parent_button;
+ byte num_items;
+ byte selected_index;
+ const StringID *items;
+ byte click_delay;
+ bool drag_mode;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(dropdown_d));
+
+struct vehiclelist_d {
+ const Vehicle** sort_list; // List of vehicles (sorted)
+ Listing *_sorting; // pointer to the appropiate subcategory of _sorting
+ uint16 length_of_sort_list; // Keeps track of how many vehicle pointers sort list got space for
+ VehicleType vehicle_type; // The vehicle type that is sorted
+ list_d l; // General list struct
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
+
+struct grouplist_d {
+ const Group **sort_list;
+ list_d l; // General list struct
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(grouplist_d));
+
+struct groupveh_d : vehiclelist_d {
+ GroupID group_sel;
+ VehicleID vehicle_sel;
+
+ grouplist_d gl;
+};
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(groupveh_d));
+
+/****************** THESE ARE NOT WIDGET TYPES!!!!! *******************/
+enum WindowWidgetBehaviours {
+ WWB_PUSHBUTTON = 1 << 5,
+
+ WWB_MASK = 0xE0,
+};
+
+
+enum WindowWidgetTypes {
+ WWT_EMPTY,
+
+ WWT_PANEL, ///< simple depressed panel
+ WWT_INSET, ///< pressed (inset) panel, most commonly used as combo box _text_ area
+ WWT_IMGBTN, ///< button with image
+ WWT_IMGBTN_2, ///< button with diff image when clicked
+
+ WWT_TEXTBTN, ///< button with text
+ WWT_TEXTBTN_2, ///< button with diff text when clicked
+ WWT_LABEL, ///< centered label
+ WWT_TEXT, ///< pure simple text
+ WWT_MATRIX,
+ WWT_SCROLLBAR,
+ WWT_FRAME, ///< frame
+ WWT_CAPTION,
+
+ WWT_HSCROLLBAR,
+ WWT_STICKYBOX,
+ WWT_SCROLL2BAR, ///< 2nd vertical scrollbar
+ WWT_RESIZEBOX,
+ WWT_CLOSEBOX,
+ WWT_LAST, ///< Last Item. use WIDGETS_END to fill up padding!!
+
+ WWT_MASK = 0x1F,
+
+ WWT_PUSHBTN = WWT_PANEL | WWB_PUSHBUTTON,
+ WWT_PUSHTXTBTN = WWT_TEXTBTN | WWB_PUSHBUTTON,
+ WWT_PUSHIMGBTN = WWT_IMGBTN | WWB_PUSHBUTTON,
+};
+
+#define WIDGETS_END WWT_LAST, RESIZE_NONE, 0, 0, 0, 0, 0, 0, STR_NULL
+
+enum WindowFlags {
+ WF_TIMEOUT_SHL = 0,
+ WF_TIMEOUT_MASK = 7,
+ WF_DRAGGING = 1 << 3,
+ WF_SCROLL_UP = 1 << 4,
+ WF_SCROLL_DOWN = 1 << 5,
+ WF_SCROLL_MIDDLE = 1 << 6,
+ WF_HSCROLL = 1 << 7,
+ WF_SIZING = 1 << 8,
+ WF_STICKY = 1 << 9,
+
+ WF_DISABLE_VP_SCROLL = 1 << 10,
+
+ WF_WHITE_BORDER_ONE = 1 << 11,
+ WF_WHITE_BORDER_MASK = 1 << 12 | WF_WHITE_BORDER_ONE,
+ WF_SCROLL2 = 1 << 13,
+};
+
+/* window.cpp */
+void CallWindowEventNP(Window *w, int event);
+void CallWindowTickEvent();
+
+/**
+ * Marks the window as dirty for repaint.
+ *
+ * @ingroup dirty
+ */
+void SetWindowDirty(const Window *w);
+void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, int msg, int wparam, int lparam);
+void SendWindowMessageClass(WindowClass wnd_class, int msg, int wparam, int lparam);
+
+Window *FindWindowById(WindowClass cls, WindowNumber number);
+void DeleteWindow(Window *w);
+void DeletePlayerWindows(PlayerID pi);
+void ChangeWindowOwner(PlayerID old_player, PlayerID new_player);
+Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
+Window *FindWindowFromPt(int x, int y);
+
+bool IsWindowOfPrototype(const Window *w, const Widget *widget);
+void AssignWidgetToWindow(Window *w, const Widget *widget);
+Window *AllocateWindow(
+ int x,
+ int y,
+ int width,
+ int height,
+ WindowProc *proc,
+ WindowClass cls,
+ const Widget *widget,
+ void *data = NULL);
+
+Window *AllocateWindowDesc(const WindowDesc *desc, void *data = NULL);
+Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void *data = NULL);
+
+void DrawWindowViewport(const Window *w);
+void ResizeWindow(Window *w, int x, int y);
+
+void InitWindowSystem();
+void UnInitWindowSystem();
+void ResetWindowSystem();
+int GetMenuItemIndex(const Window *w, int x, int y);
+void InputLoop();
+void InvalidateThisWindowData(Window *w);
+void InvalidateWindowData(WindowClass cls, WindowNumber number);
+void RelocateAllWindows(int neww, int newh);
+int PositionMainToolbar(Window *w);
+
+/* misc_gui.cpp */
+void GuiShowTooltipsWithArgs(StringID str, uint paramcount, const uint64 params[]);
+static inline void GuiShowTooltips(StringID str)
+{
+ GuiShowTooltipsWithArgs(str, 0, NULL);
+}
+
+/* widget.cpp */
+int GetWidgetFromPos(const Window *w, int x, int y);
+void DrawWindowWidgets(const Window *w);
+void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask, uint32 hidden_mask);
+
+
+Window *GetCallbackWnd();
+void DeleteNonVitalWindows();
+void DeleteAllNonVitalWindows();
+void HideVitalWindows();
+void ShowVitalWindows();
+Window **FindWindowZPosition(const Window *w);
+
+/* window.cpp */
+extern Window *_z_windows[];
+extern Window **_last_z_window;
+#define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++)
+
+VARDEF Point _cursorpos_drag_start;
+
+VARDEF int _scrollbar_start_pos;
+VARDEF int _scrollbar_size;
+VARDEF byte _scroller_click_timeout;
+
+VARDEF bool _scrolling_scrollbar;
+VARDEF bool _scrolling_viewport;
+VARDEF bool _popup_menu_active;
+
+VARDEF byte _special_mouse_mode;
+enum SpecialMouseMode {
+ WSM_NONE = 0,
+ WSM_DRAGDROP = 1,
+ WSM_SIZING = 2,
+ WSM_PRESIZE = 3,
+};
+
+void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y);
+
+/** Evenly distribute some widgets when resizing horizontally (often a button row)
+ * The widgets are presumed to be in a line and numberef from left to right (without gaps)
+ * @param w widow to modify
+ * @param left The leftmost widget to resize
+ * @param right The rightmost widget to resize. Since right side of it is used, remember to set it to RESIZE_RIGHT
+ */
+void ResizeButtons(Window *w, byte left, byte right);
+
+
+/**
+ * Sets the enabled/disabled status of a widget.
