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authorfrosch <frosch@openttd.org>2010-08-12 09:11:12 +0000
committerfrosch <frosch@openttd.org>2010-08-12 09:11:12 +0000
commit55bd5de43d31c71e81d7a6164830374485a75cb4 (patch)
tree249f429a723d6f65030f457362ad3f0b41d40e21 /src/window_gui.h
parent57c063250fb8234f17ceda91fb87c2057d5d212e (diff)
downloadopenttd-55bd5de43d31c71e81d7a6164830374485a75cb4.tar.xz
(svn r20458) -Codechange: Move Scrollbar from window.cpp to widget.cpp
Diffstat (limited to 'src/window_gui.h')
-rw-r--r--src/window_gui.h126
1 files changed, 0 insertions, 126 deletions
diff --git a/src/window_gui.h b/src/window_gui.h
index 9c7192399..852ec5977 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -184,132 +184,6 @@ enum WindowDefaultFlag {
};
/**
- * Scrollbar data structure
- */
-class Scrollbar {
-private:
- const bool is_vertical; ///< Scrollbar has vertical orientation.
- uint16 count; ///< Number of elements in the list.
- uint16 cap; ///< Number of visible elements of the scroll bar.
- uint16 pos; ///< Index of first visible item of the list.
-
-public:
- Scrollbar(bool is_vertical) : is_vertical(is_vertical)
- {
- }
-
- /**
- * Gets the number of elements in the list
- * @return the number of elements
- */
- FORCEINLINE uint16 GetCount() const
- {
- return this->count;
- }
-
- /**
- * Gets the number of visible elements of the scrollbar
- * @return the number of visible elements
- */
- FORCEINLINE uint16 GetCapacity() const
- {
- return this->cap;
- }
-
- /**
- * Gets the position of the first visible element in the list
- * @return the position of the element
- */
- FORCEINLINE uint16 GetPosition() const
- {
- return this->pos;
- }
-
- /**
- * Checks whether given current item is visible in the list
- * @param item to check
- * @return true iff the item is visible
- */
- FORCEINLINE bool IsVisible(uint16 item) const
- {
- return IsInsideBS(item, this->GetPosition(), this->GetCapacity());
- }
-
- /**
- * Sets the number of elements in the list
- * @param num the number of elements in the list
- * @note updates the position if needed
- */
- void SetCount(int num)
- {
- assert(num >= 0);
- assert(num <= MAX_UVALUE(uint16));
-
- this->count = num;
- num -= this->cap;
- if (num < 0) num = 0;
- if (num < this->pos) this->pos = num;
- }
-
- /**
- * Set the capacity of visible elements.
- * @param capacity the new capacity
- * @note updates the position if needed
- */
- void SetCapacity(int capacity)
- {
- assert(capacity > 0);
- assert(capacity <= MAX_UVALUE(uint16));
-
- this->cap = capacity;
- if (this->cap + this->pos > this->count) this->pos = max(0, this->count - this->cap);
- }
-
- void SetCapacityFromWidget(Window *w, int widget, int padding = 0);
-
- /**
- * Sets the position of the first visible element
- * @param position the position of the element
- */
- void SetPosition(int position)
- {
- assert(position >= 0);
- assert(this->count <= this->cap ? (position == 0) : (position + this->cap <= this->count));
- this->pos = position;
- }
-
- /**
- * Updates the position of the first visible element by the given amount.
- * If the position would be too low or high it will be clamped appropriately
- * @param difference the amount of change requested
- */
- void UpdatePosition(int difference)
- {
- if (difference == 0) return;
- this->SetPosition(Clamp(this->pos + difference, 0, max(this->count - this->cap, 0)));
- }
-
- /**
- * Scroll towards the given position; if the item is visible nothing
- * happens, otherwise it will be shown either at the bottom or top of
- * the window depending on where in the list it was.
- * @param position the position to scroll towards.
- */
- void ScrollTowards(int position)
- {
- if (position < this->GetPosition()) {
- /* scroll up to the item */
- this->SetPosition(position);
- } else if (position >= this->GetPosition() + this->GetCapacity()) {
- /* scroll down so that the item is at the bottom */
- this->SetPosition(position - this->GetCapacity() + 1);
- }
- }
-
- int GetScrolledRowFromWidget(int clickpos, const Window * const w, int widget, int padding = 0, int line_height = -1) const;
-};
-
-/**
* Data structure for resizing a window
*/
struct ResizeInfo {