+ * By default, widgets are enabled.
+ * On certain conditions, they have to be disabled.
+ * @param widget_index : index of this widget in the window
+ * @param disab_stat : status to use ie: disabled = true, enabled = false
+ */
+inline void Window::SetWidgetDisabledState(byte widget_index, bool disab_stat)
+{
+ assert(widget_index < this->widget_count);
+ SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat);
+}
+
+/**
+ * Sets a widget to disabled.
+ * @param widget_index : index of this widget in the window
+ */
+inline void Window::DisableWidget(byte widget_index)
+{
+ SetWidgetDisabledState(widget_index, true);
+}
+
+/**
+ * Sets a widget to Enabled.
+ * @param widget_index : index of this widget in the window
+ */
+inline void Window::EnableWidget(byte widget_index)
+{
+ SetWidgetDisabledState(widget_index, false);
+}
+
+/**
+ * Gets the enabled/disabled status of a widget.
+ * @param widget_index : index of this widget in the window
+ * @return status of the widget ie: disabled = true, enabled = false
+ */
+inline bool Window::IsWidgetDisabled(byte widget_index) const
+{
+ assert(widget_index < this->widget_count);
+ return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED);
+}
+
+/**
+ * Sets the hidden/shown status of a widget.
+ * By default, widgets are visible.
+ * On certain conditions, they have to be hidden.
+ * @param widget_index index of this widget in the window
+ * @param hidden_stat status to use ie. hidden = true, visible = false
+ */
+inline void Window::SetWidgetHiddenState(byte widget_index, bool hidden_stat)
+{
+ assert(widget_index < this->widget_count);
+ SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat);
+}
+
+/**
+ * Sets a widget hidden.
+ * @param widget_index : index of this widget in the window
+ */
+inline void Window::HideWidget(byte widget_index)
+{
+ SetWidgetHiddenState(widget_index, true);
+}
+
+/**
+ * Sets a widget visible.
+ * @param widget_index : index of this widget in the window
+ */
+inline void Window::ShowWidget(byte widget_index)
+{
+ SetWidgetHiddenState(widget_index, false);
+}
+
+/**
+ * Gets the visibility of a widget.
+ * @param widget_index : index of this widget in the window
+ * @return status of the widget ie: hidden = true, visible = false
+ */
+inline bool Window::IsWidgetHidden(byte widget_index) const
+{
+ assert(widget_index < this->widget_count);
+ return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN);
+}
+
+/**
+ * Sets the lowered/raised status of a widget.
+ * @param widget_index : index of this widget in the window
+ * @param lowered_stat : status to use ie: lowered = true, raised = false
+ */
+inline void Window::SetWidgetLoweredState(byte widget_index, bool lowered_stat)
+{
+ assert(widget_index < this->widget_count);
+ SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat);
+}
+
+/**
+ * Invert the lowered/raised status of a widget.
+ * @param widget_index : index of this widget in the window
+ */
+inline void Window::ToggleWidgetLoweredState(byte widget_index)
+{
+ assert(widget_index < this->widget_count);
+ ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
+}
+
+/**
+ * Marks a widget as lowered.
+ * @param widget_index : index of this widget in the window
+ */
+inline void Window::LowerWidget(byte widget_index)
+{
+ SetWidgetLoweredState(widget_index, true);
+}
+
+/**
+ * Marks a widget as raised.
+ * @param widget_index : index of this widget in the window
+ */
+inline void Window::RaiseWidget(byte widget_index)
+{
+ SetWidgetLoweredState(widget_index, false);
+}
+
+/**
+ * Gets the lowered state of a widget.
+ * @param widget_index : index of this widget in the window
+ * @return status of the widget ie: lowered = true, raised= false
+ */
+inline bool Window::IsWidgetLowered(byte widget_index) const
+{
+ assert(widget_index < this->widget_count);
+ return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
+}
+
+#endif /* WINDOW_GUI_H */